Agents
SIGMA: Search-Augmented On-Demand Knowledge Integration for Agentic Mathematical Reasoning
Asgarov, Ali, Suleymanov, Umid, Khatri, Aadyant
Solving mathematical reasoning problems requires not only accurate access to relevant knowledge but also careful, multi-step thinking. However, current retrieval-augmented models often rely on a single perspective, follow inflexible search strategies, and struggle to effectively combine information from multiple sources. We introduce SIGMA (Search-Augmented On-Demand Knowledge Integration for AGentic Mathematical reAsoning), a unified framework that orchestrates specialized agents to independently reason, perform targeted searches, and synthesize findings through a moderator mechanism. Each agent generates hypothetical passages to optimize retrieval for its analytic perspective, ensuring knowledge integration is both context-sensitive and computation-efficient. When evaluated on challenging benchmarks such as MATH500, AIME, and PhD-level science QA GPQA, SIGMA consistently outperforms both open- and closed-source systems, achieving an absolute performance improvement of 7.4%. Our results demonstrate that multi-agent, on-demand knowledge integration significantly enhances both reasoning accuracy and efficiency, offering a scalable approach for complex, knowledge-intensive problem-solving. We will release the code upon publication.
Realistic pedestrian-driver interaction modelling using multi-agent RL with human perceptual-motor constraints
Wang, Yueyang, Dogar, Mehmet, Markkula, Gustav
Modelling pedestrian-driver interactions is critical for understanding human road user behaviour and developing safe autonomous vehicle systems. Existing approaches often rely on rule-based logic, game-theoretic models, or 'black-box' machine learning methods. However, these models typically lack flexibility or overlook the underlying mechanisms, such as sensory and motor constraints, which shape how pedestrians and drivers perceive and act in interactive scenarios. In this study, we propose a multi-agent reinforcement learning (RL) framework that integrates both visual and motor constraints of pedestrian and driver agents. Using a real-world dataset from an unsignalised pedestrian crossing, we evaluate four model variants, one without constraints, two with either motor or visual constraints, and one with both, across behavioural metrics of interaction realism. Results show that the combined model with both visual and motor constraints performs best. Motor constraints lead to smoother movements that resemble human speed adjustments during crossing interactions. The addition of visual constraints introduces perceptual uncertainty and field-of-view limitations, leading the agents to exhibit more cautious and variable behaviour, such as less abrupt deceleration. In this data-limited setting, our model outperforms a supervised behavioural cloning model, demonstrating that our approach can be effective without large training datasets. Finally, our framework accounts for individual differences by modelling parameters controlling the human constraints as population-level distributions, a perspective that has not been explored in previous work on pedestrian-vehicle interaction modelling. Overall, our work demonstrates that multi-agent RL with human constraints is a promising modelling approach for simulating realistic road user interactions.
When AI Trading Agents Compete: Adverse Selection of Meta-Orders by Reinforcement Learning-Based Market Making
Jafree, Ali Raza, Jain, Konark, Firoozye, Nick
We investigate the mechanisms by which medium-frequency trading agents are adversely selected by opportunistic high-frequency traders. We use reinforcement learning (RL) within a Hawkes Limit Order Book (LOB) model in order to replicate the behaviours of high-frequency market makers. In contrast to the classical models with exogenous price impact assumptions, the Hawkes model accounts for endogenous price impact and other key properties of the market (Jain et al. 2024a). Given the real-world impracticalities of the market maker updating strategies for every event in the LOB, we formulate the high-frequency market making agent via an impulse control reinforcement learning framework (Jain et al. 2025). The RL used in the simulation utilises Proximal Policy Optimisation (PPO) and self-imitation learning. To replicate the adverse selection phenomenon, we test the RL agent trading against a medium frequency trader (MFT) executing a meta-order and demonstrate that, with training against the MFT meta-order execution agent, the RL market making agent learns to capitalise on the price drift induced by the meta-order. Recent empirical studies have shown that medium-frequency traders are increasingly subject to adverse selection by high-frequency trading agents. As high-frequency trading continues to proliferate across financial markets, the slippage costs incurred by medium-frequency traders are likely to increase over time. However, we do not observe that increased profits for the market making RL agent necessarily cause significantly increased slippages for the MFT agent.
DRAMA: Unifying Data Retrieval and Analysis for Open-Domain Analytic Queries
Hu, Chuxuan, Yang, Maxwell, Weiland, James, Lim, Yeji, Palawala, Suhas, Kang, Daniel
Manually conducting real-world data analyses is labor-intensive and inefficient. Despite numerous attempts to automate data science workflows, none of the existing paradigms or systems fully demonstrate all three key capabilities required to support them effectively: (1) open-domain data collection, (2) structured data transformation, and (3) analytic reasoning. To overcome these limitations, we propose DRAMA, an end-to-end paradigm that answers users' analytic queries in natural language on large-scale open-domain data. DRAMA unifies data collection, transformation, and analysis as a single pipeline. To quantitatively evaluate system performance on tasks representative of DRAMA, we construct a benchmark, DRAMA-Bench, consisting of two categories of tasks: claim verification and question answering, each comprising 100 instances. These tasks are derived from real-world applications that have gained significant public attention and require the retrieval and analysis of open-domain data. We develop DRAMA-Bot, a multi-agent system designed following DRAMA. It comprises a data retriever that collects and transforms data by coordinating the execution of sub-agents, and a data analyzer that performs structured reasoning over the retrieved data. We evaluate DRAMA-Bot on DRAMA-Bench together with five state-of-the-art baseline agents. DRAMA-Bot achieves 86.5% task accuracy at a cost of $0.05, outperforming all baselines with up to 6.9 times the accuracy and less than 1/6 of the cost. DRAMA is publicly available at https://github.com/uiuc-kang-lab/drama.
MemeArena: Automating Context-Aware Unbiased Evaluation of Harmfulness Understanding for Multimodal Large Language Models
Chen, Zixin, Lin, Hongzhan, Li, Kaixin, Luo, Ziyang, Deng, Yayue, Ma, Jing
The proliferation of memes on social media necessitates the capabilities of multimodal Large Language Models (mLLMs) to effectively understand multimodal harmfulness. Existing evaluation approaches predominantly focus on mLLMs' detection accuracy for binary classification tasks, which often fail to reflect the in-depth interpretive nuance of harmfulness across diverse contexts. In this paper, we propose MemeArena, an agent-based arena-style evaluation framework that provides a context-aware and unbiased assessment for mLLMs' understanding of multimodal harmfulness. Specifically, MemeArena simulates diverse interpretive contexts to formulate evaluation tasks that elicit perspective-specific analyses from mLLMs. By integrating varied viewpoints and reaching consensus among evaluators, it enables fair and unbiased comparisons of mLLMs' abilities to interpret multimodal harmfulness. Extensive experiments demonstrate that our framework effectively reduces the evaluation biases of judge agents, with judgment results closely aligning with human preferences, offering valuable insights into reliable and comprehensive mLLM evaluations in multimodal harmfulness understanding. Our code and data are publicly available at https://github.com/Lbotirx/MemeArena.
AI Agents in Drug Discovery
Seal, Srijit, Huynh, Dinh Long, Chelbi, Moudather, Khosravi, Sara, Kumar, Ankur, Thieme, Mattson, Wilks, Isaac, Davies, Mark, Mustali, Jessica, Sun, Yannick, Edwards, Nick, Boiko, Daniil, Tyrin, Andrei, Selinger, Douglas W., Parikh, Ayaan, Vijayan, Rahul, Kasbekar, Shoman, Reid, Dylan, Bender, Andreas, Spjuth, Ola
Artificial intelligence (AI) agents are emerging as transformative tools in drug discovery, with the ability to autonomously reason, act, and learn through complicated research workflows. Building on large language models (LLMs) coupled with perception, computation, action, and memory tools, these agentic AI systems could integrate diverse biomedical data, execute tasks, carry out experiments via robotic platforms, and iteratively refine hypotheses in closed loops. We provide a conceptual and technical overview of agentic AI architectures, ranging from ReAct and Reflection to Supervisor and Swarm systems, and illustrate their applications across key stages of drug discovery, including literature synthesis, toxicity prediction, automated protocol generation, small-molecule synthesis, drug repurposing, and end-to-end decision-making. To our knowledge, this represents the first comprehensive work to present real-world implementations and quantifiable impacts of agentic AI systems deployed in operational drug discovery settings. Early implementations demonstrate substantial gains in speed, reproducibility, and scalability, compressing workflows that once took months into hours while maintaining scientific traceability. We discuss the current challenges related to data heterogeneity, system reliability, privacy, and benchmarking, and outline future directions towards technology in support of science and translation.
Adaptive Data Flywheel: Applying MAPE Control Loops to AI Agent Improvement
Shukla, Aaditya, Knowles, Sidney, Madugula, Meenakshi, Farris, Dave, Angilly, Ryan, Pombo, Santiago, Xu, Anbang, An, Lu, Balasubramanian, Abhinav, Yu, Tan, Ren, Jiaxiang, Akkiraju, Rama
Abstract--Enterprise AI agents must continuously adapt to maintain accuracy, reduce latency, and remain aligned with user needs. We present a practical implementation of a data flywheel in NVInfo AI, NVIDIA's Mixture-of-Experts (MoE) Knowledge Assistant serving over 30,000 employees. By operationalizing a MAPE-driven data flywheel, we built a closed-loop system that systematically addresses failures in retrieval-augmented generation (RAG) pipelines and enables continuous learning. Over a 3-month post-deployment period, we monitored feedback and collected 495 negative samples. Analysis revealed two major failure modes: routing errors (5.25%) and query rephrasal errors (3.2%). Using NVIDIA NeMo microservices, we implemented targeted improvements through fine-tuning. For routing, we replaced a Llama 3.1 70B model with a fine-tuned 8B variant, achieving 96% accuracy, a 10 reduction in model size, and 70% latency improvement. For query rephrasal, fine-tuning yielded a 3.7% gain in accuracy and a 40% latency reduction. Our approach demonstrates how human-in-the-loop (HITL) feedback, when structured within a data flywheel, transforms enterprise AI agents into self-improving systems. Key learnings include approaches to ensure agent robustness despite limited user feedback, navigating privacy constraints, and executing staged rollouts in production. This work offers a repeatable blueprint for building robust, adaptive enterprise AI agents capable of learning from real-world usage at scale. Enterprise adoption of generative AI (GenAI) agents has accelerated rapidly, with applications ranging from knowledge retrieval to workflow automation.
Cooperative Integrated Estimation-Guidance for Simultaneous Interception of Moving Targets
Gopikannan, Lohitvel, Kumar, Shashi Ranjan, Sinha, Abhinav
This paper proposes a cooperative integrated estimation-guidance framework for simultaneous interception of a non-maneuvering target using a team of unmanned autonomous vehicles, assuming only a subset of vehicles are equipped with dedicated sensors to measure the target's states. Unlike earlier approaches that focus solely on either estimation or guidance design, the proposed framework unifies both within a cooperative architecture. To circumvent the limitation posed by heterogeneity in target observability, sensorless vehicles estimate the target's state by leveraging information exchanged with neighboring agents over a directed communication topology through a prescribed-time observer. The proposed approach employs true proportional navigation guidance (TPNG), which uses an exact time-to-go formulation and is applicable across a wide spectrum of target motions. Furthermore, prescribed-time observer and controller are employed to achieve convergence to true target's state and consensus in time-to-go within set predefined times, respectively. Simulations demonstrate the effectiveness of the proposed framework under various engagement scenarios.
Design for One, Deploy for Many: Navigating Tree Mazes with Multiple Agents
Argote-Gerald, Jahir, Miyauchi, Genki, Rau, Julian, Trodden, Paul, Gross, Roderich
Maze-like environments, such as cave and pipe networks, pose unique challenges for multiple robots to coordinate, including communication constraints and congestion. To address these challenges, we propose a distributed multi-agent maze traversal algorithm for environments that can be represented by acyclic graphs. It uses a leader-switching mechanism where one agent, assuming a head role, employs any single-agent maze solver while the other agents each choose an agent to follow. The head role gets transferred to neighboring agents where necessary, ensuring it follows the same path as a single agent would. The multi-agent maze traversal algorithm is evaluated in simulations with groups of up to 300 agents, various maze sizes, and multiple single-agent maze solvers. It is compared against strategies that are naïve, or assume either global communication or full knowledge of the environment. The algorithm outperforms the naïve strategy in terms of makespan and sum-of-fuel. It is superior to the global-communication strategy in terms of makespan but is inferior to it in terms of sum-of-fuel. The findings suggest it is asymptotically equivalent to the full-knowledge strategy with respect to either metric. Moreover, real-world experiments with up to 20 Pi-puck robots confirm the feasibility of the approach.
The Denario project: Deep knowledge AI agents for scientific discovery
Villaescusa-Navarro, Francisco, Bolliet, Boris, Villanueva-Domingo, Pablo, Bayer, Adrian E., Acquah, Aidan, Amancharla, Chetana, Barzilay-Siegal, Almog, Bermejo, Pablo, Bilodeau, Camille, Ramírez, Pablo Cárdenas, Cranmer, Miles, França, Urbano L., Hahn, ChangHoon, Jiang, Yan-Fei, Jimenez, Raul, Lee, Jun-Young, Lerario, Antonio, Mamun, Osman, Meier, Thomas, Ojha, Anupam A., Protopapas, Pavlos, Roy, Shimanto, Spergel, David N., Tarancón-Álvarez, Pedro, Tiwari, Ujjwal, Viel, Matteo, Wadekar, Digvijay, Wang, Chi, Wang, Bonny Y., Xu, Licong, Yovel, Yossi, Yue, Shuwen, Zhou, Wen-Han, Zhu, Qiyao, Zou, Jiajun, Zubeldia, Íñigo
We present Denario, an AI multi-agent system designed to serve as a scientific research assistant. Denario can perform many different tasks, such as generating ideas, checking the literature, developing research plans, writing and executing code, making plots, and drafting and reviewing a scientific paper. The system has a modular architecture, allowing it to handle specific tasks, such as generating an idea, or carrying out end-to-end scientific analysis using Cmbagent as a deep-research backend. In this work, we describe in detail Denario and its modules, and illustrate its capabilities by presenting multiple AI-generated papers generated by it in many different scientific disciplines such as astrophysics, biology, biophysics, biomedical informatics, chemistry, material science, mathematical physics, medicine, neuroscience and planetary science. Denario also excels at combining ideas from different disciplines, and we illustrate this by showing a paper that applies methods from quantum physics and machine learning to astrophysical data. We report the evaluations performed on these papers by domain experts, who provided both numerical scores and review-like feedback. We then highlight the strengths, weaknesses, and limitations of the current system. Finally, we discuss the ethical implications of AI-driven research and reflect on how such technology relates to the philosophy of science. We publicly release the code at https://github.com/AstroPilot-AI/Denario. A Denario demo can also be run directly on the web at https://huggingface.co/spaces/astropilot-ai/Denario, and the full app will be deployed on the cloud.