Agents
Human scientists are still better than AI ones – for now
How do AI scientists stack up to human ones? Human scientists and engineers can still outperform agents based on an advanced artificial intelligence model in a game that mimics the process of scientific discovery. But this simulation could ultimately help researchers develop AI agents that can outcompete humans. AI models are developing a reputation for science discovery – they can, for instance, predict how protein molecules will interact – but they still perform best when trained to solve a particular type of problem.
Trajectory Prediction for Autonomous Driving using Agent-Interaction Graph Embedding
Samiuddin, Jilan, Boulet, Benoit, Wu, Di
Trajectory prediction module in an autonomous driving system is crucial for the decision-making and safety of the autonomous agent car and its surroundings. This work presents a novel scheme called AiGem (Agent-Interaction Graph Embedding) to predict traffic vehicle trajectories around the autonomous car. AiGem tackles this problem in four steps. First, AiGem formulates the historical traffic interaction with the autonomous agent as a graph in two steps: (1) at each time step of the history frames, agent-interactions are captured using spatial edges between the agents (nodes of the graph), and then, (2) connects the spatial graphs in chronological order using temporal edges. Then, AiGem applies a depthwise graph encoder network on the spatial-temporal graph to generate graph embedding, i.e., embedding of all the nodes in the graph. Next, a sequential Gated Recurrent Unit decoder network uses the embedding of the current timestamp to get the decoded states. Finally, an output network comprising a Multilayer Perceptron is used to predict the trajectories utilizing the decoded states as its inputs. Results show that AiGem outperforms the state-of-the-art deep learning algorithms for longer prediction horizons.
Disentangled Unsupervised Skill Discovery for Efficient Hierarchical Reinforcement Learning
Hu, Jiaheng, Wang, Zizhao, Stone, Peter, Martín-Martín, Roberto
A hallmark of intelligent agents is the ability to learn reusable skills purely from unsupervised interaction with the environment. However, existing unsupervised skill discovery methods often learn entangled skills where one skill variable simultaneously influences many entities in the environment, making downstream skill chaining extremely challenging. We propose Disentangled Unsupervised Skill Discovery (DUSDi), a method for learning disentangled skills that can be efficiently reused to solve downstream tasks. DUSDi decomposes skills into disentangled components, where each skill component only affects one factor of the state space. Importantly, these skill components can be concurrently composed to generate low-level actions, and efficiently chained to tackle downstream tasks through hierarchical Reinforcement Learning. DUSDi defines a novel mutual-information-based objective to enforce disentanglement between the influences of different skill components, and utilizes value factorization to optimize this objective efficiently. Evaluated in a set of challenging environments, DUSDi successfully learns disentangled skills, and significantly outperforms previous skill discovery methods when it comes to applying the learned skills to solve downstream tasks. Code and skills visualization at jiahenghu.github.io/DUSDi-site/.
AGENTiGraph: An Interactive Knowledge Graph Platform for LLM-based Chatbots Utilizing Private Data
Zhao, Xinjie, Blum, Moritz, Yang, Rui, Yang, Boming, Carpintero, Luis Márquez, Pina-Navarro, Mónica, Wang, Tony, Li, Xin, Li, Huitao, Fu, Yanran, Wang, Rongrong, Zhang, Juntao, Li, Irene
Large Language Models~(LLMs) have demonstrated capabilities across various applications but face challenges such as hallucination, limited reasoning abilities, and factual inconsistencies, especially when tackling complex, domain-specific tasks like question answering~(QA). While Knowledge Graphs~(KGs) have been shown to help mitigate these issues, research on the integration of LLMs with background KGs remains limited. In particular, user accessibility and the flexibility of the underlying KG have not been thoroughly explored. We introduce AGENTiGraph (Adaptive Generative ENgine for Task-based Interaction and Graphical Representation), a platform for knowledge management through natural language interaction. It integrates knowledge extraction, integration, and real-time visualization. AGENTiGraph employs a multi-agent architecture to dynamically interpret user intents, manage tasks, and integrate new knowledge, ensuring adaptability to evolving user requirements and data contexts. Our approach demonstrates superior performance in knowledge graph interactions, particularly for complex domain-specific tasks. Experimental results on a dataset of 3,500 test cases show AGENTiGraph significantly outperforms state-of-the-art zero-shot baselines, achieving 95.12\% accuracy in task classification and 90.45\% success rate in task execution. User studies corroborate its effectiveness in real-world scenarios. To showcase versatility, we extended AGENTiGraph to legislation and healthcare domains, constructing specialized KGs capable of answering complex queries in legal and medical contexts.
MFC-EQ: Mean-Field Control with Envelope Q-Learning for Moving Decentralized Agents in Formation
We study a decentralized version of Moving Agents in Formation (MAiF), a variant of Multi-Agent Path Finding aiming to plan collision-free paths for multiple agents with the dual objectives of reaching their goals quickly while maintaining a desired formation. The agents must balance these objectives under conditions of partial observation and limited communication. The formation maintenance depends on the joint state of all agents, whose dimensionality increases exponentially with the number of agents, rendering the learning process intractable. Additionally, learning a single policy that can accommodate different linear preferences for these two objectives presents a significant challenge. In this paper, we propose Mean-Field Control with Envelop $Q$-learning (MFC-EQ), a scalable and adaptable learning framework for this bi-objective multi-agent problem. We approximate the dynamics of all agents using mean-field theory while learning a universal preference-agnostic policy through envelop $Q$-learning. Our empirical evaluation of MFC-EQ across numerous instances shows that it outperforms state-of-the-art centralized MAiF baselines. Furthermore, MFC-EQ effectively handles more complex scenarios where the desired formation changes dynamically -- a challenge that existing MAiF planners cannot address.
Enabling Data-Driven and Empathetic Interactions: A Context-Aware 3D Virtual Agent in Mixed Reality for Enhanced Financial Customer Experience
Xu, Cindy, Chen, Mengyu, Deshpande, Pranav, Azanli, Elvir, Yang, Runqing, Ligman, Joseph
In this paper, we introduce a novel system designed to enhance customer service in the financial and retail sectors through a context-aware 3D virtual agent, utilizing Mixed Reality (MR) and Vision Language Models (VLMs). Our approach focuses on enabling data-driven and empathetic interactions that ensure customer satisfaction by introducing situational awareness of the physical location, personalized interactions based on customer profiles, and rigorous privacy and security standards. We discuss our design considerations critical for deployment in real-world customer service environments, addressing challenges in user data management and sensitive information handling. We also outline the system architecture and key features unique to banking and retail environments. Our work demonstrates the potential of integrating MR and VLMs in service industries, offering practical insights in customer service delivery while maintaining high standards of security and personalization.
A Case for AI Consciousness: Language Agents and Global Workspace Theory
Goldstein, Simon, Kirk-Giannini, Cameron Domenico
It is generally assumed that existing artificial systems are not phenomenally conscious, and that the construction of phenomenally conscious artificial systems would require significant technological progress if it is possible at all. We challenge this assumption by arguing that if Global Workspace Theory (GWT) - a leading scientific theory of phenomenal consciousness - is correct, then instances of one widely implemented AI architecture, the artificial language agent, might easily be made phenomenally conscious if they are not already. Along the way, we articulate an explicit methodology for thinking about how to apply scientific theories of consciousness to artificial systems and employ this methodology to arrive at a set of necessary and sufficient conditions for phenomenal consciousness according to GWT.
Potential-Based Intrinsic Motivation: Preserving Optimality With Complex, Non-Markovian Shaping Rewards
Forbes, Grant C., Villalobos-Arias, Leonardo, Wang, Jianxun, Jhala, Arnav, Roberts, David L.
Recently there has been a proliferation of intrinsic motivation (IM) reward-shaping methods to learn in complex and sparse-reward environments. These methods can often inadvertently change the set of optimal policies in an environment, leading to suboptimal behavior. Previous work on mitigating the risks of reward shaping, particularly through potential-based reward shaping (PBRS), has not been applicable to many IM methods, as they are often complex, trainable functions themselves, and therefore dependent on a wider set of variables than the traditional reward functions that PBRS was developed for. We present an extension to PBRS that we prove preserves the set of optimal policies under a more general set of functions than has been previously proven. We also present {\em Potential-Based Intrinsic Motivation} (PBIM) and {\em Generalized Reward Matching} (GRM), methods for converting IM rewards into a potential-based form that are useable without altering the set of optimal policies. Testing in the MiniGrid DoorKey and Cliff Walking environments, we demonstrate that PBIM and GRM successfully prevent the agent from converging to a suboptimal policy and can speed up training. Additionally, we prove that GRM is sufficiently general as to encompass all potential-based reward shaping functions. This paper expands on previous work introducing the PBIM method, and provides an extension to the more general method of GRM, as well as additional proofs, experimental results, and discussion.
Agent-Based Modelling of Older Adult Needs for Autonomous Mobility-on-Demand: A Case Study in Winnipeg, Canada
As the populations continue to age across many nations, ensuring accessible and efficient transportation options for older adults has become an increasingly important concern. Autonomous Mobility-on-Demand (AMoD) systems have emerged as a potential solution to address the needs faced by older adults in their daily mobility. However, estimation of older adult mobility needs, and how they vary over space and time, is crucial for effective planning and implementation of such service, and conventional four-step approaches lack the granularity to fully account for these needs. To address this challenge, we propose an agent-based model of older adults mobility demand in Winnipeg, Canada. The model is built for 2022 using primarily open data, and is implemented in the Multi-Agent Transport Simulation (MATSim) toolkit. After calibration to accurately reproduce observed travel behaviors, a new AMoD service is tested in simulation and its potential adoption among Winnipeg older adults is explored. The model can help policy makers to estimate the needs of the elderly populations for door-to-door transportation and can guide the design of AMoD transport systems.