Agents
The SET Perceptual Factors Framework: Towards Assured Perception for Autonomous Systems
Future autonomous systems promise significant societal benefits, yet their deployment raises concerns about safety and trustworthiness. A key concern is assuring the reliability of robot perception, as perception seeds safe decision-making. Failures in perception are often due to complex yet common environmental factors and can lead to accidents that erode public trust. To address this concern, we introduce the SET (Self, Environment, and Target) Perceptual Factors Framework. We designed the framework to systematically analyze how factors such as weather, occlusion, or sensor limitations negatively impact perception. To achieve this, the framework employs SET State Trees to categorize where such factors originate and SET Factor Trees to model how these sources and factors impact perceptual tasks like object detection or pose estimation. Next, we develop Perceptual Factor Models using both trees to quantify the uncertainty for a given task. Our framework aims to promote rigorous safety assurances and cultivate greater public understanding and trust in autonomous systems by offering a transparent and standardized method for identifying, modeling, and communicating perceptual risks.
FROGENT: An End-to-End Full-process Drug Design Agent
Pan, Qihua, Xu, Dong, Yao, Jenna Xinyi, Ma, Lijia, Zhu, Zexuan, Ji, Junkai
Powerful AI tools for drug discovery reside in isolated web apps, desktop programs, and code libraries. Such fragmentation forces scientists to manage incompatible interfaces and specialized scripts, which can be a cumbersome and repetitive process. To address this issue, a Full-pROcess druG dEsign ageNT, named FROGENT, has been proposed. Specifically, FROGENT utilizes a Large Language Model and the Model Context Protocol to integrate multiple dynamic biochemical databases, extensible tool libraries, and task-specific AI models. This agentic framework allows FROGENT to execute complicated drug discovery workflows dynamically, including component tasks such as target identification, molecule generation and retrosynthetic planning. FROGENT has been evaluated on eight benchmarks that cover various aspects of drug discovery, such as knowledge retrieval, property prediction, virtual screening, mechanistic analysis, molecular design, and synthesis. It was compared against six increasingly advanced ReAct-style agents that support code execution and literature searches. Empirical results demonstrated that FROGENT triples the best baseline performance in hit-finding and doubles it in interaction profiling, significantly outperforming both the open-source model Qwen3-32B and the commercial model GPT-4o. In addition, real-world cases have been utilized to validate the practicability and generalization of FROGENT. This development suggests that streamlining the agentic drug discovery pipeline can significantly enhance researcher productivity.
Agentic Design Review System
Nag, Sayan, Joseph, K J, Goswami, Koustava, Morariu, Vlad I, Srinivasan, Balaji Vasan
Evaluating graphic designs involves assessing it from multiple facets like alignment, composition, aesthetics and color choices. Evaluating designs in a holistic way involves aggregating feedback from individual expert reviewers. Towards this, we propose an Agentic Design Review System (AgenticDRS), where multiple agents collaboratively analyze a design, orchestrated by a meta-agent. A novel in-context exemplar selection approach based on graph matching and a unique prompt expansion method plays central role towards making each agent design aware. Towards evaluating this framework, we propose DRS-BENCH benchmark. Thorough experimental evaluation against state-of-the-art baselines adapted to the problem setup, backed-up with critical ablation experiments brings out the efficacy of Agentic-DRS in evaluating graphic designs and generating actionable feedback. We hope that this work will attract attention to this pragmatic, yet under-explored research direction.
Stabilizing Long-term Multi-turn Reinforcement Learning with Gated Rewards
Sun, Zetian, Li, Dongfang, Chen, Zhuoen, Qin, Yuhuai, Hu, Baotian
Reward sparsity in long-horizon reinforcement learning (RL) tasks remains a significant challenge, while existing outcome-based reward shaping struggles to define meaningful immediate rewards without introducing bias or requiring explicit task decomposition. Alternatively, verification-based reward shaping uses stepwise critics, but misalignment between immediate rewards and long-term objectives can lead to reward hacking and suboptimal policies. In this work, we address this problem in the context of software engineering (SWE) tasks, where multi-turn reasoning and rule-based verification are critical. We introduce the SWE-oriented RL Framework, a unified system supporting multi-turn interaction, docker-based execution, and customizable reward functions. Additionally, we propose Gated Reward Accumulation (G-RA), a novel method that accumulates immediate rewards only when high-level (long-term) rewards meet a predefined threshold, ensuring stable RL optimization. Experiments on SWE-bench V eri-fied and kBench demonstrate that G-RA leads to an increase in completion rates (47.6% 93.8% and 22.0% 86.0%) and modification rates (19.6% 23.8% and 12.0% 42.0%), while avoiding policy degradation caused by reward misalignment. Our findings highlight the importance of balanced reward accumulation in long-horizon RL and provide a practical solution.
A Unified Multi-Agent Framework for Universal Multimodal Understanding and Generation
Li, Jiulin, Huang, Ping, Li, Yexin, Chen, Shuo, Hu, Juewen, Tian, Ye
Real-world multimodal applications often require any-to-any capabilities, enabling both understanding and generation across modalities including text, image, audio, and video. However, integrating the strengths of autoregressive language models (LLMs) for reasoning and diffusion models for high-fidelity generation remains challenging. Existing approaches rely on rigid pipelines or tightly coupled architectures, limiting flexibility and scalability. We propose MAGUS (Multi-Agent Guided Unified Multimodal System), a modular framework that unifies multimodal understanding and generation via two decoupled phases: Cognition and Deliberation. MAGUS enables symbolic multi-agent collaboration within a shared textual workspace. In the Cognition phase, three role-conditioned multimodal LLM agents-- Perceiver, Planner, and Reflector --engage in collaborative dialogue to perform structured understanding and planning. The Deliberation phase incorporates a Growth-A ware Search mechanism that orchestrates LLM-based reasoning and diffusion-based generation in a mutually reinforcing manner. MAGUS supports plug-and-play extensibility, scalable any-to-any modality conversion, and semantic alignment--all without the need for joint training. Experiments across multiple benchmarks, including image, video, and audio generation, as well as cross-modal instruction following, demonstrate that MAGUS outperforms strong baselines and state-of-the-art systems.
FAIRGAME: a Framework for AI Agents Bias Recognition using Game Theory
Buscemi, Alessio, Proverbio, Daniele, Di Stefano, Alessandro, Han, The Anh, Castignani, German, Liò, Pietro
Letting AI agents interact in multi-agent applications adds a layer of complexity to the interpretability and prediction of AI outcomes, with profound implications for their trustworthy adoption in research and society. Game theory offers powerful models to capture and interpret strategic interaction among agents, but requires the support of reproducible, standardized and user-friendly IT frameworks to enable comparison and interpretation of results. To this end, we present FAIRGAME, a Framework for AI Agents Bias Recognition using Game Theory. We describe its implementation and usage, and we employ it to uncover biased outcomes in popular games among AI agents, depending on the employed Large Language Model (LLM) and used language, as well as on the personality trait or strategic knowledge of the agents. Overall, FAIRGAME allows users to reliably and easily simulate their desired games and scenarios and compare the results across simulation campaigns and with game-theoretic predictions, enabling the systematic discovery of biases, the anticipation of emerging behavior out of strategic interplays, and empowering further research into strategic decision-making using LLM agents.