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ATTac-2000: An Adaptive Autonomous Bidding Agent

arXiv.org Artificial Intelligence

The First Trading Agent Competition (TAC) was held from June 22nd to July 8th, 2000. TAC was designed to create a benchmark problem in the complex domain of e-marketplaces and to motivate researchers to apply unique approaches to a common task. This article describes ATTac-2000, the first-place finisher in TAC. ATTac-2000 uses a principled bidding strategy that includes several elements of adaptivity. In addition to the success at the competition, isolated empirical results are presented indicating the robustness and effectiveness of ATTac-2000's adaptive strategy.


Robust Agent Teams via Socially-Attentive Monitoring

arXiv.org Artificial Intelligence

Agents in dynamic multi-agent environments must monitor their peers to execute individual and group plans. A key open question is how much monitoring of other agents' states is required to be effective: The Monitoring Selectivity Problem. We investigate this question in the context of detecting failures in teams of cooperating agents, via Socially-Attentive Monitoring, which focuses on monitoring for failures in the social relationships between the agents. We empirically and analytically explore a family of socially-attentive teamwork monitoring algorithms in two dynamic, complex, multi-agent domains, under varying conditions of task distribution and uncertainty. We show that a centralized scheme using a complex algorithm trades correctness for completeness and requires monitoring all teammates. In contrast, a simple distributed teamwork monitoring algorithm results in correct and complete detection of teamwork failures, despite relying on limited, uncertain knowledge, and monitoring only key agents in a team. In addition, we report on the design of a socially-attentive monitoring system and demonstrate its generality in monitoring several coordination relationships, diagnosing detected failures, and both on-line and off-line applications.


Asimovian Adaptive Agents

arXiv.org Artificial Intelligence

The goal of this research is to develop agents that are adaptive and predictable and timely. At first blush, these three requirements seem contradictory. For example, adaptation risks introducing undesirable side effects, thereby making agents' behavior less predictable. Furthermore, although formal verification can assist in ensuring behavioral predictability, it is known to be time-consuming. Our solution to the challenge of satisfying all three requirements is the following. Agents have finite-state automaton plans, which are adapted online via evolutionary learning (perturbation) operators. To ensure that critical behavioral constraints are always satisfied, agents' plans are first formally verified. They are then reverified after every adaptation. If reverification concludes that constraints are violated, the plans are repaired. The main objective of this paper is to improve the efficiency of reverification after learning, so that agents have a sufficiently rapid response time. We present two solutions: positive results that certain learning operators are a priori guaranteed to preserve useful classes of behavioral assurance constraints (which implies that no reverification is needed for these operators), and efficient incremental reverification algorithms for those learning operators that have negative a priori results.


Decentralized Markets versus Central Control: A Comparative Study

arXiv.org Artificial Intelligence

Multi-Agent Systems (MAS) promise to offer solutions to problems where established, older paradigms fall short. In order to validate such claims that are repeatedly made in software agent publications, empirical in-depth studies of advantages and weaknesses of multi-agent solutions versus conventional ones in practical applications are needed. Climate control in large buildings is one application area where multi-agent systems, and market-oriented programming in particular, have been reported to be very successful, although central control solutions are still the standard practice. We have therefore constructed and implemented a variety of market designs for this problem, as well as different standard control engineering solutions. This article gives a detailed analysis and comparison, so as to learn about differences between standard versus agent approaches, and yielding new insights about benefits and limitations of computational markets. An important outcome is that "local information plus market communication produces global control".


OBDD-based Universal Planning for Synchronized Agents in Non-Deterministic Domains

arXiv.org Artificial Intelligence

Recently model checking representation and search techniques were shown to be efficiently applicable to planning, in particular to non-deterministic planning. Such planning approaches use Ordered Binary Decision Diagrams (OBDDs) to encode a planning domain as a non-deterministic finite automaton and then apply fast algorithms from model checking to search for a solution. OBDDs can effectively scale and can provide universal plans for complex planning domains. We are particularly interested in addressing the complexities arising in non-deterministic, multi-agent domains. In this article, we present UMOP, a new universal OBDD-based planning framework for non-deterministic, multi-agent domains. We introduce a new planning domain description language, NADL, to specify non-deterministic, multi-agent domains. The language contributes the explicit definition of controllable agents and uncontrollable environment agents. We describe the syntax and semantics of NADL and show how to build an efficient OBDD-based representation of an NADL description. The UMOP planning system uses NADL and different OBDD-based universal planning algorithms. It includes the previously developed strong and strong cyclic planning algorithms. In addition, we introduce our new optimistic planning algorithm that relaxes optimality guarantees and generates plausible universal plans in some domains where no strong nor strong cyclic solution exists. We present empirical results applying UMOP to domains ranging from deterministic and single-agent with no environment actions to non-deterministic and multi-agent with complex environment actions. UMOP is shown to be a rich and efficient planning system.


Redistribution Mechanisms for Assignment of Heterogeneous Objects

Journal of Artificial Intelligence Research

There are p heterogeneous objects to be assigned to n competing agents (n > p) each with unit demand. It is required to design a Groves mechanism for this assignment problem satisfying weak budget balance, individual rationality, and minimizing the budget imbalance. This calls for designing an appropriate rebate function. When the objects are identical, this problem has been solved which we refer as WCO mechanism. We measure the performance of such mechanisms by the redistribution index. We first prove an impossibility theorem which rules out linear rebate functions with non-zero redistribution index in heterogeneous object assignment. Motivated by this theorem, we explore two approaches to get around this impossibility. In the first approach, we show that linear rebate functions with non-zero redistribution index are possible when the valuations for the objects have a certain type of relationship and we design a mechanism with linear rebate function that is worst case optimal. In the second approach, we show that rebate functions with non-zero efficiency are possible if linearity is relaxed. We extend the rebate functions of the WCO mechanism to heterogeneous objects assignment and conjecture them to be worst case optimal.


AntNet: Distributed Stigmergetic Control for Communications Networks

arXiv.org Artificial Intelligence

This paper introduces AntNet, a novel approach to the adaptive learning of routing tables in communications networks. AntNet is a distributed, mobile agents based Monte Carlo system that was inspired by recent work on the ant colony metaphor for solving optimization problems. AntNet's agents concurrently explore the network and exchange collected information. The communication among the agents is indirect and asynchronous, mediated by the network itself. This form of communication is typical of social insects and is called stigmergy. We compare our algorithm with six state-of-the-art routing algorithms coming from the telecommunications and machine learning fields. The algorithms' performance is evaluated over a set of realistic testbeds. We run many experiments over real and artificial IP datagram networks with increasing number of nodes and under several paradigmatic spatial and temporal traffic distributions. Results are very encouraging. AntNet showed superior performance under all the experimental conditions with respect to its competitors. We analyze the main characteristics of the algorithm and try to explain the reasons for its superiority.


Scaling Up Multiagent Planning: A Best-Response Approach

AAAI Conferences

Multiagent planning is computationally hard in the general case due to the exponential blowup in the action space induced by concurrent action of different agents. At the same time, many scenarios require the computation of plans that are strategically meaningful for self-interested agents, in order to ensure that there would be sufficient incentives for those agents to participate in a joint plan. In this paper, we present a multiagent planning and plan improvement method that is based on conducting iterative best-response planning using standard single-agent planning algorithms. In constrained types of planning scenarios that correspond to congestion games, this is guaranteed to converge to a plan that is a Nash equilibrium with regard to agents' preference profiles over the entire plan space. Our empirical evaluation beyond these restricted scenarios shows, however, that the algorithm has much broader applicability as a method for plan improvement in general multiagent planning problems. Extensive empirical experiments in various domains illustrate the scalability of our method in both cases.


Optimizing Local Computation for Cooperative Probabilistic Reasoning

AAAI Conferences

Multiply Sectioned Bayesian Networks (MSBNs) extend single-agent Bayesian networks to the setting of multi-agent probabilistic reasoning. The MSBN global propagation is conducted through inter-agent message passing, coupled with intra-agent (local) message passing at local domains. Existing LJF-based MSBN inference algorithms require repeated full-scale local propagation, which may cause bottlenecks in a non-sparse network. We propose a novel method that conducts 1) delayed inter-agent message manipulation, and 2) partial local message propagation. Analysis shows that our approach significantly reduces the amount of local computation while maintaining the correctness of MSBN global propagation.


Integrating Psychological Behaviors in the Rational Process of Conversational Assistant Agents

AAAI Conferences

In this paper, we describe a framework dedicated to studies and experimentations upon the nature of the relationships between the rational reasoning process of an artificial agent and its psychological counterpart, namely its behavioral reasoning process. This study is focused on the domain of Conversational Assistant Agents, which are software tools providing various kinds of assistance to people of the general public interacting with computer-based applications or services. In this context, we show on some examples the need for the agents to be able to exhibit both a rational reasoning about the system functioning and a human-like believable dialogical interaction with the users.