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Sectoral Coupling in Linguistic State Space

arXiv.org Artificial Intelligence

This work presents a formal framework for quantifying the internal dependencies between functional subsystems within artificial agents whose belief states are composed of structured linguistic fragments. Building on the Semantic Manifold framework, which organizes belief content into functional sectors and stratifies them across hierarchical levels of abstraction, we introduce a system of sectoral coupling constants that characterize how one cognitive sector influences another within a fixed level of abstraction. The complete set of these constants forms an agent-specific coupling profile that governs internal information flow, shaping the agent's overall processing tendencies and cognitive style. We provide a detailed taxonomy of these intra-level coupling roles, covering domains such as perceptual integration, memory access and formation, planning, meta-cognition, execution control, and affective modulation. We also explore how these coupling profiles generate feedback loops, systemic dynamics, and emergent signatures of cognitive behavior. Methodologies for inferring these profiles from behavioral or internal agent data are outlined, along with a discussion of how these couplings evolve across abstraction levels. This framework contributes a mechanistic and interpretable approach to modeling complex cognition, with applications in AI system design, alignment diagnostics, and the analysis of emergent agent behavior.


Homeostatic Coupling for Prosocial Behavior

arXiv.org Artificial Intelligence

When regarding the suffering of others, we often experience personal distress and feel compelled to help\footnote{Preprint. Under review.}. Inspired by living systems, we investigate the emergence of prosocial behavior among autonomous agents that are motivated by homeostatic self-regulation. We perform multi-agent reinforcement learning, treating each agent as a vulnerable homeostat charged with maintaining its own well-being. We introduce an empathy-like mechanism to share homeostatic states between agents: an agent can either \emph{observe} their partner's internal state ({\bf cognitive empathy}) or the agent's internal state can be \emph{directly coupled} to that of their partner ({\bf affective empathy}). In three simple multi-agent environments, we show that prosocial behavior arises only under homeostatic coupling - when the distress of a partner can affect one's own well-being. Additionally, we show that empathy can be learned: agents can ``decode" their partner's external emotive states to infer the partner's internal homeostatic states. Assuming some level of physiological similarity, agents reference their own emotion-generation functions to invert the mapping from outward display to internal state. Overall, we demonstrate the emergence of prosocial behavior when homeostatic agents learn to ``read" the emotions of others and then to empathize, or feel as they feel.


Evolutionary Developmental Biology Can Serve as the Conceptual Foundation for a New Design Paradigm in Artificial Intelligence

arXiv.org Artificial Intelligence

Artificial intelligence (AI), propelled by advancements in machine learning, has made significant strides in solving complex tasks. However, the current neural network-based paradigm, while effective, is heavily constrained by inherent limitations, primarily a lack of structural organization and a progression of learning that displays undesirable properties. As AI research progresses without a unifying framework, it either tries to patch weaknesses heuristically or draws loosely from biological mechanisms without strong theoretical foundations. Meanwhile, the recent paradigm shift in evolutionary understanding -- driven primarily by evolutionary developmental biology (EDB) -- has been largely overlooked in AI literature, despite a striking analogy between the Modern Synthesis and contemporary machine learning, evident in their shared assumptions, approaches, and limitations upon careful analysis. Consequently, the principles of adaptation from EDB that reshaped our understanding of the evolutionary process can also form the foundation of a unifying conceptual framework for the next design philosophy in AI, going beyond mere inspiration and grounded firmly in biology's first principles. This article provides a detailed overview of the analogy between the Modern Synthesis and modern machine learning, and outlines the core principles of a new AI design paradigm based on insights from EDB. To exemplify our analysis, we also present two learning system designs grounded in specific developmental principles -- regulatory connections, somatic variation and selection, and weak linkage -- that resolve multiple major limitations of contemporary machine learning in an organic manner, while also providing deeper insights into the role of these mechanisms in biological evolution.


WereWolf-Plus: An Update of Werewolf Game setting Based on DSGBench

arXiv.org Artificial Intelligence

With the rapid development of LLM-based agents, increasing attention has been given to their social interaction and strategic reasoning capabilities. However, existing Werewolf-based benchmarking platforms suffer from overly simplified game settings, incomplete evaluation metrics, and poor scalability. To address these limitations, we propose WereWolf-Plus, a multi-model, multi-dimensional, and multi-method benchmarking platform for evaluating multi-agent strategic reasoning in the Werewolf game. The platform offers strong extensibility, supporting customizable configurations for roles such as Seer, Witch, Hunter, Guard, and Sheriff, along with flexible model assignment and reasoning enhancement strategies for different roles. In addition, we introduce a comprehensive set of quantitative evaluation metrics for all special roles, werewolves, and the sheriff, and enrich the assessment dimensions for agent reasoning ability, cooperation capacity, and social influence. WereWolf-Plus provides a more flexible and reliable environment for advancing research on inference and strategic interaction within multi-agent communities. Our code is open sourced at https://github.com/MinstrelsyXia/WereWolfPlus.


LPO: Towards Accurate GUI Agent Interaction via Location Preference Optimization

arXiv.org Artificial Intelligence

The advent of autonomous agents is transforming interactions with Graphical User Interfaces (GUIs) by employing natural language as a powerful intermediary. Despite the predominance of Supervised Fine-Tuning (SFT) methods in current GUI agents for achieving spatial localization, these methods face substantial challenges due to their limited capacity to accurately perceive positional data. Existing strategies, such as reinforcement learning, often fail to assess positional accuracy effectively, thereby restricting their utility. In response, we introduce Location Preference Optimization (LPO), a novel approach that leverages locational data to optimize interaction preferences. LPO uses information entropy to predict interaction positions by focusing on zones rich in information. Besides, it further introduces a dynamic location reward function based on physical distance, reflecting the varying importance of interaction positions. Supported by Group Relative Preference Optimization (GRPO), LPO facilitates an extensive exploration of GUI environments and significantly enhances interaction precision. Comprehensive experiments demonstrate LPO's superior performance, achieving SOTA results across both offline benchmarks and real-world online evaluations. Our code will be made publicly available soon, at https://github.com/AIDC-AI/LPO.


JAEGER: Dual-Level Humanoid Whole-Body Controller

arXiv.org Artificial Intelligence

Due to hardware constraints and the inherent complexity of the robotic action space, achieving effective whole-body control (WBC) for adult-sized humanoid robots, such as the Unitree H1-2, remains a significant challenge. Recent studies on WBC have demonstrated promising advancements, enabling humanoid robots to perform versatile motions by learning from extensive human data [1, 2, 3, 4, 5]. Based on different task settings, WBC methodologies can be broadly categorized into three types: root velocity tracking [6], kinematic position tracking [1, 3], and local joint angle tracking [6, 2, 4]. Root velocity tracking emphasizes coarse-grained control, where the robot tracks a given velocity without relying on a specific reference pose. In contrast, kinematic position and local joint angle tracking focus on accurately reproducing a given trajectory of reference poses, which can be regarded as fine-grained control for humanoids.


Behavioral Generative Agents for Energy Operations

arXiv.org Artificial Intelligence

Accurately modeling consumer behavior in energy operations remains challenging due to inherent uncertainties, behavioral complexities, and limited empirical data. This paper introduces a novel approach leveraging generative agents--artificial agents powered by large language models--to realistically simulate customer decision-making in dynamic energy operations. We demonstrate that these agents behave more optimally and rationally in simpler market scenarios, while their performance becomes more variable and suboptimal as task complexity rises. Furthermore, the agents exhibit heterogeneous customer preferences, consistently maintaining distinct, persona-driven reasoning patterns. Our findings highlight the potential value of integrating generative agents into energy management simulations to improve the design and effectiveness of energy policies and incentive programs.


Synthetic Socratic Debates: Examining Persona Effects on Moral Decision and Persuasion Dynamics

arXiv.org Artificial Intelligence

As large language models (LLMs) are increasingly used in morally sensitive domains, it is crucial to understand how persona traits affect their moral reasoning and persuasive behavior. We present the first large-scale study of multi-dimensional persona effects in AI-AI debates over real-world moral dilemmas. Using a 6-dimensional persona space (age, gender, country, class, ideology, and personality), we simulate structured debates between AI agents over 131 relationship-based cases. Our results show that personas affect initial moral stances and debate outcomes, with political ideology and personality traits exerting the strongest influence. Persuasive success varies across traits, with liberal and open personalities reaching higher consensus and win rates. While logit-based confidence grows during debates, emotional and credibility-based appeals diminish, indicating more tempered argumentation over time. These trends mirror findings from psychology and cultural studies, reinforcing the need for persona-aware evaluation frameworks for AI moral reasoning.


Bias and Identifiability in the Bounded Confidence Model

arXiv.org Artificial Intelligence

Opinion dynamics models such as the bounded confidence models (BCMs) describe how a population can reach consensus, fragmentation, or polarization, depending on a few parameters. Connecting such models to real-world data could help understanding such phenomena, testing model assumptions. To this end, estimation of model parameters is a key aspect, and maximum likelihood estimation provides a principled way to tackle it. Here, our goal is to outline the properties of statistical estimators of the two key BCM parameters: the confidence bound and the convergence rate. We find that their maximum likelihood estimators present different characteristics: the one for the confidence bound presents a small-sample bias but is consistent, while the estimator of the convergence rate shows a persistent bias. Moreover, the joint parameter estimation is affected by identifiability issues for specific regions of the parameter space, as several local maxima are present in the likelihood function. Our results show how the analysis of the likelihood function is a fruitful approach for better understanding the pitfalls and possibilities of estimating the parameters of opinion dynamics models, and more in general, agent-based models, and for offering formal guarantees for their calibration.


Dynamic Collaborative Material Distribution System for Intelligent Robots In Smart Manufacturing

arXiv.org Artificial Intelligence

The collaboration and interaction of multiple robots have become integral aspects of smart manufacturing. Effective planning and management play a crucial role in achieving energy savings and minimising overall costs. This paper addresses the real-time Dynamic Multiple Sources to Single Destination (DMS-SD) navigation problem, particularly with a material distribution case for multiple intelligent robots in smart manufacturing. Enumerated solutions, such as in \cite{xiao2022efficient}, tackle the problem by generating as many optimal or near-optimal solutions as possible but do not learn patterns from the previous experience, whereas the method in \cite{xiao2023collaborative} only uses limited information from the earlier trajectories. Consequently, these methods may take a considerable amount of time to compute results on large maps, rendering real-time operations impractical. To overcome this challenge, we propose a lightweight Deep Reinforcement Learning (DRL) method to address the DMS-SD problem. The proposed DRL method can be efficiently trained and rapidly converges to the optimal solution using the designed target-guided reward function. A well-trained DRL model significantly reduces the computation time for the next movement to a millisecond level, which improves the time up to 100 times in our experiments compared to the enumerated solutions. Moreover, the trained DRL model can be easily deployed on lightweight devices in smart manufacturing, such as Internet of Things devices and mobile phones, which only require limited computational resources.