Agents
Time Optimal Multi-Agent Path Planning on Graphs
Yu, Jingjin (University of Illinois at Urbana-Champaign) | LaValle, Steven M. (University of Illinois at Urbana-Champaign)
Significant progress has been made in the area of multiagent path finding/planning in the past decade (Silver 2005; van den Berg et al. 2009; Standley 2010; Luna and Bekris 2011; Wang and Botea 2011). In this work, we introduce a multi-agent path planning problem similar to that of (Standley (a) (b) (c) 2010) and aim at maximizing parallelism among the agents. That is, we seek a feasible plan that minimizes the Figure 1: a) A simple graph G. b) A gadget for splitting time it takes the last agent to reach its goal. To solve the an undirected edge through time steps.
Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games
Riedl, Mark (Georgia Institute of Technology) | Bulitko, Vadim (University of Alberta)
Game Artificial Intelligence (Game AI) is a sub-discipline of Artificial Intelligence (AI) and Machine Learning (ML) that explores the ways in which AI and ML can augment player experiences in computer games. Storytelling is an integral part of many modern computer games; within games stories create context, motivate the player, and move the action forward. Interactive Narrative is the use of AI to create and manage stories within games, creating the perception that the player is a character in a dynamically unfolding and responsive story. This paper introduces Game AI and focuses on the open research problems of Interactive Narrative.
Learning Driver's Behavior to Improve the Acceptance of Adaptive Cruise Control
Rosenfeld, Avi (Jerusalem College of Technology) | Bareket, Zevi (University of Michigan) | Goldman, Claudia V. (General Motors Advanced Technical Center) | Kraus, Sarit (Bar-Ilan University) | LeBlanc, David J. (University of Michigan) | Tsimhoni, Omer (General Motors Advanced Technical Center)
Adaptive Cruise Control (ACC) is a technology that allows a vehicle to automatically adjust its speed to maintain a preset distance from the vehicle in front of it based on the driver's preferences. Individual drivers have different driving styles and preferences. Current systems do not distinguish among the users. We introduce a method to combine machine learning algorithms with demographic information and expert advice into existing automated assistive systems. This method can save on the interactions between drivers and automated systems by adjusting parameters relevant to the operation of these systems based on their specific drivers and context of drive. We also learn when users tend to engage and disengage the automated system. This method sheds light on the kinds of dynamics that users develop while interacting with automation and can teach us how to improve these systems for the benefit of their users. While accepted packages such as Weka were successful in learning drivers' behavior, we found that improved learning models could be developed by adding information on drivers' demographics and a previously developed model about different driver types. We present the general methodology of our learning procedure and suggest applications of our approach to other domains as well.
Multi-Agent Simulation of En-Route Human Air-Traffic Controller
Sislak, David (Czech Technical University in Prague) | Volf, Premysl (Czech Technical University in Prague) | Pechoucek, Michal (Czech Technical University in Prague) | Cannon, Christopher T. (Drexel University) | Nguyen, Duc N. (Drexel University) | Regli, William C. (Drexel University)
The Next-Generation Transportation program coordinates the evolution and transformation of the current air-traffic management (ATM) system for the National Airspace System (NAS). Currently the NAS has a limited capacity and cannot handle the increasing future air traffic demands. However, before newly proposed ATM concepts are deployed they must be rigorously evaluated under realistic conditions. This paper presents AGENTFLY, an emerging NAS-wide highfidelity multi-agent ATM simulator with precise emulation of the human controller operation workload model and human-system interaction. The simulator is validated using a flight scenario developed by the U.S. Federal Aviation Administration that is based on real data. We present preliminary results focusing on the accuracy of the simulated controllers within AGENTFLY.
Advisor Agent Support for Issue Tracking in Medical Device Development
Drew, Touby A. (Medtronic, Inc.) | Gini, Maria (University of Minnesota)
This case study concerns the use of software agent advisors to improve efficiency and quality in issue tracking activities of development teams at the world's largest medical device manufacturer. Each software agent monitors, interacts with, and learns from its environment and user, recognizing when and how to provide different kinds of advice and support to facilitate issue tracking activities without directly modifying anything or otherwise violating domain constraints. The deployed software agent has not only enjoyed regular and growing use, but contributed to significant improvements. Issue rejection was significantly reduced and more focused, yielding significant quality and efficiency gains such as fewer reviews by quality assurance. This success reflects the benefits of the underlying AI technology.
Independence Detection for Multi-Agent Pathfinding Problems
Standley, Trevor Scott (Google Inc.)
Problems that require multiple agents to follow non-interfering paths from their current states to their respective goal states are called multi-agent pathfinding problems (MAPFs). In previous work, we presented Independence Detection (ID), an algorithm for breaking a large MAPF problem into smaller problems that can be solved independently. Independence Detection is complete and can be used in combination with both optimal and approximation algorithms. This paper serves as an introduction to Independence Detection and aims to clarify its details.
Visuo-Spatial Ability, Effort and Affordance Analyses: Towards Building Blocks for Robot's Complex Socio-Cognitive Behaviors
Pandey, Amit Kumar (LAAS-CNRS, Toulouse, France) | Alami, Rachid (LAAS-CNRS, Toulouse, France)
For the long term co-existence of robots with us in complete harmony, they will be expected to show sociocognitive behaviors. In this paper, taking inspiration from child development research and human behavioral psychology we will identify the basic but key capabilities: perceiving abilities, effort and affordances. Further we will present the concepts, which fuse these components to perform multi-effort ability and affordance analysis. We will show instantiations of these capabilities on real robot and will discuss its potential applications for more complex socio-cognitive behavior.
Positioning to Win: A Dynamic Role Assignment and Formation Positioning System
MacAlpine, Patrick (University of Texas at Austin) | Barrera, Francisco (University of Texas at Austin) | Stone, Peter (University of Texas at Austin)
This paper presents a dynamic role assignment and formation positioning system used by the 2011 RoboCup 3D simulation league champion UT Austin Villa. This positioning system was a key component in allowing the team to win all 24 games it played at the competition during which the team scored 136 goals and conceded none. The positioning system was designed to allow for decentralized coordination among physically realistic simulated humanoid soccer playing robots in the partially observable, non-deterministic, noisy, dynamic, and limited communication setting of the RoboCup 3D simulation league simulator. Although the positioning system is discussed in the context of the RoboCup 3D simulation environment, it is not domain specific and can readily be employed in other RoboCup leagues as it generalizes well to many realistic and real-world multiagent systems.
Action-Based Imperative Programming with YAGI
Ferrein, Alexander (FH Aachen University of Applied Sciences) | Steinbauer, Gerald (Graz University of Technology) | Vassos, Stavros (National and Kapodistrian University of Athens)
Many tasks for autonomous agents or robots are best de- scribed by a specification of the environment and a specifi- cation of the available actions the agent or robot can perform. Combining such a specification with the possibility to imper- atively program a robot or agent is what we call the action- based imperative programming. One of the most successful such approaches is Golog. In this paper, we draft a proposal for a new robot program- ming language YAGI, which is based on the action-based imperative programming paradigm. Our goal is to design a small, portable stand-alone YAGI interpreter. We combine the benefits of a principled domain specification with a clean, small and simple programming language, which does not ex- ploit any side-effects from the implementation language. We discuss general requirements of action-based programming languages and outline YAGI, our action-based language ap- proach which particularly aims at embeddability.
A New Method for Conflict Detection and Resolution in Air Traffic Management
Emami, Hojjat (Msc Student in Artificial Intelligence, Faculty of Electrical and Computer Engineering) | Derakhshan, Farnaz (Assistant Professor in Artificial Intelligence, Faculty of Electrical and Computer Engineering)
In aviation industry, free flight is a new concept which implies considering more freedom in the selection and modification of flight paths during flight time. The free flight concept allows pilots choose their own flight paths more efficient, and also plan for their flight with high performance. Although free flight has many advantages such as minimum delays and the reduction of the workload of the air traffic control centers, this concept causes many problems which one of the most important of them are conflicts between different aircrafts. Thus, Conflict Detection and Resolution (CD&R) is a major challenge in air traffic management. In this paper, we presented a model for CD&R between aircrafts in air traffic management using Graph Coloring Problem (GCP) method. In fact, we mapped the congestion area to a corresponding graph, and then addressed to find a reliable and optimal coloring for this graph using one of the new evolutionary algorithms known as Imperialist Competitive Algorithm (ICA) to solve the conflicts. Using ICA for solving GCP is a new method.