Agents
AgentSwift: Efficient LLM Agent Design via Value-guided Hierarchical Search
Li, Yu, Li, Lehui, Wu, Zhihao, Liao, Qingmin, Hao, Jianye, Shao, Kun, Xu, Fengli, Li, Yong
Large language model (LLM) agents have demonstrated strong capabilities across diverse domains, yet automated agent design remains a significant challenge. Current automated agent design approaches are often constrained by limited search spaces that primarily optimize workflows but fail to integrate crucial human-designed components like memory, planning, and tool use. Furthermore, these methods are hampered by high evaluation costs, as evaluating even a single new agent on a benchmark can require tens of dollars. The difficulty of this exploration is further exacerbated by inefficient search strategies that struggle to navigate the large design space effectively, making the discovery of novel agents a slow and resource-intensive process. To address these challenges, we propose AgentSwift, a novel framework for automated agent design. We formalize a hierarchical search space that jointly models agentic workflow and composable functional components. This structure moves beyond optimizing workflows alone by co-optimizing functional components, which enables the discovery of more complex and effective agent architectures. To make exploration within this expansive space feasible, we mitigate high evaluation costs by training a value model on a high-quality dataset, generated via a novel strategy combining combinatorial coverage and balanced Bayesian sampling for low-cost evaluation. Guiding the entire process is a hierarchical MCTS strategy, which is informed by uncertainty to efficiently navigate the search space. Evaluated across a comprehensive set of seven benchmarks spanning embodied, math, web, tool, and game domains, AgentSwift discovers agents that achieve an average performance gain of 8.34\% over both existing automated agent search methods and manually designed agents. Our framework serves as a launchpad for researchers to rapidly discover powerful agent architectures.
Policy Search, Retrieval, and Composition via Task Similarity in Collaborative Agentic Systems
Nath, Saptarshi, Peridis, Christos, Benjamin, Eseoghene, Liu, Xinran, Kolouri, Soheil, Kinnell, Peter, Li, Zexin, Liu, Cong, Dora, Shirin, Soltoggio, Andrea
Agentic AI aims to create systems that set their own goals, adapt proactively to change, and refine behavior through continuous experience. Recent advances suggest that, when facing multiple and unforeseen tasks, agents could benefit from sharing machine-learned knowledge and reusing policies that have already been fully or partially learned by other agents. However, how to query, select, and retrieve policies from a pool of agents, and how to integrate such policies remains a largely unexplored area. This study explores how an agent decides what knowledge to select, from whom, and when and how to integrate it in its own policy in order to accelerate its own learning. The proposed algorithm, \emph{Modular Sharing and Composition in Collective Learning} (MOSAIC), improves learning in agentic collectives by combining (1) knowledge selection using performance signals and cosine similarity on Wasserstein task embeddings, (2) modular and transferable neural representations via masks, and (3) policy integration, composition and fine-tuning. MOSAIC outperforms isolated learners and global sharing approaches in both learning speed and overall performance, and in some cases solves tasks that isolated agents cannot. The results also demonstrate that selective, goal-driven reuse leads to less susceptibility to task interference. We also observe the emergence of self-organization, where agents solving simpler tasks accelerate the learning of harder ones through shared knowledge.
Credit Assignment For Collective Multiagent RL With Global Rewards
Scaling decision theoretic planning to large multiagent systems is challenging due to uncertainty and partial observability in the environment. We focus on a multiagent planning model subclass, relevant to urban settings, where agent interactions are dependent on their ``collective influence'' on each other, rather than their identities. Unlike previous work, we address a general setting where system reward is not decomposable among agents. We develop collective actor-critic RL approaches for this setting, and address the problem of multiagent credit assignment, and computing low variance policy gradient estimates that result in faster convergence to high quality solutions. We also develop difference rewards based credit assignment methods for the collective setting. Empirically our new approaches provide significantly better solutions than previous methods in the presence of global rewards on two real world problems modeling taxi fleet optimization and multiagent patrolling, and a synthetic grid navigation domain.
Learning Attentional Communication for Multi-Agent Cooperation
Communication could potentially be an effective way for multi-agent cooperation. However, information sharing among all agents or in predefined communication architectures that existing methods adopt can be problematic. When there is a large number of agents, agents cannot differentiate valuable information that helps cooperative decision making from globally shared information. Therefore, communication barely helps, and could even impair the learning of multi-agent cooperation. Predefined communication architectures, on the other hand, restrict communication among agents and thus restrain potential cooperation. To tackle these difficulties, in this paper, we propose an attentional communication model that learns when communication is needed and how to integrate shared information for cooperative decision making. Our model leads to efficient and effective communication for large-scale multi-agent cooperation. Empirically, we show the strength of our model in a variety of cooperative scenarios, where agents are able to develop more coordinated and sophisticated strategies than existing methods.
Multi-Agent Reinforcement Learning via Double Averaging Primal-Dual Optimization
Despite the success of single-agent reinforcement learning, multi-agent reinforcement learning (MARL) remains challenging due to complex interactions between agents. Motivated by decentralized applications such as sensor networks, swarm robotics, and power grids, we study policy evaluation in MARL, where agents with jointly observed state-action pairs and private local rewards collaborate to learn the value of a given policy. In this paper, we propose a double averaging scheme, where each agent iteratively performs averaging over both space and time to incorporate neighboring gradient information and local reward information, respectively. We prove that the proposed algorithm converges to the optimal solution at a global geometric rate. In particular, such an algorithm is built upon a primal-dual reformulation of the mean squared Bellman error minimization problem, which gives rise to a decentralized convex-concave saddle-point problem. To the best of our knowledge, the proposed double averaging primal-dual optimization algorithm is the first to achieve fast finite-time convergence on decentralized convex-concave saddle-point problems.
Learning in Games with Lossy Feedback
We consider a game-theoretical multi-agent learning problem where the feedback information can be lost during the learning process and rewards are given by a broad class of games known as variationally stable games. We propose a simple variant of the classical online gradient descent algorithm, called reweighted online gradient descent (ROGD) and show that in variationally stable games, if each agent adopts ROGD, then almost sure convergence to the set of Nash equilibria is guaranteed, even when the feedback loss is asynchronous and arbitrarily corrrelated among agents. We then extend the framework to deal with unknown feedback loss probabilities by using an estimator (constructed from past data) in its replacement. Finally, we further extend the framework to accomodate both asynchronous loss and stochastic rewards and establish that multi-agent ROGD learning still converges to the set of Nash equilibria in such settings. Together, these results contribute to the broad lanscape of multi-agent online learning by significantly relaxing the feedback information that is required to achieve desirable outcomes.
Eliciting Categorical Data for Optimal Aggregation
Chien-Ju Ho, Rafael Frongillo, Yiling Chen
Models for collecting and aggregating categorical data on crowdsourcing platforms typically fall into two broad categories: those assuming agents honest and consistent but with heterogeneous error rates, and those assuming agents strategic and seek to maximize their expected reward. The former often leads to tractable aggregation of elicited data, while the latter usually focuses on optimal elicitation and does not consider aggregation. In this paper, we develop a Bayesian model, wherein agents have differing quality of information, but also respond to incentives. Our model generalizes both categories and enables the joint exploration of optimal elicitation and aggregation. This model enables our exploration, both analytically and experimentally, of optimal aggregation of categorical data and optimal multiple-choice interface design.