Goto

Collaborating Authors

 Agents


Graph of Agents: Principled Long Context Modeling by Emergent Multi-Agent Collaboration

arXiv.org Artificial Intelligence

As a model-agnostic approach to long context modeling, multi-agent systems can process inputs longer than a large language model's context window without retraining or architectural modifications. However, their performance often heavily relies on hand-crafted multi-agent collaboration strategies and prompt engineering, which limit generalizability. In this work, we introduce a principled framework that formalizes the model-agnostic long context modeling problem as a compression problem, yielding an information-theoretic compression objective. Building on this framework, we propose Graph of Agents (GoA), which dynamically constructs an input-dependent collaboration structure that maximizes this objective. For Llama 3.1 8B and Qwen3 8B across six document question answering benchmarks, GoA improves the average $F_1$ score of retrieval-augmented generation by 5.7\% and a strong multi-agent baseline using a fixed collaboration structure by 16.35\%, respectively. Even with only a 2K context window, GoA surpasses the 128K context window Llama 3.1 8B on LongBench, showing a dramatic increase in effective context length. Our source code is available at https://github.com/tjoo512/graph-of-agents.


Axiomatic Choice and the Decision-Evaluation Paradox

arXiv.org Artificial Intelligence

We introduce a framework for modeling decisions with axioms that are statements about decisions, e.g., ethical constraints. Using our framework we define a taxonomy of decision axioms based on their structural properties and demonstrate a tension between the use of axioms to make decisions and the use of axioms to evaluate decisions which we call the Decision-Evaluation Paradox. We argue that the Decision-Evaluation Paradox arises with realistic axiom structures, and the paradox illuminates why one must be exceptionally careful when training models on decision data or applying axioms to make and evaluate decisions.


Preference-Guided Learning for Sparse-Reward Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

We study the problem of online multi-agent reinforcement learning (MARL) in environments with sparse rewards, where reward feedback is not provided at each interaction but only revealed at the end of a trajectory. This setting, though realistic, presents a fundamental challenge: the lack of intermediate rewards hinders standard MARL algorithms from effectively guiding policy learning. To address this issue, we propose a novel framework that integrates online inverse preference learning with multi-agent on-policy optimization into a unified architecture. At its core, our approach introduces an implicit multi-agent reward learning model, built upon a preference-based value-decomposition network, which produces both global and local reward signals. These signals are further used to construct dual advantage streams, enabling differentiated learning targets for the centralized critic and decentralized actors. In addition, we demonstrate how large language models (LLMs) can be leveraged to provide preference labels that enhance the quality of the learned reward model. Empirical evaluations on state-of-the-art benchmarks, including MAMuJoCo and SMACv2, show that our method achieves superior performance compared to existing baselines, highlighting its effectiveness in addressing sparse-reward challenges in online MARL.


UISim: An Interactive Image-Based UI Simulator for Dynamic Mobile Environments

arXiv.org Artificial Intelligence

Developing and testing user interfaces (UIs) and training AI agents to interact with them are challenging due to the dynamic and diverse nature of real-world mobile environments. Existing methods often rely on cumbersome physical devices or limited static analysis of screenshots, which hinders scalable testing and the development of intelligent UI agents. We introduce UISim, a novel image-based UI simulator that offers a dynamic and interactive platform for exploring mobile phone environments purely from screen images. Our system employs a two-stage method: given an initial phone screen image and a user action, it first predicts the abstract layout of the next UI state, then synthesizes a new, visually consistent image based on this predicted layout. This approach enables the realistic simulation of UI transitions. UISim provides immediate practical benefits for UI testing, rapid prototyping, and synthetic data generation. Furthermore, its interactive capabilities pave the way for advanced applications, such as UI navigation task planning for AI agents. Our experimental results show that UISim outperforms end-to-end UI generation baselines in generating realistic and coherent subsequent UI states, highlighting its fidelity and potential to streamline UI development and enhance AI agent training.


AutoClimDS: Climate Data Science Agentic AI -- A Knowledge Graph is All You Need

arXiv.org Artificial Intelligence

Climate data science faces persistent barriers stemming from the fragmented nature of data sources, heterogeneous formats, and the steep technical expertise required to identify, acquire, and process datasets. These challenges limit participation, slow discovery, and reduce the reproducibility of scientific workflows. In this paper, we present a proof of concept for addressing these barriers through the integration of a curated knowledge graph (KG) with AI agents designed for cloud-native scientific workflows. The KG provides a unifying layer that organizes datasets, tools, and workflows, while AI agents -- powered by generative AI services -- enable natural language interaction, automated data access, and streamlined analysis. Together, these components drastically lower the technical threshold for engaging in climate data science, enabling non-specialist users to identify and analyze relevant datasets. By leveraging existing cloud-ready API data portals, we demonstrate that "a knowledge graph is all you need" to unlock scalable and agentic workflows for scientific inquiry. The open-source design of our system further supports community contributions, ensuring that the KG and associated tools can evolve as a shared commons. Our results illustrate a pathway toward democratizing access to climate data and establishing a reproducible, extensible framework for human--AI collaboration in scientific research.


Psychological and behavioural responses in human-agent vs. human-human interactions: a systematic review and meta-analysis

arXiv.org Artificial Intelligence

Interactive intelligent agents are being integrated across society. Despite achieving human-like capabilities, humans' responses to these agents remain poorly understood, with research fragmented across disciplines. We conducted a first systematic synthesis comparing a range of psychological and behavioural responses in matched human-agent vs. human-human dyadic interactions. A total of 162 eligible studies (146 contributed to the meta-analysis; 468 effect sizes) were included in the systematic review and meta-analysis, which integrated frequentist and Bayesian approaches. Our results indicate that individuals exhibited less prosocial behaviour and moral engagement when interacting with agents vs. humans. They attributed less agency and responsibility to agents, perceiving them as less competent, likeable, and socially present. In contrast, individuals' social alignment (i.e., alignment or adaptation of internal states and behaviours with partners), trust in partners, personal agency, task performance, and interaction experiences were generally comparable when interacting with agents vs. humans. We observed high effect-size heterogeneity for many subjective responses (i.e., social perceptions of partners, subjective trust, and interaction experiences), suggesting context-dependency of partner effects. By examining the characteristics of studies, participants, partners, interaction scenarios, and response measures, we also identified several moderators shaping partner effects. Overall, functional behaviours and interactive experiences with agents can resemble those with humans, whereas fundamental social attributions and moral/prosocial concerns lag in human-agent interactions. Agents are thus afforded instrumental value on par with humans but lack comparable intrinsic value, providing practical implications for agent design and regulation.


Residual Vector Quantization For Communication-Efficient Multi-Agent Perception

arXiv.org Artificial Intelligence

Multi-agent collaborative perception (CP) improves scene understanding by sharing information across connected agents such as autonomous vehicles, unmanned aerial vehicles, and robots. Communication bandwidth, however, constrains scalability. We present ReVQom, a learned feature codec that preserves spatial identity while compressing intermediate features. ReVQom is an end-to-end method that compresses feature dimensions via a simple bottleneck network followed by multi-stage residual vector quantization (RVQ). This allows only per-pixel code indices to be transmitted, reducing payloads from 8192 bits per pixel (bpp) of uncompressed 32-bit float features to 6-30 bpp per agent with minimal accuracy loss. On DAIR-V2X real-world CP dataset, ReVQom achieves 273x compression at 30 bpp to 1365x compression at 6 bpp. At 18 bpp (455x), ReVQom matches or outperforms raw-feature CP, and at 6-12 bpp it enables ultra-low-bandwidth operation with graceful degradation. ReVQom allows efficient and accurate multi-agent collaborative perception with a step toward practical V2X deployment.


Dynamic Multi-Target Fusion for Efficient Audio-Visual Navigation

arXiv.org Artificial Intelligence

Audiovisual embodied navigation enables robots to locate audio sources by dynamically integrating visual observations from onboard sensors with the auditory signals emitted by the target. The core challenge lies in effectively leveraging multimodal cues to guide navigation. While prior works have explored basic fusion of visual and audio data, they often overlook deeper perceptual context. To address this, we propose the Dynamic Multi-Target Fusion for Efficient Audio-Visual Navigation (DMTF-A VN). Our approach uses a multi-target architecture coupled with a refined Transformer mechanism to filter and selectively fuse cross-modal information. Extensive experiments on the Replica and Matterport3D datasets demonstrate that DMTF-A VN achieves state-of-the-art performance, outperforming existing methods in success rate (SR), path efficiency (SPL), and scene adaptation (SNA). Furthermore, the model exhibits strong scalability and generalizability, paving the way for advanced multimodal fusion strategies in robotic navigation.