Agents
AI Hiring with LLMs: A Context-Aware and Explainable Multi-Agent Framework for Resume Screening
Lo, Frank P. -W., Qiu, Jianing, Wang, Zeyu, Yu, Haibao, Chen, Yeming, Zhang, Gao, Lo, Benny
Resume screening is a critical yet time-intensive process in talent acquisition, requiring recruiters to analyze vast volume of job applications while remaining objective, accurate, and fair . With the advancements in Large Language Models (LLMs), their reasoning capabilities and extensive knowledge bases demonstrate new opportunities to streamline and automate recruitment workflows. In this work, we propose a multi-agent framework for resume screening using LLMs to systematically process and evaluate resumes. The framework consists of four core agents, including a resume extractor, an evaluator, a summarizer, and a score for-matter . T o enhance the contextual relevance of candidate assessments, we integrate Retrieval-Augmented Generation (RAG) within the resume evaluator, allowing incorporation of external knowledge sources, such as industry-specific expertise, professional certifications, university rankings, and company-specific hiring criteria. This dynamic adaptation enables personalized recruitment, bridging the gap between AI automation and talent acquisition. W e assess the effectiveness of our approach by comparing AI-generated scores with ratings provided by HR professionals on a dataset of anonymized online resumes.
Modular Federated Learning: A Meta-Framework Perspective
Vicente, Frederico, Soares, Clรกudia, Jakovetiฤ, Duลกan
Federated Learning (FL) enables distributed machine learning training while preserving privacy, representing a paradigm shift for data-sensitive and decentralized environments. Despite its rapid advancements, FL remains a complex and multifaceted field, requiring a structured understanding of its methodologies, challenges, and applications. In this survey, we introduce a meta-framework perspective, conceptualising FL as a composition of modular components that systematically address core aspects such as communication, optimisation, security, and privacy. We provide a historical contextualisation of FL, tracing its evolution from distributed optimisation to modern distributed learning paradigms. Additionally, we propose a novel taxonomy distinguishing Aggregation from Alignment, introducing the concept of alignment as a fundamental operator alongside aggregation. To bridge theory with practice, we explore available FL frameworks in Python, facilitating real-world implementation. Finally, we systematise key challenges across FL sub-fields, providing insights into open research questions throughout the meta-framework modules. By structuring FL within a meta-framework of modular components and emphasising the dual role of Aggregation and Alignment, this survey provides a holistic and adaptable foundation for understanding and advancing FL research and deployment.
Credit Assignment and Efficient Exploration based on Influence Scope in Multi-agent Reinforcement Learning
Han, Shuai, Dastani, Mehdi, Wang, Shihan
Training cooperative agents in sparse-reward scenarios poses significant challenges for multi-agent reinforcement learning (MARL). Without clear feedback on actions at each step in sparse-reward setting, previous methods struggle with precise credit assignment among agents and effective exploration. In this paper, we introduce a novel method to deal with both credit assignment and exploration problems in reward-sparse domains. Accordingly, we propose an algorithm that calculates the Influence Scope of Agents (ISA) on states by taking specific value of the dimensions/attributes of states that can be influenced by individual agents. The mutual dependence between agents' actions and state attributes are then used to calculate the credit assignment and to delimit the exploration space for each individual agent. We then evaluate ISA in a variety of sparse-reward multi-agent scenarios. The results show that our method significantly outperforms the state-of-art baselines.
Beyond Predefined Actions: Integrating Behavior Trees and Dynamic Movement Primitives for Robot Learning from Demonstration
Domรญnguez, David Cรกceres, Schaffernicht, Erik, Stoyanov, Todor
Interpretable policy representations like Behavior Trees (BTs) and Dynamic Motion Primitives (DMPs) enable robot skill transfer from human demonstrations, but each faces limitations: BTs require expert-crafted low-level actions, while DMPs lack high-level task logic. We address these limitations by integrating DMP controllers into a BT framework, jointly learning the BT structure and DMP actions from single demonstrations, thereby removing the need for predefined actions. Additionally, by combining BT decision logic with DMP motion generation, our method enhances policy interpretability, modularity, and adaptability for autonomous systems. Our approach readily affords both learning to replicate low-level motions and combining partial demonstrations into a coherent and easy-to-modify overall policy.
MC-Swarm: Minimal-Communication Multi-Agent Trajectory Planning and Deadlock Resolution for Quadrotor Swarm
--For effective multi-agent trajectory planning, it is important to consider lightweight communication and its potential asynchrony. This paper presents a distributed trajectory planning algorithm for a quadrotor swarm that operates asynchronously and requires no communication except during the initial planning phase. T o effectively ensure these points, we build two main modules: coordination state updater and trajectory optimizer . The coordination state updater computes waypoints for each agent toward its goal and performs subgoal optimization while considering deadlocks, as well as safety constraints with respect to neighbor agents and obstacles. Then, the trajectory optimizer generates a trajectory that ensures collision avoidance even with the asynchronous planning updates of neighboring agents. We provide a theoretical guarantee of collision avoidance with deadlock resolution and evaluate the effectiveness of our method in complex simulation environments, including random forests and narrow-gap mazes. Additionally, to reduce the total mission time, we design a faster coordination state update using lightweight communication. Lastly, our approach is validated through extensive simulations and real-world experiments with cluttered environment scenarios. Index T erms --Path Planning for Multiple Mobile Robots, Collision A voidance, Distributed Robot Systems. HE compactness of quadrotor drones enables the operation of multi-agent systems in cluttered environments. While small teams of drones can be manually controlled by human pilots, large-scale swarms require autonomous coordination, where multi-agent trajectory planning (MA TP) serves as a critical component. Over the past decade, MA TP has been extensively studied, leading to its adoption in various applications, such as surveillance [1], inspection [2], and transportation [3]. Many existing MA TP frameworks rely on synchronous coordination, where agents repeatedly exchange information to maintain consistency during planning and execution [4]. However, as the number of agents increases, the communication load grows significantly, often resulting in message delays and packet losses. The author is with AI Institute of Seoul National University, Seoul, South Korea, and Carnegie Mellon University, Pittsburgh, P A, USA (e-mail: yunwoo333@gmail.com) The author is with the Department of Mechanical System Design Engineering, Seoul National University of Science and Technology (SEOUL-TECH), Seoul, South Korea (e-mail: jungwonpark@seoultech.ac.kr)
Agent-as-a-Service based on Agent Network
Zhu, Yuhan, Liu, Haojie, Wang, Jian, Li, Bing, Yin, Zikang, Liao, Yefei
The rise of large model-based AI agents has spurred interest in Multi-Agent Systems (MAS) for their capabilities in decision-making, collaboration, and adaptability. While the Model Context Protocol (MCP) addresses tool invocation and data exchange challenges via a unified protocol, it lacks support for organizing agent-level collaboration. To bridge this gap, we propose Agent-as-a-Service based on Agent Network (AaaS-AN), a service-oriented paradigm grounded in the Role-Goal-Process-Service (RGPS) standard. AaaS-AN unifies the entire agent lifecycle, including construction, integration, interoperability, and networked collaboration, through two core components: (1) a dynamic Agent Network, which models agents and agent groups as vertexes that self-organize within the network based on task and role dependencies; (2) service-oriented agents, incorporating service discovery, registration, and interoperability protocols. These are orchestrated by a Service Scheduler, which leverages an Execution Graph to enable distributed coordination, context tracking, and runtime task management. We validate AaaS-AN on mathematical reasoning and application-level code generation tasks, which outperforms state-of-the-art baselines. Notably, we constructed a MAS based on AaaS-AN containing agent groups, Robotic Process Automation (RPA) workflows, and MCP servers over 100 agent services. We also release a dataset containing 10,000 long-horizon multi-agent workflows to facilitate future research on long-chain collaboration in MAS.
PRISM: Complete Online Decentralized Multi-Agent Pathfinding with Rapid Information Sharing using Motion Constraints
Lee, Hannah, Serlin, Zachary, Motes, James, Long, Brendan, Morales, Marco, Amato, Nancy M.
We introduce PRISM (Pathfinding with Rapid Information Sharing using Motion Constraints), a decentralized algorithm designed to address the multi-task multi-agent pathfinding (MT-MAPF) problem. PRISM enables large teams of agents to concurrently plan safe and efficient paths for multiple tasks while avoiding collisions. It employs a rapid communication strategy that uses information packets to exchange motion constraint information, enhancing cooperative pathfinding and situational awareness, even in scenarios without direct communication. We prove that PRISM resolves and avoids all deadlock scenarios when possible, a critical challenge in decentralized pathfinding. Empirically, we evaluate PRISM across five environments and 25 random scenarios, benchmarking it against the centralized Conflict-Based Search (CBS) and the decentralized Token Passing with Task Swaps (TPTS) algorithms. PRISM demonstrates scalability and solution quality, supporting 3.4 times more agents than CBS and handling up to 2.5 times more tasks in narrow passage environments than TPTS. Additionally, PRISM matches CBS in solution quality while achieving faster computation times, even under low-connectivity conditions. Its decentralized design reduces the computational burden on individual agents, making it scalable for large environments. These results confirm PRISM's robustness, scalability, and effectiveness in complex and dynamic pathfinding scenarios.
RAI: Flexible Agent Framework for Embodied AI
Rachwaล, Kajetan, Majek, Maciej, Boczek, Bartลomiej, Dฤ browski, Kacper, Liberadzki, Paweล, Dฤ browski, Adam, Ganzha, Maria
With an increase in the capabilities of generative language models, a growing interest in embodied AI has followed. This contribution introduces RAI - a framework for creating embodied Multi Agent Systems for robotics. The proposed framework implements tools for Agents' integration with robotic stacks, Large Language Models, and simulations. It provides out-of-the-box integration with state-of-the-art systems like ROS 2. It also comes with dedicated mechanisms for the embodiment of Agents. These mechanisms have been tested on a physical robot, Husarion ROSBot XL, which was coupled with its digital twin, for rapid prototyping. Furthermore, these mechanisms have been deployed in two simulations: (1) robot arm manipulator and (2) tractor controller. All of these deployments have been evaluated in terms of their control capabilities, effectiveness of embodiment, and perception ability. The proposed framework has been used successfully to build systems with multiple agents. It has demonstrated effectiveness in all the aforementioned tasks. It also enabled identifying and addressing the shortcomings of the generative models used for embodied AI.
Multi-Agent Path Finding via Finite-Horizon Hierarchical Factorization
Li, Jiarui, Zanardi, Alessandro, Zardini, Gioele
--We present a novel algorithm for large-scale Multi-Agent Path Finding (MAPF) that enables fast, scalable planning in dynamic environments such as automated warehouses. Our approach introduces finite-horizon hierarchical factorization, a framework that plans one step at a time in a receding-horizon fashion. Robots first compute individual plans in parallel, and then dynamically group based on spatio-temporal conflicts and reachability. The framework accounts for conflict resolution, and for immediate execution and concurrent planning, significantly reducing response time compared to offline algorithms. Experimental results on benchmark maps demonstrate that our method achieves up to 60% reduction in time-to-first-action while consistently delivering high-quality solutions, outperforming state-of-the-art offline baselines across a range of problem sizes and planning horizons.
EcoLANG: Efficient and Effective Agent Communication Language Induction for Social Simulation
Mou, Xinyi, Qian, Chen, Liu, Wei, Huang, Xuanjing, Wei, Zhongyu
Large language models (LLMs) have demonstrated an impressive ability to role-play humans and replicate complex social dynamics. While large-scale social simulations are gaining increasing attention, they still face significant challenges, particularly regarding high time and computation costs. Existing solutions, such as distributed mechanisms or hybrid agent-based model (ABM) integrations, either fail to address inference costs or compromise accuracy and generalizability. To this end, we propose EcoLANG: Efficient and Effective Agent Communication Language Induction for Social Simulation. EcoLANG operates in two stages: (1) language evolution, where we filter synonymous words and optimize sentence-level rules through natural selection, and (2) language utilization, where agents in social simulations communicate using the evolved language. Experimental results demonstrate that EcoLANG reduces token consumption by over 20%, enhancing efficiency without sacrificing simulation accuracy.