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Getting SMARTER for Motion Planning in Autonomous Driving Systems

arXiv.org Artificial Intelligence

Motion planning is a fundamental problem in autonomous driving and perhaps the most challenging to comprehensively evaluate because of the associated risks and expenses of real-world deployment. Therefore, simulations play an important role in efficient development of planning algorithms. To be effective, simulations must be accurate and realistic, both in terms of dynamics and behavior modeling, and also highly customizable in order to accommodate a broad spectrum of research frameworks. In this paper, we introduce SMARTS 2.0, the second generation of our motion planning simulator which, in addition to being highly optimized for large-scale simulation, provides many new features, such as realistic map integration, vehicle-to-vehicle (V2V) communication, traffic and pedestrian simulation, and a broad variety of sensor models. Moreover, we present a novel benchmark suite for evaluating planning algorithms in various highly challenging scenarios, including interactive driving, such as turning at intersections, and adaptive driving, in which the task is to closely follow a lead vehicle without any explicit knowledge of its intention. Each scenario is characterized by a variety of traffic patterns and road structures. We further propose a series of common and task-specific metrics to effectively evaluate the performance of the planning algorithms. At the end, we evaluate common motion planning algorithms using the proposed benchmark and highlight the challenges the proposed scenarios impose. The new SMARTS 2.0 features and the benchmark are publicly available at github.com/huawei-noah/SMARTS.


Efficient Inverse Multiagent Learning

arXiv.org Artificial Intelligence

In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these problems as generative-adversarial (i.e., min-max) optimization problems, for which we develop polynomial-time algorithms to solve, the former of which relies on an exact first-order oracle, and the latter, a stochastic one. We extend our approach to solve inverse multiagent simulacral learning in polynomial time and number of samples. In these problems, we seek a simulacrum, meaning parameters and an associated equilibrium that replicate the given observations in expectation. We find that our approach outperforms the widely-used ARIMA method in predicting prices in Spanish electricity markets based on time-series data.


Multi-Agent Risks from Advanced AI

arXiv.org Artificial Intelligence

The rapid development of advanced AI agents and the imminent deployment of many instances of these agents will give rise to multi-agent systems of unprecedented complexity. These systems pose novel and under-explored risks. In this report, we provide a structured taxonomy of these risks by identifying three key failure modes (miscoordination, conflict, and collusion) based on agents' incentives, as well as seven key risk factors (information asymmetries, network effects, selection pressures, destabilising dynamics, commitment problems, emergent agency, and multi-agent security) that can underpin them. We highlight several important instances of each risk, as well as promising directions to help mitigate them. By anchoring our analysis in a range of real-world examples and experimental evidence, we illustrate the distinct challenges posed by multi-agent systems and their implications for the safety, governance, and ethics of advanced AI.


To Stand on the Shoulders of Giants: Should We Protect Initial Discoveries in Multi-Agent Exploration?

arXiv.org Artificial Intelligence

Exploring new ideas is a fundamental aspect of research and development (R\&D), which often occurs in competitive environments. Most ideas are subsequent, i.e. one idea today leads to more ideas tomorrow. According to one approach, the best way to encourage exploration is by granting protection on discoveries to the first innovator. Correspondingly, only the one who made the first discovery can use the new knowledge and benefit from subsequent discoveries, which in turn should increase the initial motivation to explore. An alternative approach to promote exploration favors the \emph{sharing of knowledge} from discoveries among researchers allowing explorers to use each others' discoveries to develop further knowledge, as in the open-source community. With no protection, all explorers have access to all existing discoveries and new directions are explored faster. We present a game theoretic analysis of an abstract research-and-application game which clarifies the expected advantages and disadvantages of the two approaches under full information. We then compare the theoretical predictions with the observed behavior of actual players in the lab who operate under partial information conditions in both worlds. Our main experimental finding is that the no protection approach leads to \emph{more} investment efforts overall, in contrast to theoretical prediction and common economic wisdom, but in line with a familiar cognitive bias known as `underweighting of rare events'.


Explainable Distributed Constraint Optimization Problems

arXiv.org Artificial Intelligence

The Distributed Constraint Optimization Problem (DCOP) formulation is a powerful tool to model cooperative multi-agent problems that need to be solved distributively. A core assumption of existing approaches is that DCOP solutions can be easily understood, accepted, and adopted, which may not hold, as evidenced by the large body of literature on Explainable AI. In this paper, we propose the Explainable DCOP (X-DCOP) model, which extends a DCOP to include its solution and a contrastive query for that solution. We formally define some key properties that contrastive explanations must satisfy for them to be considered as valid solutions to X-DCOPs as well as theoretical results on the existence of such valid explanations. To solve X-DCOPs, we propose a distributed framework as well as several optimizations and suboptimal variants to find valid explanations. We also include a human user study that showed that users, not surprisingly, prefer shorter explanations over longer ones. Our empirical evaluations showed that our approach can scale to large problems, and the different variants provide different options for trading off explanation lengths for smaller runtimes. Thus, our model and algorithmic contributions extend the state of the art by reducing the barrier for users to understand DCOP solutions, facilitating their adoption in more real-world applications.


Human-Artificial Interaction in the Age of Agentic AI: A System-Theoretical Approach

arXiv.org Artificial Intelligence

This paper presents a novel perspective on human-computer interaction (HCI), framing it as a dynamic interplay between human and computational agents within a networked system. Going beyond traditional interface-based approaches, we emphasize the importance of coordination and communication among heterogeneous agents with different capabilities, roles, and goals. A key distinction is made between multi-agent systems (MAS) and Centaurian systems, which represent two different paradigms of human-AI collaboration. MAS maintain agent autonomy, with structured protocols enabling cooperation, while Centau-rian systems deeply integrate human and AI capabilities, creating unified decision-making entities. To formalize these interactions, we introduce a framework for communication spaces, structured into surface, observation, and computation layers, ensuring seamless integration between MAS and Centaurian architectures, where colored Petri nets effectively represent structured Cen-taurian systems and high-level reconfigurable networks address the dynamic nature of MAS. Our research has practical applications in autonomous robotics, human-in-the-loop decision making, and AI-driven cognitive architectures, and provides a foundation for next-generation hybrid intelligence systems that balance structured coordination with emergent behavior. Keywords: multi-agent systems centaurian systems communication spaces satellite and swarm robots large action models (LAMs). 1 Introduction Agentic AI systems--capable of iterative planning, autonomous task decomposition, and continuous learning--are rapidly reshaping the landscape of human-computer interaction (HCI). Recent advances in Large Language Models (LLMs) and advanced conversational agents have revitalized the field of multi-agent systems, whose roots in Artificial Intelligence predate the current rise of generative AI. Historically, multi-agent systems relied on agents with relatively constrained capabilities; however, the emergence of powerful, conversationally Corresponding author: uwe.borghoff@unibw.de


LIDDIA: Language-based Intelligent Drug Discovery Agent

arXiv.org Artificial Intelligence

Drug discovery is a long, expensive, and complex process, relying heavily on human medicinal chemists, who can spend years searching the vast space of potential therapies. Recent advances in artificial intelligence for chemistry have sought to expedite individual drug discovery tasks; however, there remains a critical need for an intelligent agent that can navigate the drug discovery process. Towards this end, we introduce LIDDiA, an autonomous agent capable of intelligently navigating the drug discovery process in silico. By leveraging the reasoning capabilities of large language models, LIDDiA serves as a low-cost and highly-adaptable tool for autonomous drug discovery. We comprehensively examine LIDDiA, demonstrating that (1) it can generate molecules meeting key pharmaceutical criteria on over 70% of 30 clinically relevant targets, (2) it intelligently balances exploration and exploitation in the chemical space, and (3) it can identify promising novel drug candidates on EGFR, a critical target for cancers.


Exploring Personalized Health Support through Data-Driven, Theory-Guided LLMs: A Case Study in Sleep Health

arXiv.org Artificial Intelligence

Despite the prevalence of sleep-tracking devices, many individuals struggle to translate data into actionable improvements in sleep health. Current methods often provide data-driven suggestions but may not be feasible and adaptive to real-life constraints and individual contexts. We present HealthGuru, a novel large language model-powered chatbot to enhance sleep health through data-driven, theory-guided, and adaptive recommendations with conversational behavior change support. HealthGuru's multi-agent framework integrates wearable device data, contextual information, and a contextual multi-armed bandit model to suggest tailored sleep-enhancing activities. The system facilitates natural conversations while incorporating data-driven insights and theoretical behavior change techniques. Our eight-week in-the-wild deployment study with 16 participants compared HealthGuru to a baseline chatbot. Results show improved metrics like sleep duration and activity scores, higher quality responses, and increased user motivation for behavior change with HealthGuru. We also identify challenges and design considerations for personalization and user engagement in health chatbots.


Poster: SpiderSim: Multi-Agent Driven Theoretical Cybersecurity Simulation for Industrial Digitalization

arXiv.org Artificial Intelligence

--Rapid industrial digitalization has created intricate cybersecurity demands that necessitate effective validation methods. While cyber ranges and simulation platforms are widely deployed, they frequently face limitations in scenario diversity and creation efficiency. At its core, our platform introduces three key innovations: a structured framework for unified scenario modeling, a multi-agent collaboration mechanism for automated generation, and modular atomic security capabilities for flexible scenario composition. Built on solid theoretical foundations and released as open-source software, SpiderSim facilitates broader research and development in automated security testing for industrial digitalization. The rapid advancement of industrial digitalization has introduced unprecedented cybersecurity challenges across manufacturing, energy, transportation, and other sectors.


Parameterized Complexity of Hedonic Games with Enemy-Oriented Preferences

arXiv.org Artificial Intelligence

Hedonic games model settings in which a set of agents have to be partitioned into groups which we call coalitions. In the enemy aversion model, each agent has friends and enemies, and an agent prefers to be in a coalition with as few enemies as possible and, subject to that, as many friends as possible. A partition should be stable, i.e., no subset of agents prefer to be together rather than being in their assigned coalition under the partition. We look at two stability concepts: core stability and strict core stability. This yields several algorithmic problems: determining whether a (strictly) core stable partition exists, finding such a partition, and checking whether a given partition is (strictly) core stable. Several of these problems have been shown to be NP-complete, or even beyond NP. This motivates the study of parameterized complexity. We conduct a thorough computational study using several parameters: treewidth, number of friends, number of enemies, partition size, and coalition size. We give polynomial algorithms for restricted graph classes as well as FPT algorithms with respect to the number of friends an agent may have and the treewidth of the graph representing the friendship or enemy relations. We show W[1]-hardness or para-NP-hardness with respect to the other parameters. We conclude this paper with results in the setting in which agents can have neutral relations with each other, including hardness-results for very restricted cases.