Agents
fCrit: A Visual Explanation System for Furniture Design Creative Support
Nguyen, Vuong, Vigliensoni, Gabriel
We introduce fCrit, a dialogue-based AI system designed to critique furniture design with a focus on explainability. Grounded in reflective learning and formal analysis, fCrit employs a multi-agent architecture informed by a structured design knowledge base. We argue that explainability in the arts should not only make AI reasoning transparent but also adapt to the ways users think and talk about their designs. We demonstrate how fCrit supports this process by tailoring explanations to users' design language and cognitive framing. This work contributes to Human-Centered Explainable AI (HCXAI) in creative practice, advancing domain-specific methods for situated, dialogic, and visually grounded AI support.
LumiMAS: A Comprehensive Framework for Real-Time Monitoring and Enhanced Observability in Multi-Agent Systems
Solomon, Ron, Levi, Yarin Yerushalmi, Vaknin, Lior, Aizikovich, Eran, Baras, Amit, Ohana, Etai, Giloni, Amit, Bose, Shamik, Picardi, Chiara, Elovici, Yuval, Shabtai, Asaf
The incorporation of large language models in multi-agent systems (MASs) has the potential to significantly improve our ability to autonomously solve complex problems. However, such systems introduce unique challenges in monitoring, interpreting, and detecting system failures. Most existing MAS observability frameworks focus on analyzing each individual agent separately, overlooking failures associated with the entire MAS. To bridge this gap, we propose LumiMAS, a novel MAS observability framework that incorporates advanced analytics and monitoring techniques. The proposed framework consists of three key components: a monitoring and logging layer, anomaly detection layer, and anomaly explanation layer. LumiMAS's first layer monitors MAS executions, creating detailed logs of the agents' activity. These logs serve as input to the anomaly detection layer, which detects anomalies across the MAS workflow in real time. Then, the anomaly explanation layer performs classification and root cause analysis (RCA) of the detected anomalies. LumiMAS was evaluated on seven different MAS applications, implemented using two popular MAS platforms, and a diverse set of possible failures. The applications include two novel failure-tailored applications that illustrate the effects of a hallucination or bias on the MAS. The evaluation results demonstrate LumiMAS's effectiveness in failure detection, classification, and RCA.
Exploring Autonomous Agents: A Closer Look at Why They Fail When Completing Tasks
Lu, Ruofan, Li, Yichen, Huo, Yintong
Autonomous agent systems powered by Large Language Models (LLMs) have demonstrated promising capabilities in automating complex tasks. However, current evaluations largely rely on success rates without systematically analyzing the interactions, communication mechanisms, and failure causes within these systems. To bridge this gap, we present a benchmark of 34 representative programmable tasks designed to rigorously assess autonomous agents. Using this benchmark, we evaluate three popular open-source agent frameworks combined with two LLM backbones, observing a task completion rate of approximately 50%. Through in-depth failure analysis, we develop a three-tier taxonomy of failure causes aligned with task phases, highlighting planning errors, task execution issues, and incorrect response generation. Based on these insights, we propose actionable improvements to enhance agent planning and self-diagnosis capabilities. Our failure taxonomy, together with mitigation advice, provides an empirical foundation for developing more robust and effective autonomous agent systems in the future.
Bayesian Optimization-based Search for Agent Control in Automated Game Testing
Personal use of this material is permitted. Abstract --This work introduces an automated testing approach that employs agents controlling game characters to detect potential bugs within a game level. Harnessing the power of Bayesian Optimization (BO) to execute sample-efficient search, the method determines the next sampling point by analyzing the data collected so far and calculates the data point that will maximize information acquisition. T o support the BO process, we introduce a game testing-specific model built on top of a grid map, that features the smoothness and uncertainty estimation required by BO, however and most importantly, it does not suffer the scalability issues that traditional models carry. The experiments demonstrate that the approach significantly improves map coverage capabilities in both time efficiency and exploration distribution. There is a spectrum of issues that can be encountered in a game, ranging from the low-level of abstraction, e.g., the related to collisions detection, game mechanics, performance, crash states, all the way to the high-level end problems like game balance, or player experience [1], [2].
Analyzing Information Sharing and Coordination in Multi-Agent Planning
Ou, Tianyue, Vaduguru, Saujas, Fried, Daniel
Multi-agent systems (MASs) have pushed the boundaries of large language model (LLM) agents in domains such as web research and software engineering. However, long-horizon, multi-constraint planning tasks involve conditioning on detailed information and satisfying complex interdependent constraints, which can pose a challenge for these systems. In this study, we construct an LLM-based MAS for a travel planning task which is representative of these challenges. We evaluate the impact of a notebook to facilitate information sharing, and evaluate an orchestrator agent to improve coordination in free form conversation between agents. We find that the notebook reduces errors due to hallucinated details by 18%, while an orchestrator directs the MAS to focus on and further reduce errors by up to 13.5% within focused sub-areas. Combining both mechanisms achieves a 25% final pass rate on the TravelPlanner benchmark, a 17.5% absolute improvement over the single-agent baseline's 7.5% pass rate. These results highlight the potential of structured information sharing and reflective orchestration as key components in MASs for long horizon planning with LLMs.
[Social] Allostasis: Or, How I Learned To Stop Worrying and Love The Noise
The notion of homeostasis typically conceptualises biological and artificial systems as maintaining stability by resisting deviations caused by environmental and social perturbations. In contrast, (social) allostasis proposes that these systems can proactively leverage these very perturbations to reconfigure their regulatory parameters in anticipation of environmental demands, aligning with von Foerster's ``order through noise'' principle. This paper formulates a computational model of allostatic and social allostatic regulation that employs biophysiologically inspired signal transducers, analogous to hormones like cortisol and oxytocin, to encode information from both the environment and social interactions, which mediate this dynamic reconfiguration. The models are tested in a small society of ``animats'' across several dynamic environments, using an agent-based model. The results show that allostatic and social allostatic regulation enable agents to leverage environmental and social ``noise'' for adaptive reconfiguration, leading to improved viability compared to purely reactive homeostatic agents. This work offers a novel computational perspective on the principles of social allostasis and their potential for designing more robust, bio-inspired, adaptive systems
A Comprehensive Review of Datasets for Clinical Mental Health AI Systems
Mandal, Aishik, Adhikary, Prottay Kumar, Arnaout, Hiba, Gurevych, Iryna, Chakraborty, Tanmoy
Mental health disorders are rising worldwide. However, the availability of trained clinicians has not scaled proportionally, leaving many people without adequate or timely support. To bridge this gap, recent studies have shown the promise of Artificial Intelligence (AI) to assist mental health diagnosis, monitoring, and intervention. However, the development of efficient, reliable, and ethical AI to assist clinicians is heavily dependent on high-quality clinical training datasets. Despite growing interest in data curation for training clinical AI assistants, existing datasets largely remain scattered, under-documented, and often inaccessible, hindering the reproducibility, comparability, and generalizability of AI models developed for clinical mental health care. In this paper, we present the first comprehensive survey of clinical mental health datasets relevant to the training and development of AI-powered clinical assistants. We categorize these datasets by mental disorders (e.g., depression, schizophrenia), data modalities (e.g., text, speech, physiological signals), task types (e.g., diagnosis prediction, symptom severity estimation, intervention generation), accessibility (public, restricted or private), and sociocultural context (e.g., language and cultural background). Along with these, we also investigate synthetic clinical mental health datasets. Our survey identifies critical gaps such as a lack of longitudinal data, limited cultural and linguistic representation, inconsistent collection and annotation standards, and a lack of modalities in synthetic data. We conclude by outlining key challenges in curating and standardizing future datasets and provide actionable recommendations to facilitate the development of more robust, generalizable, and equitable mental health AI systems.
Hierarchical Multi-Agent Reinforcement Learning with Control Barrier Functions for Safety-Critical Autonomous Systems
Ahmad, H. M. Sabbir, Sabouni, Ehsan, Wasilkoff, Alexander, Budhraja, Param, Guo, Zijian, Zhang, Songyuan, Fan, Chuchu, Cassandras, Christos, Li, Wenchao
We address the problem of safe policy learning in multi-agent safety-critical autonomous systems. In such systems, it is necessary for each agent to meet the safety requirements at all times while also cooperating with other agents to accomplish the task. Toward this end, we propose a safe Hierarchical Multi-Agent Reinforcement Learning (HMARL) approach based on Control Barrier Functions (CBFs). Our proposed hierarchical approach decomposes the overall reinforcement learning problem into two levels learning joint cooperative behavior at the higher level and learning safe individual behavior at the lower or agent level conditioned on the high-level policy. Specifically, we propose a skill-based HMARL-CBF algorithm in which the higher level problem involves learning a joint policy over the skills for all the agents and the lower-level problem involves learning policies to execute the skills safely with CBFs. We validate our approach on challenging environment scenarios whereby a large number of agents have to safely navigate through conflicting road networks. Compared with existing state of the art methods, our approach significantly improves the safety achieving near perfect (within 5%) success/safety rate while also improving performance across all the environments.