Agents
Computational Concept of the Psyche (in Russian)
Kolonin, Anton, Kryukov, Vladimir
The article provides an overview of approaches to modeling the human psyche in the perspective of building an artificial one. Based on the review, a concept of cognitive architecture is proposed, where the psyche is considered as an operating system of a living or artificial subject, including a space of needs that determines its life meanings in connection with stimuli from the external world, and intelligence as a decision-making system for actions in relation to this world in order to satisfy these needs. Based on the concept, a computational formalization is proposed for creating artificial intelligence systems through learning from experience in the space of a space of needs, taking into account their biological or existential significance for an intelligent agent. Thus, the problem of building general artificial intelligence as a system for making optimal decisions in the space of agent-specific needs under conditions of uncertainty is formalized, with maximization of success in achieving goals, minimization of existential risks and maximization of energy efficiency. A minimal experimental implementation of the model is also provided.
Synergy Over Spiral: A Logistics 5.0 Game-Theoretic Model for Trust-Fatigue Co-regulation in Human-Cobot Order Picking
Dhar, Soumyadeep, Saha, Ariyan Kumar
This paper investigates the critical role of trust and fatigue in human-cobot collaborative order picking, framing the challenge within the scope of Logistics 5.0: the implementation of human-robot symbiosis in smart logistics. We propose a dynamic, leader-follower Stackelberg game to model this interaction, where utility functions explicitly account for human fatigue and trust. Through agent-based simulations, we demonstrate that while a naive model leads to a "trust death spiral," a refined trust model creates a "trust synergy cycle," increasing productivity by nearly 100 percent. Finally, we show that a cobot operating in a Trust-Recovery Mode can overcome system brittleness after a disruption, reducing trust recovery time by over 75 percent compared to a non-adaptive model. Our findings provide a framework for designing intelligent cobot behaviors that fulfill the Industry 5.0 pillars of human-centricity, sustainability, and resilience.
Using AI to Optimize Patient Transfer and Resource Utilization During Mass-Casualty Incidents: A Simulation Platform
Liu, Zhaoxun "Lorenz", Souza, Wagner H., Han, Jay, Madani, Amin
Mass casualty incidents (MCIs) overwhelm healthcare systems and demand rapid, accurate patient-hospital allocation decisions under extreme pressure. Here, we developed and validated a deep reinforcement learning-based decision-support AI agent to optimize patient transfer decisions during simulated MCIs by balancing patient acuity levels, specialized care requirements, hospital capacities, and transport logistics. To integrate this AI agent, we developed MasTER, a web-accessible command dashboard for MCI management simulations. Through a controlled user study with 30 participants (6 trauma experts and 24 non-experts), we evaluated three interaction approaches with the AI agent (human-only, human-AI collaboration, and AI-only) across 20- and 60-patient MCI scenarios in the Greater Toronto Area. Results demonstrate that increasing AI involvement significantly improves decision quality and consistency. The AI agent outperforms trauma surgeons (p < 0.001) and enables non-experts to achieve expert-level performance when assisted, contrasting sharply with their significantly inferior unassisted performance (p < 0.001). These findings establish the potential for our AI-driven decision support to enhance both MCI preparedness training and real-world emergency response management.
Parallel, Asymptotically Optimal Algorithms for Moving Target Traveling Salesman Problems
Bhat, Anoop, Gutow, Geordan, Vundurthy, Bhaskar, Ren, Zhongqiang, Rathinam, Sivakumar, Choset, Howie
Abstract--The Moving T arget Traveling Salesman Problem (MT -TSP) seeks an agent trajectory that intercepts several moving targets, within a particular time window for each target. Therefore, we introduce the Iterated Random Generalized (IRG) TSP framework. The key idea behind IRG is to alternate between randomly sampling a set of agent configuration-time points, corresponding to interceptions of targets, and finding a sequence of interception points by solving a generalized TSP (GTSP). This alternation enables asymptotic convergence to the optimum. We introduce two parallel algorithms within the IRG framework. The first algorithm, IRG-PGLNS, solves GTSPs using PGLNS, our parallelized extension of the state-of-the-art solver GLNS. The second algorithm, Parallel Communicating GTSPs (PCG), solves GTSPs corresponding to several sets of points simultaneously. We present numerical results for three variants of the MT -TSP: one where intercepting a target only requires coming within a particular distance, another where the agent is a variable-speed Dubins car, and a third where the agent is a redundant robot arm. We show that IRG-PGLNS and PCG both converge faster than a baseline based on prior work. The Traveling Salesman Problem (TSP) is a classic optimization problem with broad applications in various fields, including logistics, manufacturing, and robotics [1], [2]. Given a set of targets (often called "locations" or "cities") and the cost of travel between each target pair, the TSP seeks a minimum-cost order of targets for an agent to visit. However, several robotic applications require planning to visit moving targets: midair refueling [3], optimization of fishing routes [4], [5], resupplying ships at sea [6], surveillance [7]-[9], and intercepting dangerous projectiles [10]-[12]. In all subfigures, targets (stars) move along trajectories with time windows shown in bold colored lines.
One Model, Two Minds: A Context-Gated Graph Learner that Recreates Human Biases
Manir, Shalima Binta, Oates, Tim
We introduce a novel Theory of Mind (ToM) framework inspired by dual-process theories from cognitive science, integrating a fast, habitual graph-based reasoning system (System 1), implemented via graph convolutional networks (GCNs), and a slower, context-sensitive meta-adaptive learning system (System 2), driven by meta-learning techniques. Our model dynamically balances intuitive and deliberative reasoning through a learned context gate mechanism. We validate our architecture on canonical false-belief tasks and systematically explore its capacity to replicate hallmark cognitive biases associated with dual-process theory, including anchoring, cognitive-load fatigue, framing effects, and priming effects. Experimental results demonstrate that our dual-process approach closely mirrors human adaptive behavior, achieves robust generalization to unseen contexts, and elucidates cognitive mechanisms underlying reasoning biases.
Agents of Discovery
Diefenbacher, Sascha, Hallin, Anna, Kasieczka, Gregor, Krรคmer, Michael, Lauscher, Anne, Lukas, Tim
The substantial data volumes encountered in modern particle physics and other domains of fundamental physics research allow (and require) the use of increasingly complex data analysis tools and workflows. While the use of machine learning (ML) tools for data analysis has recently proliferated, these tools are typically special-purpose algorithms that rely, for example, on encoded physics knowledge to reach optimal performance. In this work, we investigate a new and orthogonal direction: Using recent progress in large language models (LLMs) to create a team of agents -- instances of LLMs with specific subtasks -- that jointly solve data analysis-based research problems in a way similar to how a human researcher might: by creating code to operate standard tools and libraries (including ML systems) and by building on results of previous iterations. If successful, such agent-based systems could be deployed to automate routine analysis components to counteract the increasing complexity of modern tool chains. To investigate the capabilities of current-generation commercial LLMs, we consider the task of anomaly detection via the publicly available and highly-studied LHC Olympics dataset. Several current models by OpenAI (GPT-4o, o4-mini, GPT-4.1, and GPT-5) are investigated and their stability tested. Overall, we observe the capacity of the agent-based system to solve this data analysis problem. The best agent-created solutions mirror the performance of human state-of-the-art results.
FMT$^{x}$: An Efficient and Asymptotically Optimal Extension of the Fast Marching Tree for Dynamic Replanning
Path planning in dynamic environments remains a core challenge in robotics, especially as autonomous systems are deployed in unpredictable spaces such as warehouses and public roads. While algorithms like Fast Marching Tree (FMT$^{*}$) offer asymptotically optimal solutions in static settings, their single-pass design prevents path revisions which are essential for real-time adaptation. On the other hand, full replanning is often too computationally expensive. This paper introduces FMT$^{x}$, an extension of the Fast Marching Tree algorithm that enables efficient and consistent replanning in dynamic environments. We revisit the neighbor selection rule of FMT$^{*}$ and demonstrate that a minimal change overcomes its single-pass limitation, enabling the algorithm to update cost-to-come values upon discovering better connections without sacrificing asymptotic optimality or computational efficiency. By maintaining a cost-ordered priority queue and applying a selective update condition that uses an expanding neighbor to identify and trigger the re-evaluation of any node with a potentially suboptimal path, FMT$^{x}$ ensures that suboptimal routes are efficiently repaired as the environment evolves. This targeted strategy preserves the inherent efficiency of FMT$^{*}$ while enabling robust adaptation to changes in obstacle configuration. FMT$^{x}$ is proven to recover an asymptotically optimal solution after environmental changes. Experimental results demonstrate that FMT$^{x}$ outperforms the influential replanner RRT$^{x}$, reacting more swiftly to dynamic events with lower computational overhead and thus offering a more effective solution for real-time robotic navigation in unpredictable worlds.
Dual-Stage Safe Herding Framework for Adversarial Attacker in Dynamic Environment
Wang, Wenqing, Zhang, Ye, Li, Haoyu, Wang, Jingyu
Abstract--Recent advances in robotics have enabled the widespread deployment of autonomous robotic systems in complex operational environments, presenting both unprecedented opportunities and significant security problems. Traditional shepherding approaches based on fixed formations are often ineffective or risky in urban and obstacle-rich scenarios, especially when facing adversarial agents with unknown and adaptive behaviors. This paper addresses this challenge as an extended herding problem, where defensive robotic systems must safely guide adversarial agents with unknown strategies away from protected areas and into predetermined safe regions, while maintaining collision-free navigation in dynamic environments. We propose a hierarchical hybrid framework based on reach-avoid game theory and local motion planning, incorporating a virtual containment boundary and event-triggered pursuit mechanisms to enable scalable and robust multi-agent coordination. Simulation results demonstrate that the proposed approach achieves safe and efficient guidance of adversarial agents to designated regions.
Leveraging AI Agents for Autonomous Networks: A Reference Architecture and Empirical Studies
Wu, Binghan, Wang, Shoufeng, Liu, Yunxin, Zhang, Ya-Qin, Sifakis, Joseph, Ouyang, Ye
Abstract--The evolution toward Level 4 (L4) Autonomous Networks (AN) represents a strategic inflection point in telecommunications, where networks must transcend reactive automation to achieve genuine cognitive capabilities--fulfilling AN's vision of self-configuring, self-healing, and self-optimizing systems that deliver zero-wait, zero-touch, and zero-fault services. This work bridges the gap between architectural theory and operational reality by implementing Joseph Sifakis's AN Agent reference architecture in a functional cognitive system, deploying coordinated proactive-reactive runtimes driven by hybrid knowledge representation. Specifically, the system demonstrates sub-10 ms real-time control in 5G NR sub-6 GHz environments. Empirical results show a 4% increase in downlink throughput over Outer Loop Link Adaptation (OLLA) algorithms for enhanced mobile broadband (eMBB). Furthermore, for the ultra-reliable low-latency communication (URLLC) scenario, the agent achieves an 85% reduction in Block Error Rate (BLER). These improvements confirm the architecture's viability in overcoming traditional autonomy barriers and advancing critical L4-enabling capabilities toward next-generation objectives. UTONOMOUS Networks (AN), a purpose-specific telecommunications technology pioneered by the TM Forum (TMF) in 2019, target networks with intrinsic self-configuration, self-healing, and self-optimization capabilities--collectively termed the Three-Self Capabilities [1]. These fundamental properties enable the realization of zero-wait, zero-touch, and zero-fault network services, known as the Three-Zero Objectives, which collectively deliver optimal user experiences while maximizing resource utilization throughout the entire network lifecycle. By strategically integrating emerging general-purpose technologies including artificial intelligence (AI), digital twins, and big data analytics, AN not only transforms conventional network operations but fundamentally reorients value creation paradigms from traditional device-centric and management-centric models toward customer-oriented, service-driven, and business-focused frameworks.
Diffusion-Guided Multi-Arm Motion Planning
Parimi, Viraj, Williams, Brian C.
Multi-arm motion planning is fundamental for enabling arms to complete complex long-horizon tasks in shared spaces efficiently but current methods struggle with scalability due to exponential state-space growth and reliance on large training datasets for learned models. Inspired by Multi-Agent Path Finding (MAPF), which decomposes planning into single-agent problems coupled with collision resolution, we propose a novel diffusion-guided multi-arm planner (DG-MAP) that enhances scalability of learning-based models while reducing their reliance on massive multi-arm datasets. Recognizing that collisions are primarily pairwise, we train two conditional diffusion models, one to generate feasible single-arm trajectories, and a second, to model the dual-arm dynamics required for effective pairwise collision resolution. By integrating these specialized generative models within a MAPF-inspired structured decomposition, our planner efficiently scales to larger number of arms. Evaluations against alternative learning-based methods across various team sizes demonstrate our method's effectiveness and practical applicability. Project website can be found at https://diff-mapf-mers.csail.mit.edu