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ViDove: A Translation Agent System with Multimodal Context and Memory-Augmented Reasoning

arXiv.org Artificial Intelligence

LLM-based translation agents have achieved highly human-like translation results and are capable of handling longer and more complex contexts with greater efficiency. However, they are typically limited to text-only inputs. In this paper, we introduce ViDove, a translation agent system designed for multimodal input. Inspired by the workflow of human translators, ViDove leverages visual and contextual background information to enhance the translation process. Additionally, we integrate a multimodal memory system and long-short term memory modules enriched with domain-specific knowledge, enabling the agent to perform more accurately and adaptively in real-world scenarios. As a result, ViDove achieves significantly higher translation quality in both subtitle generation and general translation tasks, with a 28% improvement in BLEU scores and a 15% improvement in SubER compared to previous state-of-the-art baselines. Moreover, we introduce DoveBench, a new benchmark for long-form automatic video subtitling and translation, featuring 17 hours of high-quality, human-annotated data. Our code is available here: https://github.com/pigeonai-org/ViDove


Application of LLMs to Multi-Robot Path Planning and Task Allocation

arXiv.org Artificial Intelligence

Efficient exploration is a well known problem in deep reinforcement learning and this problem is exacerbated in multi-agent reinforcement learning due the intrinsic complexities of such algorithms. There are several approaches to efficiently explore an environment to learn to solve tasks by multi-agent operating in that environment, of which, the idea of expert exploration is investigated in this work. More specifically, this work investigates the application of large-language models as expert planners for efficient exploration in planning based tasks for multiple agents.


MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Framework

arXiv.org Artificial Intelligence

Simulating collective decision-making involves more than aggregating individual behaviors; it emerges from dynamic interactions among individuals. While large language models (LLMs) offer strong potential for social simulation, achieving quantitative alignment with real-world data remains a key challenge. To bridge this gap, we propose the Mean-Field LLM (MF-LLM) framework, the first to incorporate mean field theory into LLM-based social simulation. MF-LLM models bidirectional interactions between individuals and the population through an iterative process, generating population signals to guide individual decisions, which in turn update the signals. This interplay produces coherent trajectories of collective behavior. To improve alignment with real-world data, we introduce IB-Tune, a novel fine-tuning method inspired by the Information Bottleneck principle, which retains population signals most predictive of future actions while filtering redundant history. Evaluated on a real-world social dataset, MF-LLM reduces KL divergence to human population distributions by 47\% compared to non-mean-field baselines, enabling accurate trend forecasting and effective intervention planning. Generalizing across 7 domains and 4 LLM backbones, MF-LLM provides a scalable, high-fidelity foundation for social simulation.


A Single Merging Suffices: Recovering Server-based Learning Performance in Decentralized Learning

arXiv.org Machine Learning

Decentralized learning provides a scalable alternative to traditional parameter-server-based training, yet its performance is often hindered by limited peer-to-peer communication. In this paper, we study how communication should be scheduled over time, including determining when and how frequently devices synchronize. Our empirical results show that concentrating communication budgets in the later stages of decentralized training markedly improves global generalization. Surprisingly, we uncover that fully connected communication at the final step, implemented by a single global merging, is sufficient to match the performance of server-based training. We further show that low communication in decentralized learning preserves the \textit{mergeability} of local models throughout training. Our theoretical contributions, which explains these phenomena, are first to establish that the globally merged model of decentralized SGD can converge faster than centralized mini-batch SGD. Technically, we novelly reinterpret part of the discrepancy among local models, which were previously considered as detrimental noise, as constructive components that accelerate convergence. This work challenges the common belief that decentralized learning generalizes poorly under data heterogeneity and limited communication, while offering new insights into model merging and neural network loss landscapes.


A Survey of Multi Agent Reinforcement Learning: Federated Learning and Cooperative and Noncooperative Decentralized Regimes

arXiv.org Artificial Intelligence

The increasing interest in research and innovation towards the development of autonomous agents presents a number of complex yet important scenarios of multiple AI Agents interacting with each other in an environment. The particular setting can be understood as exhibiting three possibly topologies of interaction - centrally coordinated cooperation, ad-hoc interaction and cooperation, and settings with noncooperative incentive structures. This article presents a comprehensive survey of all three domains, defined under the formalism of Federal Reinforcement Learning (RL), Decentralized RL, and Noncooperative RL, respectively. Highlighting the structural similarities and distinctions, we review the state of the art in these subjects, primarily explored and developed only recently in the literature. We include the formulations as well as known theoretical guarantees and highlights and limitations of numerical performance.


LLM Agent for Hyper-Parameter Optimization

arXiv.org Artificial Intelligence

Hyper-parameters are essential and critical for the performance of communication algorithms. However, current hyper-parameters optimization approaches for Warm-Start Particles Swarm Optimization with Crossover and Mutation (WS-PSO-CM) algorithm, designed for radio map-enabled unmanned aerial vehicle (UAV) trajectory and communication, are primarily heuristic-based, exhibiting low levels of automation and improvable performance. In this paper, we design an Large Language Model (LLM) agent for automatic hyper-parameters-tuning, where an iterative framework and Model Context Protocol (MCP) are applied. In particular, the LLM agent is first set up via a profile, which specifies the boundary of hyper-parameters, task objective, terminal condition, conservative or aggressive strategy of optimizing hyper-parameters, and LLM configurations. Then, the LLM agent iteratively invokes WS-PSO-CM algorithm for exploration. Finally, the LLM agent exits the loop based on the terminal condition and returns an optimized set of hyperparameters. Our experiment results show that the minimal sum-rate achieved by hyper-parameters generated via our LLM agent is significantly higher than those by both human heuristics and random generation methods. This indicates that an LLM agent with PSO and WS-PSO-CM algorithm knowledge is useful in seeking high-performance hyper-parameters.


An Optimisation Framework for Unsupervised Environment Design

arXiv.org Artificial Intelligence

For reinforcement learning agents to be deployed in high-risk settings, they must achieve a high level of robustness to unfamiliar scenarios. One approach for improving robustness is unsupervised environment design (UED), a suite of methods that aim to maximise an agent's generalisability by training it on a wide variety of environment configurations. In this work, we study UED from an optimisation perspective, providing stronger theoretical guarantees for practical settings than prior work. Whereas previous methods relied on guarantees if they reach convergence, our framework employs a nonconvex-strongly-concave objective for which we provide a provably convergent algorithm in the zero-sum setting. We empirically verify the efficacy of our method, outperforming prior methods on two of three environments with varying difficulties.


Representative Ranking for Deliberation in the Public Sphere

arXiv.org Artificial Intelligence

Online comment sections, such as those on news sites or social media, have the potential to foster informal public deliberation, However, this potential is often undermined by the frequency of toxic or low-quality exchanges that occur in these settings. To combat this, platforms increasingly leverage algorithmic ranking to facilitate higher-quality discussions, e.g., by using civility classifiers or forms of prosocial ranking. Yet, these interventions may also inadvertently reduce the visibility of legitimate viewpoints, undermining another key aspect of deliberation: representation of diverse views. We seek to remedy this problem by introducing guarantees of representation into these methods. In particular, we adopt the notion of justified representation (JR) from the social choice literature and incorporate a JR constraint into the comment ranking setting. We find that enforcing JR leads to greater inclusion of diverse viewpoints while still being compatible with optimizing for user engagement or other measures of conversational quality.


Graph-Based Complexity Metrics for Multi-Agent Curriculum Learning: A Validated Approach to Task Ordering in Cooperative Coordination Environments

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) faces significant challenges in task sequencing and curriculum design, particularly for cooperative coordination scenarios. While curriculum learning has demonstrated success in single-agent domains, principled approaches for multi-agent coordination remain limited due to the absence of validated task complexity metrics. This approach presents a graph-based coordination complexity metric that integrates agent dependency entropy, spatial interference patterns, and goal overlap analysis to predict task difficulty in multi-agent environments. The complexity metric achieves strong empirical validation with rho = 0.952 correlation (p < 0.001) between predicted complexity and empirical difficulty determined by random agent performance evaluation. This approach evaluates the curriculum learning framework using MADDPG across two distinct coordination environments: achieving 56x performance improvement in tight coordination tasks (MultiWalker) and demonstrating systematic task progression in cooperative navigation (Simple Spread). Through systematic analysis, coordination tightness emerges as a predictor of curriculum learning effectiveness, where environments requiring strict agent interdependence benefit substantially from structured progression. This approach provides a validated complexity metric for multi-agent curriculum design and establishes empirical guidelines for multi-robot coordination applications.


MIND: A Multi-agent Framework for Zero-shot Harmful Meme Detection

arXiv.org Artificial Intelligence

The rapid expansion of memes on social media has highlighted the urgent need for effective approaches to detect harmful content. However, traditional data-driven approaches struggle to detect new memes due to their evolving nature and the lack of up-to-date annotated data. To address this issue, we propose MIND, a multi-agent framework for zero-shot harmful meme detection that does not rely on annotated data. MIND implements three key strategies: 1) We retrieve similar memes from an unannotated reference set to provide contextual information. 2) We propose a bi-directional insight derivation mechanism to extract a comprehensive understanding of similar memes. 3) We then employ a multi-agent debate mechanism to ensure robust decision-making through reasoned arbitration. Extensive experiments on three meme datasets demonstrate that our proposed framework not only outperforms existing zero-shot approaches but also shows strong generalization across different model architectures and parameter scales, providing a scalable solution for harmful meme detection. The code is available at https://github.com/destroy-lonely/MIND.