Agents
Parametric Constructive Kripke-Semantics for Standard Multi-Agent Belief and Knowledge (Knowledge As Unbiased Belief)
We propose parametric constructive Kripke-semantics for multi-agent KD45-belief and S5-knowledge in terms of elementary set-theoretic constructions of two basic functional building blocks, namely bias (or viewpoint) and visibility, functioning also as the parameters of the doxastic and epistemic accessibility relation. The doxastic accessibility relates two possible worlds whenever the application of the composition of bias with visibility to the first world is equal to the application of visibility to the second world. The epistemic accessibility is the transitive closure of the union of our doxastic accessibility and its converse. Therefrom, accessibility relations for common and distributed belief and knowledge can be constructed in a standard way. As a result, we obtain a general definition of knowledge in terms of belief that enables us to view S5-knowledge as accurate (unbiased and thus true) KD45-belief, negation-complete belief and knowledge as exact KD45-belief and S5-knowledge, respectively, and perfect S5-knowledge as precise (exact and accurate) KD45-belief, and all this generically for arbitrary functions of bias and visibility. Our results can be seen as a semantic complement to previous foundational results by Halpern et al. about the (un)definability and (non-)reducibility of knowledge in terms of and to belief, respectively.
Distance Optimal Formation Control on Graphs with a Tight Convergence Time Guarantee
Yu, Jingjin, LaValle, Steven M.
For the task of moving a set of indistinguishable agents on a connected graph with unit edge distance to an arbitrary set of goal vertices, free of collisions, we propose a fast distance optimal control algorithm that guides the agents into the desired formation. Moreover, we show that the algorithm also provides a tight convergence time guarantee (time optimality and distance optimality cannot be simultaneously satisfied). Our generic graph formulation allows the algorithm to be applied to scenarios such as grids with holes (modeling obstacles) in arbitrary dimensions. Simulations, available online, confirm our theoretical developments.
Isoelastic Agents and Wealth Updates in Machine Learning Markets
Storkey, Amos, Millin, Jono, Geras, Krzysztof
Recently, prediction markets have shown considerable promise for developing flexible mechanisms for machine learning. In this paper, agents with isoelastic utilities are considered. It is shown that the costs associated with homogeneous markets of agents with isoelastic utilities produce equilibrium prices corresponding to alpha-mixtures, with a particular form of mixing component relating to each agent's wealth. We also demonstrate that wealth accumulation for logarithmic and other isoelastic agents (through payoffs on prediction of training targets) can implement both Bayesian model updates and mixture weight updates by imposing different market payoff structures. An iterative algorithm is given for market equilibrium computation. We demonstrate that inhomogeneous markets of agents with isoelastic utilities outperform state of the art aggregate classifiers such as random forests, as well as single classifiers (neural networks, decision trees) on a number of machine learning benchmarks, and show that isoelastic combination methods are generally better than their logarithmic counterparts.
Optimizing Supply Chain Management using Gravitational Search Algorithm and Multi Agent System
Supply chain management is a very dynamic operation research problem where one has to quickly adapt according to the changes perceived in environment in order to maximize the benefit or minimize the loss. Therefore we require a system which changes as per the changing requirements. Multi agent system technology in recent times has emerged as a possible way of efficient solution implementation for many such complex problems. Our research here focuses on building a Multi Agent System (MAS), which implements a modified version of Gravitational Search swarm intelligence Algorithm (GSA) to find out an optimal strategy in managing the demand supply chain. We target the grains distribution system among various centers of Food Corporation of India (FCI) as application domain. We assume centers with larger stocks as objects of greater mass and vice versa. Applying Newtonian law of gravity as suggested in GSA, larger objects attract objects of smaller mass towards itself, creating a virtual grain supply source. As heavier object sheds its mass by supplying some to the one in demand, it loses its gravitational pull and thus keeps the whole system of supply chain per-fectly in balance. The multi agent system helps in continuous updation of the whole system with the help of autonomous agents which react to the change in environment and act accordingly. This model also reduces the communication bottleneck to greater extents.
Understanding the Social Cascading of Geekspeak and the Upshots for Social Cognitive Systems
Paradowski, Michaล B., Jonak, ลukasz
Barring swarm robotics, a substantial share of current machine-human and machine-machine learning and interaction mechanisms are being developed and fed by results of agent-based computer simulations, game-theoretic models, or robotic experiments based on a dyadic communication pattern. Yet, in real life, humans no less frequently communicate in groups, and gain knowledge and take decisions basing on information cumulatively gleaned from more than one single source. These properties should be taken into consideration in the design of autonomous artificial cognitive systems construed to interact with learn from more than one contact or 'neighbour'. To this end, significant practical import can be gleaned from research applying strict science methodology to human and social phenomena, e.g. to discovery of realistic creativity potential spans, or the 'exposure thresholds' after which new information could be accepted by a cognitive agent. The results will be presented of a project analysing the social propagation of neologisms in a microblogging service. From local, low-level interactions and information flows between agents inventing and imitating discrete lexemes we aim to describe the processes of the emergence of more global systemic order and dynamics, using the latest methods of complexity science. Whether in order to mimic them, or to 'enhance' them, parameters gleaned from complexity science approaches to humans' social and humanistic behaviour should subsequently be incorporated as points of reference in the field of robotics and human-machine interaction.
How Many Vote Operations Are Needed to Manipulate A Voting System?
In this paper, we propose a framework to study a general class of strategic behavior in voting, which we call vote operations. We prove the following theorem: if we fix the number of alternatives, generate $n$ votes i.i.d. according to a distribution $\pi$, and let $n$ go to infinity, then for any $\epsilon >0$, with probability at least $1-\epsilon$, the minimum number of operations that are needed for the strategic individual to achieve her goal falls into one of the following four categories: (1) 0, (2) $\Theta(\sqrt n)$, (3) $\Theta(n)$, and (4) $\infty$. This theorem holds for any set of vote operations, any individual vote distribution $\pi$, and any integer generalized scoring rule, which includes (but is not limited to) almost all commonly studied voting rules, e.g., approval voting, all positional scoring rules (including Borda, plurality, and veto), plurality with runoff, Bucklin, Copeland, maximin, STV, and ranked pairs. We also show that many well-studied types of strategic behavior fall under our framework, including (but not limited to) constructive/destructive manipulation, bribery, and control by adding/deleting votes, margin of victory, and minimum manipulation coalition size. Therefore, our main theorem naturally applies to these problems.
Visuo-Spatial Ability, Effort and Affordance Analyses: Towards Building Blocks for Robot's Complex Socio-Cognitive Behaviors
Pandey, Amit Kumar (LAAS-CNRS, Toulouse, France) | Alami, Rachid (LAAS-CNRS, Toulouse, France)
For the long term co-existence of robots with us in complete harmony, they will be expected to show sociocognitive behaviors. In this paper, taking inspiration from child development research and human behavioral psychology we will identify the basic but key capabilities: perceiving abilities, effort and affordances. Further we will present the concepts, which fuse these components to perform multi-effort ability and affordance analysis. We will show instantiations of these capabilities on real robot and will discuss its potential applications for more complex socio-cognitive behavior.
Housing Markets with Indifferences: A Tale of Two Mechanisms
Aziz, Haris (Technische Universitรคt Mรผnchen) | Keijzer, Bart de (Centrum Wiskunde Informatica)
The (Shapley-Scarf) housing market is a well-studied and fundamental model of an exchange economy. Each agent owns a single house and the goal is to reallocate the houses to the agents in a mutually bene๏ฌcial and stable manner. Recently, Alcalde-Unzu and Molis (2011) and Jaramillo and Manjunath (2011) independently examined housing markets in which agents can express indi๏ฌerences among houses. They proposed two important families of mechanisms, known as TTAS and TCR respectively. We formulate a family of mechanisms which not only includes TTAS and TCR but also satis๏ฌes many desirable properties of both families. As a corollary, we show that TCR is strict core selecting (if the strict core is non-empty). Finally, we settle an open question regarding the computational complexity of the TTAS mechanism. Our study also raises a number of interesting research questions.
Dynamic Multiagent Resource Allocation: Integrating Auctions and MDPs for Real-Time Decisions
Hosseini, Hadi (University of Waterloo)
Multiagent resource allocation under uncertainty raises various computational challenges in terms of efficiency such as intractability, communication cost, and preference representation. To date most approaches do not provide efficient solutions for dynamic environments where temporal constraints pose particular challenges. We propose two techniques to cope with such settings: auctions to allocate fairly according to preferences, and MDPs to address stochasticity. This research seeks to determine the ideal combination between the two methods to handle wide range of allocation problems with reduced computation and communication cost between agents.
What Would You Like to Drink? Recognising and Planning with Social States in a Robot Bartender Domain
Petrick, Ronald P. A. (University of Edinburgh) | Foster, Mary Ellen (Heriot-Watt University)
A robot coexisting with humans must not only be able to successfully perform physical tasks, but must also be able to interact with humans in a socially appropriate manner. In many social settings, this involves the use of social signals like gaze, facial expression, and language. In this paper we discuss preliminary work focusing on the problem of combining social interaction with task-based action in a dynamic, multiagent bartending domain, using an embodied robot. We discuss how social states are inferred from low-level sensors, using vision and speech as input modalities, and present a planning approach that models task, dialogue, and social actions in a simple bartending scenario. This approach allows us to build interesting plans, which have been evaluated in a real-world study with human subjects, using a general purpose, off-the-shelf planner, as an alternative to more mainstream methods of interaction management.