Agents
Computing Game Symmetries and Equilibria That Respect Them
Tewolde, Emanuel, Zhang, Brian Hu, Oesterheld, Caspar, Sandholm, Tuomas, Conitzer, Vincent
Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium selection. We study the computational complexity of identifying and using symmetries. Using the classical framework of normal-form games, we consider game symmetries that can be across some or all players and/or actions. We find a strong connection between game symmetries and graph automorphisms, yielding graph automorphism and graph isomorphism completeness results for characterizing the symmetries present in a game. On the other hand, we also show that the problem becomes polynomial-time solvable when we restrict the consideration of actions in one of two ways. Next, we investigate when exactly game symmetries can be successfully leveraged for Nash equilibrium computation. We show that finding a Nash equilibrium that respects a given set of symmetries is PPAD- and CLS-complete in general-sum and team games respectively -- that is, exactly as hard as Brouwer fixed point and gradient descent problems. Finally, we present polynomial-time methods for the special cases where we are aware of a vast number of symmetries, or where the game is two-player zero-sum and we do not even know the symmetries.
Chance-Constrained Sampling-Based MPC for Collision Avoidance in Uncertain Dynamic Environments
Mohamed, Ihab S., Ali, Mahmoud, Liu, Lantao
Navigating safely in dynamic and uncertain environments is challenging due to uncertainties in perception and motion. This letter presents C2U-MPPI, a robust sampling-based Model Predictive Control (MPC) framework that addresses these challenges by leveraging the Unscented Model Predictive Path Integral (U-MPPI) control strategy with integrated probabilistic chance constraints, ensuring more reliable and efficient navigation under uncertainty. Unlike gradient-based MPC methods, our approach (i) avoids linearization of system dynamics and directly applies non-convex and nonlinear chance constraints, enabling more accurate and flexible optimization, and (ii) enhances computational efficiency by reformulating probabilistic constraints into a deterministic form and employing a layered dynamic obstacle representation, enabling real-time handling of multiple obstacles. Extensive experiments in simulated and real-world human-shared environments validate the effectiveness of our algorithm against baseline methods, showcasing its capability to generate feasible trajectories and control inputs that adhere to system dynamics and constraints in dynamic settings, enabled by unscented-based sampling strategy and risk-sensitive trajectory evaluation. A supplementary video is available at: https://youtu.be/FptAhvJlQm8
Ensuring Truthfulness in Distributed Aggregative Optimization
Chen, Ziqin, Egerstedt, Magnus, Wang, Yongqiang
--Distributed aggregative optimization methods are gaining increased traction due to their ability to address cooperative control and optimization problems, where the objective function of each agent depends not only on its own decision variable but also on the aggregation of other agents' decision variables. Nevertheless, existing distributed aggregative optimization methods implicitly assume all agents to be truthful in information sharing, which can be unrealistic in real-world scenarios, where agents may act selfishly or strategically. In fact, an opportunistic agent may deceptively share false information in its own favor to minimize its own loss, which, however, will compromise the network-level global performance. T o solve this issue, we propose a new distributed aggregative optimization algorithm that can ensure truthfulness of agents and convergence performance. T o the best of our knowledge, this is the first algorithm that ensures truthfulness in a fully distributed setting, where no "centralized" aggregator exists to collect private information/decision variables from participating agents. We systematically characterize the convergence rate of our algorithm under nonconvex/convex/strongly convex objective functions, which generalizes existing distributed aggregative optimization results that only focus on convex objective functions. We also rigorously quantify the tradeoff between convergence performance and the level of enabled truthfulness under different convexity conditions. Numerical simulations using distributed charging of electric vehicles confirm the efficacy of our algorithm. Index T erms --Distributed aggregative optimization, joint differential privacy, truthfulness. Recently, there has been a surge of interest in distributed optimization which underpins numerous applications in cooperative control [1], [2], signal processing [3], and machine learning [4]. In distributed optimization, a group of agents cooperatively learns a common decision variable that minimizes a global objective function that is the sum of individual agents' objective functions. The work was supported in part by the National Science Foundation under Grants ECCS-1912702, CCF-2106293, CCF-2215088, CNS-2219487, and CCF-2334449. Ziqin Chen and Y ongqiang Wang are with the Department of Electrical and Computer Engineering, Clemson University, Clemson, SC 29634 USA and Magnus Egerstedt is with the Department of Electrical Engineering and Computer Science, University of California, Irvine, Irvine, CA 92697 USA. To solve problem (1), several gradient-tracking-based algorithms have been proposed for strongly convex objective functions [5]-[11] and convex objective functions [12]-[15]. Recently, some results have also been reported for nonconvex objective functions [16], [17].
Governing AI Agents
The field of AI is undergoing a fundamental transition from systems that can produce synthetic content upon request to autonomous agents that can plan and execute complex tasks with only limited human involvement. Companies that pioneered the development of generative AI tools are now building AI agents that can be instructed to independently navigate the internet, perform a wide range of online tasks, and serve as artificial personal assistants and virtual coworkers. The opportunities presented by this new technology are tremendous, as are the associated risks. Fortunately, there exist robust analytic frameworks for confronting many of these challenges, namely, the economic theory of principal-agent problems and the common law doctrine of agency relationships. Drawing on these frameworks, this Article makes three contributions. First, it uses agency law and theory to identify and characterize problems arising from AI agents, including issues of information asymmetry, discretionary authority, and loyalty. Second, it illustrates the limitations of conventional solutions to agency problems: incentive design, monitoring, and enforcement might not be effective for governing AI agents that make uninterpretable decisions and operate at unprecedented speed and scale. Third, the Article explores the implications of agency law and theory for designing and regulating AI agents, arguing that new technical and legal infrastructure is needed to support governance principles of inclusivity, visibility, and liability.
AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making
Huang, Yizhe, Wang, Xingbo, Liu, Hao, Kong, Fanqi, Qin, Aoyang, Tang, Min, Zhu, Song-Chun, Bi, Mingjie, Qi, Siyuan, Feng, Xue
Traditional interactive environments limit agents' intelligence growth with fixed tasks. Recently, single-agent environments address this by generating new tasks based on agent actions, enhancing task diversity. We consider the decision-making problem in multi-agent settings, where tasks are further influenced by social connections, affecting rewards and information access. However, existing multi-agent environments lack a combination of adaptive physical surroundings and social connections, hindering the learning of intelligent behaviors. To address this, we introduce AdaSociety, a customizable multi-agent environment featuring expanding state and action spaces, alongside explicit and alterable social structures. As agents progress, the environment adaptively generates new tasks with social structures for agents to undertake. In AdaSociety, we develop three mini-games showcasing distinct social structures and tasks. Initial results demonstrate that specific social structures can promote both individual and collective benefits, though current reinforcement learning and LLM-based algorithms show limited effectiveness in leveraging social structures to enhance performance. Overall, AdaSociety serves as a valuable research platform for exploring intelligence in diverse physical and social settings.
Multiplayer Federated Learning: Reaching Equilibrium with Less Communication
Yoon, TaeHo, Choudhury, Sayantan, Loizou, Nicolas
Federated Learning (FL) has emerged as a powerful collaborative learning paradigm where multiple clients jointly train a machine learning model without sharing their local data. In the classical FL setting, a central server coordinates multiple clients (e.g., mobile devices, edge devices) to collaboratively learn a shared global model without exchanging their own training data [48, 54, 79, 64]. In this scenario, each client performs local computations on its private data and periodically communicates model updates to the server, which aggregates them to update the global model. This collaborative approach has been successfully applied in various domains, including natural language processing [69, 43], computer vision [70, 63], and healthcare [4, 116]. Despite their success, traditional FL frameworks rely on the key assumption that all participants are fully cooperative and share aligned objectives, collectively working towards optimizing the performance of a shared global model (e.g., minimizing the average of individual loss functions). This assumption overlooks situations where participants have individual objectives, or competitive interests that may not align with the collective goal. Diverse examples of such scenarios have been extensively considered in the game theory literature, including Cournot competition in economics [2], optical networks [91], electricity markets [98], energy consumption control in smart grid [120], or mobile robot control [49]. Despite their relevance, these applications have yet to be associated with FL, presenting an unexplored opportunity to bridge game theory and FL for more robust and realistic frameworks.
Doc-Guided Sent2Sent++: A Sent2Sent++ Agent with Doc-Guided memory for Document-level Machine Translation
Guo, Jiaxin, Luo, Yuanchang, Wei, Daimeng, Zhang, Ling, Li, Zongyao, Shang, Hengchao, Rao, Zhiqiang, Li, Shaojun, Yang, Jinlong, Wu, Zhanglin, Yang, Hao
The field of artificial intelligence has witnessed significant advancements in natural language processing, largely attributed to the capabilities of Large Language Models (LLMs). These models form the backbone of Agents designed to address long-context dependencies, particularly in Document-level Machine Translation (DocMT). DocMT presents unique challenges, with quality, consistency, and fluency being the key metrics for evaluation. Existing approaches, such as Doc2Doc and Doc2Sent, either omit sentences or compromise fluency. This paper introduces Doc-Guided Sent2Sent++, an Agent that employs an incremental sentence-level forced decoding strategy \textbf{to ensure every sentence is translated while enhancing the fluency of adjacent sentences.} Our Agent leverages a Doc-Guided Memory, focusing solely on the summary and its translation, which we find to be an efficient approach to maintaining consistency. Through extensive testing across multiple languages and domains, we demonstrate that Sent2Sent++ outperforms other methods in terms of quality, consistency, and fluency. The results indicate that, our approach has achieved significant improvements in metrics such as s-COMET, d-COMET, LTCR-$1_f$, and document-level perplexity (d-ppl). The contributions of this paper include a detailed analysis of current DocMT research, the introduction of the Sent2Sent++ decoding method, the Doc-Guided Memory mechanism, and validation of its effectiveness across languages and domains.
Heterogeneous Update Processes Shape Information Cascades in Social Networks
Pinheiro, Flávio L., Vasconcelos, Vítor V.
A common assumption in the literature on information diffusion is that populations are homogeneous regarding individuals' information acquisition and propagation process: Individuals update their informed and actively communicating state either through imitation (simple contagion) or peer influence (complex contagion). Here, we study the impact of the mixing and placement of individuals with different update processes on how information cascades in social networks. We consider Simple Spreaders, which take information from a random neighbor and communicate it, and Threshold-based Spreaders, which require a threshold number of active neighbors to change their state to active communication. Even though, in a population made exclusively of Simple Spreaders, information reaches all elements of any (connected) network, we show that, when Simple and Threshold-based Spreaders coexist and occupy random positions in a social network, the number of Simple Spreaders systematically amplifies the cascades only in degree heterogeneous networks (exponential and scale-free). In random and modular structures, this cascading effect originated by Simple Spreaders only exists above a critical mass of these individuals. In contrast, when Threshold-based Spreaders are assorted preferentially in the nodes with a higher degree, the cascading effect of Simple Spreaders vanishes, and the spread of information is drastically impaired. Overall, the study highlights the significance of the strategic placement of different roles in networked structures, with Simple Spreaders driving widespread cascades in heterogeneous networks and Threshold-based Spreaders playing a critical regulatory role in information spread with a tunable effect based on the threshold value. These effects have consequences to our understanding of social phenomena, such as the spread of innovations in heterogeneous social systems with the presence of eager (Simple Spreaders) versus averse (Threshold-based Spreaders) adopters, but also to information warfare on social media where Simple Spreaders can be seen as embedded agents (e.g., bots) used to amplify the virality of ill-intended content and, oppositely, Threshold-based Spreaders as an essential self-regulatory element of social systems operating as information filters.
ADAM-1: AI and Bioinformatics for Alzheimer's Detection and Microbiome-Clinical Data Integrations
Huang, Ziyuan, Sekhon, Vishaldeep Kaur, Guo, Ouyang, Newman, Mark, Sadeghian, Roozbeh, Vaida, Maria L., Jo, Cynthia, Ward, Doyle, Bucci, Vanni, Haran, John P.
The Alzheimer's Disease Analysis Model Generation 1 (ADAM) is a multi-agent large language model (LLM) framework designed to integrate and analyze multi-modal data, including microbiome profiles, clinical datasets, and external knowledge bases, to enhance the understanding and detection of Alzheimer's disease (AD). By leveraging retrieval-augmented generation (RAG) techniques along with its multi-agent architecture, ADAM-1 synthesizes insights from diverse data sources and contextualizes findings using literature-driven evidence. Comparative evaluation against XGBoost revealed similar mean F1 scores but significantly reduced variance for ADAM-1, highlighting its robustness and consistency, particularly in small laboratory datasets. While currently tailored for binary classification tasks, future iterations aim to incorporate additional data modalities, such as neuroimaging and biomarkers, to broaden the scalability and applicability for Alzheimer's research and diagnostics.
Engineering LLM Powered Multi-agent Framework for Autonomous CloudOps
Parthasarathy, Kannan, Vaidhyanathan, Karthik, Dhar, Rudra, Krishnamachari, Venkat, Muhammed, Basil, Kakran, Adyansh, Akshathala, Sreemaee, Arun, Shrikara, Dubey, Sumant, Veerubhotla, Mohan, Karan, Amey
Cloud Operations (CloudOps) is a rapidly growing field focused on the automated management and optimization of cloud infrastructure which is essential for organizations navigating increasingly complex cloud environments. MontyCloud Inc. is one of the major companies in the CloudOps domain that leverages autonomous bots to manage cloud compliance, security, and continuous operations. To make the platform more accessible and effective to the customers, we leveraged the use of GenAI. Developing a GenAI-based solution for autonomous CloudOps for the existing MontyCloud system presented us with various challenges such as i) diverse data sources; ii) orchestration of multiple processes; and iii) handling complex workflows to automate routine tasks. To this end, we developed MOYA, a multi-agent framework that leverages GenAI and balances autonomy with the necessary human control. This framework integrates various internal and external systems and is optimized for factors like task orchestration, security, and error mitigation while producing accurate, reliable, and relevant insights by utilizing Retrieval Augmented Generation (RAG). Evaluations of our multi-agent system with the help of practitioners as well as using automated checks demonstrate enhanced accuracy, responsiveness, and effectiveness over non-agentic approaches across complex workflows.