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Achieving Logarithmic Regret in KL-Regularized Zero-Sum Markov Games

arXiv.org Machine Learning

Reverse Kullback-Leibler (KL) divergence-based regularization with respect to a fixed reference policy is widely used in modern reinforcement learning to preserve the desired traits of the reference policy and sometimes to promote exploration (using uniform reference policy, known as entropy regularization). Beyond serving as a mere anchor, the reference policy can also be interpreted as encoding prior knowledge about good actions in the environment. In the context of alignment, recent game-theoretic approaches have leveraged KL regularization with pretrained language models as reference policies, achieving notable empirical success in self-play methods. Despite these advances, the theoretical benefits of KL regularization in game-theoretic settings remain poorly understood. In this work, we develop and analyze algorithms that provably achieve improved sample efficiency under KL regularization. We study both two-player zero-sum Matrix games and Markov games: for Matrix games, we propose OMG, an algorithm based on best response sampling with optimistic bonuses, and extend this idea to Markov games through the algorithm SOMG, which also uses best response sampling and a novel concept of superoptimistic bonuses. Both algorithms achieve a logarithmic regret in $T$ that scales inversely with the KL regularization strength $β$ in addition to the standard $\widetilde{\mathcal{O}}(\sqrt{T})$ regret independent of $β$ which is attained in both regularized and unregularized settings


Emotional Cognitive Modeling Framework with Desire-Driven Objective Optimization for LLM-empowered Agent in Social Simulation

arXiv.org Artificial Intelligence

The advent of large language models (LLMs) has enabled agents to represent virtual humans in societal simulations, facilitating diverse interactions within complex social systems. However, existing LLM-based agents exhibit severe limitations in affective cognition: They fail to simulate the bounded rationality essential for bridging virtual and real-world services; They lack empirically validated integration mechanisms embedding emotions within agent decision architectures. This paper constructs an emotional cognition framework incorporating desire generation and objective management, designed to achieve emotion alignment between LLM-based agents and humans, modeling the complete decision-making process of LLM-based agents, encompassing state evolution, desire generation, objective optimization, decision generation, and action execution. This study implements the proposed framework within our proprietary multi-agent interaction environment. Experimental results demonstrate that agents governed by our framework not only exhibit behaviors congruent with their emotional states but also, in comparative assessments against other agent types, demonstrate superior ecological validity and generate decision outcomes that significantly more closely approximate human behavioral patterns.


A Verification Methodology for Safety Assurance of Robotic Autonomous Systems

arXiv.org Artificial Intelligence

Autonomous robots deployed in shared human environments, such as agricultural settings, require rigorous safety assurance to meet both functional reliability and regulatory compliance. These systems must operate in dynamic, unstructured environments, interact safely with humans, and respond effectively to a wide range of potential hazards. This paper presents a verification workflow for the safety assurance of an autonomous agricultural robot, covering the entire development life-cycle, from concept study and design to runtime verification. The outlined methodology begins with a systematic hazard analysis and risk assessment to identify potential risks and derive corresponding safety requirements. A formal model of the safety controller is then developed to capture its behaviour and verify that the controller satisfies the specified safety properties with respect to these requirements. The proposed approach is demonstrated on a field robot operating in an agricultural setting. The results show that the methodology can be effectively used to verify safety-critical properties and facilitate the early identification of design issues, contributing to the development of safer robots and autonomous systems.


RedTeamCUA: Realistic Adversarial Testing of Computer-Use Agents in Hybrid Web-OS Environments

arXiv.org Artificial Intelligence

Computer-use agents (CUAs) promise to automate complex tasks across operating systems (OS) and the web, but remain vulnerable to indirect prompt injection. Current evaluations of this threat either lack support realistic but controlled environments or ignore hybrid web-OS attack scenarios involving both interfaces. To address this, we propose RedTeamCUA, an adversarial testing framework featuring a novel hybrid sandbox that integrates a VM-based OS environment with Docker-based web platforms. Our sandbox supports key features tailored for red teaming, such as flexible adversarial scenario configuration, and a setting that decouples adversarial evaluation from navigational limitations of CUAs by initializing tests directly at the point of an adversarial injection. Using RedTeamCUA, we develop RTC-Bench, a comprehensive benchmark with 864 examples that investigate realistic, hybrid web-OS attack scenarios and fundamental security vulnerabilities. Benchmarking current frontier CUAs identifies significant vulnerabilities: Claude 3.7 Sonnet | CUA demonstrates an ASR of 42.9%, while Operator, the most secure CUA evaluated, still exhibits an ASR of 7.6%. Notably, CUAs often attempt to execute adversarial tasks with an Attempt Rate as high as 92.5%, although failing to complete them due to capability limitations. Nevertheless, we observe concerning high ASRs in realistic end-to-end settings, with the strongest-to-date Claude 4.5 Sonnet | CUA exhibiting the highest ASR of 60%, indicating that CUA threats can already result in tangible risks to users and computer systems. Overall, RedTeamCUA provides an essential framework for advancing realistic, controlled, and systematic analysis of CUA vulnerabilities, highlighting the urgent need for robust defenses to indirect prompt injection prior to real-world deployment.


GUARDIAN: Safeguarding LLM Multi-Agent Collaborations with Temporal Graph Modeling

arXiv.org Artificial Intelligence

The emergence of large language models (LLMs) enables the development of intelligent agents capable of engaging in complex and multi-turn dialogues. However, multi-agent collaboration faces critical safety challenges, such as hallucination amplification and error injection and propagation. This paper presents GUARDIAN, a unified method for detecting and mitigating multiple safety concerns in GUARDing Intelligent Agent collaboratioNs. By modeling the multi-agent collaboration process as a discrete-time temporal attributed graph, GUARDIAN explicitly captures the propagation dynamics of hallucinations and errors. The unsupervised encoder-decoder architecture incorporating an incremental training paradigm learns to reconstruct node attributes and graph structures from latent embeddings, enabling the identification of anomalous nodes and edges with unparalleled precision. Moreover, we introduce a graph abstraction mechanism based on the Information Bottleneck Theory, which compresses temporal interaction graphs while preserving essential patterns. Extensive experiments demonstrate GUARDIAN's effectiveness in safeguarding LLM multi-agent collaborations against diverse safety vulnerabilities, achieving state-of-the-art accuracy with efficient resource utilization. The code is available at https://github.com/JialongZhou666/GUARDIAN


RealEngine: Simulating Autonomous Driving in Realistic Context

arXiv.org Artificial Intelligence

Driving simulation plays a crucial role in developing reliable driving agents by providing controlled, evaluative environments. To enable meaningful assessments, a high-quality driving simulator must satisfy several key requirements: multi-modal sensing capabilities (e.g., camera and LiDAR) with realistic scene rendering to minimize observational discrepancies; closed-loop evaluation to support free-form trajectory behaviors; highly diverse traffic scenarios for thorough evaluation; multi-agent cooperation to capture interaction dynamics; and high computational efficiency to ensure affordability and scalability. However, existing simulators and benchmarks fail to comprehensively meet these fundamental criteria. To bridge this gap, this paper introduces RealEngine, a novel driving simulation framework that holistically integrates 3D scene reconstruction and novel view synthesis techniques to achieve realistic and flexible closed-loop simulation in the driving context. By leveraging real-world multi-modal sensor data, RealEngine reconstructs background scenes and foreground traffic participants separately, allowing for highly diverse and realistic traffic scenarios through flexible scene composition. This synergistic fusion of scene reconstruction and view synthesis enables photorealistic rendering across multiple sensor modalities, ensuring both perceptual fidelity and geometric accuracy. Building upon this environment, RealEngine supports three essential driving simulation categories: non-reactive simulation, safety testing, and multi-agent interaction, collectively forming a reliable and comprehensive benchmark for evaluating the real-world performance of driving agents.


Constant-Memory Strategies in Stochastic Games: Best Responses and Equilibria

arXiv.org Artificial Intelligence

Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning. In this work, we comprehensively investigate the concept of constant-memory strategies in stochastic games. We first establish some results on best responses and Nash equilibria for behavioral constant-memory strategies, followed by a discussion on the computational hardness of best responding to mixed constant-memory strategies. Those theoretic insights are later verified on several sequential decision-making testbeds, including the $\textit{Iterated Prisoner's Dilemma}$, the $\textit{Iterated Traveler's Dilemma}$, and the $\textit{Pursuit}$ domain. This work aims to enhance the understanding of theoretical issues in single-agent planning under multi-agent systems, and uncover the connection between decision models in single-agent and multi-agent contexts. The code is available at $\texttt{https://github.com/Fernadoo/Const-Mem.}$


Benchmarking LLMs' Swarm intelligence

arXiv.org Artificial Intelligence

Large Language Models (LLMs) show potential for complex reasoning, yet their capacity for emergent coordination in Multi-Agent Systems (MAS) when operating under strict swarm-like constraints-limited local perception and communication-remains largely unexplored. Existing benchmarks often do not fully capture the unique challenges of decentralized coordination when agents operate with incomplete spatio-temporal information. To bridge this gap, we introduce SwarmBench, a novel benchmark designed to systematically evaluate the swarm intelligence capabilities of LLMs acting as decentralized agents. SwarmBench features five foundational MAS coordination tasks (Pursuit, Synchronization, Foraging, Flocking, Transport) within a configurable 2D grid environment, forcing agents to rely solely on local sensory input ($k\times k$ view) and local communication. We propose metrics for coordination effectiveness and analyze emergent group dynamics. Zero-shot evaluations of leading LLMs (e.g., deepseek-v3, o4-mini) reveal significant task-dependent performance variations. While some rudimentary coordination is observed, our results indicate that current LLMs significantly struggle with robust long-range planning and adaptive strategy formation under the uncertainty inherent in these decentralized scenarios. Assessing LLMs under such swarm-like constraints is crucial for understanding their utility in future decentralized intelligent systems. We release SwarmBench as an open, extensible toolkit-built on a customizable physical system-providing environments, prompts, evaluation scripts, and comprehensive datasets. This aims to foster reproducible research into LLM-based MAS coordination and the theoretical underpinnings of emergent collective behavior under severe informational decentralization. Our code repository is available at https://github.com/x66ccff/swarmbench.


OrbitZoo: Real Orbital Systems Challenges for Reinforcement Learning

arXiv.org Artificial Intelligence

The increasing number of satellites and orbital debris has made space congestion a critical issue, threatening satellite safety and sustainability. Challenges such as collision avoidance, station-keeping, and orbital maneuvering require advanced techniques to handle dynamic uncertainties and multi-agent interactions. Reinforcement learning (RL) has shown promise in this domain, enabling adaptive, autonomous policies for space operations; however, many existing RL frameworks rely on custom-built environments developed from scratch, which often use simplified models and require significant time to implement and validate the orbital dynamics, limiting their ability to fully capture real-world complexities. To address this, we introduce OrbitZoo, a versatile multi-agent RL environment built on a high-fidelity industry standard library, that enables realistic data generation, supports scenarios like collision avoidance and cooperative maneuvers, and ensures robust and accurate orbital dynamics. The environment is validated against a real satellite constellation, Starlink, achieving a Mean Absolute Percentage Error (MAPE) of 0.16% compared to real-world data. This validation ensures reliability for generating high-fidelity simulations and enabling autonomous and independent satellite operations.


Modeling Cultural Bias in Facial Expression Recognition with Adaptive Agents

arXiv.org Artificial Intelligence

Facial expression recognition (FER) must remain robust under both cultural variation and perceptually degraded visual conditions, yet most existing evaluations assume homogeneous data and high-quality imagery. We introduce an agent-based, streaming benchmark that reveals how cross-cultural composition and progressive blurring interact to shape face recognition robustness. Each agent operates in a frozen CLIP feature space with a lightweight residual adapter trained online at sigma=0 and fixed during testing. Agents move and interact on a 5x5 lattice, while the environment provides inputs with sigma-scheduled Gaussian blur. We examine monocultural populations (Western-only, Asian-only) and mixed environments with balanced (5/5) and imbalanced (8/2, 2/8) compositions, as well as different spatial contact structures. Results show clear asymmetric degradation curves between cultural groups: JAFFE (Asian) populations maintain higher performance at low blur but exhibit sharper drops at intermediate stages, whereas KDEF (Western) populations degrade more uniformly. Mixed populations exhibit intermediate patterns, with balanced mixtures mitigating early degradation, but imbalanced settings amplify majority-group weaknesses under high blur. These findings quantify how cultural composition and interaction structure influence the robustness of FER as perceptual conditions deteriorate.