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Robust and Safe Multi-Agent Reinforcement Learning with Communication for Autonomous Vehicles: From Simulation to Hardware

arXiv.org Artificial Intelligence

Deep multi-agent reinforcement learning (MARL) has been demonstrated effectively in simulations for multi-robot problems. For autonomous vehicles, the development of vehicle-to-vehicle (V2V) communication technologies provide opportunities to further enhance system safety. However, zero-shot transfer of simulator-trained MARL policies to dynamic hardware systems remains challenging, and how to leverage communication and shared information for MARL has limited demonstrations on hardware. This problem is challenged by discrepancies between simulated and physical states, system state and model uncertainties, practical shared information design, and the need for safety guarantees in both simulation and hardware. This paper designs RSR-RSMARL, a novel Robust and Safe MARL framework that supports Real-Sim-Real (RSR) policy adaptation for multi-agent systems with communication among agents, with both simulation and hardware demonstrations. RSR-RSMARL leverages state (includes shared state information among agents) and action representations considering real system complexities for MARL formulation. The MARL policy is trained with robust MARL algorithm to enable zero-shot transfer to hardware considering the sim-to-real gap. A safety shield module using Control Barrier Functions (CBFs) provides safety guarantee for each individual agent. Experimental results on 1/10th-scale autonomous vehicles with V2V communication demonstrate the ability of RSR-RSMARL framework to enhance driving safety and coordination across multiple configurations. These findings emphasize the importance of jointly designing robust policy representations and modular safety architectures to enable scalable, generalizable RSR transfer in multi-agent autonomy.


Fake News in Social Networks

arXiv.org Artificial Intelligence

We propose multi-agent reinforcement learning as a new method for modeling fake news in social networks. This method allows us to model human behavior in social networks both in unaccustomed populations and in populations that have adapted to the presence of fake news. In particular the latter is challenging for existing methods. We find that a fake-news attack is more effective if it targets highly connected people and people with weaker private information. Attacks are more effective when the disinformation is spread across several agents than when the disinformation is concentrated with more intensity on fewer agents. Furthermore, fake news spread less well in balanced networks than in clustered networks. We test a part of our findings in a human-subject experiment. The experimental evidence provides support for the predictions from the model, suggesting that the model is suitable to analyze the spread of fake news in social networks.


Operand Quant: A Single-Agent Architecture for Autonomous Machine Learning Engineering

arXiv.org Artificial Intelligence

We present Operand Quant, a single-agent, IDE-based architecture for autonomous machine learning engineering (MLE). Operand Quant departs from conventional multi-agent orchestration frameworks by consolidating all MLE lifecycle stages -- exploration, modeling, experimentation, and deployment -- within a single, context-aware agent. On the MLE-Benchmark (2025), Operand Quant achieved a new state-of-the-art (SOTA) result, with an overall medal rate of 0.3956 +/- 0.0565 across 75 problems -- the highest recorded performance among all evaluated systems to date. The architecture demonstrates that a linear, non-blocking agent, operating autonomously within a controlled IDE environment, can outperform multi-agent and orchestrated systems under identical constraints.


StoryBox: Collaborative Multi-Agent Simulation for Hybrid Bottom-Up Long-Form Story Generation Using Large Language Models

arXiv.org Artificial Intelligence

Human writers often begin their stories with an overarching mental scene, where they envision the interactions between characters and their environment. Inspired by this creative process, we propose a novel approach to long-form story generation, termed hybrid bottom-up long-form story generation, using multi-agent simulations. In our method, agents interact within a dynamic sandbox environment, where their behaviors and interactions with one another and the environment generate emergent events. These events form the foundation for the story, enabling organic character development and plot progression. Unlike traditional top-down approaches that impose rigid structures, our hybrid bottom-up approach allows for the natural unfolding of events, fostering more spontaneous and engaging storytelling. The system is capable of generating stories exceeding 10,000 words while maintaining coherence and consistency, addressing some of the key challenges faced by current story generation models. We achieve state-of-the-art performance across several metrics. This approach offers a scalable and innovative solution for creating dynamic, immersive long-form stories that evolve organically from agent-driven interactions.


ParaCook: On Time-Efficient Planning for Multi-Agent Systems

arXiv.org Artificial Intelligence

Large Language Models (LLMs) exhibit strong reasoning abilities for planning long-horizon, real-world tasks, yet existing agent benchmarks focus on task completion while neglecting time efficiency in parallel and asynchronous operations. To address this, we present ParaCook, a benchmark for time-efficient collaborative planning. Inspired by the Overcooked game, ParaCook provides an environment for various challenging interaction planning of multi-agent systems that are instantiated as cooking tasks, with a simplified action space to isolate the core challenge of strategic parallel planning. Through a comprehensive evaluation of state-of-the-art LLMs, we find that current approaches achieve suboptimal plans, which struggle with parallel actions or coordination. Our analysis also reveals LLMs' potential on abstract tasks where they can focus on high-level parallel optimization. ParaCook provides a scalable evaluation framework with adjustable complexity, establishing a foundation for developing and assessing time efficiency-aware multi-agent planning. The code and data are available at https://github.com/zsq259/ParaCook.


Smooth Spatiotemporal Tube Synthesis for Prescribed-Time Reach-Avoid-Stay Control

arXiv.org Artificial Intelligence

In this work, we address the issue of controller synthesis for a control-affine nonlinear system to meet prescribed time reach-avoid-stay specifications. Our goal is to improve upon previous methods based on spatiotemporal tubes (STTs) by eliminating the need for circumvent functions, which often lead to abrupt tube modifications and high control effort. We propose an adaptive framework that constructs smooth STTs around static unsafe sets, enabling continuous avoidance while guiding the system toward the target within the prescribed time. A closed-form, approximation-free control law is derived to ensure the system trajectory remains within the tube and satisfies the RAS task. The effectiveness of the proposed approach is demonstrated through a case study, showing a significant reduction in control effort compared to prior methods.


A Flexible Multi-Agent Deep Reinforcement Learning Framework for Dynamic Routing and Scheduling of Latency-Critical Services

arXiv.org Artificial Intelligence

Timely delivery of delay-sensitive information over dynamic, heterogeneous networks is increasingly essential for a range of interactive applications, such as industrial automation, self-driving vehicles, and augmented reality. However, most existing network control solutions target only average delay performance, falling short of providing strict End-to-End (E2E) peak latency guarantees. This paper addresses the challenge of reliably delivering packets within application-imposed deadlines by leveraging recent advancements in Multi-Agent Deep Reinforcement Learning (MA-DRL). After introducing the Delay-Constrained Maximum-Throughput (DCMT) dynamic network control problem, and highlighting the limitations of current solutions, we present a novel MA-DRL network control framework that leverages a centralized routing and distributed scheduling architecture. The proposed framework leverages critical networking domain knowledge for the design of effective MA-DRL strategies based on the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) technique, where centralized routing and distributed scheduling agents dynamically assign paths and schedule packet transmissions according to packet lifetimes, thereby maximizing on-time packet delivery. The generality of the proposed framework allows integrating both data-driven \blue{Deep Reinforcement Learning (DRL)} agents and traditional rule-based policies in order to strike the right balance between performance and learning complexity. Our results confirm the superiority of the proposed framework with respect to traditional stochastic optimization-based approaches and provide key insights into the role and interplay between data-driven DRL agents and new rule-based policies for both efficient and high-performance control of latency-critical services.


IntersectioNDE: Learning Complex Urban Traffic Dynamics based on Interaction Decoupling Strategy

arXiv.org Artificial Intelligence

Realistic traffic simulation is critical for ensuring the safety and reliability of autonomous vehicles (AVs), especially in complex and diverse urban traffic environments. However, existing data-driven simulators face two key challenges: a limited focus on modeling dense, heterogeneous interactions at urban intersections - which are prevalent, crucial, and practically significant in countries like China, featuring diverse agents including motorized vehicles (MVs), non-motorized vehicles (NMVs), and pedestrians - and the inherent difficulty in robustly learning high-dimensional joint distributions for such high-density scenes, often leading to mode collapse and long-term simulation instability. We introduce City Crossings Dataset (CiCross), a large-scale dataset collected from a real-world urban intersection, uniquely capturing dense, heterogeneous multi-agent interactions, particularly with a substantial proportion of MVs, NMVs and pedestrians. Based on this dataset, we propose IntersectioNDE (Intersection Naturalistic Driving Environment), a data-driven simulator tailored for complex urban intersection scenarios. Its core component is the Interaction Decoupling Strategy (IDS), a training paradigm that learns compositional dynamics from agent subsets, enabling the marginal-to-joint simulation. Integrated into a scene-aware Transformer network with specialized training techniques, IDS significantly enhances simulation robustness and long-term stability for modeling heterogeneous interactions. Experiments on CiCross show that IntersectioNDE outperforms baseline methods in simulation fidelity, stability, and its ability to replicate complex, distribution-level urban traffic dynamics.


Constraint-Aware Reinforcement Learning via Adaptive Action Scaling

arXiv.org Artificial Intelligence

Safe reinforcement learning (RL) seeks to mitigate unsafe behaviors that arise from exploration during training by reducing constraint violations while maintaining task performance. Existing approaches typically rely on a single policy to jointly optimize reward and safety, which can cause instability due to conflicting objectives, or they use external safety filters that override actions and require prior system knowledge. In this paper, we propose a modular cost-aware regulator that scales the agent's actions based on predicted constraint violations, preserving exploration through smooth action modulation rather than overriding the policy. The regulator is trained to minimize constraint violations while avoiding degenerate suppression of actions. Our approach integrates seamlessly with off-policy RL methods such as SAC and TD3, and achieves state-of-the-art return-to-cost ratios on Safety Gym locomotion tasks with sparse costs, reducing constraint violations by up to 126 times while increasing returns by over an order of magnitude compared to prior methods.


Beyond Survival: Evaluating LLMs in Social Deduction Games with Human-Aligned Strategies

arXiv.org Artificial Intelligence

Social deduction games like Werewolf combine language, reasoning, and strategy, providing a testbed for studying natural language and social intelligence. However, most studies reduce the game to LLM-based self-play, yielding templated utterances and anecdotal cases that overlook the richness of social gameplay. Evaluation further relies on coarse metrics such as survival time or subjective scoring due to the lack of quality reference data. To address these gaps, we curate a high-quality, human-verified multimodal Werewolf dataset containing over 100 hours of video, 32.4M utterance tokens, and 15 rule variants. Based on this dataset, we propose a novel strategy-alignment evaluation that leverages the winning faction's strategies as ground truth in two stages: 1) Speech evaluation, formulated as multiple-choice-style tasks that assess whether the model can adopt appropriate stances across five dimensions of social ability; and 2) Decision evaluation, which assesses the model's voting choices and opponent-role inferences. This framework enables a fine-grained evaluation of models' linguistic and reasoning capabilities, while capturing their ability to generate strategically coherent gameplay. Our experiments show that state-of-the-art LLMs show diverse performance, with roughly half remain below 0.50, revealing clear gaps in deception and counterfactual reasoning. We hope our dataset further inspires research on language, reasoning, and strategy in multi-agent interaction.