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Top 10 Best Artificial Intelligence Masters Degree Programs in the World

#artificialintelligence

In spite of the fact that the idea of Artificial Intelligence has been around for a long time, it is just in the most recent years that it has gotten on the tech charts and is trending in each and every industry conceivable. Getting to be noticeably extraordinary compared to other cherished techs among the ingenious minds all over the world, Artificial Intelligence demands a mix of computer science, mathematics, cognitive psychology, and engineering. There is no doubt about that soon the demand for experts prepared in Artificial Intelligence would beat supply. In spite of the fact that there is some overlap of Artificial Intelligence with analytics, a capable Artificial Intelligence expert would have profound knowledge on spheres like computer vision, natural language processing, robotics automation, and machine learning. Artificial Intelligence education is still in its youthful days.


Malicious Web Domain Identification using Online Credibility and Performance Data by Considering the Class Imbalance Issue

arXiv.org Machine Learning

Purpose: Malicious web domain identification is of significant importance to the security protection of Internet users. With online credibility and performance data, this paper aims to investigate the use of machine learning tech-niques for malicious web domain identification by considering the class imbalance issue (i.e., there are more benign web domains than malicious ones). Design/methodology/approach: We propose an integrated resampling approach to handle class imbalance by combining the Synthetic Minority Over-sampling TEchnique (SMOTE) and Particle Swarm Optimisation (PSO), a population-based meta-heuristic algorithm. We use the SMOTE for over-sampling and PSO for under-sampling. Findings: By applying eight well-known machine learning classifiers, the proposed integrated resampling approach is comprehensively examined using several imbalanced web domain datasets with different imbalance ratios. Com-pared to five other well-known resampling approaches, experimental results confirm that the proposed approach is highly effective. Practical implications: This study not only inspires the practical use of online credibility and performance data for identifying malicious web domains, but also provides an effective resampling approach for handling the class imbal-ance issue in the area of malicious web domain identification. Originality/value: Online credibility and performance data is applied to build malicious web domain identification models using machine learning techniques. An integrated resampling approach is proposed to address the class im-balance issue. The performance of the proposed approach is confirmed based on real-world datasets with different imbalance ratios.


Intrinsic Social Motivation via Causal Influence in Multi-Agent RL

arXiv.org Artificial Intelligence

We derive a new intrinsic social motivation for multi-agent reinforcement learning (MARL), in which agents are rewarded for having causal influence over another agent's actions. Causal influence is assessed using counterfactual reasoning. The reward does not depend on observing another agent's reward function, and is thus a more realistic approach to MARL than taken in previous work. We show that the causal influence reward is related to maximizing the mutual information between agents' actions. We test the approach in challenging social dilemma environments, where it consistently leads to enhanced cooperation between agents and higher collective reward. Moreover, we find that rewarding influence can lead agents to develop emergent communication protocols. We therefore employ influence to train agents to use an explicit communication channel, and find that it leads to more effective communication and higher collective reward. Finally, we show that influence can be computed by equipping each agent with an internal model that predicts the actions of other agents. This allows the social influence reward to be computed without the use of a centralised controller, and as such represents a significantly more general and scalable inductive bias for MARL with independent agents.


Fairness for Whom? Critically reframing fairness with Nash Welfare Product

arXiv.org Artificial Intelligence

Recent studies on disparate impact in machine learning applications have sparked a debate around the concept of fairness along with attempts to formalize its different criteria. Many of these approaches focus on reducing prediction errors while maximizing sole utility of the institution. This work seeks to reconceptualize and critically frame the existing discourse on fairness by underlining the implicit biases embedded in common understandings of fairness in the literature and how they contrast with its corresponding economic and legal definitions. This paper expands the concept of utility and fairness by bringing in concepts from established literature in welfare economics and game theory. We then translate these concepts for the algorithmic prediction domain by defining a formalization of Nash Welfare Product that seeks to expand utility by collapsing that of the institution using the prediction tool and the individual subject to the prediction into one function. We then apply a modulating function that makes the fairness and welfare trade-offs explicit based on designated policy goals and then apply it to a temporal model to take into account the effects of decisions beyond the scope of one-shot predictions. We apply this on a binary classification problem and present results of a multi-epoch simulation based on the UCI Adult Income dataset and a test case analysis of the ProPublica recidivism dataset that show that expanding the concept of utility results in a fairer distribution correcting for the embedded biases in the dataset without sacrificing the classifier accuracy.


Transfer Learning versus Multi-agent Learning regarding Distributed Decision-Making in Highway Traffic

arXiv.org Artificial Intelligence

Transportation and traffic are currently undergoing a rapid increase in terms of both scale and complexity. At the same time, an increasing share of traffic participants are being transformed into agents driven or supported by artificial intelligence resulting in mixed-intelligence traffic. This work explores the implications of distributed decision-making in mixed-intelligence traffic. The investigations are carried out on the basis of an online-simulated highway scenario, namely the MIT \emph{DeepTraffic} simulation. In the first step traffic agents are trained by means of a deep reinforcement learning approach, being deployed inside an elitist evolutionary algorithm for hyperparameter search. The resulting architectures and training parameters are then utilized in order to either train a single autonomous traffic agent and transfer the learned weights onto a multi-agent scenario or else to conduct multi-agent learning directly. Both learning strategies are evaluated on different ratios of mixed-intelligence traffic. The strategies are assessed according to the average speed of all agents driven by artificial intelligence. Traffic patterns that provoke a reduction in traffic flow are analyzed with respect to the different strategies.


Planification par fusions incr\'ementales de graphes

arXiv.org Artificial Intelligence

In this paper, we introduce a generic and fresh model for distributed planning called "Distributed Planning Through Graph Merging" ({\sf DPGM}). This model unifies the different steps of the distributed planning process into a single step. Our approach is based on a planning graph structure for the agent reasoning and a CSP mechanism for the individual plan extraction and the coordination. We assume that no agent can reach the global goal alone. Therefore the agents must cooperate, {\it i.e.,} take in into account potential positive interactions between their activities to reach their common shared goal. The originality of our model consists in considering as soon as possible, {\it i.e.,} in the individual planning process, the positive and the negative interactions between agents activities in order to reduce the search cost of a global coordinated solution plan.


Assumption-Based Planning

arXiv.org Artificial Intelligence

The purpose of the paper is to introduce a new approach of planning called Assumption-Based Planning. This approach is a very interesting way to devise a planner based on a multi-agent system in which the production of a global shared plan is obtained by conjecture/refutation cycles. Contrary to classical approaches, our contribution relies on the agents reasoning that leads to the production of a plan from planning domains. To take into account complex environments and the partial agents knowledge, we propose to consider the planning problem as a defeasible reasoning where the agents exchange proposals and counter-proposals and are able to reason about uncertainty. The argumentation dialogue between agents must not be viewed as a negotiation process but as an investigation process in order to build a plan. In this paper, we focus on the mechanisms that allow an agent to produce `reasonable' proposals according to its knowledge.


The Text-Based Adventure AI Competition

arXiv.org Artificial Intelligence

Abstract--In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games. This competition fills a gap in existing game AI competitions that have typically focussed on traditional card/board games or modern video games with graphical interfaces. By providing a platform for evaluating agents in textbased adventures, the competition provides a novel benchmark for game AI with unique challenges for natural language understanding and generation. This paper summarises the three competitions ran in 2016, 2017, and 2018 (including details of open source implementations of both the competition framework and our competitors) and presents the results of an improved evaluation of these competitors across 20 games. I. INTRODUCTION Before the widespread availability of graphical displays, text adventures were one of the few game genres that owed their existence solely to computing. The first text adventure was Colossal Cave (also known simply as Adventure), written in 1976 by Will Crowther for the PDP-10 mainframe [1]. With the advent of home computing in the late 1970s, Colossal Cave and other games such as Zork were enjoyed by many. The majority of early text adventures used a narration-action loop that accepted simple commands of the general form VERB or VERB NOUN (e.g. In response to such commands, the programs provided a description of the immediate environment, e.g. 'You are in an open field on the west side of a white house with a boarded front door. There is a small mailbox here.'


The Robot Economy Will Run on Blockchain - Issue 65: In Plain Sight

Nautilus

Our future will be bright, fast--and full of robots. It'll be more Asimov than Terminator: servant robots, more or less similar to us. Some will be upright androids, but most will be boxes filled with computer chips running software agents. And there will be a lot of them. Forecasts predict that, within just three years, we'll have 1.7 million robots in industry, 32 million in our households, and 400,000 in professional offices.1 Robots will begin to run our factories.


AI's next battlefield is literally the battlefield: In 20 years, bots will fight our wars – Army boffin

#artificialintelligence

The notion of deploying armed human soldiers on the ground to fight wars will disappear over time, according to one of America's top military scientists. "We have to get used to the radical idea that we, human beings, will be just one species of intelligent beings," Alexander Kott, chief of the Network Science Division of the US Army Research Laboratory, told the Conference on Applied Machine Learning for Information Security (CAMLIS) on Friday. Kott predicted a dystopian future where human warriors share the battlefield with intelligent agents in the form of robots, sensors, smart weapons, autonomous vehicles, and wearable gizmos. These exist today to some degree, however, in the future they will be much more intelligent, and use machine-learning software to automatically take in fresh information and make decisions in a constantly changing environment. "It's coming and will be a reality in 20 years," Kott said.