Agents
Computational Logic Foundations of KGP Agents
Kakas, Antonis, Mancarella, Paolo, Sadri, Fariba, Stathis, Kostas, Toni, Francesca
This paper presents the computational logic foundations of a model of agency called the KGP (Knowledge, Goals and Plan model. This model allows the specification of heterogeneous agents that can interact with each other, and can exhibit both proactive and reactive behaviour allowing them to function in dynamic environments by adjusting their goals and plans when changes happen in such environments. KGP provides a highly modular agent architecture that integrates a collection of reasoning and physical capabilities, synthesised within transitions that update the agents state in response to reasoning, sensing and acting. Transitions are orchestrated by cycle theories that specify the order in which transitions are executed while taking into account the dynamic context and agent preferences, as well as selection operators for providing inputs to transitions.
Networks of Influence Diagrams: A Formalism for Representing Agents' Beliefs and Decision-Making Processes
This paper presents Networks of Influence Diagrams (NID), a compact, natural and highly expressive language for reasoning about agents beliefs and decision-making processes. NIDs are graphical structures in which agents mental models are represented as nodes in a network; a mental model for an agent may itself use descriptions of the mental models of other agents. NIDs are demonstrated by examples, showing how they can be used to describe conflicting and cyclic belief structures, and certain forms of bounded rationality. In an opponent modeling domain, NIDs were able to outperform other computational agents whose strategies were not known in advance. NIDs are equivalent in representation to Bayesian games but they are more compact and structured than this formalism. In particular, the equilibrium definition for NIDs makes an explicit distinction between agents optimal strategies, and how they actually behave in reality.
Interactive Policy Learning through Confidence-Based Autonomy
Chernova, Sonia, Veloso, Manuela
We present Confidence-Based Autonomy (CBA), an interactive algorithm for policy learning from demonstration. The CBA algorithm consists of two components which take advantage of the complimentary abilities of humans and computer agents. The first component, Confident Execution, enables the agent to identify states in which demonstration is required, to request a demonstration from the human teacher and to learn a policy based on the acquired data. The algorithm selects demonstrations based on a measure of action selection confidence, and our results show that using Confident Execution the agent requires fewer demonstrations to learn the policy than when demonstrations are selected by a human teacher. The second algorithmic component, Corrective Demonstration, enables the teacher to correct any mistakes made by the agent through additional demonstrations in order to improve the policy and future task performance. CBA and its individual components are compared and evaluated in a complex simulated driving domain. The complete CBA algorithm results in the best overall learning performance, successfully reproducing the behavior of the teacher while balancing the tradeoff between number of demonstrations and number of incorrect actions during learning.
Asynchronous Forward Bounding for Distributed COPs
Gershman, Amir, Meisels, Amnon, Zivan, Roie
A new search algorithm for solving distributed constraint optimization problems (DisCOPs) is presented. Agents assign variables sequentially and compute bounds on partial assignments asynchronously. The asynchronous bounds computation is based on the propagation of partial assignments. The asynchronous forward-bounding algorithm (AFB) is a distributed optimization search algorithm that keeps one consistent partial assignment at all times. The algorithm is described in detail and its correctness proven. Experimental evaluation shows that AFB outperforms synchronous branch and bound by many orders of magnitude, and produces a phase transition as the tightness of the problem increases. This is an analogous effect to the phase transition that has been observed when local consistency maintenance is applied to MaxCSPs. The AFB algorithm is further enhanced by the addition of a backjumping mechanism, resulting in the AFB-BJ algorithm. Distributed backjumping is based on accumulated information on bounds of all values and on processing concurrently a queue of candidate goals for the next move back. The AFB-BJ algorithm is compared experimentally to other DisCOP algorithms (ADOPT, DPOP, OptAPO) and is shown to be a very efficient algorithm for DisCOPs.
Serious Games Get Smart: Intelligent Game-Based Learning Environments
Lester, James C. (North Carolina State University) | Ha, Eun Y. (North Carolina State University) | Lee, Seung Y. (North Carolina State University) | Mott, Bradford W. (North Carolina State University) | Rowe, Jonathan P. (North Carolina State University) | Sabourin, Jennifer L. (North Carolina State University)
Intelligent game-based learning environments integrate commercial game technologies with AI methods from intelligent tutoring systems and intelligent narrative technologies. This article introduces the CRYSTAL ISLAND intelligent game-based learning environment, which has been under development in the authorsโ laboratory for the past seven years. After presenting CRYSTAL ISLAND, the principal technical problems of intelligent game-based learning environments are discussed: narrative-centered tutorial planning, student affect recognition, student knowledge modeling, and student goal recognition. Solutions to these problems are illustrated with research conducted with the CRYSTAL ISLAND learning environment.
The AAAI-13 Conference Workshops
Agrawal, Vikas (IBM Research-India) | Archibald, Christopher (Mississippi State University) | Bhatt, Mehul (University of Bremen) | Bui, Hung (Nuance) | Cook, Diane J. (Washington State University) | Cortรฉs, Juan (University of Toulouse) | Geib, Christopher (Drexel University) | Gogate, Vibhav (University of Texas at Dallas) | Guesgen, Hans W. (Massey University) | Jannach, Dietmar (TU Dortmund) | Johanson, Michael (University of Alberta) | Kersting, Kristian (University of Bonn) | Konidaris, George (Massachusetts Institute of Technology) | Kotthoff, Lars (University College Cork) | Michalowski, Martin (Adventium Labs) | Natarajan, Sriraam (Indiana University) | O' (University College Cork) | Sullivan, Barry (Naval Research Laboratory) | Pickett, Marc (University of Zagreb) | Podobnik, Vedran (University of British Columbia) | Poole, David (GM Research, India) | Shastri, Lokendra (George Mason University) | Shehu, Amarda (University of Central Florida) | Sukthankar, Gita
Benjamin Grosof (Coherent Knowledge from episodic memory to great progress is being made on methods Systems) on representing activity create semantic memory, using a combination to solve problems related to structure context through semantic rule methods, of semantic memory and prediction, motion simulation, deriving from experience in the episodic memory to guide users?
Fighting Sample Degeneracy and Impoverishment in Particle Filters: A Review of Intelligent Approaches
Li, Tiancheng, Sun, Shudong, Sattar, Tariq P., Corchado, Juan M.
During the last two decades there has been a growing interest in Particle Filtering (PF). However, PF suffers from two long-standing problems that are referred to as sample degeneracy and impoverishment. We are investigating methods that are particularly efficient at Particle Distribution Optimization (PDO) to fight sample degeneracy and impoverishment, with an emphasis on intelligence choices. These methods benefit from such methods as Markov Chain Monte Carlo methods, Mean-shift algorithms, artificial intelligence algorithms (e.g., Particle Swarm Optimization, Genetic Algorithm and Ant Colony Optimization), machine learning approaches (e.g., clustering, splitting and merging) and their hybrids, forming a coherent standpoint to enhance the particle filter. The working mechanism, interrelationship, pros and cons of these approaches are provided. In addition, Approaches that are effective for dealing with high-dimensionality are reviewed. While improving the filter performance in terms of accuracy, robustness and convergence, it is noted that advanced techniques employed in PF often causes additional computational requirement that will in turn sacrifice improvement obtained in real life filtering. This fact, hidden in pure simulations, deserves the attention of the users and designers of new filters.
Learning and using language via recursive pragmatic reasoning about other agents
Smith, Nathaniel J., Goodman, Noah, Frank, Michael
Michael C. Frank Stanford University Language users are remarkably good at making inferences about speakers' intentions incontext, and children learning their native language also display substantial skill in acquiring the meanings of unknown words. These two cases are deeply related: Language users invent new terms in conversation, and language learners learn the literal meanings of words based on their pragmatic inferences about how those words are used. While pragmatic inference and word learning have both been independently characterized in probabilistic terms, no current work unifies these two. We describe a model in which language learners assume that they jointly approximate a shared, external lexicon and reason recursively about the goals of others in using this lexicon. This model captures phenomena in word learning and pragmatic inference; it additionally leads to insights about the emergence ofcommunicative systems in conversation and the mechanisms by which pragmatic inferences become incorporated into word meanings.
Online Learning of Dynamic Parameters in Social Networks
Shahrampour, Shahin, Rakhlin, Sasha, Jadbabaie, Ali
This paper addresses the problem of online learning in a dynamic setting. We consider a social network in which each individual observes a private signal about the underlying state of the world and communicates with her neighbors at each time period. Unlike many existing approaches, the underlying state is dynamic, and evolves according to a geometric random walk. We view the scenario as an optimization problem where agents aim to learn the true state while suffering the smallest possible loss. Based on the decomposition of the global loss function, we introduce two update mechanisms, each of which generates an estimate of the true state. We establish a tight bound on the rate of change of the underlying state, under which individuals can track the parameter with a bounded variance. Then, we characterize explicit expressions for the steady state mean-square deviation(MSD) of the estimates from the truth, per individual. We observe that only one of the estimators recovers the optimal MSD, which underscores the impact of the objective function decomposition on the learning quality. Finally, we provide an upper bound on the regret of the proposed methods, measured as an average of errors in estimating the parameter in a finite time.