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Sketch2BIM: A Multi-Agent Human-AI Collaborative Pipeline to Convert Hand-Drawn Floor Plans to 3D BIM

arXiv.org Artificial Intelligence

This study introduces a human-in-the-loop pipeline that converts unscaled, hand-drawn floor plan sketches into semantically consistent 3D BIM models. The workflow leverages multimodal large language models (MLLMs) within a multi-agent framework, combining perceptual extraction, human feedback, schema validation, and automated BIM scripting. Initially, sketches are iteratively refined into a structured JSON layout of walls, doors, and windows. Later, these layouts are transformed into executable scripts that generate 3D BIM models. Experiments on ten diverse floor plans demonstrate strong convergence: openings (doors, windows) are captured with high reliability in the initial pass, while wall detection begins around 83% and achieves near-perfect alignment after a few feedback iterations. Across all categories, precision, recall, and F1 scores remain above 0.83, and geometric errors (RMSE, MAE) progressively decrease to zero through feedback corrections. This study demonstrates how MLLM-driven multi-agent reasoning can make BIM creation accessible to both experts and non-experts using only freehand sketches.


ComProScanner: A multi-agent based framework for composition-property structured data extraction from scientific literature

arXiv.org Artificial Intelligence

Since the advent of various pre-trained large language models, extracting structured knowledge from scientific text has experienced a revolutionary change compared with traditional machine learning or natural language processing techniques. Despite these advances, accessible automated tools that allow users to construct, validate, and visualise datasets from scientific literature extraction remain scarce. We therefore developed ComProScanner, an autonomous multi-agent platform that facilitates the extraction, validation, classification, and visualisation of machine-readable chemical compositions and properties, integrated with synthesis data from journal articles for comprehensive database creation. We evaluated our framework using 100 journal articles against 10 different LLMs, including both open-source and proprietary models, to extract highly complex compositions associated with ceramic piezoelectric materials and corresponding piezoelectric strain coefficients (d33), motivated by the lack of a large dataset for such materials. DeepSeek-V3-0324 outperformed all models with a significant overall accuracy of 0.82. This framework provides a simple, user-friendly, readily-usable package for extracting highly complex experimental data buried in the literature to build machine learning or deep learning datasets.


Surfer 2: The Next Generation of Cross-Platform Computer Use Agents

arXiv.org Artificial Intelligence

Building agents that generalize across web, desktop, and mobile environments remains an open challenge, as prior systems rely on environment-specific interfaces that limit cross-platform deployment. We introduce Surfer 2, a unified architecture operating purely from visual observations that achieves state-of-the-art performance across all three environments. Surfer 2 integrates hierarchical context management, decoupled planning and execution, and self-verification with adaptive recovery, enabling reliable operation over long task horizons. Our system achieves 97.1% accuracy on WebVoyager, 69.6% on WebArena, 60.1% on OSWorld, and 87.1% on AndroidWorld, outperforming all prior systems without task-specific fine-tuning. With multiple attempts, Surfer 2 exceeds human performance on all benchmarks. These results demonstrate that systematic orchestration amplifies foundation model capabilities and enables general-purpose computer control through visual interaction alone, while calling for a next-generation vision language model to achieve Pareto-optimal cost-efficiency.


ColorAgent: Building A Robust, Personalized, and Interactive OS Agent

arXiv.org Artificial Intelligence

With the advancements in hardware, software, and large language model technologies, the interaction between humans and operating systems has evolved from the command-line interface to the rapidly emerging AI agent interactions. Building an operating system (OS) agent capable of executing user instructions and faithfully following user desires is becoming a reality. In this technical report, we present ColorAgent, an OS agent designed to engage in long-horizon, robust interactions with the environment while also enabling personalized and proactive user interaction. To enable long-horizon interactions with the environment, we enhance the model's capabilities through step-wise reinforcement learning and self-evolving training, while also developing a tailored multi-agent framework that ensures generality, consistency, and robustness. In terms of user interaction, we explore personalized user intent recognition and proactive engagement, positioning the OS agent not merely as an automation tool but as a warm, collaborative partner. We evaluate ColorAgent on the AndroidWorld and AndroidLab benchmarks, achieving success rates of 77.2% and 50.7%, respectively, establishing a new state of the art. Nonetheless, we note that current benchmarks are insufficient for a comprehensive evaluation of OS agents and propose further exploring directions in future work, particularly in the areas of evaluation paradigms, agent collaboration, and security.


E2Edev: Benchmarking Large Language Models in End-to-End Software Development Task

arXiv.org Artificial Intelligence

The rapid advancement in large language models (LLMs) has demonstrated significant potential in End-to-End Software Development (E2ESD). However, existing E2ESD benchmarks are limited by coarse-grained requirement specifications and unreliable evaluation protocols, hindering a true understanding of current framework capabilities. To address these limitations, we present E2EDev, a novel benchmark grounded in the principles of Behavior-Driven Development (BDD), which evaluates the capabilities of E2ESD frameworks by assessing whether the generated software meets user needs through mimicking real user interactions (Figure 1). E2EDev comprises (i) a fine-grained set of user requirements, (ii) multiple BDD test scenarios with corresponding Python step implementations for each requirement, and (iii) a fully automated testing pipeline built on the Behave framework. To ensure its quality while reducing the annotation effort, E2EDev leverages our proposed Human-in-the-Loop Multi-Agent Annotation Framework (HITL-MAA). By evaluating various E2ESD frameworks and LLM backbones with E2EDev, our analysis reveals a persistent struggle to effectively solve these tasks, underscoring the critical need for more effective and cost-efficient E2ESD solutions. Our codebase and benchmark are publicly available at https://github.com/SCUNLP/E2EDev.


HYPE: Hybrid Planning with Ego Proposal-Conditioned Predictions

arXiv.org Artificial Intelligence

Safe and interpretable motion planning in complex urban environments needs to reason about bidirectional multi-agent interactions. This reasoning requires to estimate the costs of potential ego driving maneuvers. Many existing planners generate initial trajectories with sampling-based methods and refine them by optimizing on learned predictions of future environment states, which requires a cost function that encodes the desired vehicle behavior. Designing such a cost function can be very challenging, especially if a wide range of complex urban scenarios has to be considered. We propose HYPE: HYbrid Planning with Ego proposal-conditioned predictions, a planner that integrates multimodal trajectory proposals from a learned proposal model as heuristic priors into a Monte Carlo Tree Search (MCTS) refinement. To model bidirectional interactions, we introduce an ego-conditioned occupancy prediction model, enabling consistent, scene-aware reasoning. Our design significantly simplifies cost function design in refinement by considering proposal-driven guidance, requiring only minimalistic grid-based cost terms. Evaluations on large-scale real-world benchmarks nuPlan and DeepUrban show that HYPE effectively achieves state-of-the-art performance, especially in safety and adaptability.


Learning Mean-Field Games through Mean-Field Actor-Critic Flow

arXiv.org Artificial Intelligence

Mean-field games (MFGs), introduced independently by Lasry and Lions [39, 40, 41] and by Huang, Caines, and Malham e [32, 31], provide a powerful framework for modeling strategic interactions among a large population of agents, where each agent responds to the aggregate distribution of the population rather than to individual players. Over the past decade, substantial progress has been made in the theoretical development of MFGs, including the well-posedness of equilibria under monotonicity conditions [39], and the rigorous connection to McKean-Vlasov forward-backward stochastic differential equations (FBSDEs) [16] and master equations [14]. A broader exposition of the theory and its historical development can be found in [13, 10, 25, 17]. From a computational perspective, solving MFGs remains challenging due to their intrinsic infinite-dimensional structure arising from the dependence on the evolving population distribution. Classical numerical approaches focus on solving the coupled Hamilton-Jacobi-Bellman (HJB) and Fokker-Planck (FP) equations directly [1]. More recent advances leverage deep learning techniques to approximate the partial differential equation (PDE) systems [49, 9], FBSDEs [19, 24, 28], and even master equations [21, 26]. In parallel, reinforcement learning (RL)-based approaches have attracted growing attention for solving MFGs, motivated by their model-free nature, i.e., the ability to learn optimal strategies directly from observations without requiring explicit knowledge of the system dynamics [27, 48, 5, 4]. We refer interested readers to the recent survey [42]. In this work, we propose the Mean-Field Actor-Critic (MFAC) flow, a learning-based framework for solving MFGs with general distribution dependence.


Simulating Society Requires Simulating Thought

arXiv.org Artificial Intelligence

Simulating society with large language models (LLMs), we argue, requires more than generating plausible behavior; it demands cognitively grounded reasoning that is structured, revisable, and traceable. LLM-based agents are increasingly used to emulate individual and group behavior, primarily through prompting and supervised fine-tuning. Yet current simulations remain grounded in a behaviorist "demographics in, behavior out" paradigm, focusing on surface-level plausibility. As a result, they often lack internal coherence, causal reasoning, and belief traceability, making them unreliable for modeling how people reason, deliberate, and respond to interventions. To address this, we present a conceptual modeling paradigm, Generative Minds (GenMinds), which draws from cognitive science to support structured belief representations in generative agents. To evaluate such agents, we introduce the RECAP (REconstructing CAusal Paths) framework, a benchmark designed to assess reasoning fidelity via causal traceability, demographic grounding, and intervention consistency. These contributions advance a broader shift: from surface-level mimicry to generative agents that simulate thought, not just language, for social simulations.


Mitigating Manipulation and Enhancing Persuasion: A Reflective Multi-Agent Approach for Legal Argument Generation

arXiv.org Artificial Intelligence

Large Language Models (LLMs) are increasingly explored for legal argument generation, yet they pose significant risks of manipulation through hallucination and ungrounded persuasion, and often fail to utilize provided factual bases effectively or abstain when arguments are untenable. This paper introduces a novel reflective multi-agent method designed to address these challenges in the context of legally compliant persuasion. Our approach employs specialized agents (factor analyst and argument polisher) in an iterative refinement process to generate 3-ply legal arguments (plaintiff, defendant, rebuttal). We evaluate reflective multi-agent against single-agent, enhanced-prompt single-agent, and non-reflective multi-agent baselines using four diverse LLMs (GPT-4o, GPT-4o-mini, Llama-4-Maverick-17b-128e, Llama-4-Scout-17b-16e) across three legal scenarios: "arguable", "mismatched", and "non-arguable". Results demonstrate that the reflective multi-agent approach excels at successful abstention by preventing generation when arguments cannot be grounded, improves hallucination accuracy by reducing fabricated and misattributed factors and enhances factor utilization recall by better using the provided case facts. These findings suggest that structured reflection within a multi-agent framework offers a robust method for fostering ethical persuasion and mitigating manipulation in LLM-based legal argumentation systems.


Can Agents Fix Agent Issues?

arXiv.org Artificial Intelligence

LLM-based agent systems are emerging as a new software paradigm and have been widely adopted across diverse domains such as medicine, robotics, and programming. However, maintaining these systems requires substantial effort, as they are inevitably prone to bugs and continually evolve to meet changing external requirements. Therefore, automatically resolving agent issues (i.e., bug reports or feature requests) is a crucial and challenging task. While recent software engineering (SE) agents (e.g., SWE-agent) have shown promise in addressing issues in traditional software systems, it remains unclear how effectively they can resolve real-world issues in agent systems, which differ significantly from traditional software. To fill this gap, we first manually analyze 201 real-world agent issues and identify common categories of agent issues. We then spend 500 person-hours constructing AgentIssue-Bench, a reproducible benchmark comprising 50 agent issue resolution tasks (each with an executable environment and failure-triggering tests). We further evaluate state-of-the-art SE agents on AgentIssue-Bench and reveal their limited effectiveness (i.e., with only 0.67% - 4.67% resolution rates). These results underscore the unique challenges of maintaining agent systems compared to traditional software, highlighting the need for further research to develop advanced SE agents for resolving agent issues. Data and code are available at https://github.com/alfin06/AgentIssue-Bench.