Goto

Collaborating Authors

 Agents


Optimal Strategy Revision in Population Games: A Mean Field Game Theory Perspective

arXiv.org Artificial Intelligence

This paper investigates the design of optimal strategy revision in Population Games (PG) by establishing its connection to finite-state Mean Field Games (MFG). Specifically, by linking Evolutionary Dynamics (ED) -- which models agent decision-making in PG -- to the MFG framework, we demonstrate that optimal strategy revision can be derived by solving the forward Fokker-Planck (FP) equation and the backward Hamilton-Jacobi (HJ) equation, both central components of the MFG framework. Furthermore, we show that the resulting optimal strategy revision satisfies two key properties: positive correlation and Nash stationarity, which are essential for ensuring convergence to the Nash equilibrium. This convergence is then rigorously analyzed and established. Additionally, we discuss how different design objectives for the optimal strategy revision can recover existing ED models previously reported in the PG literature. Numerical examples are provided to illustrate the effectiveness and improved convergence properties of the optimal strategy revision design.


PIMAEX: Multi-Agent Exploration through Peer Incentivization

arXiv.org Artificial Intelligence

While exploration in single-agent reinforcement learning has been studied extensively in recent years, considerably less work has focused on its counterpart in multi-agent reinforcement learning. To address this issue, this work proposes a peer-incentivized reward function inspired by previous research on intrinsic curiosity and influence-based rewards. The \textit{PIMAEX} reward, short for Peer-Incentivized Multi-Agent Exploration, aims to improve exploration in the multi-agent setting by encouraging agents to exert influence over each other to increase the likelihood of encountering novel states. We evaluate the \textit{PIMAEX} reward in conjunction with \textit{PIMAEX-Communication}, a multi-agent training algorithm that employs a communication channel for agents to influence one another. The evaluation is conducted in the \textit{Consume/Explore} environment, a partially observable environment with deceptive rewards, specifically designed to challenge the exploration vs.\ exploitation dilemma and the credit-assignment problem. The results empirically demonstrate that agents using the \textit{PIMAEX} reward with \textit{PIMAEX-Communication} outperform those that do not.


Harnessing Multi-Agent LLMs for Complex Engineering Problem-Solving: A Framework for Senior Design Projects

arXiv.org Artificial Intelligence

Multi-Agent Large Language Models (LLMs) are gaining significant attention for their ability to harness collective intelligence in complex problem-solving, decision-making, and planning tasks. This aligns with the concept of the wisdom of crowds, where diverse agents contribute collectively to generating effective solutions, making it particularly suitable for educational settings. Senior design projects, also known as capstone or final year projects, are pivotal in engineering education as they integrate theoretical knowledge with practical application, fostering critical thinking, teamwork, and real-world problem-solving skills. In this paper, we explore the use of Multi-Agent LLMs in supporting these senior design projects undertaken by engineering students, which often involve multidisciplinary considerations and conflicting objectives, such as optimizing technical performance while addressing ethical, social, and environmental concerns. We propose a framework where distinct LLM agents represent different expert perspectives, such as problem formulation agents, system complexity agents, societal and ethical agents, or project managers, thus facilitating a holistic problem-solving approach. This implementation leverages standard multi-agent system (MAS) concepts such as coordination, cooperation, and negotiation, incorporating prompt engineering to develop diverse personas for each agent. These agents engage in rich, collaborative dialogues to simulate human engineering teams, guided by principles from swarm AI to efficiently balance individual contributions towards a unified solution. We adapt these techniques to create a collaboration structure for LLM agents, encouraging interdisciplinary reasoning and negotiation similar to real-world senior design projects. To assess the efficacy of this framework, we collected six proposals of engineering and computer science of...


Communicating Unexpectedness for Out-of-Distribution Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Applying multi-agent reinforcement learning methods to realistic settings is challenging as it may require the agents to quickly adapt to unexpected situations that are rarely or never encountered in training. Recent methods for generalization to such out-of-distribution settings are limited to more specific, restricted instances of distribution shifts. To tackle adaptation to distribution shifts, we propose Unexpected Encoding Scheme, a novel decentralized multi-agent reinforcement learning algorithm where agents communicate "unexpectedness," the aspects of the environment that are surprising. In addition to a message yielded by the original reward-driven communication, each agent predicts the next observation based on previous experience, measures the discrepancy between the prediction and the actually encountered observation, and encodes this discrepancy as a message. Experiments on multi-robot warehouse environment support that our proposed method adapts robustly to dynamically changing training environments as well as out-of-distribution environment.


Symmetries-enhanced Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning has emerged as a powerful framework for enabling agents to learn complex, coordinated behaviors but faces persistent challenges regarding its generalization, scalability and sample efficiency. Recent advancements have sought to alleviate those issues by embedding intrinsic symmetries of the systems in the policy. Yet, most dynamical systems exhibit little to no symmetries to exploit. This paper presents a novel framework for embedding extrinsic symmetries in multi-agent system dynamics that enables the use of symmetry-enhanced methods to address systems with insufficient intrinsic symmetries, expanding the scope of equivariant learning to a wide variety of MARL problems. Central to our framework is the Group Equivariant Graphormer, a group-modular architecture specifically designed for distributed swarming tasks. Extensive experiments on a swarm of symmetry-breaking quadrotors validate the effectiveness of our approach, showcasing its potential for improved generalization and zero-shot scalability. Our method achieves significant reductions in collision rates and enhances task success rates across a diverse range of scenarios and varying swarm sizes.


Regularized Proportional Fairness Mechanism for Resource Allocation Without Money

arXiv.org Artificial Intelligence

Mechanism design in resource allocation studies dividing limited resources among self-interested agents whose satisfaction with the allocation depends on privately held utilities. We consider the problem in a payment-free setting, with the aim of maximizing social welfare while enforcing incentive compatibility (IC), i.e., agents cannot inflate allocations by misreporting their utilities. The well-known proportional fairness (PF) mechanism achieves the maximum possible social welfare but incurs an undesirably high exploitability (the maximum unilateral inflation in utility from misreport and a measure of deviation from IC). In fact, it is known that no mechanism can achieve the maximum social welfare and exact incentive compatibility (IC) simultaneously without the use of monetary incentives (Cole et al., 2013). Motivated by this fact, we propose learning an approximate mechanism that desirably trades off the competing objectives. Our main contribution is to design an innovative neural network architecture tailored to the resource allocation problem, which we name Regularized Proportional Fairness Network (RPF-Net). RPF-Net regularizes the output of the PF mechanism by a learned function approximator of the most exploitable allocation, with the aim of reducing the incentive for any agent to misreport. We derive generalization bounds that guarantee the mechanism performance when trained under finite and out-of-distribution samples and experimentally demonstrate the merits of the proposed mechanism compared to the state-of-the-art.


BLAST: A Stealthy Backdoor Leverage Attack against Cooperative Multi-Agent Deep Reinforcement Learning based Systems

arXiv.org Artificial Intelligence

Recent studies have shown that cooperative multi-agent deep reinforcement learning (c-MADRL) is under the threat of backdoor attacks. Once a backdoor trigger is observed, it will perform malicious actions leading to failures or malicious goals. However, existing backdoor attacks suffer from several issues, e.g., instant trigger patterns lack stealthiness, the backdoor is trained or activated by an additional network, or all agents are backdoored. To this end, in this paper, we propose a novel backdoor leverage attack against c-MADRL, BLAST, which attacks the entire multi-agent team by embedding the backdoor only in a single agent. Firstly, we introduce adversary spatiotemporal behavior patterns as the backdoor trigger rather than manual-injected fixed visual patterns or instant status and control the period to perform malicious actions. This method can guarantee the stealthiness and practicality of BLAST. Secondly, we hack the original reward function of the backdoor agent via unilateral guidance to inject BLAST, so as to achieve the \textit{leverage attack effect} that can pry open the entire multi-agent system via a single backdoor agent. We evaluate our BLAST against 3 classic c-MADRL algorithms (VDN, QMIX, and MAPPO) in 2 popular c-MADRL environments (SMAC and Pursuit), and 2 existing defense mechanisms. The experimental results demonstrate that BLAST can achieve a high attack success rate while maintaining a low clean performance variance rate.


KG4Diagnosis: A Hierarchical Multi-Agent LLM Framework with Knowledge Graph Enhancement for Medical Diagnosis

arXiv.org Artificial Intelligence

Integrating Large Language Models (LLMs) in healthcare diagnosis demands systematic frameworks that can handle complex medical scenarios while maintaining specialized expertise. We present KG4Diagnosis, a novel hierarchical multi-agent framework that combines LLMs with automated knowledge graph construction, encompassing 362 common diseases across medical specialties. Our framework mirrors real-world medical systems through a two-tier architecture: a general practitioner (GP) agent for initial assessment and triage, coordinating with specialized agents for in-depth diagnosis in specific domains. The core innovation lies in our end-to-end knowledge graph generation methodology, incorporating: (1) semantic-driven entity and relation extraction optimized for medical terminology, (2) multi-dimensional decision relationship reconstruction from unstructured medical texts, and (3) human-guided reasoning for knowledge expansion. KG4Diagnosis serves as an extensible foundation for specialized medical diagnosis systems, with capabilities to incorporate new diseases and medical knowledge. The framework's modular design enables seamless integration of domain-specific enhancements, making it valuable for developing targeted medical diagnosis systems. We provide architectural guidelines and protocols to facilitate adoption across medical contexts.


Bootstrapped Reward Shaping

arXiv.org Artificial Intelligence

In reinforcement learning, especially in sparse-reward domains, many environment steps are required to observe reward information. In order to increase the frequency of such observations, "potential-based reward shaping" (PBRS) has been proposed as a method of providing a more dense reward signal while leaving the optimal policy invariant. However, the required "potential function" must be carefully designed with task-dependent knowledge to not deter training performance. In this work, we propose a "bootstrapped" method of reward shaping, termed BSRS, in which the agent's current estimate of the state-value function acts as the potential function for PBRS. We provide convergence proofs for the tabular setting, give insights into training dynamics for deep RL, and show that the proposed method improves training speed in the Atari suite.


AutoPrep: Natural Language Question-Aware Data Preparation with a Multi-Agent Framework

arXiv.org Artificial Intelligence

Answering natural language (NL) questions about tables, known as Tabular Question Answering (TQA), is crucial because it allows users to quickly and efficiently extract meaningful insights from structured data, effectively bridging the gap between human language and machine-readable formats. Many of these tables are derived from web sources or real-world scenarios, which require meticulous data preparation (or data prep) to ensure accurate responses. However, preparing such tables for NL questions introduces new requirements that extend beyond traditional data preparation. This question-aware data preparation involves specific tasks such as column augmentation and filtering tailored to particular questions, as well as question-aware value normalization or conversion, highlighting the need for a more nuanced approach in this context. Because each of the above tasks is unique, a single model (or agent) may not perform effectively across all scenarios. In this paper, we propose AutoPrep, a large language model (LLM)-based multi-agent framework that leverages the strengths of multiple agents, each specialized in a certain type of data prep, ensuring more accurate and contextually relevant responses. Given an NL question over a table, AutoPrep performs data prep through three key components. Planner: Determines a logical plan, outlining a sequence of high-level operations. Programmer: Translates this logical plan into a physical plan by generating the corresponding low-level code. Executor: Executes the generated code to process the table. To support this multi-agent framework, we design a novel Chain-of-Clauses reasoning mechanism for high-level operation suggestion, and a tool-augmented method for low-level code generation.