Agents
Simulation-Based Optimistic Policy Iteration For Multi-Agent MDPs with Kullback-Leibler Control Cost
Nakhleh, Khaled, Eksin, Ceyhun, Ekin, Sabit
This paper proposes an agent-based optimistic policy iteration (OPI) scheme for learning stationary optimal stochastic policies in multi-agent Markov Decision Processes (MDPs), in which agents incur a Kullback-Leibler (KL) divergence cost for their control efforts and an additional cost for the joint state. The proposed scheme consists of a greedy policy improvement step followed by an m-step temporal difference (TD) policy evaluation step. We use the separable structure of the instantaneous cost to show that the policy improvement step follows a Boltzmann distribution that depends on the current value function estimate and the uncontrolled transition probabilities. This allows agents to compute the improved joint policy independently. We show that both the synchronous (entire state space evaluation) and asynchronous (a uniformly sampled set of substates) versions of the OPI scheme with finite policy evaluation rollout converge to the optimal value function and an optimal joint policy asymptotically.
AutoFPDesigner: Automated Flight Procedure Design Based on Multi-Agent Large Language Model
Zhu, Longtao, Yang, Hongyu, Song, Ge, Ma, Xin, Zhang, Yanxin, Ji, Yulong
Current flight procedure design methods heavily rely on human-led design process, which is not only low auto-mation but also suffer from complex algorithm modelling and poor generalization. To address these challenges, this paper proposes an agent-driven flight procedure design method based on large language model, named Au-toFPDesigner, which utilizes multi-agent collaboration to complete procedure design. The method enables end-to-end automated design of performance-based navigation (PBN) procedures. In this process, the user input the design requirements in natural language, AutoFPDesigner models the flight procedure design by loading the design speci-fications and utilizing tool libraries complete the design. AutoFPDesigner allows users to oversee and seamlessly participate in the design process. Experimental results show that AutoFPDesigner ensures nearly 100% safety in the designed flight procedures and achieves 75% task completion rate, with good adaptability across different design tasks. AutoFPDesigner introduces a new paradigm for flight procedure design and represents a key step towards the automation of this process. Keywords: Flight Procedure Design; Large Language Model; Performance-Based Navigation (PBN); Multi Agent;
Collaborative State Fusion in Partially Known Multi-agent Environments
Zhou, Tianlong, Shang, Jun, Rao, Weixiong
In this paper, we study the collaborative state fusion problem in a multi-agent environment, where mobile agents collaborate to track movable targets. Due to the limited sensing range and potential errors of on-board sensors, it is necessary to aggregate individual observations to provide target state fusion for better target state estimation. Existing schemes do not perform well due to (1) impractical assumption of the fully known prior target state-space model and (2) observation outliers from individual sensors. To address the issues, we propose a two-stage collaborative fusion framework, namely \underline{L}earnable Weighted R\underline{o}bust \underline{F}usion (\textsf{LoF}). \textsf{LoF} combines a local state estimator (e.g., Kalman Filter) with a learnable weight generator to address the mismatch between the prior state-space model and underlying patterns of moving targets. Moreover, given observation outliers, we develop a time-series soft medoid(TSM) scheme to perform robust fusion. We evaluate \textsf{LoF} in a collaborative detection simulation environment with promising results. In an example setting with 4 agents and 2 targets, \textsf{LoF} leads to a 9.1\% higher fusion gain compared to the state-of-the-art.
IntersectionZoo: Eco-driving for Benchmarking Multi-Agent Contextual Reinforcement Learning
Jayawardana, Vindula, Freydt, Baptiste, Qu, Ao, Hickert, Cameron, Yan, Zhongxia, Wu, Cathy
Despite the popularity of multi-agent reinforcement learning (RL) in simulated and two-player applications, its success in messy real-world applications has been limited. A key challenge lies in its generalizability across problem variations, a common necessity for many real-world problems. Contextual reinforcement learning (CRL) formalizes learning policies that generalize across problem variations. However, the lack of standardized benchmarks for multi-agent CRL has hindered progress in the field. Such benchmarks are desired to be based on real-world applications to naturally capture the many open challenges of real-world problems that affect generalization. To bridge this gap, we propose IntersectionZoo, a comprehensive benchmark suite for multi-agent CRL through the real-world application of cooperative eco-driving in urban road networks. The task of cooperative eco-driving is to control a fleet of vehicles to reduce fleet-level vehicular emissions. By grounding IntersectionZoo in a real-world application, we naturally capture real-world problem characteristics, such as partial observability and multiple competing objectives. IntersectionZoo is built on data-informed simulations of 16,334 signalized intersections derived from 10 major US cities, modeled in an open-source industry-grade microscopic traffic simulator. By modeling factors affecting vehicular exhaust emissions (e.g., temperature, road conditions, travel demand), IntersectionZoo provides one million data-driven traffic scenarios. Using these traffic scenarios, we benchmark popular multi-agent RL and human-like driving algorithms and demonstrate that the popular multi-agent RL algorithms struggle to generalize in CRL settings. Having demonstrated impressive performance in simulated multi-agent applications such as Starcraft (Samvelyan et al., 2019), RL holds potential for various multi-agent real-world applications including autonomous driving (Kiran et al., 2021), robotic warehousing (Bahrpeyma & Reichelt, 2022), and traffic control (Wu et al., 2021). However, compared to simulated applications, the success of RL in real-world applications has been rather limited (Dulac-Arnold et al., 2021). A key challenge lies in making RL algorithms generalize across problem variations, such as when weather conditions change in autonomous driving.
GUIDE: Real-Time Human-Shaped Agents
Zhang, Lingyu, Ji, Zhengran, Waytowich, Nicholas R, Chen, Boyuan
The recent rapid advancement of machine learning has been driven by increasingly powerful models with the growing availability of training data and computational resources. However, real-time decision-making tasks with limited time and sparse learning signals remain challenging. One way of improving the learning speed and performance of these agents is to leverage human guidance. In this work, we introduce GUIDE, a framework for real-time human-guided reinforcement learning by enabling continuous human feedback and grounding such feedback into dense rewards to accelerate policy learning. Additionally, our method features a simulated feedback module that learns and replicates human feedback patterns in an online fashion, effectively reducing the need for human input while allowing continual training. We demonstrate the performance of our framework on challenging tasks with sparse rewards and visual observations. Our human study involving 50 subjects offers strong quantitative and qualitative evidence of the effectiveness of our approach. With only 10 minutes of human feedback, our algorithm achieves up to 30% increase in success rate compared to its RL baseline.
Cooperation and Fairness in Multi-Agent Reinforcement Learning
Aloor, Jasmine Jerry, Nayak, Siddharth, Dolan, Sydney, Balakrishnan, Hamsa
Multi-agent systems are trained to maximize shared cost objectives, which typically reflect system-level efficiency. However, in the resource-constrained environments of mobility and transportation systems, efficiency may be achieved at the expense of fairness -- certain agents may incur significantly greater costs or lower rewards compared to others. Tasks could be distributed inequitably, leading to some agents receiving an unfair advantage while others incur disproportionately high costs. It is important to consider the tradeoffs between efficiency and fairness. We consider the problem of fair multi-agent navigation for a group of decentralized agents using multi-agent reinforcement learning (MARL). We consider the reciprocal of the coefficient of variation of the distances traveled by different agents as a measure of fairness and investigate whether agents can learn to be fair without significantly sacrificing efficiency (i.e., increasing the total distance traveled). We find that by training agents using min-max fair distance goal assignments along with a reward term that incentivizes fairness as they move towards their goals, the agents (1) learn a fair assignment of goals and (2) achieve almost perfect goal coverage in navigation scenarios using only local observations. For goal coverage scenarios, we find that, on average, our model yields a 14% improvement in efficiency and a 5% improvement in fairness over a baseline trained using random assignments. Furthermore, an average of 21% improvement in fairness can be achieved compared to a model trained on optimally efficient assignments; this increase in fairness comes at the expense of only a 7% decrease in efficiency. Finally, we extend our method to environments in which agents must complete coverage tasks in prescribed formations and show that it is possible to do so without tailoring the models to specific formation shapes.
Hip Fracture Patient Pathways and Agent-based Modelling
O'Connor, Alison N., Ryan, Stephen E., Vaidya, Gauri, Harford, Paul, Kshirsagar, Meghana
Increased healthcare demand is significantly straining European services. Digital solutions including advanced modelling techniques offer a promising solution to optimising patient flow without impacting day-to-day healthcare provision. In this work we outline an ongoing project that aims to optimise healthcare resources using agent-based simulations.
Reasoning, Memorization, and Fine-Tuning Language Models for Non-Cooperative Games
Yang, Yunhao, Berthellemy, Leonard, Topcu, Ufuk
We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks -- game summarization, area selection, action extraction, and action validation -- each assigned to a specific language-model agent. By constructing a tree of thoughts, the method simulates reasoning paths and allows agents to collaboratively distill game representations and tactics, mitigating the limitations of language models in reasoning and long-term memorization. Additionally, an automated fine-tuning process further optimizes the agents' performance by ranking query-response pairs based on game outcomes, e.g., winning or losing. We apply the method to a non-cooperative game and demonstrate a 65 percent winning rate against benchmark algorithms, with an additional 10 percent improvement after fine-tuning. In contrast to existing deep learning algorithms for game solving that require millions of training samples, the proposed method consumes approximately 1000 training samples, highlighting its efficiency and scalability.
Temporal Fair Division of Indivisible Items
Elkind, Edith, Lam, Alexander, Latifian, Mohamad, Neoh, Tzeh Yuan, Teh, Nicholas
We study a fair division model where indivisible items arrive sequentially, and must be allocated immediately and irrevocably. Previous work on online fair division has shown impossibility results in achieving approximate envy-freeness under these constraints. In contrast, we consider an informed setting where the algorithm has complete knowledge of future items, and aim to ensure that the cumulative allocation at each round satisfies approximate envy-freeness -- which we define as temporal envy-freeness up to one item (TEF1). We focus on settings where items can be exclusively goods or exclusively chores. For goods, while TEF1 allocations may not always exist, we identify several special cases where they do -- two agents, two item types, generalized binary valuations, unimodal preferences -- and provide polynomial-time algorithms for these cases. We also prove that determining the existence of a TEF1 allocation is NP-hard. For chores, we establish analogous results for the special cases, but present a slightly weaker intractability result. We also establish the incompatibility between TEF1 and Pareto-optimality, with the implication that it is intractable to find a TEF1 allocation that maximizes any $p$-mean welfare, even for two agents.
Synthesizing Post-Training Data for LLMs through Multi-Agent Simulation
Tang, Shuo, Pang, Xianghe, Liu, Zexi, Tang, Bohan, Ye, Rui, Dong, Xiaowen, Wang, Yanfeng, Chen, Siheng
We conducted experiments comparing the effectiveness of using simpler versus more complex dataset in different stages of the post-training process to better understand the optimal post-training strategy for large language models. Here we conduct comparison experiment on two kinds of instructions: simple instructions and specialized instructions, denoted as type 1 and type 2. As showen in Table 10, we observe that performing SFT on simpler instructions helps the model to establish a foundational level of instruction-following ability. This is reflected in moderate performance on AlpacaEval 2 (LC 16.25%, WR 17.62%) but lower performance on the more challenging Arena-Hard benchmark (WR 10.7%). When the model is fine-tuned on more specialized and complex data, there is a marginal improvement (LC 14.70%, WR 16.01%, Arena-Hard WR 14.7%), and the significant performance gains are achieved when DPO is applied after SFT. For example, SFT followed by DPO with complex, specialized instructions yields substantial improvements (LC 21.64%, WR 30.06%,