Agents
Auto-SLURP: A Benchmark Dataset for Evaluating Multi-Agent Frameworks in Smart Personal Assistant
In recent years, multi-agent frameworks powered by large language models (LLMs) have advanced rapidly. Despite this progress, there is still a notable absence of benchmark datasets specifically tailored to evaluate their performance. To bridge this gap, we introduce Auto-SLURP, a benchmark dataset aimed at evaluating LLM-based multi-agent frameworks in the context of intelligent personal assistants. Auto-SLURP extends the original SLURP dataset -- initially developed for natural language understanding tasks -- by relabeling the data and integrating simulated servers and external services. This enhancement enables a comprehensive end-to-end evaluation pipeline, covering language understanding, task execution, and response generation. Our experiments demonstrate that Auto-SLURP presents a significant challenge for current state-of-the-art frameworks, highlighting that truly reliable and intelligent multi-agent personal assistants remain a work in progress. The dataset and related code are available at https://github.com/lorashen/Auto-SLURP/.
Towards Adaptive Software Agents for Debugging
Majdoub, Yacine, Charrada, Eya Ben, Touati, Haifa
Using multiple agents was found to improve the debugging capabilities of Large Language Models. However, increasing the number of LLM-agents has several drawbacks such as increasing the running costs and rising the risk for the agents to lose focus. In this work, we propose an adaptive agentic design, where the number of agents and their roles are determined dynamically based on the characteristics of the task to be achieved. In this design, the agents roles are not predefined, but are generated after analyzing the problem to be solved. Our initial evaluation shows that, with the adaptive design, the number of agents that are generated depends on the complexity of the buggy code. In fact, for simple code with mere syntax issues, the problem was usually fixed using one agent only. However, for more complex problems, we noticed the creation of a higher number of agents. Regarding the effectiveness of the fix, we noticed an average improvement of 11% compared to the one-shot prompting. Given these promising results, we outline future research directions to improve our design for adaptive software agents that can autonomously plan and conduct their software goals.
MAGI: Multi-Agent Guided Interview for Psychiatric Assessment
Bi, Guanqun, Chen, Zhuang, Liu, Zhoufu, Wang, Hongkai, Xiao, Xiyao, Xie, Yuqiang, Zhang, Wen, Huang, Yongkang, Chen, Yuxuan, Peng, Libiao, Feng, Yi, Huang, Minlie
Automating structured clinical interviews could revolutionize mental healthcare accessibility, yet existing large language models (LLMs) approaches fail to align with psychiatric diagnostic protocols. We present MAGI, the first framework that transforms the gold-standard Mini International Neuropsychiatric Interview (MINI) into automatic computational workflows through coordinated multi-agent collaboration. MAGI dynamically navigates clinical logic via four specialized agents: 1) an interview tree guided navigation agent adhering to the MINI's branching structure, 2) an adaptive question agent blending diagnostic probing, explaining, and empathy, 3) a judgment agent validating whether the response from participants meet the node, and 4) a diagnosis Agent generating Psychometric Chain-of- Thought (PsyCoT) traces that explicitly map symptoms to clinical criteria. Experimental results on 1,002 real-world participants covering depression, generalized anxiety, social anxiety and suicide shows that MAGI advances LLM- assisted mental health assessment by combining clinical rigor, conversational adaptability, and explainable reasoning.
LLM Agent Swarm for Hypothesis-Driven Drug Discovery
Song, Kevin, Trotter, Andrew, Chen, Jake Y.
Drug discovery remains a formidable challenge: more than 90 percent of candidate molecules fail in clinical evaluation, and development costs often exceed one billion dollars per approved therapy. Disparate data streams, from genomics and transcriptomics to chemical libraries and clinical records, hinder coherent mechanistic insight and slow progress. Meanwhile, large language models excel at reasoning and tool integration but lack the modular specialization and iterative memory required for regulated, hypothesis-driven workflows. We introduce PharmaSwarm, a unified multi-agent framework that orchestrates specialized LLM "agents" to propose, validate, and refine hypotheses for novel drug targets and lead compounds. Each agent accesses dedicated functionality--automated genomic and expression analysis; a curated biomedical knowledge graph; pathway enrichment and network simulation; interpretable binding affinity prediction--while a central Evaluator LLM continuously ranks proposals by biological plausibility, novelty, in silico efficacy, and safety. A shared memory layer captures validated insights and fine-tunes underlying submodels over time, yielding a self-improving system. Deployable on low-code platforms or Kubernetes-based microservices, PharmaSwarm supports literature-driven discovery, omics-guided target identification, and market-informed repurposing. We also describe a rigorous four-tier validation pipeline spanning retrospective benchmarking, independent computational assays, experimental testing, and expert user studies to ensure transparency, reproducibility, and real-world impact. By acting as an AI copilot, PharmaSwarm can accelerate translational research and deliver high-confidence hypotheses more efficiently than traditional pipelines.
Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoning
White, Isadora, Nottingham, Kolby, Maniar, Ayush, Robinson, Max, Lillemark, Hansen, Maheshwari, Mehul, Qin, Lianhui, Ammanabrolu, Prithviraj
Collaboration is ubiquitous and essential in day-to-day life -- from exchanging ideas, to delegating tasks, to generating plans together. This work studies how LLMs can adaptively collaborate to perform complex embodied reasoning tasks. To this end we introduce MINDcraft, an easily extensible platform built to enable LLM agents to control characters in the open-world game of Minecraft; and MineCollab, a benchmark to test the different dimensions of embodied and collaborative reasoning. An experimental study finds that the primary bottleneck in collaborating effectively for current state-of-the-art agents is efficient natural language communication, with agent performance dropping as much as 15% when they are required to communicate detailed task completion plans. We conclude that existing LLM agents are ill-optimized for multi-agent collaboration, especially in embodied scenarios, and highlight the need to employ methods beyond in-context and imitation learning. Our website can be found here: https://mindcraft-minecollab.github.io/
UFO2: The Desktop AgentOS
Zhang, Chaoyun, Huang, He, Ni, Chiming, Mu, Jian, Qin, Si, He, Shilin, Wang, Lu, Yang, Fangkai, Zhao, Pu, Du, Chao, Li, Liqun, Kang, Yu, Jiang, Zhao, Zheng, Suzhen, Wang, Rujia, Qian, Jiaxu, Ma, Minghua, Lou, Jian-Guang, Lin, Qingwei, Rajmohan, Saravan, Zhang, Dongmei
Recent Computer-Using Agents (CUAs), powered by multimodal large language models (LLMs), offer a promising direction for automating complex desktop workflows through natural language. However, most existing CUAs remain conceptual prototypes, hindered by shallow OS integration, fragile screenshot-based interaction, and disruptive execution. We present UFO2, a multiagent AgentOS for Windows desktops that elevates CUAs into practical, system-level automation. UFO2 features a centralized HostAgent for task decomposition and coordination, alongside a collection of application-specialized AppAgent equipped with native APIs, domain-specific knowledge, and a unified GUI--API action layer. This architecture enables robust task execution while preserving modularity and extensibility. A hybrid control detection pipeline fuses Windows UI Automation (UIA) with vision-based parsing to support diverse interface styles. Runtime efficiency is further enhanced through speculative multi-action planning, reducing per-step LLM overhead. Finally, a Picture-in-Picture (PiP) interface enables automation within an isolated virtual desktop, allowing agents and users to operate concurrently without interference. We evaluate UFO2 across over 20 real-world Windows applications, demonstrating substantial improvements in robustness and execution accuracy over prior CUAs. Our results show that deep OS integration unlocks a scalable path toward reliable, user-aligned desktop automation.
Generative Auto-Bidding with Value-Guided Explorations
Gao, Jingtong, Li, Yewen, Mao, Shuai, Jiang, Peng, Jiang, Nan, Wang, Yejing, Cai, Qingpeng, Pan, Fei, Jiang, Peng, Gai, Kun, An, Bo, Zhao, Xiangyu
Auto-bidding, with its strong capability to optimize bidding decisions within dynamic and competitive online environments, has become a pivotal strategy for advertising platforms. Existing approaches typically employ rule-based strategies or Reinforcement Learning (RL) techniques. However, rule-based strategies lack the flexibility to adapt to time-varying market conditions, and RL-based methods struggle to capture essential historical dependencies and observations within Markov Decision Process (MDP) frameworks. Furthermore, these approaches often face challenges in ensuring strategy adaptability across diverse advertising objectives. Additionally, as offline training methods are increasingly adopted to facilitate the deployment and maintenance of stable online strategies, the issues of documented behavioral patterns and behavioral collapse resulting from training on fixed offline datasets become increasingly significant. To address these limitations, this paper introduces a novel offline Generative Auto-bidding framework with Value-Guided Explorations (GAVE). GAVE accommodates various advertising objectives through a score-based Return-To-Go (RTG) module. Moreover, GAVE integrates an action exploration mechanism with an RTG-based evaluation method to explore novel actions while ensuring stability-preserving updates. A learnable value function is also designed to guide the direction of action exploration and mitigate Out-of-Distribution (OOD) problems. Experimental results on two offline datasets and real-world deployments demonstrate that GAVE outperforms state-of-the-art baselines in both offline evaluations and online A/B tests. By applying the core methods of this framework, we proudly secured first place in the NeurIPS 2024 competition, 'AIGB Track: Learning Auto-Bidding Agents with Generative Models'.
Flow Matching Ergodic Coverage
Sun, Max Muchen, Pinosky, Allison, Murphey, Todd
Ergodic coverage effectively generates exploratory behaviors for embodied agents by aligning the spatial distribution of the agent's trajectory with a target distribution, where the difference between these two distributions is measured by the ergodic metric. However, existing ergodic coverage methods are constrained by the limited set of ergodic metrics available for control synthesis, fundamentally limiting their performance. In this work, we propose an alternative approach to ergodic coverage based on flow matching, a technique widely used in generative inference for efficient and scalable sampling. We formally derive the flow matching problem for ergodic coverage and show that it is equivalent to a linear quadratic regulator problem with a closed-form solution. Our formulation enables alternative ergodic metrics from generative inference that overcome the limitations of existing ones. These metrics were previously infeasible for control synthesis but can now be supported with no computational overhead. Specifically, flow matching with the Stein variational gradient flow enables control synthesis directly over the score function of the target distribution, improving robustness to the unnormalized distributions; on the other hand, flow matching with the Sinkhorn divergence flow enables an optimal transport-based ergodic metric, improving coverage performance on non-smooth distributions with irregular supports. We validate the improved performance and competitive computational efficiency of our method through comprehensive numerical benchmarks and across different nonlinear dynamics. We further demonstrate the practicality of our method through a series of drawing and erasing tasks on a Franka robot.
Microsoft says everyone will be a boss in the future – of AI employees
Microsoft has good news for anyone with corner office ambitions. In the future we're all going to be bosses – of AI employees. The tech company is predicting the rise of a new kind of business, called a "frontier firm", where ultimately a human worker directs autonomous artificial intelligence agents to carry out tasks. Everyone, according to Microsoft, will become an agent boss. "As agents increasingly join the workforce, we'll see the rise of the agent boss: someone who builds, delegates to and manages agents to amplify their impact and take control of their career in the age of AI," wrote Jared Spataro, a Microsoft executive, in a blogpost this week.
A Multi-Agent, Laxity-Based Aggregation Strategy for Cost-Effective Electric Vehicle Charging and Local Transformer Overload Prevention
Christensen, Kristoffer, Jørgensen, Bo Nørregaard, Ma, Zheng Grace
The rapid electrification of transportation, driven by stringent decarbonization targets and supportive policies, poses significant challenges for distribution system operators (DSOs). When numerous electric vehicles (EVs) charge concurrently, local transformers risk overloading - a problem that current tariff-based strategies do not adequately address. This paper introduces an aggregator-based coordination mechanism that shifts EV charging from congested to underutilized periods using a rule-based scheduling algorithm. Unlike conventional methods that depend on complex real-time pricing signals or optimization-heavy solutions, the aggregator approach uses a simple yet effective "laxity" measure to prioritize charging flexibility. To assess technical and economic viability, a multi-agent simulation was developed to replicate residential user behavior and DSO constraints under the use of a 400 kVA low-voltage transformer. The results indicate that overloads are completely eliminated with minimal inconvenience to users, whose increased charging costs are offset by the aggregator at an annual total of under DKK 6000 - significantly lower than the cost of infrastructure reinforcement. This study contributes by (i) quantifying the compensation needed to prevent large-scale overloads, (ii) presenting a replicable, computationally feasible, rule-based aggregator model for DSOs, and (iii) comparing aggregator solutions to costly transformer upgrades, underscoring the aggregator's role as a viable tool for future distribution systems.