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Review for NeurIPS paper: Learning Multi-Agent Coordination for Enhancing Target Coverage in Directional Sensor Networks

Neural Information Processing Systems

Weaknesses: 1) The task of enhancing the target coverage in Directional Sensor Networks (DSNs) is important and challenging. However, as far as I am concerned, it is not a standard benchmark environment for studying multi-agent reinforcement learning. The proposed method/model design targets at a specific problem, limiting its significance. There already exist some popular environments for multi-agent cooperation. If experiments are conducted on these standard benchmarks, the significance of this work for the machine learning (ML) or reinforcement learning (RL) community can be improved.


Review for NeurIPS paper: Learning Multi-Agent Coordination for Enhancing Target Coverage in Directional Sensor Networks

Neural Information Processing Systems

This paper proposes multi-agent hierarchical RL method to the target coverage problems in directional sensor networks. Empirical results are provided to show the advantage of their method against state of the art MARL algorithms as well as optimization techniques specific to the target coverage problem. There are some concerns among the reviewers regarding whether RL is the right tool for the problem, insufficient comparison with non-learning heuristics, and the value of the work to the RL community. I share the first reviewer's positive sentiment on the application of RL to sensor networks. It is nice to see RL moving from games to real-world applications.


Reviews: Finding Friend and Foe in Multi-Agent Games

Neural Information Processing Systems

The paper builds on well-known methods (CFR) and provides novel improvements and modifications that extend the approach to a multiplayer, hidden-role setting. This is original and novel and creative, though the crucial role of CFR cannot be understated. Related work appears to be adequately cited. The empirical results provide the main validation for the soundness and quality of the proposed algorithm; this is reasonable and is explained well in the paper. I have not spotted any obvious illogicalities or mistakes.


Reviews: Finding Friend and Foe in Multi-Agent Games

Neural Information Processing Systems

All reviewers agree that the paper provides some nice contributions (extending CFR beyond 2 players and tackling Avalon) and that the authors succeed well with their rebuttal to address some of the major concerns brought on by some of the referees. They have responded adequately and furthermore open-sourced their implementation. We expect the authors though to carry out the promised changes (and also improve on the notation).


Reviews: Value Propagation for Decentralized Networked Deep Multi-agent Reinforcement Learning

Neural Information Processing Systems

This paper tackles the problem of decentralized learning in multi-agent environments. While many recent approaches use a combination of centralized learning and decentralized execution, the decentralized learning paradigm is motivated by scenarios where a centralized agent (e.g. a value function) may be too expensive to use, or may have undesirable privacy implications. However, previous decentralized learning approaches haven't been very effective for multi-agent problems. The paper proposes a new algorithm, value propagation, and prove that it converges in the non-linear function approximation case. To my knowledge, the value propagation algorithm is novel and interesting.


Reviews: Multiple Futures Prediction

Neural Information Processing Systems

Originality: Q: Are the tasks or methods new? A: The task is not new, the method is new. Q: Is the work a novel combination of well-known techniques? A: The work is a novel combination of well-known techniques. Q: Is it clear how this work differs from previous contributions?


Reviews: No-Press Diplomacy: Modeling Multi-Agent Gameplay

Neural Information Processing Systems

The dynamically changing alliances mean that the domain of diplomacy presents unique challenges for agents. I agree with the authors that this means that diplomacy is'deserving of special attention', I would consider the full game to be a grand challenge for multi-agent research. With recent progress in large-scale RL focusing on single-agent and 2-player zero sum games, this problem is particularly timely. This work presents state of the art agents trained with deep learning. To my knowledge this is the first successful application of deep learning to diplomacy.


Reviews: No-Press Diplomacy: Modeling Multi-Agent Gameplay

Neural Information Processing Systems

All reviewers agree that this paper explores interesting territory, i.e., multi-agent Learning in the Diplomacy game. It is a well written and presented paper. The paper has generated quite some discussion after the rebuttal, discussing all pros and cons of the work. The major point in favor of the work (as also indicated by the authors themselves) seems to be that the work lays some ground work for future research in the Diplomacy game, that is known to be very hard and challenging. The biggest point of concern is that the paper presents little innovation in the techniques that it deploys but rather shows how the SOTA can be used/engineered to be successful in this domain to a certain extent, and illustrates the performance of known algorithms.


Learning-Enhanced Safeguard Control for High-Relative-Degree Systems: Robust Optimization under Disturbances and Faults

arXiv.org Artificial Intelligence

Merely pursuing performance may adversely affect the safety, while a conservative policy for safe exploration will degrade the performance. How to balance the safety and performance in learning-based control problems is an interesting yet challenging issue. This paper aims to enhance system performance with safety guarantee in solving the reinforcement learning (RL)-based optimal control problems of nonlinear systems subject to high-relative-degree state constraints and unknown time-varying disturbance/actuator faults. First, to combine control barrier functions (CBFs) with RL, a new type of CBFs, termed high-order reciprocal control barrier function (HO-RCBF) is proposed to deal with high-relative-degree constraints during the learning process. Then, the concept of gradient similarity is proposed to quantify the relationship between the gradient of safety and the gradient of performance. Finally, gradient manipulation and adaptive mechanisms are introduced in the safe RL framework to enhance the performance with a safety guarantee. Two simulation examples illustrate that the proposed safe RL framework can address high-relative-degree constraint, enhance safety robustness and improve system performance.


Reinforcement Learning Controlled Adaptive PSO for Task Offloading in IIoT Edge Computing

arXiv.org Artificial Intelligence

Abstract--Industrial Internet of Things (IIoT) applications demand efficient task offloading to handle heavy data loads with minimal latency. Mobile Edge Computing (MEC) brings computation closer to devices to reduce latency and server load, optimal performance requires advanced optimization techniques. We propose a novel solution combining Adaptive Particle Swarm Optimization (APSO) with Reinforcement Learning, specifically Soft Actor Critic (SAC), to enhance task offloading decisions in MEC environments. This hybrid approach leverages swarm intelligence and predictive models to adapt to dynamic variables such as human interactions and environmental changes. Our method improves resource management and service quality, achieving optimal task offloading and resource distribution in IIoT edge computing.