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Towards Foundation-model-based Multiagent System to Accelerate AI for Social Impact

arXiv.org Artificial Intelligence

AI for social impact (AI4SI) offers significant potential for addressing complex societal challenges in areas such as public health, agriculture, education, conservation, and public safety. However, existing AI4SI research is often labor-intensive and resource-demanding, limiting its accessibility and scalability; the standard approach is to design a (base-level) system tailored to a specific AI4SI problem. We propose the development of a novel meta-level multi-agent system designed to accelerate the development of such base-level systems, thereby reducing the computational cost and the burden on social impact domain experts and AI researchers. Leveraging advancements in foundation models and large language models, our proposed approach focuses on resource allocation problems providing help across the full AI4SI pipeline from problem formulation over solution design to impact evaluation. We highlight the ethical considerations and challenges inherent in deploying such systems and emphasize the importance of a human-in-the-loop approach to ensure the responsible and effective application of AI systems.


AutoPatent: A Multi-Agent Framework for Automatic Patent Generation

arXiv.org Artificial Intelligence

As the capabilities of Large Language Models (LLMs) continue to advance, the field of patent processing has garnered increased attention within the natural language processing community. However, the majority of research has been concentrated on classification tasks, such as patent categorization and examination, or on short text generation tasks like patent summarization and patent quizzes. In this paper, we introduce a novel and practical task known as Draft2Patent, along with its corresponding D2P benchmark, which challenges LLMs to generate full-length patents averaging 17K tokens based on initial drafts. Patents present a significant challenge to LLMs due to their specialized nature, standardized terminology, and extensive length. We propose a multi-agent framework called AutoPatent which leverages the LLM-based planner agent, writer agents, and examiner agent with PGTree and RRAG to generate lengthy, intricate, and high-quality complete patent documents. The experimental results demonstrate that our AutoPatent framework significantly enhances the ability to generate comprehensive patents across various LLMs. Furthermore, we have discovered that patents generated solely with the AutoPatent framework based on the Qwen2.5-7B model outperform those produced by larger and more powerful LLMs, such as GPT-4o, Qwen2.5-72B, and LLAMA3.1-70B, in both objective metrics and human evaluations. We will make the data and code available upon acceptance at \url{https://github.com/QiYao-Wang/AutoPatent}.


Contingency Constrained Planning with MPPI within MPPI

arXiv.org Artificial Intelligence

For safety, autonomous systems must be able to consider sudden changes and enact contingency plans appropriately. State-of-the-art methods currently find trajectories that balance between nominal and contingency behavior, or plan for a singular contingency plan; however, this does not guarantee that the resulting plan is safe for all time. To address this research gap, this paper presents Contingency-MPPI, a data-driven optimization-based strategy that embeds contingency planning inside a nominal planner. By learning to approximate the optimal contingency-constrained control sequence with adaptive importance sampling, the proposed method's sampling efficiency is further improved with initializations from a lightweight path planner and trajectory optimizer.


Decentralized Input and State Estimation for Multi-agent System with Dynamic Topology and Heterogeneous Sensor Network

arXiv.org Artificial Intelligence

A crucial challenge in decentralized systems is state estimation in the presence of unknown inputs, particularly within heterogeneous sensor networks with dynamic topologies. While numerous consensus algorithms have been introduced, they often require extensive information exchange or multiple communication iterations to ensure estimation accuracy. This paper proposes an efficient algorithm that achieves an unbiased and optimal solution comparable to filters with full information about other agents. This is accomplished through the use of information filter decomposition and the fusion of inputs via covariance intersection. Our method requires only a single communication iteration for exchanging individual estimates between agents, instead of multiple rounds of information exchange, thus preserving agents' privacy by avoiding the sharing of explicit observations and system equations. Furthermore, to address the challenges posed by dynamic communication topologies, we propose two practical strategies to handle issues arising from intermittent observations and incomplete state estimation, thereby enhancing the robustness and accuracy of the estimation process. Experiments and ablation studies conducted in both stationary and dynamic environments demonstrate the superiority of our algorithm over other baselines. Notably, it performs as well as, or even better than, algorithms that have a global view of all neighbors.


Enhancing Convergence of Decentralized Gradient Tracking under the KL Property

arXiv.org Machine Learning

We study decentralized multiagent optimization over networks, modeled as undirected graphs. The optimization problem consists of minimizing a nonconvex smooth function plus a convex extended-value function, which enforces constraints or extra structure on the solution (e.g., sparsity, low-rank). We further assume that the objective function satisfies the Kurdyka-{\L}ojasiewicz (KL) property, with given exponent $\theta\in [0,1)$. The KL property is satisfied by several (nonconvex) functions of practical interest, e.g., arising from machine learning applications; in the centralized setting, it permits to achieve strong convergence guarantees. Here we establish convergence of the same type for the notorious decentralized gradient-tracking-based algorithm SONATA. Specifically, $\textbf{(i)}$ when $\theta\in (0,1/2]$, the sequence generated by SONATA converges to a stationary solution of the problem at R-linear rate;$ \textbf{(ii)} $when $\theta\in (1/2,1)$, sublinear rate is certified; and finally $\textbf{(iii)}$ when $\theta=0$, the iterates will either converge in a finite number of steps or converges at R-linear rate. This matches the convergence behavior of centralized proximal-gradient algorithms except when $\theta=0$. Numerical results validate our theoretical findings.


Uncommon Belief in Rationality

arXiv.org Artificial Intelligence

Common knowledge/belief in rationality is the traditional standard assumption in analysing interaction among agents. This paper proposes a graph-based language for capturing significantly more complicated structures of higher-order beliefs that agents might have about the rationality of the other agents. The two main contributions are a solution concept that captures the reasoning process based on a given belief structure and an efficient algorithm for compressing any belief structure into a unique minimal form.


Multi-agent path finding in continuous environments

AIHub

Imagine if all of our cars could drive themselves – autonomous driving is becoming possible, but to what extent? To get a vehicle somewhere by itself may not seem so tricky if the route is clear and well defined, but what if there are more cars, each trying to get to a different place? And what if we add pedestrians, animals and other unaccounted for elements? This problem has recently been increasingly studied, and already used in scenarios such as warehouse logistics, where a group of robots move boxes in a warehouse, each with its own goal, but all moving while making sure not to collide and making their routes – paths – as short as possible. Multi-agent path finding describes a problem where we have a group of agents – robots, vehicles or even people – who are each trying to get from their starting positions to their goal positions all at once without ever colliding (being in the same position at the same time).


From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons

arXiv.org Artificial Intelligence

We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.


Steganography in Game Actions

arXiv.org Artificial Intelligence

The problem of subliminal communication has been addressed in various forms of steganography, primarily relying on visual, auditory and linguistic media. However, the field faces a fundamental paradox: as the art of concealment advances, so too does the science of revelation, leading to an ongoing evolutionary interplay. This study seeks to extend the boundaries of what is considered a viable steganographic medium. We explore a steganographic paradigm, where hidden information is communicated through the episodes of multiple agents interacting with an environment. Each agent, acting as an encoder, learns a policy to disguise the very existence of hidden messages within actions seemingly directed toward innocent objectives. Meanwhile, an observer, serving as a decoder, learns to associate behavioural patterns with their respective agents despite their dynamic nature, thereby unveiling the hidden messages. The interactions of agents are governed by the framework of multi-agent reinforcement learning and shaped by feedback from the observer. This framework encapsulates a game-theoretic dilemma, wherein agents face decisions between cooperating to create distinguishable behavioural patterns or defecting to pursue individually optimal yet potentially overlapping episodic actions. As a proof of concept, we exemplify action steganography through the game of labyrinth, a navigation task where subliminal communication is concealed within the act of steering toward a destination. The stego-system has been systematically validated through experimental evaluations, assessing its distortion and capacity alongside its secrecy and robustness when subjected to simulated passive and active adversaries.


IRL for Restless Multi-Armed Bandits with Applications in Maternal and Child Health

arXiv.org Artificial Intelligence

Public health practitioners often have the goal of monitoring patients and maximizing patients' time spent in "favorable" or healthy states while being constrained to using limited resources. Restless multi-armed bandits (RMAB) are an effective model to solve this problem as they are helpful to allocate limited resources among many agents under resource constraints, where patients behave differently depending on whether they are intervened on or not. However, RMABs assume the reward function is known. This is unrealistic in many public health settings because patients face unique challenges and it is impossible for a human to know who is most deserving of any intervention at such a large scale. To address this shortcoming, this paper is the first to present the use of inverse reinforcement learning (IRL) to learn desired rewards for RMABs, and we demonstrate improved outcomes in a maternal and child health telehealth program. First we allow public health experts to specify their goals at an aggregate or population level and propose an algorithm to design expert trajectories at scale based on those goals. Second, our algorithm WHIRL uses gradient updates to optimize the objective, allowing for efficient and accurate learning of RMAB rewards. Third, we compare with existing baselines and outperform those in terms of run-time and accuracy. Finally, we evaluate and show the usefulness of WHIRL on thousands on beneficiaries from a real-world maternal and child health setting in India. We publicly release our code here: https://github.com/Gjain234/WHIRL.