Agents
Experience-replay Innovative Dynamics
Zhang, Tuo, Stella, Leonardo, Barreiro-Gomez, Julian
Despite its groundbreaking success, multi-agent reinforcement learning (MARL) still suffers from instability and nonstationarity. Replicator dynamics, the most well-known model from evolutionary game theory (EGT), provide a theoretical framework for the convergence of the trajectories to Nash equilibria and, as a result, have been used to ensure formal guarantees for MARL algorithms in stable game settings. However, they exhibit the opposite behavior in other settings, which poses the problem of finding alternatives to ensure convergence. In contrast, innovative dynamics, such as the Brown-von Neumann-Nash (BNN) or Smith, result in periodic trajectories with the potential to approximate Nash equilibria. Yet, no MARL algorithms based on these dynamics have been proposed. In response to this challenge, we develop a novel experience replay-based MARL algorithm that incorporates revision protocols as tunable hyperparameters. We demonstrate, by appropriately adjusting the revision protocols, that the behavior of our algorithm mirrors the trajectories resulting from these dynamics. Importantly, our contribution provides a framework capable of extending the theoretical guarantees of MARL algorithms beyond replicator dynamics. Finally, we corroborate our theoretical findings with empirical results.
Value-oriented forecast reconciliation for renewables in electricity markets
Forecast reconciliation is considered an effective method for achieving coherence and improving forecast accuracy. However, the value of reconciled forecasts in downstream decision-making tasks has been mostly overlooked. In a multi-agent setup with heterogeneous loss functions, this oversight may lead to unfair outcomes, hence resulting in conflicts during the reconciliation process. To address this, we propose a value-oriented forecast reconciliation approach that focuses on the forecast value for individual agents. Fairness is ensured through the use of a Nash bargaining framework. Specifically, we model this problem as a cooperative bargaining game, where each agent aims to optimize their own gain while contributing to the overall reconciliation process. We then present a primal-dual algorithm for parameter estimation based on empirical risk minimization. From an application perspective, we consider an aggregated wind energy trading problem, where profits are distributed using a weighted allocation rule. We demonstrate the effectiveness of our approach through several numerical experiments, showing that it consistently results in increased profits for all agents involved.
Harnessing Diverse Perspectives: A Multi-Agent Framework for Enhanced Error Detection in Knowledge Graphs
Li, Yu, Huang, Yi, Qi, Guilin, Feng, Junlan, Hu, Nan, Zhai, Songlin, Xue, Haohan, Chen, Yongrui, Shen, Ruoyan, Wu, Tongtong
Knowledge graphs are widely used in industrial applications, making error detection crucial for ensuring the reliability of downstream applications. Existing error detection methods often fail to effectively leverage fine-grained subgraph information and rely solely on fixed graph structures, while also lacking transparency in their decision-making processes, which results in suboptimal detection performance. In this paper, we propose a novel Multi-Agent framework for Knowledge Graph Error Detection (MAKGED) that utilizes multiple large language models (LLMs) in a collaborative setting. By concatenating fine-grained, bidirectional subgraph embeddings with LLM-based query embeddings during training, our framework integrates these representations to produce four specialized agents. These agents utilize subgraph information from different dimensions to engage in multi-round discussions, thereby improving error detection accuracy and ensuring a transparent decision-making process. Extensive experiments on FB15K and WN18RR demonstrate that MAKGED outperforms state-of-the-art methods, enhancing the accuracy and robustness of KG evaluation. For specific industrial scenarios, our framework can facilitate the training of specialized agents using domain-specific knowledge graphs for error detection, which highlights the potential industrial application value of our framework. Our code and datasets are available at https://github.com/kse-ElEvEn/MAKGED.
Generalized Mission Planning for Heterogeneous Multi-Robot Teams via LLM-constructed Hierarchical Trees
Gupta, Piyush, Isele, David, Sachdeva, Enna, Huang, Pin-Hao, Dariush, Behzad, Lee, Kwonjoon, Bae, Sangjae
We present a novel mission-planning strategy for heterogeneous multi-robot teams, taking into account the specific constraints and capabilities of each robot. Our approach employs hierarchical trees to systematically break down complex missions into manageable sub-tasks. We develop specialized APIs and tools, which are utilized by Large Language Models (LLMs) to efficiently construct these hierarchical trees. Once the hierarchical tree is generated, it is further decomposed to create optimized schedules for each robot, ensuring adherence to their individual constraints and capabilities. We demonstrate the effectiveness of our framework through detailed examples covering a wide range of missions, showcasing its flexibility and scalability.
Quantifying the Self-Interest Level of Markov Social Dilemmas
Willis, Richard, Du, Yali, Leibo, Joel Z, Luck, Michael
This paper introduces a novel method for estimating the self-interest level of computationally intractable Markov social dilemmas. We extend the concept of self-interest level from normal-form games to Markov games, providing a quantitative measure of the minimum reward exchange required to incentivize cooperation by aligning individual and collective interests. We demonstrate our method on three environments from the Melting Pot suite: which represent either common-pool resources or public goods. Our results show that the proposed method successfully identifies a threshold at which learning agents transition from selfish to cooperative equilibria in a Markov social dilemma. This work contributes to the fields of Cooperative AI and multiagent reinforcement learning by providing a practical tool for analysing complex, multistep social dilemmas. Our findings offer insights into how reward structures can promote or hinger cooperation in challenging multiagent scenarios, with potential applications in areas such as mechanism design.
GUI-Bee: Align GUI Action Grounding to Novel Environments via Autonomous Exploration
Fan, Yue, Zhao, Handong, Zhang, Ruiyi, Shen, Yu, Wang, Xin Eric, Wu, Gang
Graphical User Interface (GUI) action grounding is a critical step in GUI automation that maps language instructions to actionable elements on GUI screens. Most recent works of GUI action grounding leverage large GUI datasets to fine-tune MLLMs. However, the fine-tuning data always covers limited GUI environments, and we find the performance of the resulting model deteriorates in novel environments. We argue that the GUI grounding models should be further aligned to the novel environments to reveal their full potential, when the inference is known to involve novel environments, i.e., environments not used during the previous fine-tuning. To realize this, we first propose GUI-Bee, an MLLM-based autonomous agent, to collect high-quality, environment-specific data through exploration and then continuously fine-tune GUI grounding models with the collected data. Our agent leverages a novel Q-value-Incentive In-Context Reinforcement Learning (Q-ICRL) method to optimize exploration efficiency and data quality. Additionally, we introduce NovelScreenSpot, a benchmark for testing how well the data can help align GUI action grounding models to novel environments and demonstrate the effectiveness of data collected by GUI-Bee in the experiments. Furthermore, we conduct an ablation study to validate the Q-ICRL method in enhancing the efficiency of GUI-Bee. Project page: https://gui-bee.github.io
Multi-Agent Geospatial Copilots for Remote Sensing Workflows
Lee, Chaehong, Paramanayakam, Varatheepan, Karatzas, Andreas, Jian, Yanan, Fore, Michael, Liao, Heming, Yu, Fuxun, Li, Ruopu, Anagnostopoulos, Iraklis, Stamoulis, Dimitrios
We present GeoLLM-Squad, a geospatial Copilot that introduces the novel multi-agent paradigm to remote sensing (RS) workflows. Unlike existing single-agent approaches that rely on monolithic large language models (LLM), GeoLLM-Squad separates agentic orchestration from geospatial task-solving, by delegating RS tasks to specialized sub-agents. Built on the open-source AutoGen and GeoLLM-Engine frameworks, our work enables the modular integration of diverse applications, spanning urban monitoring, forestry protection, climate analysis, and agriculture studies. Our results demonstrate that while single-agent systems struggle to scale with increasing RS task complexity, GeoLLM-Squad maintains robust performance, achieving a 17% improvement in agentic correctness over state-of-the-art baselines. Our findings highlight the potential of multi-agent AI in advancing RS workflows.
Generating Spatial Synthetic Populations Using Wasserstein Generative Adversarial Network: A Case Study with EU-SILC Data for Helsinki and Thessaloniki
Using agent-based social simulations can enhance our understanding of urban planning, public health, and economic forecasting. Realistic synthetic populations with numerous attributes strengthen these simulations. The Wasserstein Generative Adversarial Network, trained on census data like EU-SILC, can create robust synthetic populations. These methods, aided by external statistics or EU-SILC weights, generate spatial synthetic populations for agent-based models. The increased access to high-quality micro-data has sparked interest in synthetic populations, which preserve demographic profiles and analytical strength while ensuring privacy and preventing discrimination. This study uses national data from Finland and Greece for Helsinki and Thessaloniki to explore balanced spatial synthetic population generation. Results show challenges related to balancing data with or without aggregated statistics for the target population and the general under-representation of fringe profiles by deep generative methods. The latter can lead to discrimination in agent-based simulations.
Online Housing Market
This paper studies an online variant of the celebrated housing market problem, where each agent has a single house and seeks to exchange it for another based on her preferences. In this online setting, agents may arrive and depart at any time, meaning that not all agents are present on the housing market simultaneously. I extend the well known serial dictatorship and Gale s top trading cycle mechanisms to this online scenario, aiming to retain their desirable properties such as Pareto efficiency, individual rationality, and strategy proofness. These extensions also seek to prevent agents from strategically delaying their arrival or advancing their departure. I demonstrate that achieving all of these properties simultaneously is impossible in the online context, and I present several variants that achieve different subsets of these properties.
Reviews: Ease-of-Teaching and Language Structure from Emergent Communication
Overall, the paper was clearly written and had high experimental standards. However, the setting was simple, and it was unclear if the results would apply in more complex language emergence settings. The results about the population setting raise interesting questions that should be further explored. I do think that this paper is different enough from those works: the listener resetting idea here differs from iterated learning where a listener becomes a speaker, and the agent architectures and communication protocols here follow current neural emergent communication research. One shortcoming of the work is that the space of possible inputs and messages is very simple: inputs are purely symbolic, and there are only two attributes, and two tokens in the messages.