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Distributed AI Agents for Cognitive Underwater Robot Autonomy

arXiv.org Artificial Intelligence

Achieving robust cognitive autonomy in robots navigating complex, unpredictable environments remains a fundamental challenge in robotics. This paper presents Underwater Robot Self-Organizing Autonomy (UROSA), a groundbreaking architecture leveraging distributed Large Language Model AI agents integrated within the Robot Operating System 2 (ROS 2) framework to enable advanced cognitive capabilities in Autonomous Underwater Vehicles. UROSA decentralises cognition into specialised AI agents responsible for multimodal perception, adaptive reasoning, dynamic mission planning, and real-time decision-making. Central innovations include flexible agents dynamically adapting their roles, retrieval-augmented generation utilising vector databases for efficient knowledge management, reinforcement learning-driven behavioural optimisation, and autonomous on-the-fly ROS 2 node generation for runtime functional extensibility. Extensive empirical validation demonstrates UROSA's promising adaptability and reliability through realistic underwater missions in simulation and real-world deployments, showing significant advantages over traditional rule-based architectures in handling unforeseen scenarios, environmental uncertainties, and novel mission objectives. This work not only advances underwater autonomy but also establishes a scalable, safe, and versatile cognitive robotics framework capable of generalising to a diverse array of real-world applications.


Collaborative Medical Triage under Uncertainty: A Multi-Agent Dynamic Matching Approach

arXiv.org Artificial Intelligence

The post-pandemic surge in healthcare demand, coupled with critical nursing shortages, has placed unprecedented pressure on medical triage systems, necessitating innovative AI-driven solutions. We present a multi-agent interactive intelligent system for medical triage that addresses three fundamental challenges in current AI-based triage systems: inadequate medical specialization leading to misclassification, heterogeneous department structures across healthcare institutions, and inefficient detail-oriented questioning that impedes rapid triage decisions. Our system employs three specialized agents--RecipientAgent, InquirerAgent, and DepartmentAgent--that collaborate through Inquiry Guidance mechanism and Classification Guidance Mechanism to transform unstructured patient symptoms into accurate department recommendations. To ensure robust evaluation, we constructed a comprehensive Chinese medical triage dataset from "Ai Ai Yi Medical Network", comprising 3,360 real-world cases spanning 9 primary departments and 62 secondary departments. Experimental results demonstrate that our multi-agent system achieves 89.6% accuracy in primary department classification and 74.3% accuracy in secondary department classification after four rounds of patient interaction. The system's dynamic matching based guidance mechanisms enable efficient adaptation to diverse hospital configurations while maintaining high triage accuracy. We successfully developed this multi-agent triage system that not only adapts to organizational heterogeneity across healthcare institutions but also ensures clinically sound decision-making.


FJ-MM: The Friedkin-Johnsen Opinion Dynamics Model with Memory and Higher-Order Neighbors

arXiv.org Artificial Intelligence

The Friedkin-Johnsen (FJ) model has been extensively explored and validated, spanning applications in social science, systems and control, game theory, and algorithmic research. In this paper, we introduce an advanced generalization of the FJ model, termed FJ-MM which incorporates both memory effects and multi-hop (higher-order neighbor) influence. This formulation allows agents to naturally incorporate both current and previous opinions at each iteration stage. Our numerical results demonstrate that incorporating memory and multi-hop influence significantly reshapes the opinion landscape; for example, the final opinion profile can exhibit reduced polarization. We analyze the stability and equilibrium properties of the FJ-MM model, showing that these properties can be reduced to those of a comparison model--namely, the standard FJ model with a modified influence matrix. This reduction enables us to leverage established stability results from FJ dynamics. Additionally, we examine the convergence rate of the FJ-MM model and demonstrate that, as can be expected, the time lags introduced by memory and higher-order neighbor influences result in slower convergence.


WebDS: An End-to-End Benchmark for Web-based Data Science

arXiv.org Artificial Intelligence

A large portion of real-world data science tasks are complex and require multi-hop web-based interactions: finding appropriate data available on the internet, synthesizing real-time data of various modalities from different locations, and producing summarized analyses. Existing web benchmarks often focus on simplistic interactions, such as form submissions or e-commerce transactions, and often do not require diverse tool-using capabilities required for web based data science. Conversely, traditional data science benchmarks typically concentrate on static, often textually bound datasets and do not assess end-to-end workflows that encompass data acquisition, cleaning, analysis, and insight generation. In response, we introduce WebDS, the first end-to-end web-based data science benchmark. It comprises 870 web-based data science tasks across 29 diverse websites from structured government data portals to unstructured news media, challenging agents to perform complex, multi-step operations requiring the use of tools and heterogeneous data formats that better reflect the realities of modern data analytics. Evaluations of current SOTA LLM agents indicate significant performance gaps in accomplishing these tasks. For instance, Browser Use, which accomplishes 80% of tasks on Web Voyager, successfully completes only 15% of tasks in WebDS, which our analysis suggests is due to new failure modes like poor information grounding, repetitive behavior and shortcut-taking that agents performing WebDS' tasks display. By providing a more robust and realistic testing ground, WebDS sets the stage for significant advances in the development of practically useful LLM-based data science.


These protocols will help AI agents navigate our messy lives

MIT Technology Review

MCP attempts to standardize how AI agents interact with the world via various programs, and it's already very popular. One web aggregator for MCP servers (essentially, the portals for different programs or tools that agents can access) lists over 15,000 servers already. Working out how to govern how AI agents interact with each other is arguably an even steeper challenge, and it's one the Agent2Agent protocol (A2A), introduced by Google in April, tries to take on. Whereas MCP translates requests between words and code, A2A tries to moderate exchanges between agents, which is an "essential next step for the industry to move beyond single-purpose agents," Rao Surapaneni, who works with A2A at Google Cloud, wrote in an email to MIT Technology Review. Google says 150 companies have already partnered with it to develop and adopt A2A, including Adobe and Salesforce.


Multi-Agent Game Generation and Evaluation via Audio-Visual Recordings

arXiv.org Artificial Intelligence

While AI excels at generating text, audio, images, and videos, creating interactive audio-visual content such as video games remains challenging. Current LLMs can generate JavaScript games and animations, but lack automated evaluation metrics and struggle with complex content that normally requires teams of humans working for many months (multi-shot, multi-agents) using assets made by artists. To tackle these issues, we built a new metric and a multi-agent system. We propose AVR-Eval, a relative metric for multimedia content quality using Audio-Visual Recordings (AVRs). An omni-modal model (processing text, video, and audio) compares the AVRs of two contents, with a text model reviewing evaluations to determine superiority. We show that AVR-Eval properly identifies good from broken or mismatched content. We built AVR-Agent, a multi-agent system generating JavaScript code from a bank of multimedia assets (audio, images, 3D models). The coding agent selects relevant assets, generates multiple initial codes, uses AVR-Eval to identify the best version, and iteratively improves it through omni-modal agent feedback from the AVR. We run experiments on games and animations with AVR-Eval (win rate of content A against B). We find that content generated by AVR-Agent has a significantly higher win rate against content made through one-shot generation. However, models struggle to leverage custom assets and AVR feedback effectively, showing no higher win rate. This reveals a critical gap: while humans benefit from high-quality assets and audio-visual feedback, current coding models do not seem to utilize these resources as effectively, highlighting fundamental differences between human and machine content creation approaches.


On Learning Closed-Loop Probabilistic Multi-Agent Simulator

arXiv.org Artificial Intelligence

-- The rapid iteration of autonomous vehicle (A V) deployments leads to increasing needs for building realistic and scalable multi-agent traffic simulators for efficient evaluation. Recent advances in this area focus on closed-loop simulators that enable generating diverse and interactive scenarios. This paper introduces Neural Interactive Agents (NIV A), a probabilistic framework for multi-agent simulation driven by a hierarchical Bayesian model that enables closed-loop, observation-conditioned simulation through autoregressive sampling from a latent, finite mixture of Gaussian distributions. We demonstrate how NIV A unifies preexisting sequence-to-sequence trajectory prediction models and emerging closed-loop simulation models trained on Next-token Prediction (NTP) from a Bayesian inference perspective. Experiments on the Waymo Open Motion Dataset demonstrate that NIV A attains competitive performance compared to the existing method while providing embellishing control over intentions and driving styles.


Analyze-Prompt-Reason: A Collaborative Agent-Based Framework for Multi-Image Vision-Language Reasoning

arXiv.org Artificial Intelligence

We present a Collaborative Agent-Based Framework for Multi-Image Reasoning. Our approach tackles the challenge of interleaved multimodal reasoning across diverse datasets and task formats by employing a dual-agent system: a language-based PromptEngineer, which generates context-aware, task-specific prompts, and a VisionReasoner, a large vision-language model (LVLM) responsible for final inference. The framework is fully automated, modular, and training-free, enabling generalization across classification, question answering, and free-form generation tasks involving one or multiple input images. We evaluate our method on 18 diverse datasets from the 2025 MIRAGE Challenge (Track A), covering a broad spectrum of visual reasoning tasks including document QA, visual comparison, dialogue-based understanding, and scene-level inference. Our results demonstrate that LVLMs can effectively reason over multiple images when guided by informative prompts. Notably, Claude 3.7 achieves near-ceiling performance on challenging tasks such as TQA (99.13% accuracy), DocVQA (96.87%), and MMCoQA (75.28 ROUGE-L). We also explore how design choices-such as model selection, shot count, and input length-influence the reasoning performance of different LVLMs.


WMAS: A Multi-Agent System Towards Intelligent and Customized Wireless Networks

arXiv.org Artificial Intelligence

The fast development of Artificial Intelligence (AI) agents provides a promising way for the realization of intelligent and customized wireless networks. In this paper, we propose a Wireless Multi-Agent System (WMAS), which can provide intelligent and customized services for different user equipment (UEs). Note that orchestrating multiple agents carries the risk of malfunction, and multi-agent conversations may fall into infinite loops. It is thus crucial to design a conversation topology for WMAS that enables agents to complete UE task requests with high accuracy and low conversation overhead. To address this issue, we model the multi-agent conversation topology as a directed acyclic graph and propose a reinforcement learning-based algorithm to optimize the adjacency matrix of this graph. As such, WMAS is capable of generating and self-optimizing multi-agent conversation topologies, enabling agents to effectively and collaboratively handle a variety of task requests from UEs. Simulation results across various task types demonstrate that WMAS can achieve higher task performance and lower conversation overhead compared to existing multi-agent systems. These results validate the potential of WMAS to enhance the intelligence of future wireless networks.


Agent Network Protocol Technical White Paper

arXiv.org Artificial Intelligence

With the development of large models and autonomous decision-making AI, agents are rapidly becoming the new entities of the internet, following mobile apps. However, existing internet infrastructure is primarily designed for human interaction, creating data silos, unfriendly interfaces, and high collaboration costs among agents, making it difficult to support the needs for large-scale agent interconnection and collaboration. The internet is undergoing a profound transformation, showing four core trends: agents replacing traditional software, universal agent interconnection, native protocol-based connections, and autonomous agent organization and collaboration. T o align with these trends, Agent Network Protocol (ANP) proposes a new generation of communication protocols for the Agentic Web. ANP adheres to AI-native design, maintains compatibility with existing internet protocols, adopts a modular composable architecture, follows minimalist yet extensible principles, and enables rapid deployment based on existing infrastructure.