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Transformers as Game Players: Provable In-context Game-playing Capabilities of Pre-trained Models

arXiv.org Machine Learning

The in-context learning (ICL) capability of pre-trained models based on the transformer architecture has received growing interest in recent years. While theoretical understanding has been obtained for ICL in reinforcement learning (RL), the previous results are largely confined to the single-agent setting. This work proposes to further explore the in-context learning capabilities of pre-trained transformer models in competitive multi-agent games, i.e., in-context game-playing (ICGP). Focusing on the classical two-player zero-sum games, theoretical guarantees are provided to demonstrate that pre-trained transformers can provably learn to approximate Nash equilibrium in an in-context manner for both decentralized and centralized learning settings. As a key part of the proof, constructional results are established to demonstrate that the transformer architecture is sufficiently rich to realize celebrated multi-agent game-playing algorithms, in particular, decentralized V-learning and centralized VI-ULCB.


Multiple Ships Cooperative Navigation and Collision Avoidance using Multi-agent Reinforcement Learning with Communication

arXiv.org Artificial Intelligence

In the real world, unmanned surface vehicles (USV) often need to coordinate with each other to accomplish specific tasks. However, achieving cooperative control in multi-agent systems is challenging due to issues such as non-stationarity and partial observability. Recent advancements in Multi-Agent Reinforcement Learning (MARL) provide new perspectives to address these challenges. Therefore, we propose using the multi-agent deep deterministic policy gradient (MADDPG) algorithm with communication to address multiple ships' cooperation problems under partial observability. We developed two tasks based on OpenAI's gym environment: cooperative navigation and cooperative collision avoidance. In these tasks, ships must not only learn effective control strategies but also establish communication protocols with other agents. We analyze the impact of external noise on communication, the effect of inter-agent communication on performance, and the communication patterns learned by the agents. The results demonstrate that our proposed framework effectively addresses cooperative navigation and collision avoidance among multiple vessels, significantly outperforming traditional single-agent algorithms. Agents establish a consistent communication protocol, enabling them to compensate for missing information through shared observations and achieve better coordination.


The $s$-Energy and Its Applications

arXiv.org Artificial Intelligence

Averaging dynamics drives countless processes in physics, biology, engineering, and the social sciences. In recent years, the $s$-energy has emerged as a useful tool for bounding the convergence rates of time-varying averaging systems. We derive new bounds on the $s$-energy, which we use to resolve a number of open questions in the areas of bird flocking, opinion dynamics, and distributed motion coordination. We also use our results to provide a theoretical validation for the idea of the "Overton Window" as an attracting manifold of viable group opinions. Our new bounds on the $s$-energy highlight its dependency on the connectivity of the underlying networks. In this vein, we use the $s$-energy to explain the exponential gap in the convergence rates of stationary and time-varying consensus systems.


Two Heads Are Better Than One: A Multi-Agent System Has the Potential to Improve Scientific Idea Generation

arXiv.org Artificial Intelligence

The rapid advancement of scientific progress requires innovative tools that can accelerate discovery. While recent AI methods, particularly large language models (LLMs), have shown promise in tasks such as hypothesis generation and experimental design, they fall short in replicating the collaborative nature of real-world scientific practices, where diverse teams of experts work together to tackle complex problems. To address the limitation, we propose an LLM-based multi-agent system, i.e., Virtual Scientists (VirSci), designed to mimic the teamwork inherent in scientific research. VirSci organizes a team of agents to collaboratively generate, evaluate, and refine research ideas. Through comprehensive experiments, we demonstrate that this multi-agent approach outperforms the state-of-the-art method in producing novel and impactful scientific ideas, showing potential in aligning with key insights in the Science of Science field. Our findings suggest that integrating collaborative agents can lead to more innovative scientific outputs, offering a robust system for autonomous scientific discovery.


EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City Environment

arXiv.org Artificial Intelligence

Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room or manipulating a device, with limited exploration of embodying the agents in open-world scenarios. That is, embodied intelligence in the open and outdoor environment is less explored, for which one potential reason is the lack of high-quality simulators, benchmarks, and datasets. To address it, in this paper, we construct a benchmark platform for embodied intelligence evaluation in real-world city environments. Specifically, we first construct a highly realistic 3D simulation environment based on the real buildings, roads, and other elements in a real city. In this environment, we combine historically collected data and simulation algorithms to conduct simulations of pedestrian and vehicle flows with high fidelity. Further, we designed a set of evaluation tasks covering different EmbodiedAI abilities. Moreover, we provide a complete set of input and output interfaces for access, enabling embodied agents to easily take task requirements and current environmental observations as input and then make decisions and obtain performance evaluations. On the one hand, it expands the capability of existing embodied intelligence to higher levels. On the other hand, it has a higher practical value in the real world and can support more potential applications for artificial general intelligence. Based on this platform, we evaluate some popular large language models for embodied intelligence capabilities of different dimensions and difficulties.


CAMPHOR: Collaborative Agents for Multi-input Planning and High-Order Reasoning On Device

arXiv.org Artificial Intelligence

While server-side Large Language Models (LLMs) demonstrate proficiency in function calling and complex reasoning, deploying Small Language Models (SLMs) directly on devices brings opportunities to improve latency and privacy but also introduces unique challenges for accuracy and memory. We introduce CAMPHOR, an innovative on-device SLM multi-agent framework designed to handle multiple user inputs and reason over personal context locally, ensuring privacy is maintained. CAMPHOR employs a hierarchical architecture where a high-order reasoning agent decomposes complex tasks and coordinates expert agents responsible for personal context retrieval, tool interaction, and dynamic plan generation. By implementing parameter sharing across agents and leveraging prompt compression, we significantly reduce model size, latency, and memory usage. To validate our approach, we present a novel dataset capturing multi-agent task trajectories centered on personalized mobile assistant use-cases. Our experiments reveal that fine-tuned SLM agents not only surpass closed-source LLMs in task completion F1 by~35\% but also eliminate the need for server-device communication, all while enhancing privacy.


DivScene: Benchmarking LVLMs for Object Navigation with Diverse Scenes and Objects

arXiv.org Artificial Intelligence

Object navigation in unknown environments is crucial for deploying embodied agents in real-world applications. While we have witnessed huge progress due to large-scale scene datasets, faster simulators, and stronger models, previous studies mainly focus on limited scene types and target objects. In this paper, we study a new task of navigating to diverse target objects in a large number of scene types. To benchmark the problem, we present a large-scale scene dataset, DivScene, which contains 4,614 scenes across 81 different types. With the dataset, we build an end-to-end embodied agent, NatVLM, by fine-tuning a Large Vision Language Model (LVLM) through imitation learning. The LVLM is trained to take previous observations from the environment and generate the next actions. We also introduce CoT explanation traces of the action prediction for better performance when tuning LVLMs. Our extensive experiments find that we can build a performant LVLM-based agent through imitation learning on the shortest paths constructed by a BFS planner without any human supervision. Our agent achieves a success rate that surpasses GPT-4o by over 20%. Meanwhile, we carry out various analyses showing the generalization ability of our agent. Our code and data are available at https://github.com/zhaowei-wang-nlp/DivScene.


Towards Automated Patent Workflows: AI-Orchestrated Multi-Agent Framework for Intellectual Property Management and Analysis

arXiv.org Artificial Intelligence

Patents are the currency of innovation, and like any currency, they need to be managed and protected (Gavin Potenza). Patents, as legal documents that secure intellectual property rights, play a critical role in technological innovation. The growing complexity of patent documents and the surge in patent applications have created a need for automated solutions in patent analysis. In this work, we present PatExpert, an autonomous multi-agent conversational framework designed to streamline and optimize patent-related tasks. The framework consists of a metaagent that coordinates task-specific expert agents for various patent-related tasks and a critique agent for error handling and feedback provision. The meta-agent orchestrates specialized expert agents, each fine-tuned for specific tasks such as patent classification, acceptance, claim generation, abstractive summarization, multi-patent analysis, and scientific hypothesis generation. For multi-patent analysis, the framework incorporates advanced methods like Graph Retrieval-Augmented Generation (GRAG) to enhance response accuracy and relevance by combining semantic similarity with knowledge graphs. Error handling is managed by critique agents (Gold-LLM-as-a-Judge and Reward-LLM-as-a-Judge), which evaluate output responses for accuracy and provide iterative feedback. The framework also prioritizes explainability, ensuring transparent justifications for decisions made during patent analysis. Its comprehensive capabilities make it a valuable tool for automating complex patent workflows, enhancing efficiency, accuracy, and compliance in patent-related tasks. Empirical evidence demonstrates significant improvements in patent processing tasks, concluding that the framework offers a robust solution for automating and optimizing patent analysis.


Gradient Driven Rewards to Guarantee Fairness in Collaborative Machine Learning

Neural Information Processing Systems

In collaborative machine learning(CML), multiple agents pool their resources(e.g., data) together for a common learning task. In realistic CML settings where the agents are self-interested and not altruistic, they may be unwilling to share data or model information without adequate rewards. Furthermore, as the data/model information shared by the agents may differ in quality, designing rewards which are fair to them is important so that they would not feel exploited nor discouraged from sharing. In this paper, we adopt federated learning as the CML paradigm, propose a novel cosine gradient Shapley value(CGSV) to fairly evaluate the expected marginal contribution of each agent's uploaded model parameter update/gradient without needing an auxiliary validation dataset, and based on the CGSV, design a novel training-time gradient reward mechanism with a fairness guarantee by sparsifying the aggregated parameter update/gradient downloaded from the server as reward to each agent such that its resulting quality is commensurate to that of the agent's uploaded parameter update/gradient. We empirically demonstrate the effectiveness of our fair gradient reward mechanism on multiple benchmark datasets in terms of fairness, predictive performance, and time overhead.


EvolveGraph: Multi-Agent Trajectory Prediction with Dynamic Relational Reasoning

Neural Information Processing Systems

Multi-agent interacting systems are prevalent in the world, from purely physical systems to complicated social dynamic systems. In many applications, effective understanding of the situation and accurate trajectory prediction of interactive agents play a significant role in downstream tasks, such as decision making and planning. In this paper, we propose a generic trajectory forecasting framework (named EvolveGraph) with explicit relational structure recognition and prediction via latent interaction graphs among multiple heterogeneous, interactive agents. Considering the uncertainty of future behaviors, the model is designed to provide multi-modal prediction hypotheses. Since the underlying interactions may evolve even with abrupt changes, and different modalities of evolution may lead to different outcomes, we address the necessity of dynamic relational reasoning and adaptively evolving the interaction graphs.