Agents
Limit-Computable Grains of Truth for Arbitrary Computable Extensive-Form (Un)Known Games
Wyeth, Cole, Hutter, Marcus, Leike, Jan, Taylor, Jessica
A Bayesian player acting in an infinite multi-player game learns to predict the other players' strategies if his prior assigns positive probability to their play (or contains a grain of truth). Kalai and Lehrer's classic grain of truth problem is to find a reasonably large class of strategies that contains the Bayes-optimal policies with respect to this class, allowing mutually-consistent beliefs about strategy choice that obey the rules of Bayesian inference. Only small classes are known to have a grain of truth and the literature contains several related impossibility results. In this paper we present a formal and general solution to the full grain of truth problem: we construct a class of strategies wide enough to contain all computable strategies as well as Bayes-optimal strategies for every reasonable prior over the class. When the "environment" is a known repeated stage game, we show convergence in the sense of [KL93a] and [KL93b]. When the environment is unknown, agents using Thompson sampling converge to play $\varepsilon$-Nash equilibria in arbitrary unknown computable multi-agent environments. Finally, we include an application to self-predictive policies that avoid planning. While these results use computability theory only as a conceptual tool to solve a classic game theory problem, we show that our solution can naturally be computationally approximated arbitrarily closely.
IR-Agent: Expert-Inspired LLM Agents for Structure Elucidation from Infrared Spectra
Noh, Heewoong, Lee, Namkyeong, Na, Gyoung S., Kim, Kibum, Park, Chanyoung
Spectral analysis provides crucial clues for the elucidation of unknown materials. Among various techniques, infrared spectroscopy (IR) plays an important role in laboratory settings due to its high accessibility and low cost. However, existing approaches often fail to reflect expert analytical processes and lack flexibility in incorporating diverse types of chemical knowledge, which is essential in real-world analytical scenarios. In this paper, we propose IR-Agent, a novel multi-agent framework for molecular structure elucidation from IR spectra. The framework is designed to emulate expert-driven IR analysis procedures and is inherently extensible. Each agent specializes in a specific aspect of IR interpretation, and their complementary roles enable integrated reasoning, thereby improving the overall accuracy of structure elucidation. Through extensive experiments, we demonstrate that IR-Agent not only improves baseline performance on experimental IR spectra but also shows strong adaptability to various forms of chemical information.
GPLight+: A Genetic Programming Method for Learning Symmetric Traffic Signal Control Policy
Liao, Xiao-Cheng, Mei, Yi, Zhang, Mengjie
--Recently, learning-based approaches, have achieved significant success in automatically devising effective traffic signal control strategies. In particular, as a powerful evolutionary machine learning approach, Genetic Programming (GP) is utilized to evolve human-understandable phase urgency functions to measure the urgency of activating a green light for a specific phase. However, current GP-based methods are unable to treat the common traffic features of different traffic signal phases consistently. T o address this issue, we propose to use a symmetric phase urgency function to calculate the phase urgency for a specific phase based on the current road conditions. This is represented as an aggregation of two shared subtrees, each representing the urgency of a turn movement in the phase. We then propose a GP method to evolve the symmetric phase urgency function. We evaluate our proposed method on the well-known cityflow traffic simulator, based on multiple public real-world datasets. The experimental results show that the proposed symmetric urgency function representation can significantly improve the performance of the learned traffic signal control policies over the traditional GP representation on a wide range of scenarios. Further analysis shows that the proposed method can evolve effective, human-understandable and easily deployable traffic signal control policies. RAFFIC signals, located at signalized intersections, manage traffic flow in various directions, thereby significantly contributing to the improvement of both transportation efficiency and road safety [1]. Poorly designed traffic signal plans result in commuters wasting valuable time on the roads. The majority of existing traffic signal control systems do not operate based on decisions tailored to the dynamic traffic conditions. For instance, the Sydney Coordinated Adaptive Traffic System [2], which relies on a predetermined cycle time plan, remains extensively utilized in real signalized intersections worldwide. The emergence of Deep Reinforcement Learning (DRL) as a solution to the Traffic Signal Control (TSC) problem is driven by advancements in deep learning [3] and the increasing accessibility of transportation infrastructure components such as surveillance cameras, road sensors, and the internet of vehicles [4]. This trend is exemplified by recent research efforts [5]-[7].
ASIC-Agent: An Autonomous Multi-Agent System for ASIC Design with Benchmark Evaluation
Allam, Ahmed, Mansour, Youssef, Shalan, Mohamed
Large Language Models (LLMs) have demonstrated remarkable capabilities in Register Transfer Level (RTL) design, enabling high-quality code generation from natural language descriptions. However, LLMs alone face significant limitations in real-world hardware design workflows, including the inability to execute code, lack of debugging capabilities, and absence of long-term memory. To address these challenges, we present ASIC-Agent, an autonomous system designed specifically for digital ASIC design tasks. ASIC-Agent enhances base LLMs with a multi-agent architecture incorporating specialized sub-agents for RTL generation, verification, OpenLane hardening, and Caravel chip integration, all operating within a comprehensive sandbox environment with access to essential hardware design tools. The system leverages a vector database containing documentation, API references, error knowledge, and curated insights from the open-source silicon community. To evaluate ASIC-Agent's performance, we introduce ASIC-Agent-Bench, the first benchmark specifically designed to assess agentic systems in hardware design tasks. We evaluate ASIC-Agent with various base LLMs, providing quantitative comparisons and qualitative insights into agent behavior across different design scenarios. Our results demonstrate that ASIC-Agent, when powered by Claude 4 Sonnet, successfully automates a broad range of ASIC design tasks spanning varying levels of complexity, showing the potential of significantly accelerating the ASIC design workflow.
DeepMEL: A Multi-Agent Collaboration Framework for Multimodal Entity Linking
Wang, Fang, Yan, Tianwei, Yang, Zonghao, Hu, Minghao, Zhang, Jun, Luo, Zhunchen, Bai, Xiaoying
Entity linking is a fundamental task in knowledge graph (KG) construction Hofer et al. (2024), aiming to link mentions to their corresponding entities in a target knowledge base (KB). It is widely applied in downstream natural language processing (NLP) tasks, such as Question & Answering Systems Sequeda et al. (2024) and intelligent recommendation systems Chaudhari et al. (2017). Recently, the explosive growth of multimodal data on the Internet has raised challenges, as the quality of online information is often inconsistent, many mentions are ambiguous, and contextual information is frequently incomplete. Under such conditions, relying solely on a single modality (such as pure text) is often insufficient to accurately resolve reference ambiguity Gan et al. (2021). Integrating textual and visual modalities can significantly improve the precision and efficiency of disambiguation Gella et al. (2017). Consequently, multimodal entity linking, which involves combining textual and visual information to link real-world mentions to corresponding entities in a multimodal knowledge graph (MMKG), has become a critical research task. For example, as shown in Figure 1, the mention of "Apple" may be difficult to disambiguate, as it could refer to various entities, such as Apple Inc. or the apple (fruit). However, by considering both textual and visual information, it becomes easier and clearer to accurately link the mention of "Apple" to the entity "apple (fruit of the apple tree)." Currently, multimodal entity linking models are primarily based on deep learning frameworks, utilizing cross-attention mechanisms Lu and Elhamifar (2024) and visual feature encoding techniques Mokssit et al. (2023) to achieve the fusion of textual mentions and visual information.
A Functionality-Grounded Benchmark for Evaluating Web Agents in E-commerce Domains
Zhang, Xianren, Prasad, Shreyas, Wang, Di, Zeng, Qiuhai, Wang, Suhang, Yan, Wenbo, Hans, Mat
Web agents have shown great promise in performing many tasks on ecommerce website. To assess their capabilities, several benchmarks have been introduced. However, current benchmarks in the e-commerce domain face two major problems. First, they primarily focus on product search tasks (e.g., Find an Apple Watch), failing to capture the broader range of functionalities offered by real-world e-commerce platforms such as Amazon, including account management and gift card operations. Second, existing benchmarks typically evaluate whether the agent completes the user query, but ignore the potential risks involved. In practice, web agents can make unintended changes that negatively impact the user account or status. For instance, an agent might purchase the wrong item, delete a saved address, or incorrectly configure an auto-reload setting. To address these gaps, we propose a new benchmark called Amazon-Bench. To generate user queries that cover a broad range of tasks, we propose a data generation pipeline that leverages webpage content and interactive elements (e.g., buttons, check boxes) to create diverse, functionality-grounded user queries covering tasks such as address management, wish list management, and brand store following. To improve the agent evaluation, we propose an automated evaluation framework that assesses both the performance and the safety of web agents. We systematically evaluate different agents, finding that current agents struggle with complex queries and pose safety risks. These results highlight the need for developing more robust and reliable web agents.
Automated Optimization Modeling through Expert-Guided Large Language Model Reasoning
Yang, Beinuo, Zhou, Qishen, Li, Junyi, Su, Chenxing, Hu, Simon
Optimization Modeling (OM) is essential for solving complex decision-making problems. However, the process remains time-consuming and error-prone, heavily relying on domain experts. While Large Language Models (LLMs) show promise in addressing these challenges through their natural language understanding and reasoning capabilities, current approaches face three critical limitations: high benchmark labeling error rates reaching up to 42%, narrow evaluation scope that only considers optimal values, and computational inefficiency due to heavy reliance on multi-agent systems or model fine-tuning. In this work, we first enhance existing datasets through systematic error correction and more comprehensive annotation. Additionally, we introduce LogiOR, a new optimization modeling benchmark from the logistics domain, containing more complex problems with standardized annotations. Furthermore, we present ORThought, a novel framework that leverages expert-level optimization modeling principles through chain-of-thought reasoning to automate the OM process. Through extensive empirical evaluation, we demonstrate that ORThought outperforms existing approaches, including multi-agent frameworks, with particularly significant advantages on complex optimization problems. Finally, we provide a systematic analysis of our method, identifying critical success factors and failure modes, providing valuable insights for future research on LLM-based optimization modeling.
FACET: Teacher-Centred LLM-Based Multi-Agent Systems-Towards Personalized Educational Worksheets
Gonnermann-Müller, Jana, Haase, Jennifer, Fackeldey, Konstantin, Pokutta, Sebastian
The increasing heterogeneity of student populations poses significant challenges for teachers, particularly in mathematics education, where cognitive, motivational, and emotional differences strongly influence learning outcomes. While AI-driven personalization tools have emerged, most remain performance-focused, offering limited support for teachers and neglecting broader pedagogical needs. This paper presents the FACET framework, a teacher-facing, large language model (LLM)-based multi-agent system designed to generate individualized classroom materials that integrate both cognitive and motivational dimensions of learner profiles. The framework comprises three specialized agents: (1) learner agents that simulate diverse profiles incorporating topic proficiency and intrinsic motivation, (2) a teacher agent that adapts instructional content according to didactical principles, and (3) an evaluator agent that provides automated quality assurance. We tested the system using authentic grade 8 mathematics curriculum content and evaluated its feasibility through a) automated agent-based assessment of output quality and b) exploratory feedback from K-12 in-service teachers. Results from ten internal evaluations highlighted high stability and alignment between generated materials and learner profiles, and teacher feedback particularly highlighted structure and suitability of tasks. The findings demonstrate the potential of multi-agent LLM architectures to provide scalable, context-aware personalization in heterogeneous classroom settings, and outline directions for extending the framework to richer learner profiles and real-world classroom trials.
A Compositional Framework for On-the-Fly LTLf Synthesis
Li, Yongkang, Xiao, Shengping, Zhu, Shufang, Li, Jianwen, Pu, Geguang
Reactive synthesis from Linear Temporal Logic over finite traces (LTLf) can be reduced to a two-player game over a Deterministic Finite Automaton (DFA) of the LTLf specification. The primary challenge here is DFA construction, which is 2EXPTIME-complete in the worst case. Existing techniques either construct the DFA compositionally before solving the game, leveraging automata minimization to mitigate state-space explosion, or build the DFA incrementally during game solving to avoid full DFA construction. However, neither is dominant. In this paper, we introduce a compositional on-the-fly synthesis framework that integrates the strengths of both approaches, focusing on large conjunctions of smaller LTLf formulas common in practice. This framework applies composition during game solving instead of automata (game arena) construction. While composing all intermediate results may be necessary in the worst case, pruning these results simplifies subsequent compositions and enables early detection of unrealizability. Specifically, the framework allows two composition variants: pruning before composition to take full advantage of minimization or pruning during composition to guide on-the-fly synthesis. Compared to state-of-the-art synthesis solvers, our framework is able to solve a notable number of instances that other solvers cannot handle. A detailed analysis shows that both composition variants have unique merits.
ROS-related Robotic Systems Development with V-model-based Application of MeROS Metamodel
Winiarski, Tomasz, Kaniuka, Jan, Giełdowski, Daniel, Ostrysz, Jakub, Radlak, Krystian, Kushnir, Dmytro
Systems built on the Robot Operating System (ROS) are increasingly easy to assemble, yet hard to govern and reliably coordinate. Beyond the sheer number of subsystems involved, the difficulty stems from their diversity and interaction depth. In this paper, we use a compact heterogeneous robotic system (HeROS), combining mobile and manipulation capabilities, as a demonstration vehicle under dynamically changing tasks. Notably, all its subsystems are powered by ROS. The use of compatible interfaces and other ROS integration capabilities simplifies the construction of such systems. However, this only addresses part of the complexity: the semantic coherence and structural traceability are even more important for precise coordination and call for deliberate engineering methods. The Model-Based Systems Engineering (MBSE) discipline, which emerged from the experience of complexity management in large-scale engineering domains, offers the methodological foundations needed. Despite their strengths in complementary aspects of robotics systems engineering, the lack of a unified approach to integrate ROS and MBSE hinders the full potential of these tools. Motivated by the anticipated impact of such a synergy in robotics practice, we propose a structured methodology based on MeROS - a SysML metamodel created specifically to put the ROS-based systems into the focus of the MBSE workflow. As its methodological backbone, we adapt the well-known V-model to this context, illustrating how complex robotic systems can be designed with traceability and validation capabilities embedded into their lifecycle using practices familiar to engineering teams.