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Reports on the AAAI Spring Symposia (March 1999)

AI Magazine

The Association for the Advancement of Artificial Intelligence, in cooperation, with Stanford University's Department of Com-puter Science, presented the 1999 Spring Symposium Series on 22 to 24 March 1999 at Stanford University. The titles of the seven symposia were (1) Agents with Adjustable Autonomy, (2) Artificial Intelligence and Computer Games, (3) Artificial Intelligence in Equipment Maintenance Service and Support, (4) Hybrid Systems and AI: Modeling, Analysis, and Control of Discrete Continuous Systems, (5) Intelligent Agents in Cyberspace, (6) Predictive Toxicology of Chemicals: Experiences and Impact of AI Tools, and (7) Search Techniques for Problem Solving under Uncertainty and Incomplete Information.


The 1999 Asia-Pacific Conference on Intelligent-Agent Technology

AI Magazine

Intelligent-agent technology is one of the most exciting, active areas of research and development in computer science and information technology today. The First Asia-Pacific Conference on Intelligent- Agent Technology (IAT'99) attracted researchers and practitioners from diverse fields such as computer science, information systems, business, telecommunications, manufacturing, human factors, psychology, education, and robotics to examine the design principles and performance characteristics of various approaches in agent technologies and, hence, fostered the cross-fertilization of ideas on the development of autonomous agents and multiagent systems among different domains.



The 1999 Asia-Pacific Conference on Intelligent-Agent Technology

AI Magazine

Intelligent-agent technology is one of the most exciting, active areas of research and development in computer science and information technology today. The First Asia-Pacific Conference on Intelligent- Agent Technology (IAT'99) attracted researchers and practitioners from diverse fields such as computer science, information systems, business, telecommunications, manufacturing, human factors, psychology, education, and robotics to examine the design principles and performance characteristics of various approaches in agent technologies and, hence, fostered the cross-fertilization of ideas on the development of autonomous agents and multiagent systems among different domains.


2000 ACM Conference on Intelligent User Interfaces

AI Magazine

The 2000 Association of Computing Machinery Conference on Intelligent User Interfaces (IUI -- 2000) was held in New Orleans, Louisiana, from 9-12 January. This conference occupies the currently hot area that lies midway between the traditional fields of AI and computer-human interaction (CHI). For AI practitioners, this conference represents a good venue for learning about both how to design user interfaces for AI applications and how to use AI techniques to improve the user experience with more conventional applications. This year's conference drew the largest audience yet for an IUI conference, but the conference still remains at a manageable, single-track size. A wide range of high-quality presentations, tutorials, demonstrations, and invited speakers provided a bridge between the AI and CHI communities.


Reports on the AAAI Spring Symposia (March 1999)

AI Magazine

The Association for the Advancement of Artificial Intelligence, in cooperation, with Stanford University's Department of Com-puter Science, presented the 1999 Spring Symposium Series on 22 to 24 March 1999 at Stanford University. The titles of the seven symposia were (1) Agents with Adjustable Autonomy, (2) Artificial Intelligence and Computer Games, (3) Artificial Intelligence in Equipment Maintenance Service and Support, (4) Hybrid Systems and AI: Modeling, Analysis, and Control of Discrete + Continuous Systems, (5) Intelligent Agents in Cyberspace, (6) Predictive Toxicology of Chemicals: Experiences and Impact of AI Tools, and (7) Search Techniques for Problem Solving under Uncertainty and Incomplete Information.


Reports on the AAAI 1999 Workshop Program

AI Magazine

The AAAI-99 Workshop Program (a part of the sixteenth national conference on artificial intelligence) was held in Orlando, Florida. Each workshop was limited to approximately 25 to 50 participants. Participation was by invitation from the workshop organizers. The workshops were Agent-Based Systems in the Business Context, Agents' Conflicts, Artificial Intelligence for Distributed Information Networking, Artificial Intelligence for Electronic Commerce, Computation with Neural Systems Workshop, Configuration, Data Mining with Evolutionary Algorithms: Research Directions (Jointly sponsored by GECCO-99), Environmental Decision Support Systems and Artificial Intelligence, Exploring Synergies of Knowledge Management and Case-Based Reasoning, Intelligent Information Systems, Intelligent Software Engineering, Machine Learning for Information Extraction, Mixed-Initiative Intelligence, Negotiation: Settling Conflicts and Identifying Opportunities, Ontology Management, and Reasoning in Context for AI Applications.


Three RoboCup Simulation League Commentator Systems

AI Magazine

The information it provides a dynamic, real-time environment units resulting from such an analysis in which it is still relatively easy for tasks to be encode a deeper understanding of the timevarying classified, monitored, and assessed. Moreover, scene to be described. They include a commentary system has severe time restrictions spatial relations for the explicit characterization imposed by the flow of the game and is of spatial arrangements of objects as well thus a good test bed for research into real-time as representations of recognized object movements.


CMUNITED-98 Simulator Team

AI Magazine

We view robotic soccer as an example of a periodic team synchronization (PTS) domain. By perceiving the with no adverse effects on the achievement world, each fully distributed agent builds a of G. Then, based can be thought of as times at which the on a complex set of behaviors, it chooses an team is "offline." In general (that is, when the agents are Although acting autonomously, each agent "online"), the domain is dynamic and real time, contributes to the overall team's goal. Agents receive sensory p at time t.


CMUNITED-98: RoboCup-98 Small-Robot World Champion Team

AI Magazine

Although our previous and processes the images, giving the positions team had accurate navigation, it was not easily of each robot and the ball. This information is interruptible, which is necessary for operating sent to an off-board controller and distributed in a highly dynamic environment. The final design includes a battery of inherent mechanical inaccuracies and module supplying three independent unforeseen interventions from other agents. It also includes a single board RoboCup competition in Paris (Stone, Veloso, containing all the required electronic circuitry and Riley 1999; Kitano et al. 1997). These improvements by an array of four infrared sensors, which include a robust low-level control algorithm, which handles a moving target with is enabled or disabled by the software control.