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Taking AI Welfare Seriously

arXiv.org Artificial Intelligence

In this report, we argue that there is a realistic possibility that some AI systems will be conscious and/or robustly agentic in the near future. That means that the prospect of AI welfare and moral patienthood -- of AI systems with their own interests and moral significance -- is no longer an issue only for sci-fi or the distant future. It is an issue for the near future, and AI companies and other actors have a responsibility to start taking it seriously. We also recommend three early steps that AI companies and other actors can take: They can (1) acknowledge that AI welfare is an important and difficult issue (and ensure that language model outputs do the same), (2) start assessing AI systems for evidence of consciousness and robust agency, and (3) prepare policies and procedures for treating AI systems with an appropriate level of moral concern. To be clear, our argument in this report is not that AI systems definitely are -- or will be -- conscious, robustly agentic, or otherwise morally significant. Instead, our argument is that there is substantial uncertainty about these possibilities, and so we need to improve our understanding of AI welfare and our ability to make wise decisions about this issue. Otherwise there is a significant risk that we will mishandle decisions about AI welfare, mistakenly harming AI systems that matter morally and/or mistakenly caring for AI systems that do not.


Soft Condorcet Optimization for Ranking of General Agents

arXiv.org Artificial Intelligence

A common way to drive progress of AI models and agents is to compare their performance on standardized benchmarks. Comparing the performance of general agents requires aggregating their individual performances across a potentially wide variety of different tasks. In this paper, we describe a novel ranking scheme inspired by social choice frameworks, called Soft Condorcet Optimization (SCO), to compute the optimal ranking of agents: the one that makes the fewest mistakes in predicting the agent comparisons in the evaluation data. This optimal ranking is the maximum likelihood estimate when evaluation data (which we view as votes) are interpreted as noisy samples from a ground truth ranking, a solution to Condorcet's original voting system criteria. SCO ratings are maximal for Condorcet winners when they exist, which we show is not necessarily true for the classical rating system Elo. We propose three optimization algorithms to compute SCO ratings and evaluate their empirical performance. When serving as an approximation to the Kemeny-Young voting method, SCO rankings are on average 0 to 0.043 away from the optimal ranking in normalized Kendall-tau distance across 865 preference profiles from the PrefLib open ranking archive. In a simulated noisy tournament setting, SCO achieves accurate approximations to the ground truth ranking and the best among several baselines when 59\% or more of the preference data is missing. Finally, SCO ranking provides the best approximation to the optimal ranking, measured on held-out test sets, in a problem containing 52,958 human players across 31,049 games of the classic seven-player game of Diplomacy.


ACC-Debate: An Actor-Critic Approach to Multi-Agent Debate

arXiv.org Artificial Intelligence

Large language models (LLMs) have demonstrated a remarkable ability to serve as general-purpose tools for various language-based tasks. Recent works have demonstrated that the efficacy of such models can be improved through iterative dialog between multiple models, frequently referred to as multi-agent debate (MAD). While debate shows promise as a means of improving model efficacy, most works in this area treat debate as an emergent behavior, rather than a learned behavior. In doing so, current debate frameworks rely on collaborative behaviors to have been sufficiently trained into off-the-shelf models. To address this limitation, we propose ACC-Debate, an Actor-Critic based learning framework to produce a two-agent team specialized in debate. We demonstrate that ACC-Debate outperforms SotA debate techniques on a wide array of benchmarks. Recently, large language models (LLMs) have rapidly become a cornerstone in various applications, redefining how we process and generate language at scale (Thirunavukarasu et al., 2023; Hadi et al., 2023; Jiang et al., 2024). Their ability to handle diverse tasks, from translation (Zhu et al., 2024; Otter et al., 2020) to answering complex questions (Zhang et al., 2024; Hao et al., 2024; Havrilla et al., 2024), has attracted the attention of both industry as well as academia. However, despite these advancements, LLMs still exhibit notable weaknesses, particularly when it comes to answering factual questions and reasoning (Tonmoy et al., 2024; Rawte et al., 2023; Huang et al., 2023). To address these limitations, several techniques have been proposed, such as Chain-of-Thought (CoT) prompting (Wei et al., 2022), self-reflection (Ji et al., 2023; Shinn et al., 2023), and multiagent debate (MAD) (Du et al., 2023), to name a few. These approaches aim to improve the reasoning abilities of LLMs by guiding them toward more accurate answers through structured thinking or discourse. However, the majority of these techniques do not involve training the model specifically for these tasks but instead rely on zero-shot or few-shot capabilities.


Planning-Aware Diffusion Networks for Enhanced Motion Forecasting in Autonomous Driving

arXiv.org Artificial Intelligence

Autonomous driving technology has seen significant advancements, but existing models often fail to fully capture the complexity of multi-agent environments, where interactions between dynamic agents are critical. To address this, we propose the Planning-Integrated Forecasting Model (PIFM), a novel framework inspired by neural mechanisms governing decision-making and multi-agent coordination in the brain. PIFM leverages rich contextual information, integrating road structures, traffic rules, and the behavior of surrounding vehicles to improve both the accuracy and interpretability of predictions. By adopting a diffusion-based architecture, akin to neural diffusion processes involved in predicting and planning, PIFM is able to forecast future trajectories of all agents within a scenario. This architecture enhances model transparency, as it parallels the brain's method of dynamically adjusting predictions based on external stimuli and other agents'behaviors. Extensive experiments validate PIFM's capacity to provide interpretable, neuroscience-driven solutions for safer and more efficient autonomous driving systems, with an extremely low number of parameters.


Barriers to Welfare Maximization with No-Regret Learning

arXiv.org Artificial Intelligence

A celebrated result in the interface of online learning and game theory guarantees that the repeated interaction of no-regret players leads to a coarse correlated equilibrium (CCE) -- a natural game-theoretic solution concept. Despite the rich history of this foundational problem and the tremendous interest it has received in recent years, a basic question still remains open: how many iterations are needed for no-regret players to approximate an equilibrium? In this paper, we establish the first computational lower bounds for that problem in two-player (general-sum) games under the constraint that the CCE reached approximates the optimal social welfare (or some other natural objective). From a technical standpoint, our approach revolves around proving lower bounds for computing a near-optimal $T$-sparse CCE -- a mixture of $T$ product distributions, thereby circumscribing the iteration complexity of no-regret learning even in the centralized model of computation. Our proof proceeds by extending a classical reduction of Gilboa and Zemel [1989] for optimal Nash to sparse (approximate) CCE. In particular, we show that the inapproximability of maximum clique precludes attaining any non-trivial sparsity in polynomial time. Moreover, we strengthen our hardness results to apply in the low-precision regime as well via the planted clique conjecture.


DynaSaur: Large Language Agents Beyond Predefined Actions

arXiv.org Artificial Intelligence

Existing LLM agent systems typically select actions from a fixed and predefined set at every step. While this approach is effective in closed, narrowly-scoped environments, we argue that it presents two major challenges when deploying LLM agents in real-world scenarios: (1) selecting from a fixed set of actions significantly restricts the planning and acting capabilities of LLM agents, and (2) this approach requires substantial human effort to enumerate and implement all possible actions, which becomes impractical in complex environments with a vast number of potential actions. In this work, we propose an LLM agent framework that enables the dynamic creation and composition of actions in an online manner. In this framework, the agent interacts with the environment by generating and executing programs written in a general-purpose programming language at each step. Furthermore, generated actions are accumulated over time for future reuse. Our extensive experiments on the GAIA benchmark demonstrate that this framework offers significantly greater flexibility and outperforms previous methods. Notably, it allows an LLM agent to recover in scenarios where no relevant action exists in the predefined set or when existing actions fail due to unforeseen edge cases. At the time of writing, we hold the top position on the GAIA public leaderboard. Our code can be found in \href{https://github.com/adobe-research/dynasaur}{https://github.com/adobe-research/dynasaur}.


Know Where You're Uncertain When Planning with Multimodal Foundation Models: A Formal Framework

arXiv.org Artificial Intelligence

Multimodal foundation models offer a promising framework for robotic perception and planning by processing sensory inputs to generate actionable plans. However, addressing uncertainty in both perception (sensory interpretation) and decision-making (plan generation) remains a critical challenge for ensuring task reliability. We present a comprehensive framework to disentangle, quantify, and mitigate these two forms of uncertainty. We first introduce a framework for uncertainty disentanglement, isolating perception uncertainty arising from limitations in visual understanding and decision uncertainty relating to the robustness of generated plans. To quantify each type of uncertainty, we propose methods tailored to the unique properties of perception and decision-making: we use conformal prediction to calibrate perception uncertainty and introduce Formal-Methods-Driven Prediction (FMDP) to quantify decision uncertainty, leveraging formal verification techniques for theoretical guarantees. Building on this quantification, we implement two targeted intervention mechanisms: an active sensing process that dynamically re-observes high-uncertainty scenes to enhance visual input quality and an automated refinement procedure that fine-tunes the model on high-certainty data, improving its capability to meet task specifications. Empirical validation in real-world and simulated robotic tasks demonstrates that our uncertainty disentanglement framework reduces variability by up to 40% and enhances task success rates by 5% compared to baselines. These improvements are attributed to the combined effect of both interventions and highlight the importance of uncertainty disentanglement which facilitates targeted interventions that enhance the robustness and reliability of autonomous systems.


Learning to Construct Implicit Communication Channel

arXiv.org Artificial Intelligence

Effective communication is an essential component in collaborative multi-agent systems. Situations where explicit messaging is not feasible have been common in human society throughout history, which motivate the study of implicit communication. Previous works on learning implicit communication mostly rely on theory of mind (ToM), where agents infer the mental states and intentions of others by interpreting their actions. However, ToM-based methods become less effective in making accurate inferences in complex tasks. In this work, we propose the Implicit Channel Protocol (ICP) framework, which allows agents to construct implicit communication channels similar to the explicit ones. ICP leverages a subset of actions, denoted as the scouting actions, and a mapping between information and these scouting actions that encodes and decodes the messages. We propose training algorithms for agents to message and act, including learning with a randomly initialized information map and with a delayed information map. The efficacy of ICP has been tested on the tasks of Guessing Number, Revealing Goals, and Hanabi, where ICP significantly outperforms baseline methods through more efficient information transmission.


Efficient Collaborative Navigation through Perception Fusion for Multi-Robots in Unknown Environments

arXiv.org Artificial Intelligence

For tasks conducted in unknown environments with efficiency requirements, real-time navigation of multi-robot systems remains challenging due to unfamiliarity with surroundings.In this paper, we propose a novel multi-robot collaborative planning method that leverages the perception of different robots to intelligently select search directions and improve planning efficiency. Specifically, a foundational planner is employed to ensure reliable exploration towards targets in unknown environments and we introduce Graph Attention Architecture with Information Gain Weight(GIWT) to synthesizes the information from the target robot and its teammates to facilitate effective navigation around obstacles.In GIWT, after regionally encoding the relative positions of the robots along with their perceptual features, we compute the shared attention scores and incorporate the information gain obtained from neighboring robots as a supplementary weight. We design a corresponding expert data generation scheme to simulate real-world decision-making conditions for network training. Simulation experiments and real robot tests demonstrates that the proposed method significantly improves efficiency and enables collaborative planning for multiple robots. Our method achieves approximately 82% accuracy on the expert dataset and reduces the average path length by about 8% and 6% across two types of tasks compared to the fundamental planner in ROS tests, and a path length reduction of over 6% in real-world experiments.


Guiding Multi-agent Multi-task Reinforcement Learning by a Hierarchical Framework with Logical Reward Shaping

arXiv.org Artificial Intelligence

Multi-agent hierarchical reinforcement learning (MAHRL) has been studied as an effective means to solve intelligent decision problems in complex and large-scale environments. However, most current MAHRL algorithms follow the traditional way of using reward functions in reinforcement learning, which limits their use to a single task. This study aims to design a multi-agent cooperative algorithm with logic reward shaping (LRS), which uses a more flexible way of setting the rewards, allowing for the effective completion of multi-tasks. LRS uses Linear Temporal Logic (LTL) to express the internal logic relation of subtasks within a complex task. Then, it evaluates whether the subformulae of the LTL expressions are satisfied based on a designed reward structure. This helps agents to learn to effectively complete tasks by adhering to the LTL expressions, thus enhancing the interpretability and credibility of their decisions. To enhance coordination and cooperation among multiple agents, a value iteration technique is designed to evaluate the actions taken by each agent. Based on this evaluation, a reward function is shaped for coordination, which enables each agent to evaluate its status and complete the remaining subtasks through experiential learning. Experiments have been conducted on various types of tasks in the Minecraft-like environment. The results demonstrate that the proposed algorithm can improve the performance of multi-agents when learning to complete multi-tasks.