Agents
Learning to Incentivize Other Learning Agents
The challenge of developing powerful and general Reinforcement Learning (RL) agents has received increasing attention in recent years. Much of this effort has focused on the single-agent setting, in which an agent maximizes a predefined extrinsic reward function. However, a long-term question inevitably arises: how will such independent agents cooperate when they are continually learning and acting in a shared multi-agent environment? Observing that humans often provide incentives to influence others' behavior, we propose to equip each RL agent in a multi-agent environment with the ability to give rewards directly to other agents, using a learned incentive function. Each agent learns its own incentive function by explicitly accounting for its impact on the learning of recipients and, through them, the impact on its own extrinsic objective. We demonstrate in experiments that such agents significantly outperform standard RL and opponent-shaping agents in challenging general-sum Markov games, often by finding a near-optimal division of labor.
Exploiting Opponents Under Utility Constraints in Sequential Games
Recently, game-playing agents based on AI techniques have demonstrated super-human performance in several sequential games, such as chess, Go, and poker. Surprisingly, the multi-agent learning techniques that allowed to reach these achievements do not take into account the actual behavior of the human player, potentially leading to an impressive gap in performances. In this paper, we address the problem of designing artificial agents that learn how to effectively exploit unknown human opponents while playing repeatedly against them in an online fashion. We study the case in which the agent's strategy during each repetition of the game is subject to constraints ensuring that the human's expected utility is within some lower and upper thresholds. Our framework encompasses several real-world problems, such as human engagement in repeated game playing and human education by means of serious games.
E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance
A critical challenge in multi-agent reinforcement learning(MARL) is for multiple agents to efficiently accomplish complex, long-horizon tasks. The agents often have difficulties in cooperating on common goals, dividing complex tasks, and planning through several stages to make progress. We propose to address these challenges by guiding agents with programs designed for parallelization, since programs as a representation contain rich structural and semantic information, and are widely used as abstractions for long-horizon tasks. Specifically, we introduce Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance(E-MAPP), a novel framework that leverages parallel programs to guide multiple agents to efficiently accomplish goals that require planning over 10 stages. E-MAPP integrates the structural information from a parallel program, promotes the cooperative behaviors grounded in program semantics, and improves the time efficiency via a task allocator.
Enhanced Robot Planning and Perception through Environment Prediction
Mobile robots rely on maps to navigate through an environment. In the absence of any map, the robots must build the map online from partial observations as they move in the environment. Traditional methods build a map using only direct observations. In contrast, humans identify patterns in the observed environment and make informed guesses about what to expect ahead. Modeling these patterns explicitly is difficult due to the complexity of the environments. However, these complex models can be approximated well using learning-based methods in conjunction with large training data. By extracting patterns, robots can use direct observations and predictions of what lies ahead to better navigate an unknown environment. In this dissertation, we present several learning-based methods to equip mobile robots with prediction capabilities for efficient and safer operation. In the first part of the dissertation, we learn to predict using geometrical and structural patterns in the environment. Partially observed maps provide invaluable cues for accurately predicting the unobserved areas. We first demonstrate the capability of general learning-based approaches to model these patterns for a variety of overhead map modalities. Then we employ task-specific learning for faster navigation in indoor environments by predicting 2D occupancy in the nearby regions. This idea is further extended to 3D point cloud representation for object reconstruction. Predicting the shape of the full object from only partial views, our approach paves the way for efficient next-best-view planning. In the second part of the dissertation, we learn to predict using spatiotemporal patterns in the environment. We focus on dynamic tasks such as target tracking and coverage where we seek decentralized coordination between robots. We first show how graph neural networks can be used for more scalable and faster inference.
A Systematic Assessment of OpenAI o1-Preview for Higher Order Thinking in Education
Latif, Ehsan, Zhou, Yifan, Guo, Shuchen, Gao, Yizhu, Shi, Lehong, Nayaaba, Matthew, Lee, Gyeonggeon, Zhang, Liang, Bewersdorff, Arne, Fang, Luyang, Yang, Xiantong, Zhao, Huaqin, Jiang, Hanqi, Lu, Haoran, Li, Jiaxi, Yu, Jichao, You, Weihang, Liu, Zhengliang, Liu, Vincent Shung, Wang, Hui, Wu, Zihao, Lu, Jin, Dou, Fei, Ma, Ping, Liu, Ninghao, Liu, Tianming, Zhai, Xiaoming
As artificial intelligence (AI) continues to advance, it demonstrates capabilities comparable to human intelligence, with significant potential to transform education and workforce development. This study evaluates OpenAI o1-preview's ability to perform higher-order cognitive tasks across 14 dimensions, including critical thinking, systems thinking, computational thinking, design thinking, metacognition, data literacy, creative thinking, abstract reasoning, quantitative reasoning, logical reasoning, analogical reasoning, and scientific reasoning. We used validated instruments like the Ennis-Weir Critical Thinking Essay Test and the Biological Systems Thinking Test to compare the o1-preview's performance with human performance systematically. Our findings reveal that o1-preview outperforms humans in most categories, achieving 150% better results in systems thinking, computational thinking, data literacy, creative thinking, scientific reasoning, and abstract reasoning. However, compared to humans, it underperforms by around 25% in logical reasoning, critical thinking, and quantitative reasoning. In analogical reasoning, both o1-preview and humans achieved perfect scores. Despite these strengths, the o1-preview shows limitations in abstract reasoning, where human psychology students outperform it, highlighting the continued importance of human oversight in tasks requiring high-level abstraction. These results have significant educational implications, suggesting a shift toward developing human skills that complement AI, such as creativity, abstract reasoning, and critical thinking. This study emphasizes the transformative potential of AI in education and calls for a recalibration of educational goals, teaching methods, and curricula to align with an AI-driven world.
Physical Simulation for Multi-agent Multi-machine Tending
Abdalwhab, Abdalwhab, Beltrame, Giovanni, St-Onge, David
The manufacturing sector like many other sectors was recently affected by workforce shortages, a problem that automation and robotics can heavily minimize Kugler (2022). Simultaneously, Reinforcement learning (RL) offers a promising solution where robots can learn to perform tasks through interaction and feedback from the environment Singh et al. (2022). However, despite their success in numerous simulation environments, we still don't see many real-world deployments of RL robotic solutions. In fact, many researchers either oversimplify the targeted real-world scenario such as Wu et al. (2023) or do not even evaluate their model in physical robots Lu et al. (2022); Na et al. (2022). It is known that training RL policies directly in real robots can be expensive, timeconsuming, labor-intensive, and maybe even dangerous, that is why it makes sense to try to leverage training in simulation.
OpenCity: A Scalable Platform to Simulate Urban Activities with Massive LLM Agents
Yan, Yuwei, Zeng, Qingbin, Zheng, Zhiheng, Yuan, Jingzhe, Feng, Jie, Zhang, Jun, Xu, Fengli, Li, Yong
Agent-based models (ABMs) have long been employed to explore how individual behaviors aggregate into complex societal phenomena in urban space. Unlike black-box predictive models, ABMs excel at explaining the micro-macro linkages that drive such emergent behaviors. The recent rise of Large Language Models (LLMs) has led to the development of LLM agents capable of simulating urban activities with unprecedented realism. However, the extreme high computational cost of LLMs presents significant challenges for scaling up the simulations of LLM agents. To address this problem, we propose OpenCity, a scalable simulation platform optimized for both system and prompt efficiencies. Specifically, we propose a LLM request scheduler to reduce communication overhead by parallelizing requests through IO multiplexing. Besides, we deisgn a "group-and-distill" prompt optimization strategy minimizes redundancy by clustering agents with similar static attributes. Through experiments on six global cities, OpenCity achieves a 600-fold acceleration in simulation time per agent, a 70% reduction in LLM requests, and a 50% reduction in token usage. These improvements enable the simulation of 10,000 agents' daily activities in 1 hour on commodity hardware. Besides, the substantial speedup of OpenCity allows us to establish a urban simulation benchmark for LLM agents for the first time, comparing simulated urban activities with real-world data in 6 major cities around the globe. We believe our OpenCity platform provides a critical infrastructure to harness the power of LLMs for interdisciplinary studies in urban space, fostering the collective efforts of broader research communities. Code repo is available at https://anonymous.4open.science/r/Anonymous-OpenCity-42BD.
Edge AI Collaborative Learning: Bayesian Approaches to Uncertainty Estimation
Radchenko, Gleb, Fill, Victoria Andrea
Recent advancements in edge computing have significantly enhanced the AI capabilities of Internet of Things (IoT) devices. However, these advancements introduce new challenges in knowledge exchange and resource management, particularly addressing the spatiotemporal data locality in edge computing environments. This study examines algorithms and methods for deploying distributed machine learning within autonomous, network-capable, AI-enabled edge devices. We focus on determining confidence levels in learning outcomes considering the spatial variability of data encountered by independent agents. Using collaborative mapping as a case study, we explore the application of the Distributed Neural Network Optimization (DiNNO) algorithm extended with Bayesian neural networks (BNNs) for uncertainty estimation. We implement a 3D environment simulation using the Webots platform to simulate collaborative mapping tasks, decouple the DiNNO algorithm into independent processes for asynchronous network communication in distributed learning, and integrate distributed uncertainty estimation using BNNs. Our experiments demonstrate that BNNs can effectively support uncertainty estimation in a distributed learning context, with precise tuning of learning hyperparameters crucial for effective uncertainty assessment. Notably, applying Kullback-Leibler divergence for parameter regularization resulted in a 12-30% reduction in validation loss during distributed BNN training compared to other regularization strategies.
Multimodal Auto Validation For Self-Refinement in Web Agents
Azam, Ruhana, Abuelsaad, Tamer, Vempaty, Aditya, Jagmohan, Ashish
As our world digitizes, web agents that can automate complex and monotonous tasks are becoming essential in streamlining workflows. This paper introduces an approach to improving web agent performance through multi-modal validation and self-refinement. We present a comprehensive study of different modalities (text, vision) and the effect of hierarchy for the automatic validation of web agents, building upon the state-of-the-art Agent-E web automation framework. We also introduce a self-refinement mechanism for web automation, using the developed auto-validator, that enables web agents to detect and self-correct workflow failures. Our results show significant gains on Agent-E's (a SOTA web agent) prior state-of-art performance, boosting task-completion rates from 76.2\% to 81.24\% on the subset of the WebVoyager benchmark. The approach presented in this paper paves the way for more reliable digital assistants in complex, real-world scenarios.
Efficiently Scanning and Resampling Spatio-Temporal Tasks with Irregular Observations
Ferenczi, Bryce, Burke, Michael, Drummond, Tom
Various works have aimed at combining the inference efficiency of recurrent models and training parallelism of multi-head attention for sequence modeling. However, most of these works focus on tasks with fixed-dimension observation spaces, such as individual tokens in language modeling or pixels in image completion. To handle an observation space of varying size, we propose a novel algorithm that alternates between cross-attention between a 2D latent state and observation, and a discounted cumulative sum over the sequence dimension to efficiently accumulate historical information. We find this resampling cycle is critical for performance. To evaluate efficient sequence modeling in this domain, we introduce two multi-agent intention tasks: simulated agents chasing bouncing particles and micromanagement analysis in professional StarCraft II games. Our algorithm achieves comparable accuracy with a lower parameter count, faster training and inference compared to existing methods.