Agents
Outwitting Poachers with Artificial Intelligence
A century ago, more than 60,000 tigers roamed the wild. Today, the worldwide estimate has dwindled to around 3,200. Poaching is one of the main drivers of this precipitous drop. Whether killed for skins, medicine or trophy hunting, humans have pushed tigers to near-extinction. The same applies to other large animal species like elephants and rhinoceros that play unique and crucial roles in the ecosystems where they live.
Artificial Intelligence to Help Curb Poaching: Study
As the world celebrated Earth Day on Friday, a team led by an Indian-origin researcher has found a way to use artificial intelligence (AI) to protect the Earth's endangered animals and forests by outwitting poachers with technology. With support from the US National Science Foundation (NSF) and the US Army Research Office, researchers are using AI and game theory to solve poaching, illegal logging and other problems worldwide, in collaboration with researchers and conservationists in the US, Singapore, the Netherlands and Malaysia. "This research is a step in demonstrating that AI can have a really significant positive impact on society and allow us to assist humanity in solving some of the major challenges we face," said Milind Tambe, professor of computer science and industrial and systems engineering at the University of Southern California (USC). "In most parks, ranger patrols are poorly planned, reactive rather than pro-active and habitual," said Fei Fang, PhD candidate from the University of Southern California (USC). Fang is part of an NSF-funded team at USC led by Tambe who is also director of the Teamcore Research Group on Agents and Multiagent Systems.
Artificial intelligence to Curb Poaching Soon
As the world celebrated Earth Day on Friday, a team led by an Indian-origin researcher has found a way to use artificial intelligence (AI) to protect the Earth's endangered animals and forests by outwitting poachers with technology. With support from the US National Science Foundation (NSF) and the US Army Research Office, researchers are using AI and game theory to solve poaching, illegal logging and other problems worldwide, in collaboration with researchers and conservationists in the US, Singapore, the Netherlands and Malaysia. "This research is a step in demonstrating that AI can have a really significant positive impact on society and allow us to assist humanity in solving some of the major challenges we face," said Milind Tambe, professor of computer science and industrial and systems engineering at the University of Southern California (USC). "In most parks, ranger patrols are poorly planned, reactive rather than pro-active and habitual," said Fei Fang, PhD candidate from the University of Southern California (USC). Fang is part of an NSF-funded team at USC led by Tambe who is also director of the Teamcore Research Group on Agents and Multiagent Systems.
How artificial intelligence can be used to prevent wildlife poaching
A century ago, more than 60,000 tigers roamed the wild. Today, the worldwide estimate has dwindled to around 3,200. Poaching is one of the main drivers of this precipitous drop. Whether killed for skins, medicine or trophy hunting, humans have pushed tigers to near-extinction. The same applies to other large animal species like elephants and rhinoceros that play unique and crucial roles in the ecosystems where they live.
Outwitting poachers with artificial intelligence
A century ago, more than 60,000 tigers roamed the wild. Today, the worldwide estimate has dwindled to around 3,200. Poaching is one of the main drivers of this precipitous drop. Whether killed for skins, medicine or trophy hunting, humans have pushed tigers to near-extinction. The same applies to other large animal species like elephants and rhinoceros that play unique and crucial roles in the ecosystems where they live.
Outwitting poachers with artificial intelligence
IMAGE: Researchers collect information for the design of PAWS in a protected area for a trial patrol. A century ago, more than 60,000 tigers roamed the wild. Today, the worldwide estimate has dwindled to around 3,200. Poaching is one of the main drivers of this precipitous drop. Whether killed for skins, medicine or trophy hunting, humans have pushed tigers to near-extinction.
Automated CRM Signpost ups its game with built-in AI agent
Step by step, rules-based marketing platforms are adding predictive technology and other intelligence on their way to becoming largely self-managing systems. This week, Google Ventures-backed and New York City-based Signpost announced its contribution to that march toward cognitive marketing. Its automated CRM is adding an artificial intelligence agent, dubbed Mia. Signpost's platform already provides a large degree of self-management. It captures data from phone calls, emails, and credit card transactions with a business, and then automatically takes selected marketing actions designed for customer acquisition, customer loyalty, and reviews.
Task scheduling system for UAV operations in indoor environment
Khosiawan, Yohanes, Park, Young Soo, Moon, Ilkyeong, Nilakantan, Janardhanan Mukund, Nielsen, Izabela
Application of UAV in indoor environment is emerging nowadays due to the advancements in technology. UAV brings more space-flexibility in an occupied or hardly-accessible indoor environment, e.g., shop floor of manufacturing industry, greenhouse, nuclear powerplant. UAV helps in creating an autonomous manufacturing system by executing tasks with less human intervention in time-efficient manner. Consequently, a scheduler is one essential component to be focused on; yet the number of reported studies on UAV scheduling has been minimal. This work proposes a methodology with a heuristic (based on Earliest Available Time algorithm) which assigns tasks to UAVs with an objective of minimizing the makespan. In addition, a quick response towards uncertain events and a quick creation of new high-quality feasible schedule are needed. Hence, the proposed heuristic is incorporated with Particle Swarm Optimization (PSO) algorithm to find a quick near optimal schedule. This proposed methodology is implemented into a scheduler and tested on a few scales of datasets generated based on a real flight demonstration. Performance evaluation of scheduler is discussed in detail and the best solution obtained from a selected set of parameters is reported.
Energy- and Cost-Efficient Pumping Station Control
Kanters, Timon V. (University of Amsterdam) | Oliehoek, Frans A. (University of Liverpool and University of Amsterdam) | Kaisers, Michael (Centrum Wiskunde and Informatica) | Bosch, Stan R. van den (Nelen and Schuurmans) | Grispen, Joep (Nelen and Schuurmans) | Hermans, Jeroen (Hoogheemraadschap Hollands Noorderkwartier)
With renewable energy becoming more common, energy prices fluctuate more depending on environmental factors such as the weather. Consuming energy without taking volatile prices into consideration can not only become expensive, but may also increase the peak load, which requires energy providers to generate additional energy using less environment-friendly methods. In the Netherlands, pumping stations that maintain the water levels of polder canals are large energy consumers, but the controller software currently used in the industry does not take real-time energy availability into account. We investigate if existing AI planning techniques have the potential to improve upon the current solutions. In particular, we propose a light weight but realistic simulator and investigate if an online planning method (UCT) can utilise this simulator to improve the cost-efficiency of pumping station control policies. An empirical comparison with the current control algorithms indicates that substantial cost, and thus peak load, reduction can be attained.
Imperfect Information in Reactive Modules Games
Gutierrez, Julian (University of Oxford) | Perelli, Giuseppe (University of Oxford) | Wooldridge, Michael (University of Oxford)
Such a goal can represent either the behaviour model checking systems (e.g., MOCHA (Alur et al. 1998) of the computer system one wants to synthesize and Prism (Kwiatkowska, Norman, and Parker 2011)). Reactive (an automated design problem (Pnueli and Rosner 1989)) Modules supports succinct and high-level modelling or a particular system property which one wants to check of concurrent and multi-agent systems. In the games we (an automated verification problem (Clarke, Grumberg, and study, the preferences of system components are specified Peled 2000)). In this framework, it is assumed that the system by associating with each player in the game a temporal logic plays against an adversarial environment, that is, that (LTL) formula that the player desires to be satisfied. Reactive the goal of the environment is to prevent the system from Modules Games with perfect information (where each player achieving its goal. In game-theoretic terms, this means that can see the entire system state) have been extensively studied the problem is modelled as a zero-sum game, and hence that (Gutierrez, Harrenstein, and Wooldridge 2015a), but in its solution is given by the computation of a winning strategy this paper we focus on imperfect information cases. We study for either the system or the environment.