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Multi-Task Generative Adversarial Nets with Shared Memory for Cross-Domain Coordination Control

arXiv.org Artificial Intelligence

Generating sequential decision process from huge amounts of measured process data is a future research direction for collaborative factory automation, making full use of those online or offline process data to directly design flexible make decisions policy, and evaluate performance. The key challenges for the sequential decision process is to online generate sequential decision-making policy directly, and transferring knowledge across tasks domain. Most multi-task policy generating algorithms often suffer from insufficient generating cross-task sharing structure at discrete-time nonlinear systems with applications. This paper proposes the multi-task generative adversarial nets with shared memory for cross-domain coordination control, which can generate sequential decision policy directly from raw sensory input of all of tasks, and online evaluate performance of system actions in discrete-time nonlinear systems. Experiments have been undertaken using a professional flexible manufacturing testbed deployed within a smart factory of Weichai Power in China. Results on three groups of discrete-time nonlinear control tasks show that our proposed model can availably improve the performance of task with the help of other related tasks.


Pedagogical Agents: Back to the Future

AI Magazine

Back in the 1990s we started work on pedagogical agents, a new user interface paradigm for interactive learning environments. Pedagogical agents are autonomous characters that inhabit learning environments and can engage with learners in rich, face-to-face interactions. Building on this work, in 2000 we, together with our colleague, Jeff Rickel, published an article on pedagogical agents that surveyed this new paradigm and discussed its potential. We made the case that pedagogical agents that interact with learners in natural, life-like ways can help learning environments achieve improved learning outcomes. This article has been widely cited, and was a winner of the 2017 IFAAMAS Award for Influential Papers in Autonomous Agents and Multiagent Systems (IFAAMAS, 2017). On the occasion of receiving the IFAAMAS award, and after twenty years of work on pedagogical agents, we decided to take another look at the future of the field. Weโ€™ll start by revisiting our predictions for pedagogical agents back in 2000, and examine which of those predictions panned out. Then, informed what we have learned since then, we will take another look at emerging trends and the future of pedagogical agents. Advances in natural language dialogue, affective computing, machine learning, virtual environments, and robotics are making possible even more lifelike and effective pedagogical agents, with potentially profound effects on the way people learn.


Incentive-Compatible Mechanisms for Norm Monitoring in Open Multi-Agent Systems

Journal of Artificial Intelligence Research

We consider the problem of detecting norm violations in open multi-agent systems (MAS). We show how, using ideas from scrip systems, we can design mechanisms where the agents comprising the MAS are incentivised to monitor the actions of other agents for norm violations. The cost of providing the incentives is not borne by the MAS and does not come from fines charged for norm violations (fines may be impossible to levy in a system where agents are free to leave and rejoin again under a different identity). Instead, monitoring incentives come from (scrip) fees for accessing the services provided by the MAS. In some cases, perfect monitoring (and hence enforcement) can be achieved: no norms will be violated in equilibrium. In other cases, we show that, while it is impossible to achieve perfect enforcement, we can get arbitrarily close; we can make the probability of a norm violation in equilibrium arbitrarily small. We show using simulations that our theoretical results, which apply to systems with a large number of agents, hold for multi-agent systems with as few as 1000 agents--the system rapidly converges to the steady-state distribution of scrip tokens necessary to ensure monitoring and then remains close to the steady state.


Modeling Friends and Foes

arXiv.org Artificial Intelligence

How can one detect friendly and adversarial behavior from raw data? Detecting whether an environment is a friend, a foe, or anything in between, remains a poorly understood yet desirable ability for safe and robust agents. This paper proposes a definition of these environmental "attitudes" based on an characterization of the environment's ability to react to the agent's private strategy. We define an objective function for a one-shot game that allows deriving the environment's probability distribution under friendly and adversarial assumptions alongside the agent's optimal strategy. Furthermore, we present an algorithm to compute these equilibrium strategies, and show experimentally that both friendly and adversarial environments possess non-trivial optimal strategies.


AI in Education needs interpretable machine learning: Lessons from Open Learner Modelling

arXiv.org Artificial Intelligence

Interpretability of the underlying AI representations is a key raison d'\^{e}tre for Open Learner Modelling (OLM) -- a branch of Intelligent Tutoring Systems (ITS) research. OLMs provide tools for 'opening' up the AI models of learners' cognition and emotions for the purpose of supporting human learning and teaching. Over thirty years of research in ITS (also known as AI in Education) produced important work, which informs about how AI can be used in Education to best effects and, through the OLM research, what are the necessary considerations to make it interpretable and explainable for the benefit of learning. We argue that this work can provide a valuable starting point for a framework of interpretable AI, and as such is of relevance to the application of both knowledge-based and machine learning systems in other high-stakes contexts, beyond education.


A General Multi-agent Epistemic Planner Based on Higher-order Belief Change

arXiv.org Artificial Intelligence

In recent years, multi-agent epistemic planning has received attention from both dynamic logic and planning communities. Existing implementations of multi-agent epistemic planning are based on compilation into classical planning and suffer from various limitations, such as generating only linear plans, restriction to public actions, and incapability to handle disjunctive beliefs. In this paper, we propose a general representation language for multi-agent epistemic planning where the initial KB and the goal, the preconditions and effects of actions can be arbitrary multi-agent epistemic formulas, and the solution is an action tree branching on sensing results. To support efficient reasoning in the multi-agent KD45 logic, we make use of a normal form called alternating cover disjunctive formulas (ACDFs). We propose basic revision and update algorithms for ACDFs. We also handle static propositional common knowledge, which we call constraints. Based on our reasoning, revision and update algorithms, adapting the PrAO algorithm for contingent planning from the literature, we implemented a multi-agent epistemic planner called MEPK. Our experimental results show the viability of our approach.


Web science AI and IA

#artificialintelligence

The Library of Babel --- Jorge Luis Borges 10. to google: transitive verb that means using the Google search engine to obtain information from the Web. Nominal Forms Infinitive: to google Participle: googled Gerund: googling Indicative Present I google you google he googles we google you google they google Perfect I have googled you have googled he has googled we have googled you have googled they have googled Past I googled you googled he googled we googled you googled they googled Pluperfect I had googled you had googled he had googled we had googled you had googled they had googled Future I will google you will google he will google we will google you will google they will google Future perfect I will have googled you will have googled he will have googled we will have googled you will have googled they will have googled Subjunctive Present I google you google he google we google you google they google Perfect I have googled you have googled he have googled we have googled you have ...


Knowledge Compilation in Multi-Agent Epistemic Logics

arXiv.org Artificial Intelligence

Epistemic logics are a primary formalism for multi-agent systems but major reasoning tasks in such epistemic logics are intractable, which impedes applications of multi-agent epistemic logics in automatic planning. Knowledge compilation provides a promising way of resolving the intractability by identifying expressive fragments of epistemic logics that are tractable for important reasoning tasks such as satisfiability and forgetting. The property of logical separability allows to decompose a formula into some of its subformulas and thus modular algorithms for various reasoning tasks can be developed. In this paper, by employing logical separability, we propose an approach to knowledge compilation for the logic Kn by defining a normal form SDNF. Among several novel results, we show that every epistemic formula can be equivalently compiled into a formula in SDNF, major reasoning tasks in SDNF are tractable, and formulas in SDNF enjoy the logical separability. Our results shed some lights on modular approaches to knowledge compilation. Furthermore, we apply our results in the multi-agent epistemic planning. Finally, we extend the above result to the logic K45n that is Kn extended by introspection axioms 4 and 5.


Knowledge-Driven Wireless Networks with Artificial Intelligence: Design, Challenges and Opportunities

arXiv.org Artificial Intelligence

This paper discusses technology challenges and opportunities to embrace artificial intelligence (AI) era in the design of wireless networks. We aim to provide readers with motivation and general methodology for adoption of AI in the context of next-generation networks. First, we discuss the rise of network intelligence and then, we introduce a brief overview of AI with machine learning (ML) and their relationship to self-organization designs. Finally, we discuss design of intelligent agent and it's functions to enable knowledge-driven wireless networks with AI.


Predicting A Better Future With Swarm Intelligence

#artificialintelligence

Have you put a bet on the FIFA World Cup? If yes, the chances are you've made a pretty educated guess, right? You know which team has the strongest players or most favourable odds. Or maybe you've put some cash on your country's team, (which normally I'd avoid England, but given their recent performance, I could be wrong to!) Either way, you might be best casting your bets in line with San Francisco based Unanimous AI. They use a technology called Swarm AI - algorithms modelled on swarms in nature that amplifies human intelligence. By using human intelligence and artificial intelligence together, they can predict outcomes better than humans or AI acting alone.