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Autonomous Industrial Control using an Agentic Framework with Large Language Models

arXiv.org Artificial Intelligence

As chemical plants evolve towards full autonomy, the need for effective fault handling and control in dynamic, unpredictable environments becomes increasingly critical. This paper proposes an innovative approach to industrial automation, introducing validation and reprompting architectures utilizing large language model (LLM)-based autonomous control agents. The proposed agentic system, comprising of operator, validator, and reprompter agents, enables autonomous management of control tasks, adapting to unforeseen disturbances without human intervention. By utilizing validation and reprompting architectures, the framework allows agents to recover from errors and continuously improve decision-making in real-time industrial scenarios. We hypothesize that this mechanism will enhance performance and reliability across a variety of LLMs, offering a path toward fully autonomous systems capable of handling unexpected challenges, paving the way for robust, adaptive control in complex industrial environments. To demonstrate the concept's effectiveness, we created a simple case study involving a temperature control experiment embedded on a microcontroller device, validating the proposed approach.


Topology-aware Reinforcement Feature Space Reconstruction for Graph Data

arXiv.org Artificial Intelligence

Feature space is an environment where data points are vectorized to represent the original dataset. Reconstructing a good feature space is essential to augment the AI power of data, improve model generalization, and increase the availability of downstream ML models. Existing literature, such as feature transformation and feature selection, is labor-intensive (e.g., heavy reliance on empirical experience) and mostly designed for tabular data. Moreover, these methods regard data samples as independent, which ignores the unique topological structure when applied to graph data, thus resulting in a suboptimal reconstruction feature space. Can we consider the topological information to automatically reconstruct feature space for graph data without heavy experiential knowledge? To fill this gap, we leverage topology-aware reinforcement learning to automate and optimize feature space reconstruction for graph data. Our approach combines the extraction of core subgraphs to capture essential structural information with a graph neural network (GNN) to encode topological features and reduce computing complexity. Then we introduce three reinforcement agents within a hierarchical structure to systematically generate meaningful features through an iterative process, effectively reconstructing the feature space. This framework provides a principled solution for attributed graph feature space reconstruction. The extensive experiments demonstrate the effectiveness and efficiency of including topological awareness.


Responsibility in a Multi-Value Strategic Setting

arXiv.org Artificial Intelligence

Responsibility is a key notion in multi-agent systems and in creating safe, reliable and ethical AI. In particular, the evaluation of choices based on responsibility is useful for making robustly good decisions in unpredictable domains. However, most previous work on responsibility has only considered responsibility for single outcomes, limiting its application. In this paper we present a model for responsibility attribution in a multi-agent, multi-value setting. We also expand our model to cover responsibility anticipation, demonstrating how considerations of responsibility can help an agent to select strategies that are in line with its values. In particular we show that non-dominated regret-minimising strategies reliably minimise an agent's expected degree of responsibility.


A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world Robotics

arXiv.org Artificial Intelligence

Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited. Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks. The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging. Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution. The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.


Expectation vs. Reality: Towards Verification of Psychological Games

arXiv.org Artificial Intelligence

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse range of applications from computer security to autonomous driving. Psychological games (PGs) were developed as a way to model and analyse agents with belief-dependent motivations, opening up the possibility to model how human emotions can influence behaviour. In PGs, players' utilities depend not only on what actually happens (which strategies players choose to adopt), but also on what the players had expected to happen (their belief as to the strategies that would be played). Despite receiving much attention in fields such as economics and psychology, very little consideration has been given to their applicability to problems in computer science, nor to practical algorithms and tool support. In this paper, we start to bridge that gap, proposing methods to solve PGs and implementing them within PRISM-games, a formal verification tool for stochastic games. We discuss how to model these games, highlight specific challenges for their analysis and illustrate the usefulness of our approach on several case studies, including human behaviour in traffic scenarios.


The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agent

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have demonstrated remarkable capabilities in conversational tasks. Embodying an LLM as a virtual human allows users to engage in face-to-face social interactions in Virtual Reality. However, the influence of person- and task-related factors in social interactions with LLM-controlled agents remains unclear. In this study, forty-six participants interacted with a virtual agent whose persona was manipulated as extravert or introvert in three different conversational tasks (small talk, knowledge test, convincing). Social-evaluation, emotional experience, and realism were assessed using ratings. Interactive engagement was measured by quantifying participants' words and conversational turns. Finally, we measured participants' willingness to ask the agent for help during the knowledge test. Our findings show that the extraverted agent was more positively evaluated, elicited a more pleasant experience and greater engagement, and was assessed as more realistic compared to the introverted agent. Whereas persona did not affect the tendency to ask for help, participants were generally more confident in the answer when they had help of the LLM. Variation of personality traits of LLM-controlled embodied virtual agents, therefore, affects social-emotional processing and behavior in virtual interactions. Embodied virtual agents allow the presentation of naturalistic social encounters in a virtual environment.


Memory-Driven Metaheuristics: Improving Optimization Performance

arXiv.org Artificial Intelligence

Metaheuristics are stochastic optimization algorithms that mimic natural processes to find optimal solutions to complex problems. The success of metaheuristics largely depends on the ability to effectively explore and exploit the search space. Memory mechanisms have been introduced in several popular metaheuristic algorithms to enhance their performance. This chapter explores the significance of memory in metaheuristic algorithms and provides insights from well-known algorithms. The chapter begins by introducing the concept of memory, and its role in metaheuristic algorithms. The key factors influencing the effectiveness of memory mechanisms are discussed, such as the size of the memory, the information stored in memory, and the rate of information decay. A comprehensive analysis of how memory mechanisms are incorporated into popular metaheuristic algorithms is presented, and concludes by highlighting the importance of memory in metaheuristic performance and providing future research directions for improving memory mechanisms. The key takeaways are that memory mechanisms can significantly enhance the performance of metaheuristics by enabling them to explore and exploit the search space effectively and efficiently, and that the choice of memory mechanism should be tailored to the problem domain and the characteristics of the search space.


Performative Reinforcement Learning with Linear Markov Decision Process

arXiv.org Artificial Intelligence

We study the setting of \emph{performative reinforcement learning} where the deployed policy affects both the reward, and the transition of the underlying Markov decision process. Prior work~\parencite{MTR23} has addressed this problem under the tabular setting and established last-iterate convergence of repeated retraining with iteration complexity explicitly depending on the number of states. In this work, we generalize the results to \emph{linear Markov decision processes} which is the primary theoretical model of large-scale MDPs. The main challenge with linear MDP is that the regularized objective is no longer strongly convex and we want a bound that scales with the dimension of the features, rather than states which can be infinite. Our first result shows that repeatedly optimizing a regularized objective converges to a \emph{performatively stable policy}. In the absence of strong convexity, our analysis leverages a new recurrence relation that uses a specific linear combination of optimal dual solutions for proving convergence. We then tackle the finite sample setting where the learner has access to a set of trajectories drawn from the current policy. We consider a reparametrized version of the primal problem, and construct an empirical Lagrangian which is to be optimized from the samples. We show that, under a \emph{bounded coverage} condition, repeatedly solving a saddle point of this empirical Lagrangian converges to a performatively stable solution, and also construct a primal-dual algorithm that solves the empirical Lagrangian efficiently. Finally, we show several applications of the general framework of performative RL including multi-agent systems.


Noisy Zero-Shot Coordination: Breaking The Common Knowledge Assumption In Zero-Shot Coordination Games

arXiv.org Artificial Intelligence

Zero-shot coordination (ZSC) is a popular setting for studying the ability of reinforcement learning (RL) agents to coordinate with novel partners. Prior ZSC formulations assume the $\textit{problem setting}$ is common knowledge: each agent knows the underlying Dec-POMDP, knows others have this knowledge, and so on ad infinitum. However, this assumption rarely holds in complex real-world settings, which are often difficult to fully and correctly specify. Hence, in settings where this common knowledge assumption is invalid, agents trained using ZSC methods may not be able to coordinate well. To address this limitation, we formulate the $\textit{noisy zero-shot coordination}$ (NZSC) problem. In NZSC, agents observe different noisy versions of the ground truth Dec-POMDP, which are assumed to be distributed according to a fixed noise model. Only the distribution of ground truth Dec-POMDPs and the noise model are common knowledge. We show that a NZSC problem can be reduced to a ZSC problem by designing a meta-Dec-POMDP with an augmented state space consisting of all the ground-truth Dec-POMDPs. For solving NZSC problems, we propose a simple and flexible meta-learning method called NZSC training, in which the agents are trained across a distribution of coordination problems - which they only get to observe noisy versions of. We show that with NZSC training, RL agents can be trained to coordinate well with novel partners even when the (exact) problem setting of the coordination is not common knowledge.


Think Smart, Act SMARL! Analyzing Probabilistic Logic Driven Safety in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

An important challenge for enabling the deployment of reinforcement learning (RL) algorithms in the real world is safety. This has resulted in the recent research field of Safe RL, which aims to learn optimal policies that are safe. One successful approach in that direction is probabilistic logic shields (PLS), a model-based Safe RL technique that uses formal specifications based on probabilistic logic programming, constraining an agent's policy to comply with those specifications in a probabilistic sense. However, safety is inherently a multi-agent concept, since real-world environments often involve multiple agents interacting simultaneously, leading to a complex system which is hard to control. Moreover, safe multi-agent RL (Safe MARL) is still underexplored. In order to address this gap, in this paper we ($i$) introduce Shielded MARL (SMARL) by extending PLS to MARL -- in particular, we introduce Probabilistic Logic Temporal Difference Learning (PLTD) to enable shielded independent Q-learning (SIQL), and introduce shielded independent PPO (SIPPO) using probabilistic logic policy gradients; ($ii$) show its positive effect and use as an equilibrium selection mechanism in various game-theoretic environments including two-player simultaneous games, extensive-form games, stochastic games, and some grid-world extensions in terms of safety, cooperation, and alignment with normative behaviors; and ($iii$) look into the asymmetric case where only one agent is shielded, and show that the shielded agent has a significant influence on the unshielded one, providing further evidence of SMARL's ability to enhance safety and cooperation in diverse multi-agent environments.