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Collaborative LLM Agents for C4 Software Architecture Design Automation

arXiv.org Artificial Intelligence

Software architecture design is a fundamental part of creating every software system. Despite its importance, producing a C4 software architecture model -- the preferred notation for such architecture -- remains manual and time-consuming. W e introduce an LLM-based multi-agent system that automates this task by simulating a dialogue between role-specific experts who analyze requirements and generate the Context, Container, and Component views of the C4 model. Quality is assessed with a hybrid evaluation framework: deterministic checks for structural and syntactic integrity and C4 rule consistency, plus semantic and qualitative scoring via an LLM-as-a-Judge approach. T ested on five canonical system briefs, the workflow demonstrates fast C4 model creation, sustains high compilation success, and delivers semantic fidelity. A comparison of four state-of-the-art LLMs shows different strengths relevant to architectural design. This study contributes to automated software architecture design and its evaluation methods.


TWC-SLAM: Multi-Agent Cooperative SLAM with Text Semantics and WiFi Features Integration for Similar Indoor Environments

arXiv.org Artificial Intelligence

Multi-agent cooperative SLAM often encounters challenges in similar indoor environments characterized by repetitive structures, such as corridors and rooms. These challenges can lead to significant inaccuracies in shared location identification when employing point cloud-based techniques. To mitigate these issues, we introduce TWC-SLAM, a multi-agent cooperative SLAM framework that integrates text semantics and WiFi signal features to enhance location identification and loop closure detection. TWC-SLAM comprises a single-agent front-end odometry module based on FAST-LIO2, a location identification and loop closure detection module that leverages text semantics and WiFi features, and a global mapping module. The agents are equipped with sensors capable of capturing textual information and detecting WiFi signals. By correlating these data sources, TWC-SLAM establishes a common location, facilitating point cloud alignment across different agents' maps. Furthermore, the system employs loop closure detection and optimization modules to achieve global optimization and cohesive mapping. We evaluated our approach using an indoor dataset featuring similar corridors, rooms, and text signs. The results demonstrate that TWC-SLAM significantly improves the performance of cooperative SLAM systems in complex environments with repetitive architectural features.


Policies over Poses: Reinforcement Learning based Distributed Pose-Graph Optimization for Multi-Robot SLAM

arXiv.org Artificial Intelligence

We consider the distributed pose-graph optimization (PGO) problem, which is fundamental in accurate trajectory estimation in multi-robot simultaneous localization and mapping (SLAM). Conventional iterative approaches linearize a highly non-convex optimization objective, requiring repeated solving of normal equations, which often converge to local minima and thus produce suboptimal estimates. We propose a scalable, outlier-robust distributed planar PGO framework using Multi-Agent Reinforcement Learning (MARL). We cast distributed PGO as a partially observable Markov game defined on local pose-graphs, where each action refines a single edge's pose estimate. A graph partitioner decomposes the global pose graph, and each robot runs a recurrent edge-conditioned Graph Neural Network (GNN) encoder with adaptive edge-gating to denoise noisy edges. Robots sequentially refine poses through a hybrid policy that utilizes prior action memory and graph embeddings. After local graph correction, a consensus scheme reconciles inter-robot disagreements to produce a globally consistent estimate. Our extensive evaluations on a comprehensive suite of synthetic and real-world datasets demonstrate that our learned MARL-based actors reduce the global objective by an average of 37.5% more than the state-of-the-art distributed PGO framework, while enhancing inference efficiency by at least 6X. We also demonstrate that actor replication allows a single learned policy to scale effortlessly to substantially larger robot teams without any retraining. Code is publicly available at https://github.com/herolab-uga/policies-over-poses.


Environment-aware Motion Matching

arXiv.org Artificial Intelligence

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically selecting motion-captured animations based on predefined features. While Motion Matching has proven effective for locomotion by aligning to target trajectories, animating environment interactions and crowd behaviors remains challenging due to the need to consider surrounding elements. Existing approaches often involve manual setup or lack the naturalism of motion capture. Furthermore, in crowd animation, body animation is frequently treated as a separate process from trajectory planning, leading to inconsistencies between body pose and root motion. To address these limitations, we present Environment-aware Motion Matching, a novel real-time system for full-body character animation that dynamically adapts to obstacles and other agents, emphasizing the bidirectional relationship between pose and trajectory. In a preprocessing step, we extract shape, pose, and trajectory features from a motion capture database. At runtime, we perform an efficient search that matches user input and current pose while penalizing collisions with a dynamic environment. Our method allows characters to naturally adjust their pose and trajectory to navigate crowded scenes.


SwiftSolve: A Self-Iterative, Complexity-Aware Multi-Agent Framework for Competitive Programming

arXiv.org Artificial Intelligence

Correctness alone is insufficient: LLM-generated programs frequently satisfy unit tests while violating contest time or memory budgets. We present SwiftSolve, a complexity-aware multi-agent system for competitive programming that couples algorithmic planning with empirical profiling and complexity-guided repair. We frame competitive programming as a software environment where specialized agents act as programmers, each assuming roles such as planning, coding, profiling, and complexity analysis. A Planner proposes an algorithmic sketch; a deterministic Static Pruner filters high-risk plans; a Coder emits ISO C++17; a Profiler compiles and executes candidates on a fixed input-size schedule to record wall time and peak memory; and a Complexity Analyst fits log-log growth (s, R2) with an LLM fallback to assign a complexity class and dispatch targeted patches to either the Planner or Coder. Agents communicate via typed, versioned JSON; a controller enforces iteration caps and diminishing returns stopping. Evaluated on 26 problems (16 BigO, 10 Codeforces Div. 2) in a POSIX sandbox (2 s / 256-512 MB), SwiftSolve attains pass@1 = 61.54% (16/26) on the first attempt and Solved@<=3 = 80.77% with marginal latency change (mean 11.96 s to 12.66 s per attempt). Aggregate run-level success is 73.08% at 12.40 s mean. Failures are predominantly resource-bound, indicating inefficiency rather than logic errors. Against Claude Opus 4, SwiftSolve improves run-level success (73.1% vs 52.6%) at approximately 2x runtime overhead (12.4 s vs 6.8 s). Beyond correctness (pass@k), we report efficiency metrics (eff@k for runtime and memory, incidence of TLE or MLE, and complexity fit accuracy on BigO), demonstrating that profiling and complexity-guided replanning reduce inefficiency while preserving accuracy.


Personal Care Utility (PCU): Building the Health Infrastructure for Everyday Insight and Guidance

arXiv.org Artificial Intelligence

Modern healthcare has achieved remarkable success in moments of crisis -- with technology-rich environments like the Intensive Care Unit (ICU) offering extraordinary precision, real-time monitoring, and expert-led interventions. In the ICU, a team of professionals continuously tracks a wide array of biomarkers, interprets their trends, and delivers timely care with orchestration and rigor. Y et, this reactive strength has come at the expense of a deeper, more continuous engagement with health as it unfolds in everyday life. This limitation was first articulated in the early calls for precision and P4 medicine, which envisioned predictive, personalized, preventive, and participatory models of care that would complement traditional clinical practice [1, 2, 3]. This imbalance is starkly captured in what we call the "8759 vs. 1" paradox: an individual spends 8759 hours each year outside the clinical setting, making decisions that shape their health -- while barely an hour is spent in direct consultation with care providers. During those other hours, health is continuously influenced by behavior, environment, emotion, and social context. Y et, our existing computing systems remain fixated on the one hour, neglecting the remaining 8759. 1


RoGER-SLAM: A Robust Gaussian Splatting SLAM System for Noisy and Low-light Environment Resilience

arXiv.org Artificial Intelligence

Abstract--The reliability of Simultaneous Localization and Mapping (SLAM) is severely constrained in environments where visual inputs suffer from noise and low illumination. Although recent 3D Gaussian Splatting (3DGS) based SLAM frameworks achieve high-fidelity mapping under clean conditions, they remain vulnerable to compounded degradations that degrade mapping and tracking performance. A key observation underlying our work is that the original 3DGS rendering pipeline inherently behaves as an implicit low-pass filter, attenuating high-frequency noise but also risking over-smoothing. Building on this insight, we propose RoGER-SLAM, a robust 3DGS SLAM system tailored for noise and low-light resilience. The framework integrates three innovations: a Structure-Preserving Robust Fusion (SP-RoFusion) mechanism that couples rendered appearance, depth, and edge cues; an adaptive tracking objective with residual balancing regularization; and a Contrastive Language-Image Pretraining (CLIP)-based enhancement module, selectively activated under compounded degradations to restore semantic and structural fidelity. Comprehensive experiments on Replica, TUM, and real-world sequences show that RoGER-SLAM consistently improves trajectory accuracy and reconstruction quality compared with other 3DGS-SLAM systems, especially under adverse imaging conditions. IMUL T ANEOUS Localization and Mapping (SLAM) persists as a foundational capability for autonomous systems operating in unstructured environments, with mission-critical applications in robotics, augmented reality, and autonomous driving. With the advancement of SLAM research, the focus has gradually shifted beyond localization accuracy toward achieving photorealistic and structurally consistent map reconstruction. In this context, neural rendering techniques such as Neural Radiance Fields (NeRF) [1] have demonstrated impressive photorealistic reconstruction capabilities by representing scenes as continuous volumetric fields. However, NeRF-based SLAM approaches [2], [3], [4], [5], [6], [7] often suffer from high computational cost, slow convergence and weak structural regularization, which limit their applicability in real-time and degraded scenarios. This work was supported by the National Natural Science Foundation of China under Grant No. 62433014 and No.62133011.


Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing

arXiv.org Artificial Intelligence

The coordination of multiple autonomous agents in high-speed, competitive environments represents a significant engineering challenge. This paper presents CRUISE (Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing), a reinforcement learning framework designed to solve this challenge in the demanding domain of multi-drone racing. CRUISE overcomes key scalability limitations by synergistically combining a progressive difficulty curriculum with an efficient self-play mechanism to foster robust competitive behaviors. Validated in high-fidelity simulation with realistic quadrotor dynamics, the resulting policies significantly outperform both a standard reinforcement learning baseline and a state-of-the-art game-theoretic planner. CRUISE achieves nearly double the planner's mean racing speed, maintains high success rates, and demonstrates robust scalability as agent density increases. Ablation studies confirm that the curriculum structure is the critical component for this performance leap. By providing a scalable and effective training methodology, CRUISE advances the development of autonomous systems for dynamic, competitive tasks and serves as a blueprint for future real-world deployment.


Scalable Oversight via Partitioned Human Supervision

arXiv.org Artificial Intelligence

As artificial intelligence (AI) systems approach and surpass expert human performance across a broad range of tasks, obtaining high-quality human supervision for evaluation and training becomes increasingly challenging. Our focus is on tasks that require deep knowledge and skills of multiple domains. Unfortunately, even the best human experts are knowledgeable only in a single narrow area, and will not be able to evaluate the correctness of advanced AI systems on such superhuman tasks. However, based on their narrow expertise, humans may provide a weak signal, i.e., a complementary label indicating an option that is incorrect. For example, a cardiologist could state that "this is not related to cardiology,'' even if they cannot identify the true disease. Based on this weak signal, we propose a scalable oversight framework that enables us to evaluate frontier AI systems without the need to prepare the ground truth. We derive an unbiased estimator of top-1 accuracy from complementary labels and quantify how many complementary labels are needed to match the variance of ordinary labels. We further introduce two estimators to combine scarce ordinary labels with abundant complementary labels. We provide finite-sample deviation guarantees for both complementary-only and the mixed estimators. Empirically, we show that we can evaluate the output of large language models without the ground truth, if we have complementary labels. We further show that we can train an AI system with such weak signals: we show how we can design an agentic AI system automatically that can perform better with this partitioned human supervision. Our code is available at https://github.com/R-Yin-217/Scalable-Oversight-via-Human-Partitioned-Supervision.


Agent-GSPO: Communication-Efficient Multi-Agent Systems via Group Sequence Policy Optimization

arXiv.org Artificial Intelligence

To combat the prohibitive communication costs of ``free-for-all" multi-agent systems (MAS), we introduce \textbf{Agent-GSPO}, a framework that directly optimizes for token economy using sequence-level reinforcement learning. Agent-GSPO leverages the stable and memory-efficient Group Sequence Policy Optimization (GSPO) algorithm to train agents on a communication-aware reward that explicitly penalizes verbosity. Across seven reasoning benchmarks, Agent-GSPO not only achieves new state-of-the-art performance but does so with a fraction of the token consumption of existing methods. By fostering emergent strategies like ``strategic silence," our approach provides a practical blueprint for developing scalable and economically viable multi-agent systems.