Agents
Content Caching-Assisted Vehicular Edge Computing Using Multi-Agent Graph Attention Reinforcement Learning
Shen, Jinjin, Lin, Yan, Zhang, Yijin, Zhang, Weibin, Shu, Feng, Li, Jun
In order to avoid repeated task offloading and realize the reuse of popular task computing results, we construct a novel content caching-assisted vehicular edge computing (VEC) framework. In the face of irregular network topology and unknown environmental dynamics, we further propose a multi-agent graph attention reinforcement learning (MGARL) based edge caching scheme, which utilizes the graph attention convolution kernel to integrate the neighboring nodes' features of each agent and further enhance the cooperation among agents. Our simulation results show that our proposed scheme is capable of improving the utilization of caching resources while reducing the long-term task computing latency compared to the baselines.
IMAS: A Comprehensive Agentic Approach to Rural Healthcare Delivery
Gangavarapu, Agasthya, Gangavarapu, Ananya
Since the onset of COVID-19, rural communities worldwide have faced significant challenges in accessing healthcare due to the migration of experienced medical professionals to urban centers. Semi-trained caregivers, such as Community Health Workers (CHWs) and Registered Medical Practitioners (RMPs), have stepped in to fill this gap, but often lack formal training. This paper proposes an advanced agentic medical assistant system designed to improve healthcare delivery in rural areas by utilizing Large Language Models (LLMs) and agentic approaches. The system is composed of five crucial components: translation, medical complexity assessment, expert network integration, final medical advice generation, and response simplification. Our innovative framework ensures context-sensitive, adaptive, and reliable medical assistance, capable of clinical triaging, diagnostics, and identifying cases requiring specialist intervention. The system is designed to handle cultural nuances and varying literacy levels, providing clear and actionable medical advice in local languages. Evaluation results using the MedQA, PubMedQA, and JAMA datasets demonstrate that this integrated approach significantly enhances the effectiveness of rural healthcare workers, making healthcare more accessible and understandable for underserved populations. All code and supplemental materials associated with the paper and IMAS are available at https://github.com/uheal/imas.
Learning to Rank for Multiple Retrieval-Augmented Models through Iterative Utility Maximization
Salemi, Alireza, Zamani, Hamed
This paper investigates the design of a unified search engine to serve multiple retrieval-augmented generation (RAG) agents, each with a distinct task, backbone large language model (LLM), and retrieval-augmentation strategy. We introduce an iterative approach where the search engine generates retrieval results for these RAG agents and gathers feedback on the quality of the retrieved documents during an offline phase. This feedback is then used to iteratively optimize the search engine using a novel expectation-maximization algorithm, with the goal of maximizing each agent's utility function. Additionally, we adapt this approach to an online setting, allowing the search engine to refine its behavior based on real-time individual agents feedback to better serve the results for each of them. Experiments on diverse datasets from the Knowledge-Intensive Language Tasks (KILT) benchmark demonstrates that our approach significantly on average outperforms competitive baselines across 18 RAG models. We also demonstrate that our method effectively ``personalizes'' the retrieval process for each RAG agent based on the collected feedback. Finally, we provide a comprehensive ablation study to explore various aspects of our method.
Queueing Matching Bandits with Preference Feedback
In this study, we consider multi-class multi-server asymmetric queueing systems consisting of $N$ queues on one side and $K$ servers on the other side, where jobs randomly arrive in queues at each time. The service rate of each job-server assignment is unknown and modeled by a feature-based Multi-nomial Logit (MNL) function. At each time, a scheduler assigns jobs to servers, and each server stochastically serves at most one job based on its preferences over the assigned jobs. The primary goal of the algorithm is to stabilize the queues in the system while learning the service rates of servers. To achieve this goal, we propose algorithms based on UCB and Thompson Sampling, which achieve system stability with an average queue length bound of $O(\min\{N,K\}/\epsilon)$ for a large time horizon $T$, where $\epsilon$ is a traffic slackness of the system. Furthermore, the algorithms achieve sublinear regret bounds of $\tilde{O}(\min\{\sqrt{T} Q_{\max},T^{3/4}\})$, where $Q_{\max}$ represents the maximum queue length over agents and times. Lastly, we provide experimental results to demonstrate the performance of our algorithms.
Transformers as Game Players: Provable In-context Game-playing Capabilities of Pre-trained Models
Shi, Chengshuai, Yang, Kun, Yang, Jing, Shen, Cong
The in-context learning (ICL) capability of pre-trained models based on the transformer architecture has received growing interest in recent years. While theoretical understanding has been obtained for ICL in reinforcement learning (RL), the previous results are largely confined to the single-agent setting. This work proposes to further explore the in-context learning capabilities of pre-trained transformer models in competitive multi-agent games, i.e., in-context game-playing (ICGP). Focusing on the classical two-player zero-sum games, theoretical guarantees are provided to demonstrate that pre-trained transformers can provably learn to approximate Nash equilibrium in an in-context manner for both decentralized and centralized learning settings. As a key part of the proof, constructional results are established to demonstrate that the transformer architecture is sufficiently rich to realize celebrated multi-agent game-playing algorithms, in particular, decentralized V-learning and centralized VI-ULCB.
Multiple Ships Cooperative Navigation and Collision Avoidance using Multi-agent Reinforcement Learning with Communication
In the real world, unmanned surface vehicles (USV) often need to coordinate with each other to accomplish specific tasks. However, achieving cooperative control in multi-agent systems is challenging due to issues such as non-stationarity and partial observability. Recent advancements in Multi-Agent Reinforcement Learning (MARL) provide new perspectives to address these challenges. Therefore, we propose using the multi-agent deep deterministic policy gradient (MADDPG) algorithm with communication to address multiple ships' cooperation problems under partial observability. We developed two tasks based on OpenAI's gym environment: cooperative navigation and cooperative collision avoidance. In these tasks, ships must not only learn effective control strategies but also establish communication protocols with other agents. We analyze the impact of external noise on communication, the effect of inter-agent communication on performance, and the communication patterns learned by the agents. The results demonstrate that our proposed framework effectively addresses cooperative navigation and collision avoidance among multiple vessels, significantly outperforming traditional single-agent algorithms. Agents establish a consistent communication protocol, enabling them to compensate for missing information through shared observations and achieve better coordination.
The $s$-Energy and Its Applications
Chazelle, Bernard, Karntikoon, Kritkorn
Averaging dynamics drives countless processes in physics, biology, engineering, and the social sciences. In recent years, the $s$-energy has emerged as a useful tool for bounding the convergence rates of time-varying averaging systems. We derive new bounds on the $s$-energy, which we use to resolve a number of open questions in the areas of bird flocking, opinion dynamics, and distributed motion coordination. We also use our results to provide a theoretical validation for the idea of the "Overton Window" as an attracting manifold of viable group opinions. Our new bounds on the $s$-energy highlight its dependency on the connectivity of the underlying networks. In this vein, we use the $s$-energy to explain the exponential gap in the convergence rates of stationary and time-varying consensus systems.
Two Heads Are Better Than One: A Multi-Agent System Has the Potential to Improve Scientific Idea Generation
Su, Haoyang, Chen, Renqi, Tang, Shixiang, Zheng, Xinzhe, Li, Jingzhe, Yin, Zhenfei, Ouyang, Wanli, Dong, Nanqing
The rapid advancement of scientific progress requires innovative tools that can accelerate discovery. While recent AI methods, particularly large language models (LLMs), have shown promise in tasks such as hypothesis generation and experimental design, they fall short in replicating the collaborative nature of real-world scientific practices, where diverse teams of experts work together to tackle complex problems. To address the limitation, we propose an LLM-based multi-agent system, i.e., Virtual Scientists (VirSci), designed to mimic the teamwork inherent in scientific research. VirSci organizes a team of agents to collaboratively generate, evaluate, and refine research ideas. Through comprehensive experiments, we demonstrate that this multi-agent approach outperforms the state-of-the-art method in producing novel and impactful scientific ideas, showing potential in aligning with key insights in the Science of Science field. Our findings suggest that integrating collaborative agents can lead to more innovative scientific outputs, offering a robust system for autonomous scientific discovery.
EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City Environment
Gao, Chen, Zhao, Baining, Zhang, Weichen, Mao, Jinzhu, Zhang, Jun, Zheng, Zhiheng, Man, Fanhang, Fang, Jianjie, Zhou, Zile, Cui, Jinqiang, Chen, Xinlei, Li, Yong
Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room or manipulating a device, with limited exploration of embodying the agents in open-world scenarios. That is, embodied intelligence in the open and outdoor environment is less explored, for which one potential reason is the lack of high-quality simulators, benchmarks, and datasets. To address it, in this paper, we construct a benchmark platform for embodied intelligence evaluation in real-world city environments. Specifically, we first construct a highly realistic 3D simulation environment based on the real buildings, roads, and other elements in a real city. In this environment, we combine historically collected data and simulation algorithms to conduct simulations of pedestrian and vehicle flows with high fidelity. Further, we designed a set of evaluation tasks covering different EmbodiedAI abilities. Moreover, we provide a complete set of input and output interfaces for access, enabling embodied agents to easily take task requirements and current environmental observations as input and then make decisions and obtain performance evaluations. On the one hand, it expands the capability of existing embodied intelligence to higher levels. On the other hand, it has a higher practical value in the real world and can support more potential applications for artificial general intelligence. Based on this platform, we evaluate some popular large language models for embodied intelligence capabilities of different dimensions and difficulties.
CAMPHOR: Collaborative Agents for Multi-input Planning and High-Order Reasoning On Device
Fu, Yicheng, Anantha, Raviteja, Cheng, Jianpeng
While server-side Large Language Models (LLMs) demonstrate proficiency in function calling and complex reasoning, deploying Small Language Models (SLMs) directly on devices brings opportunities to improve latency and privacy but also introduces unique challenges for accuracy and memory. We introduce CAMPHOR, an innovative on-device SLM multi-agent framework designed to handle multiple user inputs and reason over personal context locally, ensuring privacy is maintained. CAMPHOR employs a hierarchical architecture where a high-order reasoning agent decomposes complex tasks and coordinates expert agents responsible for personal context retrieval, tool interaction, and dynamic plan generation. By implementing parameter sharing across agents and leveraging prompt compression, we significantly reduce model size, latency, and memory usage. To validate our approach, we present a novel dataset capturing multi-agent task trajectories centered on personalized mobile assistant use-cases. Our experiments reveal that fine-tuned SLM agents not only surpass closed-source LLMs in task completion F1 by~35\% but also eliminate the need for server-device communication, all while enhancing privacy.