Agents
Fair Play in the Fast Lane: Integrating Sportsmanship into Autonomous Racing Systems
Huang, Zhenmin, Hao, Ce, Zhan, Wei, Ma, Jun, Tomizuka, Masayoshi
Autonomous racing has gained significant attention as a platform for high-speed decision-making and motion control. While existing methods primarily focus on trajectory planning and overtaking strategies, the role of sportsmanship in ensuring fair competition remains largely unexplored. In human racing, rules such as the one-motion rule and the enough-space rule prevent dangerous and unsportsmanlike behavior. However, autonomous racing systems often lack mechanisms to enforce these principles, potentially leading to unsafe maneuvers. This paper introduces a bi-level game-theoretic framework to integrate sportsmanship (SPS) into versus racing. At the high level, we model racing intentions using a Stackelberg game, where Monte Carlo Tree Search (MCTS) is employed to derive optimal strategies. At the low level, vehicle interactions are formulated as a Generalized Nash Equilibrium Problem (GNEP), ensuring that all agents follow sportsmanship constraints while optimizing their trajectories. Simulation results demonstrate the effectiveness of the proposed approach in enforcing sportsmanship rules while maintaining competitive performance. We analyze different scenarios where attackers and defenders adhere to or disregard sportsmanship rules and show how knowledge of these constraints influences strategic decision-making. This work highlights the importance of balancing competition and fairness in autonomous racing and provides a foundation for developing ethical and safe AI-driven racing systems.
Steering No-Regret Agents in MFGs under Model Uncertainty
Widmer, Leo, Huang, Jiawei, He, Niao
Incentive design is a popular framework for guiding agents' learning dynamics towards desired outcomes by providing additional payments beyond intrinsic rewards. However, most existing works focus on a finite, small set of agents or assume complete knowledge of the game, limiting their applicability to real-world scenarios involving large populations and model uncertainty. To address this gap, we study the design of steering rewards in Mean-Field Games (MFGs) with density-independent transitions, where both the transition dynamics and intrinsic reward functions are unknown. This setting presents non-trivial challenges, as the mediator must incentivize the agents to explore for its model learning under uncertainty, while simultaneously steer them to converge to desired behaviors without incurring excessive incentive payments. Assuming agents exhibit no(-adaptive) regret behaviors, we contribute novel optimistic exploration algorithms. Theoretically, we establish sub-linear regret guarantees for the cumulative gaps between the agents' behaviors and the desired ones. In terms of the steering cost, we demonstrate that our total incentive payments incur only sub-linear excess, competing with a baseline steering strategy that stabilizes the target policy as an equilibrium. Our work presents an effective framework for steering agents behaviors in large-population systems under uncertainty.
SICNav-Diffusion: Safe and Interactive Crowd Navigation with Diffusion Trajectory Predictions
Samavi, Sepehr, Lem, Anthony, Sato, Fumiaki, Chen, Sirui, Gu, Qiao, Yano, Keijiro, Schoellig, Angela P., Shkurti, Florian
To navigate crowds without collisions, robots must interact with humans by forecasting their future motion and reacting accordingly. While learning-based prediction models have shown success in generating likely human trajectory predictions, integrating these stochastic models into a robot controller presents several challenges. The controller needs to account for interactive coupling between planned robot motion and human predictions while ensuring both predictions and robot actions are safe (i.e. collision-free). To address these challenges, we present a receding horizon crowd navigation method for single-robot multi-human environments. We first propose a diffusion model to generate joint trajectory predictions for all humans in the scene. We then incorporate these multi-modal predictions into a SICNav Bilevel MPC problem that simultaneously solves for a robot plan (upper-level) and acts as a safety filter to refine the predictions for non-collision (lower-level). Combining planning and prediction refinement into one bilevel problem ensures that the robot plan and human predictions are coupled. We validate the open-loop trajectory prediction performance of our diffusion model on the commonly used ETH/UCY benchmark and evaluate the closed-loop performance of our robot navigation method in simulation and extensive real-robot experiments demonstrating safe, efficient, and reactive robot motion.
Multiplayer Information Asymmetric Contextual Bandits
Single-player contextual bandits are a well-studied problem in reinforcement learning that has seen applications in various fields such as advertising, healthcare, and finance. In light of the recent work on \emph{information asymmetric} bandits \cite{chang2022online, chang2023online}, we propose a novel multiplayer information asymmetric contextual bandit framework where there are multiple players each with their own set of actions. At every round, they observe the same context vectors and simultaneously take an action from their own set of actions, giving rise to a joint action. However, upon taking this action the players are subjected to information asymmetry in (1) actions and/or (2) rewards. We designed an algorithm \texttt{LinUCB} by modifying the classical single-player algorithm \texttt{LinUCB} in \cite{chu2011contextual} to achieve the optimal regret $O(\sqrt{T})$ when only one kind of asymmetry is present. We then propose a novel algorithm \texttt{ETC} that is built on explore-then-commit principles to achieve the same optimal regret when both types of asymmetry are present.
Open-World Skill Discovery from Unsegmented Demonstrations
Deng, Jingwen, Wang, Zihao, Cai, Shaofei, Liu, Anji, Liang, Yitao
Learning skills in open-world environments is essential for developing agents capable of handling a variety of tasks by combining basic skills. Online demonstration videos are typically long but unsegmented, making them difficult to segment and label with skill identifiers. Unlike existing methods that rely on sequence sampling or human labeling, we have developed a self-supervised learning-based approach to segment these long videos into a series of semantic-aware and skill-consistent segments. Drawing inspiration from human cognitive event segmentation theory, we introduce Skill Boundary Detection (SBD), an annotation-free temporal video segmentation algorithm. SBD detects skill boundaries in a video by leveraging prediction errors from a pretrained unconditional action-prediction model. This approach is based on the assumption that a significant increase in prediction error indicates a shift in the skill being executed. We evaluated our method in Minecraft, a rich open-world simulator with extensive gameplay videos available online. Our SBD-generated segments improved the average performance of conditioned policies by 63.7% and 52.1% on short-term atomic skill tasks, and their corresponding hierarchical agents by 11.3% and 20.8% on long-horizon tasks. Our method can leverage the diverse YouTube videos to train instruction-following agents. The project page can be found in https://craftjarvis.github.io/SkillDiscovery.
Adaptive Anomaly Recovery for Telemanipulation: A Diffusion Model Approach to Vision-Based Tracking
Wang, Haoyang, Guo, Haoran, Tao, Lingfeng, Li, Zhengxiong
Dexterous telemanipulation critically relies on the continuous and stable tracking of the human operator's commands to ensure robust operation. Vison-based tracking methods are widely used but have low stability due to anomalies such as occlusions, inadequate lighting, and loss of sight. Traditional filtering, regression, and interpolation methods are commonly used to compensate for explicit information such as angles and positions. These approaches are restricted to low-dimensional data and often result in information loss compared to the original high-dimensional image and video data. Recent advances in diffusion-based approaches, which can operate on high-dimensional data, have achieved remarkable success in video reconstruction and generation. However, these methods have not been fully explored in continuous control tasks in robotics. This work introduces the Diffusion-Enhanced Telemanipulation (DET) framework, which incorporates the Frame-Difference Detection (FDD) technique to identify and segment anomalies in video streams. These anomalous clips are replaced after reconstruction using diffusion models, ensuring robust telemanipulation performance under challenging visual conditions. We validated this approach in various anomaly scenarios and compared it with the baseline methods. Experiments show that DET achieves an average RMSE reduction of 17.2% compared to the cubic spline and 51.1% compared to FFT-based interpolation for different occlusion durations.
ManeuverGPT Agentic Control for Safe Autonomous Stunt Maneuvers
Azdam, Shawn, Doma, Pranav, Arab, Aliasghar Moj
The next generation of active safety features in autonomous vehicles should be capable of safely executing evasive hazard-avoidance maneuvers akin to those performed by professional stunt drivers to achieve high-agility motion at the limits of vehicle handling. This paper presents a novel framework, ManeuverGPT, for generating and executing high-dynamic stunt maneuvers in autonomous vehicles using large language model (LLM)-based agents as controllers. We target aggressive maneuvers, such as J-turns, within the CARLA simulation environment and demonstrate an iterative, prompt-based approach to refine vehicle control parameters, starting tabula rasa without retraining model weights. We propose an agentic architecture comprised of three specialized agents (1) a Query Enricher Agent for contextualizing user commands, (2) a Driver Agent for generating maneuver parameters, and (3) a Parameter Validator Agent that enforces physics-based and safety constraints. Experimental results demonstrate successful J-turn execution across multiple vehicle models through textual prompts that adapt to differing vehicle dynamics. We evaluate performance via established success criteria and discuss limitations regarding numeric precision and scenario complexity. Our findings underscore the potential of LLM-driven control for flexible, high-dynamic maneuvers, while highlighting the importance of hybrid approaches that combine language-based reasoning with algorithmic validation.
Agentic AI for Scientific Discovery: A Survey of Progress, Challenges, and Future Directions
Gridach, Mourad, Nanavati, Jay, Abidine, Khaldoun Zine El, Mendes, Lenon, Mack, Christina
The integration of Agentic AI into scientific discovery marks a new frontier in research automation. These AI systems, capable of reasoning, planning, and autonomous decision-making, are transforming how scientists perform literature review, generate hypotheses, conduct experiments, and analyze results. This survey provides a comprehensive overview of Agentic AI for scientific discovery, categorizing existing systems and tools, and highlighting recent progress across fields such as chemistry, biology, and materials science. We discuss key evaluation metrics, implementation frameworks, and commonly used datasets to offer a detailed understanding of the current state of the field. Finally, we address critical challenges, such as literature review automation, system reliability, and ethical concerns, while outlining future research directions that emphasize human-AI collaboration and enhanced system calibration. The rapid advancements of Large Language Models (LLMs) (Touvron et al., 2023; Anil et al., 2023; Achiam et al., 2023) have opened a new era in scientific discovery, with Agentic AI systems (Kim et al., 2024; Guo et al., 2023; Wang et al., 2024; Abramovich et al., 2024) emerging as powerful tools for automating complex research workflows. Unlike traditional AI, Agentic AI systems are designed to operate with a high degree of autonomy, allowing them to independently perform tasks such as hypothesis generation, literature review, experimental design, and data analysis. These systems have the potential to significantly accelerate scientific research, reduce costs, and expand access to advanced tools across various fields, including chemistry, biology, and materials science. Recent efforts have demonstrated the potential of LLM-driven agents in supporting researchers with tasks such as literature reviews, experimentation, and report writing. Prominent frameworks, including LitSearch (Ajith et al., 2024), ResearchArena (Kang & Xiong, 2024), SciLitLLM (Li et al., 2024c), CiteME (Press et al., 2024), ResearchAgent (Baek et al., 2024) and Agent Laboratory (Schmidgall et al., 2025), have made strides in automating general research workflows, such as citation management, document discovery, and academic survey generation. However, these systems often lack the domain-specific focus and compliance-driven rigor essential for fields like biomedical domain, where the structured assessment of literature is critical for evidence synthesis.
Beam Selection in ISAC using Contextual Bandit with Multi-modal Transformer and Transfer Learning
Farzanullah, Mohammad, Zhang, Han, Sediq, Akram Bin, Afana, Ali, Erol-Kantarci, Melike
Sixth generation (6G) wireless technology is anticipated to introduce Integrated Sensing and Communication (ISAC) as a transformative paradigm. ISAC unifies wireless communication and RADAR or other forms of sensing to optimize spectral and hardware resources. This paper presents a pioneering framework that leverages ISAC sensing data to enhance beam selection processes in complex indoor environments. By integrating multi-modal transformer models with a multi-agent contextual bandit algorithm, our approach utilizes ISAC sensing data to improve communication performance and achieves high spectral efficiency (SE). Specifically, the multi-modal transformer can capture inter-modal relationships, enhancing model generalization across diverse scenarios. Experimental evaluations on the DeepSense 6G dataset demonstrate that our model outperforms traditional deep reinforcement learning (DRL) methods, achieving superior beam prediction accuracy and adaptability. In the single-user scenario, we achieve an average SE regret improvement of 49.6% as compared to DRL. Furthermore, we employ transfer reinforcement learning to reduce training time and improve model performance in multi-user environments. In the multi-user scenario, this approach enhances the average SE regret, which is a measure to demonstrate how far the learned policy is from the optimal SE policy, by 19.7% compared to training from scratch, even when the latter is trained 100 times longer.
Cooperative Bearing-Only Target Pursuit via Multiagent Reinforcement Learning: Design and Experiment
Li, Jianan, Wang, Zhikun, Ding, Susheng, Guo, Shiliang, Zhao, Shiyu
This paper addresses the multi-robot pursuit problem for an unknown target, encompassing both target state estimation and pursuit control. First, in state estimation, we focus on using only bearing information, as it is readily available from vision sensors and effective for small, distant targets. Challenges such as instability due to the nonlinearity of bearing measurements and singularities in the two-angle representation are addressed through a proposed uniform bearing-only information filter. This filter integrates multiple 3D bearing measurements, provides a concise formulation, and enhances stability and resilience to target loss caused by limited field of view (FoV). Second, in target pursuit control within complex environments, where challenges such as heterogeneity and limited FoV arise, conventional methods like differential games or Voronoi partitioning often prove inadequate. To address these limitations, we propose a novel multiagent reinforcement learning (MARL) framework, enabling multiple heterogeneous vehicles to search, localize, and follow a target while effectively handling those challenges. Third, to bridge the sim-to-real gap, we propose two key techniques: incorporating adjustable low-level control gains in training to replicate the dynamics of real-world autonomous ground vehicles (AGVs), and proposing spectral-normalized RL algorithms to enhance policy smoothness and robustness. Finally, we demonstrate the successful zero-shot transfer of the MARL controllers to AGVs, validating the effectiveness and practical feasibility of our approach. The accompanying video is available at https://youtu.be/HO7FJyZiJ3E.