Agents
GrabS: Generative Embodied Agent for 3D Object Segmentation without Scene Supervision
Zhang, Zihui, Yang, Yafei, Wen, Hongtao, Yang, Bo
We study the hard problem of 3D object segmentation in complex point clouds without requiring human labels of 3D scenes for supervision. By relying on the similarity of pretrained 2D features or external signals such as motion to group 3D points as objects, existing unsupervised methods are usually limited to identifying simple objects like cars or their segmented objects are often inferior due to the lack of objectness in pretrained features. In this paper, we propose a new two-stage pipeline called GrabS. The core concept of our method is to learn generative and discriminative object-centric priors as a foundation from object datasets in the first stage, and then design an embodied agent to learn to discover multiple objects by querying against the pretrained generative priors in the second stage. We extensively evaluate our method on two real-world datasets and a newly created synthetic dataset, demonstrating remarkable segmentation performance, clearly surpassing all existing unsupervised methods.
Achieving Tighter Finite-Time Rates for Heterogeneous Federated Stochastic Approximation under Markovian Sampling
Zhu, Feng, Mitra, Aritra, Heath, Robert W.
Motivated by collaborative reinforcement learning (RL) and optimization with time-correlated data, we study a generic federated stochastic approximation problem involving $M$ agents, where each agent is characterized by an agent-specific (potentially nonlinear) local operator. The goal is for the agents to communicate intermittently via a server to find the root of the average of the agents' local operators. The generality of our setting stems from allowing for (i) Markovian data at each agent and (ii) heterogeneity in the roots of the agents' local operators. The limited recent work that has accounted for both these features in a federated setting fails to guarantee convergence to the desired point or to show any benefit of collaboration; furthermore, they rely on projection steps in their algorithms to guarantee bounded iterates. Our work overcomes each of these limitations. We develop a novel algorithm titled \texttt{FedHSA}, and prove that it guarantees convergence to the correct point, while enjoying an $M$-fold linear speedup in sample-complexity due to collaboration. To our knowledge, \emph{this is the first finite-time result of its kind}, and establishing it (without relying on a projection step) entails a fairly intricate argument that accounts for the interplay between complex temporal correlations due to Markovian sampling, multiple local steps to save communication, and the drift-effects induced by heterogeneous local operators. Our results have implications for a broad class of heterogeneous federated RL problems (e.g., policy evaluation and control) with function approximation, where the agents' Markov decision processes can differ in their probability transition kernels and reward functions.
Reward Distance Comparisons Under Transition Sparsity
Nyanhongo, Clement, Henrique, Bruno Miranda, Santos, Eugene
Reward comparisons are vital for evaluating differences in agent behaviors induced by a set of reward functions. Most conventional techniques utilize the input reward functions to learn optimized policies, which are then used to compare agent behaviors. However, learning these policies can be computationally expensive and can also raise safety concerns. Direct reward comparison techniques obviate policy learning but suffer from transition sparsity, where only a small subset of transitions are sampled due to data collection challenges and feasibility constraints. Existing state-of-the-art direct reward comparison methods are ill-suited for these sparse conditions since they require high transition coverage, where the majority of transitions from a given coverage distribution are sampled. When this requirement is not satisfied, a distribution mismatch between sampled and expected transitions can occur, leading to significant errors. This paper introduces the Sparsity Resilient Reward Distance (SRRD) pseudometric, designed to eliminate the need for high transition coverage by accommodating diverse sample distributions, which are common under transition sparsity. We provide theoretical justification for SRRD's robustness and conduct experiments to demonstrate its practical efficacy across multiple domains.
Multi-Mission Tool Bench: Assessing the Robustness of LLM based Agents through Related and Dynamic Missions
Yu, Peijie, Yang, Yifan, Li, Jinjian, Zhang, Zelong, Wang, Haorui, Feng, Xiao, Zhang, Feng
Large language models (LLMs) demonstrate strong potential as agents for tool invocation due to their advanced comprehension and planning capabilities. Users increasingly rely on LLM-based agents to solve complex missions through iterative interactions. However, existing benchmarks predominantly access agents in single-mission scenarios, failing to capture real-world complexity. To bridge this gap, we propose the Multi-Mission Tool Bench. In the benchmark, each test case comprises multiple interrelated missions. This design requires agents to dynamically adapt to evolving demands. Moreover, the proposed benchmark explores all possible mission-switching patterns within a fixed mission number. Specifically, we propose a multi-agent data generation framework to construct the benchmark. We also propose a novel method to evaluate the accuracy and efficiency of agent decisions with dynamic decision trees. Experiments on diverse open-source and closed-source LLMs reveal critical factors influencing agent robustness and provide actionable insights to the tool invocation society.
The Obvious Invisible Threat: LLM-Powered GUI Agents' Vulnerability to Fine-Print Injections
Chen, Chaoran, Zhang, Zhiping, Guo, Bingcan, Ma, Shang, Khalilov, Ibrahim, Gebreegziabher, Simret A, Ye, Yanfang, Xiao, Ziang, Yao, Yaxing, Li, Tianshi, Li, Toby Jia-Jun
A Large Language Model (LLM) powered GUI agent is a specialized autonomous system that performs tasks on the user's behalf according to high-level instructions. It does so by perceiving and interpreting the graphical user interfaces (GUIs) of relevant apps, often visually, inferring necessary sequences of actions, and then interacting with GUIs by executing the actions such as clicking, typing, and tapping. To complete real-world tasks, such as filling forms or booking services, GUI agents often need to process and act on sensitive user data. However, this autonomy introduces new privacy and security risks. Adversaries can inject malicious content into the GUIs that alters agent behaviors or induces unintended disclosures of private information. These attacks often exploit the discrepancy between visual saliency for agents and human users, or the agent's limited ability to detect violations of contextual integrity in task automation. In this paper, we characterized six types of such attacks, and conducted an experimental study to test these attacks with six state-of-the-art GUI agents, 234 adversarial webpages, and 39 human participants. Our findings suggest that GUI agents are highly vulnerable, particularly to contextually embedded threats. Moreover, human users are also susceptible to many of these attacks, indicating that simple human oversight may not reliably prevent failures. This misalignment highlights the need for privacy-aware agent design. We propose practical defense strategies to inform the development of safer and more reliable GUI agents.
Towards Automated Safety Requirements Derivation Using Agent-based RAG
Balu, Balahari Vignesh, Geissler, Florian, Carella, Francesco, Zacchi, Joao-Vitor, Jiru, Josef, Mata, Nuria, Stolle, Reinhard
We study the automated derivation of safety requirements in a self-driving vehicle use case, leveraging LLMs in combination with agent-based retrieval-augmented generation. Conventional approaches that utilise pre-trained LLMs to assist in safety analyses typically lack domain-specific knowledge. Existing RAG approaches address this issue, yet their performance deteriorates when handling complex queries and it becomes increasingly harder to retrieve the most relevant information. This is particularly relevant for safety-relevant applications. In this paper, we propose the use of agent-based RAG to derive safety requirements and show that the retrieved information is more relevant to the queries. We implement an agent-based approach on a document pool of automotive standards and the Apollo case study, as a representative example of an automated driving perception system. Our solution is tested on a data set of safety requirement questions and answers, extracted from the Apollo data. Evaluating a set of selected RAG metrics, we present and discuss advantages of a agent-based approach compared to default RAG methods.
Mutual Understanding between People and Systems via Neurosymbolic AI and Knowledge Graphs
Celino, Irene, Scrocca, Mario, Chiatti, Agnese
This chapter investigates the concept of mutual understanding between humans and systems, positing that Neuro-symbolic Artificial Intelligence (NeSy AI) methods can significantly enhance this mutual understanding by leveraging explicit symbolic knowledge representations with data-driven learning models. We start by introducing three critical dimensions to characterize mutual understanding: sharing knowledge, exchanging knowledge, and governing knowledge. Sharing knowledge involves aligning the conceptual models of different agents to enable a shared understanding of the domain of interest. Exchanging knowledge relates to ensuring the effective and accurate communication between agents. Governing knowledge concerns establishing rules and processes to regulate the interaction between agents. Then, we present several different use case scenarios that demonstrate the application of NeSy AI and Knowledge Graphs to aid meaningful exchanges between human, artificial, and robotic agents. These scenarios highlight both the potential and the challenges of combining top-down symbolic reasoning with bottom-up neural learning, guiding the discussion of the coverage provided by current solutions along the dimensions of sharing, exchanging, and governing knowledge. Concurrently, this analysis facilitates the identification of gaps and less developed aspects in mutual understanding to address in future research.
Breaking the Data Barrier -- Building GUI Agents Through Task Generalization
Zhang, Junlei, Ding, Zichen, Ma, Chang, Chen, Zijie, Sun, Qiushi, Lan, Zhenzhong, He, Junxian
Graphical User Interface (GUI) agents offer cross-platform solutions for automating complex digital tasks, with significant potential to transform productivity workflows. However, their performance is often constrained by the scarcity of high-quality trajectory data. To address this limitation, we propose training Vision Language Models (VLMs) on data-rich, reasoning-intensive tasks during a dedicated mid-training stage, and then examine how incorporating these tasks facilitates generalization to GUI planning scenarios. Specifically, we explore a range of tasks with readily available instruction-tuning data, including GUI perception, multimodal reasoning, and textual reasoning. Through extensive experiments across 11 mid-training tasks, we demonstrate that: (1) Task generalization proves highly effective, yielding substantial improvements across most settings. For instance, multimodal mathematical reasoning enhances performance on AndroidWorld by an absolute 6.3%. Remarkably, text-only mathematical data significantly boosts GUI web agent performance, achieving a 5.6% improvement on WebArena and 5.4% improvement on AndroidWorld, underscoring notable cross-modal generalization from text-based to visual domains; (2) Contrary to prior assumptions, GUI perception data - previously considered closely aligned with GUI agent tasks and widely utilized for training - has a comparatively limited impact on final performance; (3) Building on these insights, we identify the most effective mid-training tasks and curate optimized mixture datasets, resulting in absolute performance gains of 8.0% on WebArena and 12.2% on AndroidWorld. Our work provides valuable insights into cross-domain knowledge transfer for GUI agents and offers a practical approach to addressing data scarcity challenges in this emerging field. The code, data and models will be available at https://github.com/hkust-nlp/GUIMid.
ELT-Bench: An End-to-End Benchmark for Evaluating AI Agents on ELT Pipelines
Jin, Tengjun, Zhu, Yuxuan, Kang, Daniel
Practitioners are increasingly turning to Extract-Load-Transform (ELT) pipelines with the widespread adoption of cloud data warehouses. However, designing these pipelines often involves significant manual work to ensure correctness. Recent advances in AI-based methods, which have shown strong capabilities in data tasks, such as text-to-SQL, present an opportunity to alleviate manual efforts in developing ELT pipelines. Unfortunately, current benchmarks in data engineering only evaluate isolated tasks, such as using data tools and writing data transformation queries, leaving a significant gap in evaluating AI agents for generating end-to-end ELT pipelines. To fill this gap, we introduce ELT-Bench, an end-to-end benchmark designed to assess the capabilities of AI agents to build ELT pipelines. ELT-Bench consists of 100 pipelines, including 835 source tables and 203 data models across various domains. By simulating realistic scenarios involving the integration of diverse data sources and the use of popular data tools, ELT-Bench evaluates AI agents' abilities in handling complex data engineering workflows. AI agents must interact with databases and data tools, write code and SQL queries, and orchestrate every pipeline stage. We evaluate two representative code agent frameworks, Spider-Agent and SWE-Agent, using six popular Large Language Models (LLMs) on ELT-Bench. The highest-performing agent, Spider-Agent Claude-3.7-Sonnet with extended thinking, correctly generates only 3.9% of data models, with an average cost of $4.30 and 89.3 steps per pipeline. Our experimental results demonstrate the challenges of ELT-Bench and highlight the need for a more advanced AI agent to reduce manual effort in ELT workflows. Our code and data are available at https://github.com/uiuc-kang-lab/ELT-Bench.
Ctrl-Z: Controlling AI Agents via Resampling
Bhatt, Aryan, Rushing, Cody, Kaufman, Adam, Tracy, Tyler, Georgiev, Vasil, Matolcsi, David, Khan, Akbir, Shlegeris, Buck
Control evaluations measure whether monitoring and security protocols for AI systems prevent intentionally subversive AI models from causing harm. Our work presents the first control evaluation performed in an agent environment. We construct BashBench, a dataset of 257 challenging multi-step system administration tasks, and evaluate whether various safety measures can prevent an adversarially constructed AI agent from covertly downloading and executing malicious code in this environment. This multi-step setting introduces new attack and defense dynamics, which we investigate in order to design novel control protocols that prevent safety failures without hindering the ability of non-malicious agents to perform useful work. We introduce a class of control protocols called resample protocols that dynamically take additional samples of certain actions. We find these protocols significantly improve on existing techniques by selectively blocking the AI agent from executing suspicious code and incriminating the agent by generating additional examples of dangerous behavior. We measure the tradeoff between attack prevention and usefulness; our best protocol combines resampling with analysis of previous steps, reducing the success rate of attacks from 58% to 7% at a 5% cost to the performance of a non-malicious agent.