Goto

Collaborating Authors

 Agents


LayerCraft: Enhancing Text-to-Image Generation with CoT Reasoning and Layered Object Integration

arXiv.org Artificial Intelligence

Text-to-image generation (T2I) has become a key area of research with broad applications. However, existing methods often struggle with complex spatial relationships and fine-grained control over multiple concepts. Many existing approaches require significant architectural modifications, extensive training, or expert-level prompt engineering. To address these challenges, we introduce \textbf{LayerCraft}, an automated framework that leverages large language models (LLMs) as autonomous agents for structured procedural generation. LayerCraft enables users to customize objects within an image and supports narrative-driven creation with minimal effort. At its core, the system includes a coordinator agent that directs the process, along with two specialized agents: \textbf{ChainArchitect}, which employs chain-of-thought (CoT) reasoning to generate a dependency-aware 3D layout for precise instance-level control, and the \textbf{Object-Integration Network (OIN)}, which utilizes LoRA fine-tuning on pre-trained T2I models to seamlessly blend objects into specified regions of an image based on textual prompts without requiring architectural changes. Extensive evaluations demonstrate LayerCraft's versatility in applications ranging from multi-concept customization to storytelling. By providing non-experts with intuitive, precise control over T2I generation, our framework democratizes creative image creation. Our code will be released upon acceptance at github.com/PeterYYZhang/LayerCraft


Body Discovery of Embodied AI

arXiv.org Artificial Intelligence

In the pursuit of realizing artificial general intelligence (AGI), the importance of embodied artificial intelligence (AI) becomes increasingly apparent. Following this trend, research integrating robots with AGI has become prominent. As various kinds of embodiments have been designed, adaptability to diverse embodiments will become important to AGI. We introduce a new challenge, termed "Body Discovery of Embodied AI", focusing on tasks of recognizing embodiments and summarizing neural signal functionality. The challenge encompasses the precise definition of an AI body and the intricate task of identifying embodiments in dynamic environments, where conventional approaches often prove inadequate. To address these challenges, we apply causal inference method and evaluate it by developing a simulator tailored for testing algorithms with virtual environments. Finally, we validate the efficacy of our algorithms through empirical testing, demonstrating their robust performance in various scenarios based on virtual environments.


LLM-ABM for Transportation: Assessing the Potential of LLM Agents in System Analysis

arXiv.org Artificial Intelligence

LLM-ABM for Transportation: Assessing the Potential of LLM Agents in System Analysis Tianming Liu 1, Jirong Y ang 2, Y afeng Yin 1 1 Department of Civil and Environmental Engineering, University of Michigan 2 Department of Computer Science and Engineering, University of Michigan Abstract Agent-based modeling approaches represent the state-of-art in modeling travel demand and transportation system dynamics and are valuable tools for transportation planning. However, established agent-based approaches in transportation rely on multi-hierarchical mathematical models to simulate travel behavior, which faces theoretical and practical limitations. The advent of large language models (LLM) provides a new opportunity to refine agent-based modeling in transportation. LLM agents, which have impressive reasoning and planning abilities, can serve as a proxy of human travelers and be integrated into the modeling framework. However, despite evidence of their behavioral soundness, no existing studies have assessed the impact and validity of LLM-agent-based simulations from a system perspective in transportation. This paper aims to address this issue by designing and integrating LLM agents with human-traveler-like characteristics into a simulation of a transportation system and assessing its performance based on existing benchmarks. Using the classical transportation setting of the morning commute, we find that not only do the agents exhibit fine behavioral soundness, but also produce system dynamics that align well with standard benchmarks.


Simulating Tracking Data to Advance Sports Analytics Research

arXiv.org Artificial Intelligence

Advanced analytics have transformed how sports teams operate, particularly in episodic sports like baseball. Their impact on continuous invasion sports, such as soccer and ice hockey, has been limited due to increased game complexity and restricted access to high-resolution game tracking data. In this demo, we present a method to collect and utilize simulated soccer tracking data from the Google Research Football environment to support the development of models designed for continuous tracking data. The data is stored in a schema that is representative of real tracking data and we provide processes that extract high-level features and events. We include examples of established tracking data models to showcase the efficacy of the simulated data. We address the scarcity of publicly available tracking data, providing support for research at the intersection of artificial intelligence and sports analytics.


Direct Post-Training Preference Alignment for Multi-Agent Motion Generation Models Using Implicit Feedback from Pre-training Demonstrations

arXiv.org Artificial Intelligence

Recent advancements in LLMs have revolutionized motion generation models in embodied applications. While LLM-type auto-regressive motion generation models benefit from training scalability, there remains a discrepancy between their token prediction objectives and human preferences. As a result, models pre-trained solely with token-prediction objectives often generate behaviors that deviate from what humans would prefer, making post-training preference alignment crucial for producing human-preferred motions. Unfortunately, post-training alignment requires extensive preference rankings of motions generated by the pre-trained model, which are costly to annotate, especially in multi-agent settings. Recently, there has been growing interest in leveraging pre-training demonstrations to scalably generate preference data for post-training alignment. However, these methods often adopt an adversarial assumption, treating all pre-trained model-generated samples as unpreferred examples. This adversarial approach overlooks the valuable signal provided by preference rankings among the model's own generations, ultimately reducing alignment effectiveness and potentially leading to misaligned behaviors. In this work, instead of treating all generated samples as equally bad, we leverage implicit preferences encoded in pre-training demonstrations to construct preference rankings among the pre-trained model's generations, offering more nuanced preference alignment guidance with zero human cost. We apply our approach to large-scale traffic simulation and demonstrate its effectiveness in improving the realism of pre-trained model's generated behaviors, making a lightweight 1M motion generation model comparable to SOTA large imitation-based models by relying solely on implicit feedback from pre-training demonstrations, without additional post-training human preference annotations or high computational costs.


OmniNova:A General Multimodal Agent Framework

arXiv.org Artificial Intelligence

The integration of Large Language Models (LLMs) with specialized tools presents new opportunities for intelligent automation systems. However, orchestrating multiple LLM-driven agents to tackle complex tasks remains challenging due to coordination difficulties, inefficient resource utilization, and inconsistent information flow. We present OmniNova, a modular multi-agent automation framework that combines language models with specialized tools such as web search, crawling, and code execution capabilities. OmniNova introduces three key innovations: (1) a hierarchical multi-agent architecture with distinct coordinator, planner, supervisor, and specialist agents; (2) a dynamic task routing mechanism that optimizes agent deployment based on task complexity; and (3) a multi-layered LLM integration system that allocates appropriate models to different cognitive requirements. Our evaluations across 50 complex tasks in research, data analysis, and web interaction domains demonstrate that OmniNova outperforms existing frameworks in task completion rate (87\% vs. baseline 62\%), efficiency (41\% reduced token usage), and result quality (human evaluation score of 4.2/5 vs. baseline 3.1/5). We contribute both a theoretical framework for multi-agent system design and an open-source implementation that advances the state-of-the-art in LLM-based automation systems.


Abstracting Geo-specific Terrains to Scale Up Reinforcement Learning

arXiv.org Artificial Intelligence

ABSTRACT Multi - agent reinforcement learning (MARL) is increasingly ubiquitous in training dynamic and adaptive synthetic characters for interactive simulations on geo - specific terrains. Frameworks such as Unity's ML - Agents help to make such reinforcement learning e xperiments more accessible to the simulation community. Military training simulations also benefit from advances in MARL, but they have immense computational requirements due to their complex, continuous, stochastic, partially observable, non - stationary, a nd doctrine - based nature. Furthermore, these simulations require geo - specific terrains, further exacerbating the computational resources problem. In our research, we leverage Unity's waypoints to automatically generate multi - layered representation abstract ions of the geo - specific terrains to scale up reinforcement learning while still allowing the transfer of learned policies between different representations. Our early exploratory results on a novel MARL scenario, where each side has differing objectives, indicate that waypoint - based navigation enables faster and more efficient learning while producing trajectories similar to those taken by expert human players in CSGO gaming environments. This research points out the potential of waypoint - based navigation for reducing the computational costs of developing and training MARL models for military training simulations, where geo - specific terrains and differing objectives are crucial. ABOUT THE AUTHORS Volkan Ustun is the Associate Director of the Human - Inspired Adaptive Teaming Systems Group at the USC I nstitute for Creative Technologies .


Inducing Personality in LLM-Based Honeypot Agents: Measuring the Effect on Human-Like Agenda Generation

arXiv.org Artificial Intelligence

This paper presents SANDMAN, an architecture for cyber deception that leverages Language Agents to emulate convincing human simulacra. Our 'Deceptive Agents' serve as advanced cyber decoys, designed for high-fidelity engagement with attackers by extending the observation period of attack behaviours. Through experimentation, measurement, and analysis, we demonstrate how a prompt schema based on the five-factor model of personality systematically induces distinct 'personalities' in Large Language Models. Our results highlight the feasibility of persona-driven Language Agents for generating diverse, realistic behaviours, ultimately improving cyber deception strategies.


Enabling Rapid Shared Human-AI Mental Model Alignment via the After-Action Review

arXiv.org Artificial Intelligence

In this work, we present two novel contributions toward improving research in human-machine teaming (HMT): 1) a Minecraft testbed to accelerate testing and deployment of collaborative AI agents and 2) a tool to allow users to revisit and analyze behaviors within an HMT episode to facilitate shared mental model development. Our browser-based Minecraft testbed allows for rapid testing of collaborative agents in a continuous-space, real-time, partially-observable environment with real humans without cumbersome setup typical to human-AI interaction user studies. As Minecraft has an extensive player base and a rich ecosystem of pre-built AI agents, we hope this contribution can help to facilitate research quickly in the design of new collaborative agents and in understanding different human factors within HMT. Our mental model alignment tool facilitates user-led post-mission analysis by including video displays of first-person perspectives of the team members (i.e., the human and AI) that can be replayed, and a chat interface that leverages GPT -4 to provide answers to various queries regarding the AI's experiences and model details.


LERO: LLM-driven Evolutionary framework with Hybrid Rewards and Enhanced Observation for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) faces two critical bottlenecks distinct from single-agent RL: credit assignment in cooperative tasks and partial observability of environmental states. We propose LERO, a framework integrating Large language models (LLMs) with evolutionary optimization to address these MARL-specific challenges. The solution centers on two LLM-generated components: a hybrid reward function that dynamically allocates individual credit through reward decomposition, and an observation enhancement function that augments partial observations with inferred environmental context. An evolutionary algorithm optimizes these components through iterative MARL training cycles, where top-performing candidates guide subsequent LLM generations. Evaluations in Multi-Agent Particle Environments (MPE) demonstrate LERO's superiority over baseline methods, with improved task performance and training efficiency.