Agents
Cyclic Equilibria in Markov Games
Zinkevich, Martin, Greenwald, Amy, Littman, Michael L.
Although variants of value iteration have been proposed for finding Nash or correlated equilibria in general-sum Markov games, these variants have not been shown to be effective in general. In this paper, we demonstrate byconstruction that existing variants of value iteration cannot find stationary equilibrium policies in arbitrary general-sum Markov games. Instead, we propose an alternative interpretation of the output of value iteration basedon a new (non-stationary) equilibrium concept that we call "cyclic equilibria." We prove that value iteration identifies cyclic equilibria ina class of games in which it fails to find stationary equilibria. We also demonstrate empirically that value iteration finds cyclic equilibria in nearly all examples drawn from a random distribution of Markov games.
Policy-Gradient Methods for Planning
Probabilistic temporal planning attempts to find good policies for acting in domains with concurrent durative tasks, multiple uncertain outcomes, and limited resources. These domains are typically modelled as Markov decision problems and solved using dynamic programming methods. This paper demonstrates the application of reinforcement learning -- in the form of a policy-gradient method -- to these domains. Our emphasis is large domains that are infeasible for dynamic programming. Our approach isto construct simple policies, or agents, for each planning task. The result is a general probabilistic temporal planner, named the Factored Policy-Gradient Planner (FPG-Planner), which can handle hundreds of tasks, optimising for probability of success, duration, and resource use.
Oblivious Equilibrium: A Mean Field Approximation for Large-Scale Dynamic Games
Weintraub, Gabriel Y., Benkard, Lanier, Roy, Benjamin Van
We propose a mean-field approximation that dramatically reduces the computational complexity of solving stochastic dynamic games. We provide conditionsthat guarantee our method approximates an equilibrium as the number of agents grow. We then derive a performance bound to assess how well the approximation performs for any given number of agents. We apply our method to an important class of problems in applied microeconomics.We show with numerical experiments that we are able to greatly expand the set of economic problems that can be analyzed computationally.
Bayesian models of human action understanding
Baker, Chris, Saxe, Rebecca, Tenenbaum, Joshua B.
We present a Bayesian framework for explaining how people reason about and predict the actions of an intentional agent, based on observing itsbehavior. Action-understanding is cast as a problem of inverting a probabilistic generative model, which assumes that agents tend to act rationally in order to achieve their goals given the constraints of their environment. Workingin a simple sprite-world domain, we show how this model can be used to infer the goal of an agent and predict how the agent will act in novel situations or when environmental constraints change. The model provides a qualitative account of several kinds of inferences that preverbal infants have been shown to perform, and also fits quantitative predictionsthat adult observers make in a new experiment.
On Local Rewards and Scaling Distributed Reinforcement Learning
We consider the scaling of the number of examples necessary to achieve good performance in distributed, cooperative, multi-agent reinforcement learning, as a function of the the number of agents n. We prove a worstcase lowerbound showing that algorithms that rely solely on a global reward signal to learn policies confront a fundamental limit: They require anumber of real-world examples that scales roughly linearly in the number of agents. For settings of interest with a very large number of agents, this is impractical. We demonstrate, however, that there is a class of algorithms that, by taking advantage of local reward signals in large distributed Markov Decision Processes, are able to ensure good performance witha number of samples that scales as O(log n). This makes them applicable even in settings with a very large number of agents n.
Resource Allocation Among Agents with MDP-Induced Preferences
Allocating scarce resources among agents to maximize global utility is, in general, computationally challenging. We focus on problems where resources enable agents to execute actions in stochastic environments, modeled as Markov decision processes (MDPs), such that the value of a resource bundle is defined as the expected value of the optimal MDP policy realizable given these resources. We present an algorithm that simultaneously solves the resource-allocation and the policy-optimization problems. This allows us to avoid explicitly representing utilities over exponentially many resource bundles, leading to drastic (often exponential) reductions in computational complexity. We then use this algorithm in the context of self-interested agents to design a combinatorial auction for allocating resources. We empirically demonstrate the effectiveness of our approach by showing that it can, in minutes, optimally solve problems for which a straightforward combinatorial resource-allocation technique would require the agents to enumerate up to 2^100 resource bundles and the auctioneer to solve an NP-complete problem with an input of that size.
Reports on the Twenty-First National Conference on Artificial Intelligence (AAAI-06) Workshop Program
Achtner, Wolfgang, Aimeur, Esma, Anand, Sarabjot Singh, Appelt, Doug, Ashish, Naveen, Barnes, Tiffany, Beck, Joseph E., Dias, M. Bernardine, Doshi, Prashant, Drummond, Chris, Elazmeh, William, Felner, Ariel, Freitag, Dayne, Geffner, Hector, Geib, Christopher W., Goodwin, Richard, Holte, Robert C., Hutter, Frank, Isaac, Fair, Japkowicz, Nathalie, Kaminka, Gal A., Koenig, Sven, Lagoudakis, Michail G., Leake, David B., Lewis, Lundy, Liu, Hugo, Metzler, Ted, Mihalcea, Rada, Mobasher, Bamshad, Poupart, Pascal, Pynadath, David V., Roth-Berghofer, Thomas, Ruml, Wheeler, Schulz, Stefan, Schwarz, Sven, Seneff, Stephanie, Sheth, Amit, Sun, Ron, Thielscher, Michael, Upal, Afzal, Williams, Jason, Young, Steve, Zelenko, Dmitry
The Workshop program of the Twenty-First Conference on Artificial Intelligence was held July 16-17, 2006 in Boston, Massachusetts. The program was chaired by Joyce Chai and Keith Decker. The titles of the 17 workshops were AIDriven Technologies for Service-Oriented Computing; Auction Mechanisms for Robot Coordination; Cognitive Modeling and Agent-Based Social Simulations, Cognitive Robotics; Computational Aesthetics: Artificial Intelligence Approaches to Beauty and Happiness; Educational Data Mining; Evaluation Methods for Machine Learning; Event Extraction and Synthesis; Heuristic Search, Memory- Based Heuristics, and Their Applications; Human Implications of Human-Robot Interaction; Intelligent Techniques in Web Personalization; Learning for Search; Modeling and Retrieval of Context; Modeling Others from Observations; and Statistical and Empirical Approaches for Spoken Dialogue Systems.
AI Meets Web 2.0: Building the Web of Tomorrow, Today
Imagine an Internet-scale knowledge system where people and intelligent agents can collaborate on solving complex problems in business, engineering, science, medicine, and other endeavors. Its resources include semantically tagged websites, wikis, and blogs, as well as social networks, vertical search engines, and a vast array of web services from business processes to AI planners and domain models. Research prototypes of decentralized knowledge systems have been demonstrated for years, but now, thanks to the web and Moore's law, they appear ready for prime time. This article introduces the architectural concepts for incrementally growing an Internet-scale knowledge system and illustrates them with scenarios drawn from e-commerce, e-science, and e-life.
AI Meets Web 2.0: Building the Web of Tomorrow, Today
Imagine an Internet-scale knowledge system where people and intelligent agents can collaborate on solving complex problems in business, engineering, science, medicine, and other endeavors. Its resources include semantically tagged websites, wikis, and blogs, as well as social networks, vertical search engines, and a vast array of web services from business processes to AI planners and domain models. Research prototypes of decentralized knowledge systems have been demonstrated for years, but now, thanks to the web and Moore's law, they appear ready for prime time. This article introduces the architectural concepts for incrementally growing an Internet-scale knowledge system and illustrates them with scenarios drawn from e-commerce, e-science, and e-life.