Agents
Multiagent Learning with a Noisy Global Reward Signal
Proper, Scott (Oregon State University) | Tumer, Kagan (Oregon State University)
Scaling multiagent reinforcement learning to domains with many agents is a complex problem. In particular, multiagent credit assignment becomes a key issue as the system size increases. Some multiagent systems suffer from a global reward signal that is very noisy or difficult to analyze. This makes deriving a learnable local reward signal very difficult. Difference rewards (a particular instance of reward shaping) have been used to alleviate this concern, but they remain difficult to compute in many domains. In this paper we present an approach to modeling the global reward using function approximation that allows the quick computation of local rewards. We demonstrate how this model can result in significant improvements in behavior for three congestion problems: a multiagent ``bar problem'', a complex simulation of the United States airspace, and a generic air traffic domain. We show how the model of the global reward may be either learned on- or off-line using either linear functions or neural networks. For the bar problem, we show an increase in reward of nearly 200% over learning using the global reward directly. For the air traffic problem, we show a decrease in costs of 25% over learning using the global reward directly.
Composition Games for Distributed Systems: The EU Grant Games
Kutten, Shay (Technion – Israel Institute of Technology) | Lavi, Ron (Technion – Israel Institute of Technology) | Trehan, Amitabh (Technion – Israel Institute of Technology)
We analyze ways by which people decompose into groups in distributed systems. We are interested in systems in which an agent can increase its utility by connecting to other agents, but must also pay a cost that increases with the size of the system. The right balance is achieved by the right size group of agents. We formulate and analyze three intuitive and realistic games and show how simple changes in the protocol can drastically improve the price of anarchy of these games. In particular, we identify two important properties for a low price of anarchy: agreement in joining the system, and the possibility of appealing a rejection from a system. We show that the latter property is especially important if there are some pre-existing constraints regarding who may collaborate (or communicate) with whom.
Autonomous Agents in Future Energy Markets: The 2012 Power Trading Agent Competition
Ketter, Wolfgang (Erasmus University) | Peters, Markus (Erasmus University) | Collins, John (University of Minnesota)
Sustainable energy systems of the future will need more than efficient, clean, and low-cost energy sources. They will also need efficient price signals that motivate sustainable energy consumption behaviors and a tight real-time alignment of energy demand with supply from renewable and traditional sources. The Power Trading Agent Competition (Power TAC) is a rich, competitive, open-source simulation platform for future retail power markets built on real-world data and state-of-the-art customer models. Its purpose is to help researchers understand the dynamics of customer and retailer decision-making as well as the robustness of proposed market designs. Power TAC invites researchers to develop autonomous electricity broker agents and to pit them against best-in-class strategies in global competitions, the first of which will be held at AAAI 2013. Power TAC competitions provide compelling, actionable information for policy makers and industry leaders. We describe the competition scenario, demonstrate the realism of the Power TAC platform, and analyze key characteristics of successful brokers in one of our 2012 pilot competitions between seven research groups from five different countries.
Multiagent Stochastic Planning With Bayesian Policy Recognition
Panella, Alessandro (University of Illinois at Chicago)
When operating in stochastic, partially observable, multiagent settings, it is crucial to accurately predict the actions of other agents. In my thesis work, I propose methodologies for learning the policy of external agents from their observed behavior, in the form of finite state controllers. To perform this task, I adopt Bayesian learning algorithms based on nonparametric prior distributions, that provide the flexibility required to infer models of unknown complexity. These methods are to be embedded in decision making frameworks for autonomous planning in partially observable multiagent systems.
Information Sharing Under Costly Communication in Joint Exploration
Rochlin, Igor (Bar-Ilan University) | Sarne, David (Bar-Ilan University)
This paper studies distributed cooperative multi-agent exploration methods in settings where the exploration is costly and the overall performance measure is determined by the minimum performance achieved by any of the individual agents. Such an exploration setting is applicable to various multi-agent systems, e.g., in Dynamic Spectrum Access exploration. The goal in such problems is to optimize the process as a whole, considering the tradeoffs between the quality of the solution obtained and the cost associated with the exploration and coordination between the agents. Through the analysis of the two extreme cases where coordination is completely free and when entirely disabled, we manage to extract the solution for the general case where coordination is taken to be costly, modeled as a fee that needs to be paid for each additional coordinated agent. The strategy structure for the general case is shown to be threshold-based, and the thresholds which are analytically derived in this paper can be calculated offline, resulting in a very low online computational load.
Efficient Evolutionary Dynamics with Extensive-Form Games
Gatti, Nicola (Politecnico di Milano) | Panozzo, Fabio (Politecnico di Milano) | Restelli, Marcello (Politecnico di Milano)
Evolutionary game theory combines game theory and dynamical systems and is customarily adopted to describe evolutionary dynamics in multi-agent systems. In particular, it has been proven to be a successful tool to describe multi-agent learning dynamics. To the best of our knowledge, we provide in this paper the first replicator dynamics applicable to the sequence form of an extensive-form game, allowing an exponential reduction of time and space w.r.t. the currently adopted replicator dynamics for normal form. Furthermore, our replicator dynamics is realization equivalent to the standard replicator dynamics for normal form. We prove our results for both discrete-time and continuous-time cases. Finally, we extend standard tools to study the stability of a strategy profile to our replicator dynamics.
Teamwork with Limited Knowledge of Teammates
Barrett, Samuel (The University of Texas at Austin) | Stone, Peter (The University of Texas at Austin) | Kraus, Sarit (Bar-Ilan University and The University of Maryland) | Rosenfeld, Avi (Jerusalem College of Technology)
While great strides have been made in multiagent teamwork, existing approaches typically assume extensive information exists about teammates and how to coordinate actions. This paper addresses how robust teamwork can still be created even if limited or no information exists about a specific group of teammates, as in the ad hoc teamwork scenario. The main contribution of this paper is the first empirical evaluation of an agent cooperating with teammates not created by the authors, where the agent is not provided expert knowledge of its teammates. For this purpose, we develop a general-purpose teammate modeling method and test the resulting ad hoc team agent's ability to collaborate with more than 40 unknown teams of agents to accomplish a benchmark task. These agents were designed by people other than the authors without these designers planning for the ad hoc teamwork setting. A secondary contribution of the paper is a new transfer learning algorithm, TwoStageTransfer, that can improve results when the ad hoc team agent does have some limited observations of its current teammates.
Search More, Disclose Less
Hajaj, Chen (Bar-Ilan University) | Hazon, Noam (Bar-Ilan University) | Sarne, David (Bar-Ilan University) | Elmalech, Avshalom (Bar-Ilan University)
The blooming of comparison shopping agents (CSAs) in recent years enables buyers in today's markets to query more than a single CSA while shopping, thus substantially expanding the list of sellers whose prices they obtain. From the individual CSA point of view, however, the multi-CSAs querying is definitely non-favorable as most of today's CSAs benefit depends on payments they receive from sellers upon transferring buyers to their websites (and making a purchase). The most straightforward way for the CSA to improve its competence is through spending more resources on getting more sellers' prices, potentially resulting in a more attractive ``best price''. In this paper we suggest a complementary approach that improves the attractiveness of the best price returned to the buyer without having to extend the CSAs' price database. This approach, which we term ``selective price disclosure'' relies on removing some of the prices known to the CSA from the list of results returned to the buyer. The advantage of this approach is in the ability to affect the buyer's beliefs regarding the probability of obtaining more attractive prices if querying additional CSAs. The paper presents two methods for choosing the subset of prices to be presented to a fully-rational buyer, attempting to overcome the computational complexity associated with evaluating all possible subsets. The effectiveness and efficiency of the methods are demonstrated using real data, collected from five CSAs for four products. Furthermore, since people are known to have an inherently bounded rationality, the two methods are also evaluated with human buyers, demonstrating that selective price-disclosing can be highly effective with people, however the subset of prices that needs to be used should be extracted in a different (and more simplistic) manner.
Fast Equilibrium Computation for Infinitely Repeated Games
Andersen, Garrett (Duke University) | Conitzer, Vincent (Duke University)
It is known that an equilibrium of an infinitely repeated two-player game (with limit average payoffs) can be computed in polynomial time, as follows: according to the folk theorem, we compute minimax strategies for both players to calculate the punishment values, and subsequently find a mixture over outcomes that exceeds these punishment values. However, for very large games, even computing minimax strategies can be prohibitive. In this paper, we propose an algorithmic framework for computing equilibria of repeated games that does not require linear programming and that does not necessarily need to inspect all payoffs of the game. This algorithm necessarily sometimes fails to compute an equilibrium, but we mathematically demonstrate that most of the time it succeeds quickly on uniformly random games, and experimentally demonstrate this for other classes of games. This also holds for games with more than two players, for which no efficient general algorithms are known.
How Bad Is Selfish Voting?
Branzei, Simina (Aarhus University) | Caragiannis, Ioannis (University of Patras) | Morgenstern, Jamie (Carnegie Mellon University) | Procaccia, Ariel D. (Carnegie Mellon University)
It is well known that strategic behavior in elections is essentially unavoidable; we therefore ask: how bad can the rational outcome be? We answer this question via the notion of the price of anarchy, using the scores of alternatives as a proxy for their quality and bounding the ratio between the score of the optimal alternative and the score of the winning alternative in Nash equilibrium. Specifically, we are interested in Nash equilibria that are obtained via sequences of rational strategic moves. Focusing on three common voting rules — plurality, veto, and Borda — we provide very positive results for plurality and very negative results for Borda, and place veto in the middle of this spectrum.