Goto

Collaborating Authors

 Agents


Consensus on Open Multi-Agent Systems Over Graphs Sampled from Graphons

arXiv.org Artificial Intelligence

-- We show how graphons can be used to model and analyze open multi-agent systems, which are multi-agent systems subject to arrivals and departures, in the specific case of linear consensus. First, we analyze the case of replacements, where under the assumption of a deterministic interval between two replacements, we derive an upper bound for the disagreement in expectation. Then, we study the case of arrivals and departures, where we define a process for the evolution of the number of agents that guarantees a minimum and a maximum number of agents. Next, we derive an upper bound for the disagreement in expectation, and we establish a link with the spectrum of the expected graph used to generate the graph topologies. Finally, for stochastic block model (SBM) graphons, we prove that the computation of the spectrum of the expected graph can be performed based on a matrix whose dimension depends only on the graphon and it is independent of the number of agents. Open multi-agent systems are a framework used to analyze networks subject to arrivals, departures or replacements of agents at a rate similar to the scale time of the process [1], [2]. This type of systems are essentially characterized by the agent internal dynamics, the evolution of the network and the arrivals and departures [3]. This is usually done by considering trivial dynamics like complete graphs [4]-[6], bounds on the algebraic connectivity or diameter [7], [8] or just connectivity at all time instants [9].


Get the Agents Drunk: Memory Perturbations in Autonomous Agent-based Recommender Systems

arXiv.org Artificial Intelligence

Large language model-based agents are increasingly used in recommender systems (Agent4RSs) to achieve personalized behavior modeling. Specifically, Agent4RSs introduces memory mechanisms that enable the agents to autonomously learn and self-evolve from real-world interactions. However, to the best of our knowledge, how robust Agent4RSs are remains unexplored. As such, in this paper, we propose the first work to attack Agent4RSs by perturbing agents' memories, not only to uncover their limitations but also to enhance their security and robustness, ensuring the development of safer and more reliable AI agents. Given the security and privacy concerns, it is more practical to launch attacks under a black-box setting, where the accurate knowledge of the victim models cannot be easily obtained. Moreover, the practical attacks are often stealthy to maximize the impact. To this end, we propose a novel practical attack framework named DrunkAgent. DrunkAgent consists of a generation module, a strategy module, and a surrogate module. The generation module aims to produce effective and coherent adversarial textual triggers, which can be used to achieve attack objectives such as promoting the target items. The strategy module is designed to `get the target agents drunk' so that their memories cannot be effectively updated during the interaction process. As such, the triggers can play the best role. Both of the modules are optimized on the surrogate module to improve the transferability and imperceptibility of the attacks. By identifying and analyzing the vulnerabilities, our work provides critical insights that pave the way for building safer and more resilient Agent4RSs. Extensive experiments across various real-world datasets demonstrate the effectiveness of DrunkAgent.


Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning

arXiv.org Artificial Intelligence

Balancing games, especially those with asymmetric multiplayer content, requires significant manual effort and extensive human playtesting during development. For this reason, this work focuses on generating balanced levels tailored to asymmetric player archetypes, where the disparity in abilities is balanced entirely through the level design. For instance, while one archetype may have an advantage over another, both should have an equal chance of winning. We therefore conceptualize game balancing as a procedural content generation problem and build on and extend a recently introduced method that uses reinforcement learning to balance tile-based game levels. We evaluate the method on four different player archetypes and demonstrate its ability to balance a larger proportion of levels compared to two baseline approaches. Furthermore, our results indicate that as the disparity between player archetypes increases, the required number of training steps grows, while the model's accuracy in achieving balance decreases.


Agent-Centric Personalized Multiple Clustering with Multi-Modal LLMs

arXiv.org Artificial Intelligence

Personalized multiple clustering aims to generate diverse partitions of a dataset based on different user-specific aspects, rather than a single clustering. It has recently drawn research interest for accommodating varying user preferences. Recent approaches primarily use CLIP embeddings with proxy learning to extract representations biased toward user clustering preferences. However, CLIP primarily focuses on coarse image-text alignment, lacking a deep contextual understanding of user interests. To overcome these limitations, we propose an agent-centric personalized clustering framework that leverages multi-modal large language models (MLLMs) as agents to comprehensively traverse a relational graph to search for clusters based on user interests. Due to the advanced reasoning mechanism of MLLMs, the obtained clusters align more closely with user-defined criteria than those obtained from CLIP-based representations. To reduce computational overhead, we shorten the agents' traversal path by constructing a relational graph using user-interest-biased embeddings extracted by MLLMs. A large number of weakly connected edges can be filtered out based on embedding similarity, facilitating an efficient traversal search for agents. Experimental results show that the proposed method achieves NMI scores of 0.9667 and 0.9481 on the Card Order and Card Suits benchmarks, respectively, largely improving the SOTA model by over 140%.


Intrinsically-Motivated Humans and Agents in Open-World Exploration

arXiv.org Artificial Intelligence

What drives exploration? Understanding intrinsic motivation is a long-standing challenge in both cognitive science and artificial intelligence; numerous objectives have been proposed and used to train agents, yet there remains a gap between human and agent exploration. We directly compare adults, children, and AI agents in a complex open-ended environment, Crafter, and study how common intrinsic objectives: Entropy, Information Gain, and Empowerment, relate to their behavior. We find that only Entropy and Empowerment are consistently positively correlated with human exploration progress, indicating that these objectives may better inform intrinsic reward design for agents. Furthermore, across agents and humans we observe that Entropy initially increases rapidly, then plateaus, while Empowerment increases continuously, suggesting that state diversity may provide more signal in early exploration, while advanced exploration should prioritize control. Finally, we find preliminary evidence that private speech utterances, and particularly goal verbalizations, may aid exploration in children.


A Survey of Reinforcement Learning-Based Motion Planning for Autonomous Driving: Lessons Learned from a Driving Task Perspective

arXiv.org Artificial Intelligence

Reinforcement learning (RL), with its ability to explore and optimize policies in complex, dynamic decision-making tasks, has emerged as a promising approach to addressing motion planning (MoP) challenges in autonomous driving (AD). Despite rapid advancements in RL and AD, a systematic description and interpretation of the RL design process tailored to diverse driving tasks remains underdeveloped. This survey provides a comprehensive review of RL-based MoP for AD, focusing on lessons from task-specific perspectives. We first outline the fundamentals of RL methodologies, and then survey their applications in MoP, analyzing scenario-specific features and task requirements to shed light on their influence on RL design choices. Building on this analysis, we summarize key design experiences, extract insights from various driving task applications, and provide guidance for future implementations. Additionally, we examine the frontier challenges in RL-based MoP, review recent efforts to addresse these challenges, and propose strategies for overcoming unresolved issues.


Towards Trustworthy GUI Agents: A Survey

arXiv.org Artificial Intelligence

GUI agents, powered by large foundation models, can interact with digital interfaces, enabling various applications in web automation, mobile navigation, and software testing. However, their increasing autonomy has raised critical concerns about their security, privacy, and safety. This survey examines the trustworthiness of GUI agents in five critical dimensions: security vulnerabilities, reliability in dynamic environments, transparency and explainability, ethical considerations, and evaluation methodologies. We also identify major challenges such as vulnerability to adversarial attacks, cascading failure modes in sequential decision-making, and a lack of realistic evaluation benchmarks. These issues not only hinder real-world deployment but also call for comprehensive mitigation strategies beyond task success. As GUI agents become more widespread, establishing robust safety standards and responsible development practices is essential. This survey provides a foundation for advancing trustworthy GUI agents through systematic understanding and future research.


A Multi-Agent Framework with Automated Decision Rule Optimization for Cross-Domain Misinformation Detection

arXiv.org Artificial Intelligence

Misinformation spans various domains, but detection methods trained on specific domains often perform poorly when applied to others. With the rapid development of Large Language Models (LLMs), researchers have begun to utilize LLMs for cross-domain misinformation detection. However, existing LLM-based methods often fail to adequately analyze news in the target domain, limiting their detection capabilities. More importantly, these methods typically rely on manually designed decision rules, which are limited by domain knowledge and expert experience, thus limiting the generalizability of decision rules to different domains. To address these issues, we propose a MultiAgent Framework for cross-domain misinformation detection with Automated Decision Rule Optimization (MARO). Under this framework, we first employs multiple expert agents to analyze target-domain news. Subsequently, we introduce a question-reflection mechanism that guides expert agents to facilitate higherquality analysis. Furthermore, we propose a decision rule optimization approach based on carefully-designed cross-domain validation tasks to iteratively enhance the effectiveness of decision rules in different domains. Experimental results and in-depth analysis on commonlyused datasets demonstrate that MARO achieves significant improvements over existing methods.


A Constrained Multi-Agent Reinforcement Learning Approach to Autonomous Traffic Signal Control

arXiv.org Artificial Intelligence

Traffic congestion in modern cities is exacerbated by the limitations of traditional fixed-time traffic signal systems, which fail to adapt to dynamic traffic patterns. Adaptive Traffic Signal Control (ATSC) algorithms have emerged as a solution by dynamically adjusting signal timing based on real-time traffic conditions. However, the main limitation of such methods is that they are not transferable to environments under real-world constraints, such as balancing efficiency, minimizing collisions, and ensuring fairness across intersections. In this paper, we view the ATSC problem as a constrained multi-agent reinforcement learning (MARL) problem and propose a novel algorithm named Multi-Agent Proximal Policy Optimization with Lagrange Cost Estimator (MAPPO-LCE) to produce effective traffic signal control policies. Our approach integrates the Lagrange multipliers method to balance rewards and constraints, with a cost estimator for stable adjustment. We also introduce three constraints on the traffic network: GreenTime, GreenSkip, and PhaseSkip, which penalize traffic policies that do not conform to real-world scenarios. Our experimental results on three real-world datasets demonstrate that MAPPO-LCE outperforms three baseline MARL algorithms by across all environments and traffic constraints (improving on MAPPO by 12.60%, IPPO by 10.29%, and QTRAN by 13.10%). Our results show that constrained MARL is a valuable tool for traffic planners to deploy scalable and efficient ATSC methods in real-world traffic networks. We provide code at https://github.com/Asatheesh6561/MAPPO-LCE.


AI Agents in Engineering Design: A Multi-Agent Framework for Aesthetic and Aerodynamic Car Design

arXiv.org Artificial Intelligence

We introduce the concept of "Design Agents" for engineering applications, particularly focusing on the automotive design process, while emphasizing that our approach can be readily extended to other engineering and design domains. Our framework integrates AI-driven design agents into the traditional engineering workflow, demonstrating how these specialized computational agents interact seamlessly with engineers and designers to augment creativity, enhance efficiency, and significantly accelerate the overall design cycle. By automating and streamlining tasks traditionally performed manually, such as conceptual sketching, styling enhancements, 3D shape retrieval and generative modeling, computational fluid dynamics (CFD) meshing, and aerodynamic simulations, our approach reduces certain aspects of the conventional workflow from weeks and days down to minutes. These agents leverage state-of-the-art vision-language models (VLMs), large language models (LLMs), and geometric deep learning techniques, providing rapid iteration and comprehensive design exploration capabilities. We ground our methodology in industry-standard benchmarks, encompassing a wide variety of conventional automotive designs, and utilize high-fidelity aerodynamic simulations to ensure practical and applicable outcomes. Furthermore, we present design agents that can swiftly and accurately predict simulation outcomes, empowering engineers and designers to engage in more informed design optimization and exploration. This research underscores the transformative potential of integrating advanced generative AI techniques into complex engineering tasks, paving the way for broader adoption and innovation across multiple engineering disciplines.