Agents
Teaching Embodied Reinforcement Learning Agents: Informativeness and Diversity of Language Use
Xi, Jiajun, He, Yinong, Yang, Jianing, Dai, Yinpei, Chai, Joyce
In real-world scenarios, it is desirable for embodied agents to have the ability to leverage human language to gain explicit or implicit knowledge for learning tasks. Despite recent progress, most previous approaches adopt simple low-level instructions as language inputs, which may not reflect natural human communication. It's not clear how to incorporate rich language use to facilitate task learning. To address this question, this paper studies different types of language inputs in facilitating reinforcement learning (RL) embodied agents. More specifically, we examine how different levels of language informativeness (i.e., feedback on past behaviors and future guidance) and diversity (i.e., variation of language expressions) impact agent learning and inference. Our empirical results based on four RL benchmarks demonstrate that agents trained with diverse and informative language feedback can achieve enhanced generalization and fast adaptation to new tasks. These findings highlight the pivotal role of language use in teaching embodied agents new tasks in an open world. Project website: https://github.com/sled-group/Teachable_RL
Language-Driven Policy Distillation for Cooperative Driving in Multi-Agent Reinforcement Learning
Liu, Jiaqi, Xu, Chengkai, Hang, Peng, Sun, Jian, Ding, Mingyu, Zhan, Wei, Tomizuka, Masayoshi
The cooperative driving technology of Connected and Autonomous Vehicles (CAVs) is crucial for improving the efficiency and safety of transportation systems. Learning-based methods, such as Multi-Agent Reinforcement Learning (MARL), have demonstrated strong capabilities in cooperative decision-making tasks. However, existing MARL approaches still face challenges in terms of learning efficiency and performance. In recent years, Large Language Models (LLMs) have rapidly advanced and shown remarkable abilities in various sequential decision-making tasks. To enhance the learning capabilities of cooperative agents while ensuring decision-making efficiency and cost-effectiveness, we propose LDPD, a language-driven policy distillation method for guiding MARL exploration. In this framework, a teacher agent based on LLM trains smaller student agents to achieve cooperative decision-making through its own decision-making demonstrations. The teacher agent enhances the observation information of CAVs and utilizes LLMs to perform complex cooperative decision-making reasoning, which also leverages carefully designed decision-making tools to achieve expert-level decisions, providing high-quality teaching experiences. The student agent then refines the teacher's prior knowledge into its own model through gradient policy updates. The experiments demonstrate that the students can rapidly improve their capabilities with minimal guidance from the teacher and eventually surpass the teacher's performance. Extensive experiments show that our approach demonstrates better performance and learning efficiency compared to baseline methods.
Navigating the Unknown: A Chat-Based Collaborative Interface for Personalized Exploratory Tasks
Peng, Yingzhe, Qin, Xiaoting, Zhang, Zhiyang, Zhang, Jue, Lin, Qingwei, Yang, Xu, Zhang, Dongmei, Rajmohan, Saravan, Zhang, Qi
The rise of large language models (LLMs) has revolutionized user interactions with knowledge-based systems, enabling chatbots to synthesize vast amounts of information and assist with complex, exploratory tasks. However, LLM-based chatbots often struggle to provide personalized support, particularly when users start with vague queries or lack sufficient contextual information. This paper introduces the Collaborative Assistant for Personalized Exploration (CARE), a system designed to enhance personalization in exploratory tasks by combining a multi-agent LLM framework with a structured user interface. CARE's interface consists of a Chat Panel, Solution Panel, and Needs Panel, enabling iterative query refinement and dynamic solution generation. The multi-agent framework collaborates to identify both explicit and implicit user needs, delivering tailored, actionable solutions. In a within-subject user study with 22 participants, CARE was consistently preferred over a baseline LLM chatbot, with users praising its ability to reduce cognitive load, inspire creativity, and provide more tailored solutions. Our findings highlight CARE's potential to transform LLM-based systems from passive information retrievers to proactive partners in personalized problem-solving and exploration.
QuACK: A Multipurpose Queuing Algorithm for Cooperative $k$-Armed Bandits
Howson, Benjamin, Filippi, Sarah, Pike-Burke, Ciara
We study the cooperative stochastic $k$-armed bandit problem, where a network of $m$ agents collaborate to find the optimal action. In contrast to most prior work on this problem, which focuses on extending a specific algorithm to the multi-agent setting, we provide a black-box reduction that allows us to extend any single-agent bandit algorithm to the multi-agent setting. Under mild assumptions on the bandit environment, we prove that our reduction transfers the regret guarantees of the single-agent algorithm to the multi-agent setting. These guarantees are tight in subgaussian environments, in that using a near minimax optimal single-player algorithm is near minimax optimal in the multi-player setting up to an additive graph-dependent quantity. Our reduction and theoretical results are also general, and apply to many different bandit settings. By plugging in appropriate single-player algorithms, we can easily develop provably efficient algorithms for many multi-player settings such as heavy-tailed bandits, duelling bandits and bandits with local differential privacy, among others. Experimentally, our approach is competitive with or outperforms specialised multi-agent algorithms.
Anytime-Constrained Multi-Agent Reinforcement Learning
We introduce anytime constraints to the multi-agent setting with the corresponding solution concept being anytime-constrained equilibrium (ACE). Then, we present a comprehensive theory of anytime-constrained Markov games, which includes (1) a computational characterization of feasible policies, (2) a fixed-parameter tractable algorithm for computing ACE, and (3) a polynomial-time algorithm for approximately computing feasible ACE. Since computing a feasible policy is NP-hard even for two-player zero-sum games, our approximation guarantees are the best possible under worst-case analysis. We also develop the first theory of efficient computation for action-constrained Markov games, which may be of independent interest.
Adaptive Alignment: Dynamic Preference Adjustments via Multi-Objective Reinforcement Learning for Pluralistic AI
Harland, Hadassah, Dazeley, Richard, Vamplew, Peter, Senaratne, Hashini, Nakisa, Bahareh, Cruz, Francisco
Emerging research in Pluralistic Artificial Intelligence (AI) alignment seeks to address how intelligent systems can be designed and deployed in accordance with diverse human needs and values. We contribute to this pursuit with a dynamic approach for aligning AI with diverse and shifting user preferences through Multi-Objective Reinforcement Learning (MORL), via post-learning policy selection adjustment. In this paper, we introduce the proposed framework for this approach, outline its anticipated advantages and assumptions, and discuss technical details about the implementation. We also examine the broader implications of adopting a retroactive alignment approach through the sociotechnical systems perspective.
Relational Weight Optimization for Enhancing Team Performance in Multi-Agent Multi-Armed Bandits
Kotturu, Monish Reddy, Movahed, Saniya Vahedian, Robinette, Paul, Jerath, Kshitij, Redlich, Amanda, Azadeh, Reza
Using a graph to represent the team behavior ensures that the relationship between Multi-Armed Bandits (MABs) are a class of reinforcement the agents are held. However, existing works either do learning problems where an agent is presented with a set of not consider the weight of each relationship (graph edges) arms (i.e., actions), with each arm giving a reward drawn (Madhushani and Leonard, 2020; Agarwal et al., 2021) or from a probability distribution unknown to the agent expect the user to manually set those weights (Moradipari (Lattimore and Szepesvári, 2020). The goal of the agent et al., 2022). is to maximize its total reward which requires balancing In this paper, we propose a new approach that combines exploration and exploitation. MABs offer a simple model graph optimization and MAMAB algorithms to enhance to simulate decision-making under uncertainty. Practical team performance by expediting the convergence to consensus applications of MAB algorithms include news recommendations of arm means. Our proposed approach: (Yang and Toni, 2018), online ad placement (Aramayo et al., 2022), dynamic pricing (Babaioff et al., 2015), improves team performance by optimizing the edge and adaptive experimental design (Rafferty et al., 2019). In weights in the graph representing the team structure contrast to single-agent cases, in certain applications such in large constrained teams, as search and rescue, a team of agents should cooperate does not require manual tuning of the graph weights, with each other to accomplish goals by maximizing team is independent of the MAMAB algorithm and only performance. Such problems are solved using Multi-Agent depends on the consensus formula, and Multi-Armed Bandit (MAMAB) algorithms (Xu et al., formulates the problem as a convex optimization, which 2020). Most existing algorithms rely on the presence of is computationally efficient for large teams.
Multi-Robot Pursuit in Parameterized Formation via Imitation Learning
Chen, Jinyong, Zhou, Rui, Wang, Zhaozong, Zhang, Yunjie, Sun, Guibin
This paper studies the problem of multi-robot pursuit of how to coordinate a group of defending robots to capture a faster attacker before it enters a protected area. Such operation for defending robots is challenging due to the unknown avoidance strategy and higher speed of the attacker, coupled with the limited communication capabilities of defenders. To solve this problem, we propose a parameterized formation controller that allows defending robots to adapt their formation shape using five adjustable parameters. Moreover, we develop an imitation-learning based approach integrated with model predictive control to optimize these shape parameters. We make full use of these two techniques to enhance the capture capabilities of defending robots through ongoing training. Both simulation and experiment are provided to verify the effectiveness and robustness of our proposed controller. Simulation results show that defending robots can rapidly learn an effective strategy for capturing the attacker, and moreover the learned strategy remains effective across varying numbers of defenders. Experiment results on real robot platforms further validated these findings.
Prosody as a Teaching Signal for Agent Learning: Exploratory Studies and Algorithmic Implications
Knierim, Matilda, Jain, Sahil, Aydoğan, Murat Han, Mitra, Kenneth, Desai, Kush, Saran, Akanksha, Baraka, Kim
Agent learning from human interaction often relies on explicit signals, but implicit social cues, such as prosody in speech, could provide valuable information for more effective learning. This paper advocates for the integration of prosody as a teaching signal to enhance agent learning from human teachers. Through two exploratory studies--one examining voice feedback in an interactive reinforcement learning setup and the other analyzing restricted audio from human demonstrations in three Atari games--we demonstrate that prosody carries significant information about task dynamics. Our findings suggest that prosodic features, when coupled with explicit feedback, can enhance reinforcement learning outcomes. Moreover, we propose guidelines for prosody-sensitive algorithm design and discuss insights into teaching behavior. Our work underscores the potential of leveraging prosody as an implicit signal for more efficient agent learning, thus advancing human-agent interaction paradigms.
Keep on Swimming: Real Attackers Only Need Partial Knowledge of a Multi-Model System
Collado, Julian, Stangl, Kevin
Recent approaches in machine learning often solve a task using a composition of multiple models or agentic architectures. When targeting a composed system with adversarial attacks, it might not be computationally or informationally feasible to train an end-to-end proxy model or a proxy model for every component of the system. We introduce a method to craft an adversarial attack against the overall multi-model system when we only have a proxy model for the final black-box model, and when the transformation applied by the initial models can make the adversarial perturbations ineffective. Current methods handle this by applying many copies of the first model/transformation to an input and then re-use a standard adversarial attack by averaging gradients, or learning a proxy model for both stages. To our knowledge, this is the first attack specifically designed for this threat model and our method has a substantially higher attack success rate (80% vs 25%) and contains 9.4% smaller perturbations (MSE) compared to prior state-of-the-art methods. Our experiments focus on a supervised image pipeline, but we are confident the attack will generalize to other multi-model settings [e.g. a mix of open/closed source foundation models], or agentic systems