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Strategic Coalitions With Perfect Recall

AAAI Conferences

The paper proposes a bimodal logic that describes an interplay between distributed knowledge modality and coalition know-how modality. Unlike other similar systems, the one proposed here assumes perfect recall by all agents. Perfect recall is captured in the system by a single axiom. The main technical results are the soundness and the completeness theorems for the proposed logical system.


Novel Exploration Techniques (NETs) for Malaria Policy Interventions

AAAI Conferences

The task of decision-making under uncertainty is daunting, especially for problems which have significant complexity. Healthcare policy makers across the globe are facing problems under challenging constraints, with limited tools to help them make data driven decisions. In this work we frame the process of finding an optimal malaria policy as a stochastic multi-armed bandit problem, and implement three agent based strategies to explore the policy space. We apply a Gaussian Process regression to the findings of each agent, both for comparison and to account for stochastic results from simulating the spread of malaria in a fixed population. The generated policy spaces are compared with published results to give a direct reference with human expert decisions for the same simulated population. Our novel approach provides a powerful resource for policy makers, and a platform which can be readily extended to capture future more nuanced policy spaces.


MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective Intelligence

AAAI Conferences

We introduce MAgent, a platform to support research and development of many-agent reinforcement learning. Unlike previous research platforms on single or multi-agent reinforcement learning, MAgent focuses on supporting the tasks and the applications that require hundreds to millions of agents. Within the interactions among a population of agents, it enables not only the study of learning algorithms for agents' optimal polices, but more importantly, the observation and understanding of individual agent's behaviors and social phenomena emerging from the AI society, including communication languages, leaderships, altruism. MAgent is highly scalable and can host up to one million agents on a single GPU server. MAgent also provides flexible configurations for AI researchers to design their customized environments and agents. In this demo, we present three environments designed on MAgent and show emerged collective intelligence by learning from scratch.


A Cognitive Assistant for Visualizing and Analyzing Exoplanets

AAAI Conferences

We demonstrate an embodied cognitive agent that helps scientists visualize and analyze exo-planets and their host stars. The prototype is situated in a room equipped with a large display, microphones, cameras, speakers, and pointing devices. Users communicate with the agent via speech, gestures, and combinations thereof, and it responds by displaying content and generating synthesized speech.


Lifelong Learning Networks: Beyond Single Agent Lifelong Learning

AAAI Conferences

Lifelong machine learning (LML) is a paradigm to design adaptive agents that can learn in dynamic environments. Current LML algorithms consider a single agent that has centralized access to all data. However, given privacy and security constraints, data might be distributed among multiple agents that can collaborate and learn from collective experience. Our goal is to extend LML from a single agent to a network of multiple agents that collectively learn a series of tasks.


Imitation Upper Confidence Bound for Bandits on a Graph

AAAI Conferences

We consider a graph of interconnected agents implementing a common policy and each playing a bandit problem with identical reward distributions. We restrict the information propagated in the graph such that agents can uniquely observe each other's actions. We propose an extension of the Upper Confidence Bound (UCB) algorithm to this setting and empirically demonstrate that our solution improves the performance over UCB according to multiple metrics and within various graph configurations.


Sequential Decision Making in Artificial Musical Intelligence

AAAI Conferences

My main research motivation is to develop complete autonomous agents that interact with people socially. For an agent to be social with respect to humans, it needs to be able to parse and process the multitude of aspects that comprise the human cultural experience. That in itself gives rise to many fascinating learning problems. I am interested in tackling these fundamental problems from an empirical as well as a theoretical perspective. Music, as a general target domain, serves as an excellent testbed for these research ideas. Musical skills---playing music (alone or in a group), analyzing music or composing it---all involve extremely advanced knowledge representation and problem solving tools. Creating "musical agents"---agents that can interact richly with people in the music domain---is a challenge that holds the potential of advancing social agents research, and contributing important and broadly applicable AI knowledge. This belief is fueled not just by my background in computer science and artificial intelligence, but also by my deep passion for music as well as my extensive musical training. One key aspect of musical intelligence which hasn’t been sufficiently studied is that of sequential decision-making. My thesis strives to answer the following question: How can a sequential decision making perspective guide us in the creation of better music agents, and social agents in general? More specifically, this thesis focuses on two aspects of musical intelligence: music recommendation and multiagent interaction in the context of music.


Learning Fast and Slow: Levels of Learning in General Autonomous Intelligent Agents

AAAI Conferences

We propose two distinct levels of learning for general autonomous intelligent agents. Level 1 consists of fixed architectural learning mechanisms that are innate and automatic. Level 2 consists of deliberate learning strategies that are controlled by the agent's knowledge. We describe these levels and provide an example of their use in a task-learning agent. We also explore other potential levels and discuss the implications of this view of learning for the design of autonomous agents.


Computational Social Choice and Computational Complexity: BFFs?

AAAI Conferences

We discuss the connection between computational social choice (comsoc) and computational complexity. We stress the work so far on, and urge continued focus on, two less-recognized aspects of this connection. Firstly, this is very much a two-way street: Everyone knows complexity classification is used in comsoc, but we also highlight benefits to complexity that have arisen from its use in comsoc. Secondly, more subtle, less-known complexity tools often can be very productively used in comsoc.


Gesturing and Embodiment in Teaching: Investigating the Nonverbal ‎Behavior of Teachers in a Virtual Rehearsal Environment ‎

AAAI Conferences

Interactive training environments typically include feedback mechanisms designed to help trainees improve their performance through either guided or self-reflection. In this context, trainees are candidate teachers who need to hone their social skills as well as other pedagogical skills for their future classroom. We chose an avatar-mediated interactive virtual training system–TeachLivE–as the basic research environment to investigate the motions and embodiment of the trainees. Using tracking sensors, and customized improvements for existing gesture recognition utilities, we created a gesture database and employed it for the implementation of our real-time gesture recognition and feedback application. We also investigated multiple methods of feedback provision, including visual and haptics. The results from the conducted user studies and user evaluation surveys indicate the positive impact of the proposed feedback applications and informed body language. In this paper, we describe the context in which the utilities have been developed, the importance of recognizing nonverbal communication in the teaching context, the means of providing automated feedback associated with nonverbal messaging, and the preliminary studies developed to inform the research.