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META-DES.Oracle: Meta-learning and feature selection for ensemble selection

arXiv.org Machine Learning

The key issue in Dynamic Ensemble Selection (DES) is defining a suitable criterion for calculating the classifiers' competence. There are several criteria available to measure the level of competence of base classifiers, such as local accuracy estimates and ranking. However, using only one criterion may lead to a poor estimation of the classifier's competence. In order to deal with this issue, we have proposed a novel dynamic ensemble selection framework using meta-learning, called META-DES. An important aspect of the META-DES framework is that multiple criteria can be embedded in the system encoded as different sets of meta-features. However, some DES criteria are not suitable for every classification problem. For instance, local accuracy estimates may produce poor results when there is a high degree of overlap between the classes. Moreover, a higher classification accuracy can be obtained if the performance of the meta-classifier is optimized for the corresponding data. In this paper, we propose a novel version of the META-DES framework based on the formal definition of the Oracle, called META-DES.Oracle. The Oracle is an abstract method that represents an ideal classifier selection scheme. A meta-feature selection scheme using an overfitting cautious Binary Particle Swarm Optimization (BPSO) is proposed for improving the performance of the meta-classifier. The difference between the outputs obtained by the meta-classifier and those presented by the Oracle is minimized. Thus, the meta-classifier is expected to obtain results that are similar to the Oracle. Experiments carried out using 30 classification problems demonstrate that the optimization procedure based on the Oracle definition leads to a significant improvement in classification accuracy when compared to previous versions of the META-DES framework and other state-of-the-art DES techniques.


Privacy Preserving Multi-Agent Planning with Provable Guarantees

arXiv.org Artificial Intelligence

In privacy-preserving multi-agent planning, a group of agents attempt to cooperatively solve a multi-agent planning problem while maintaining private their data and actions. Although much work was carried out in this area in past years, its theoretical foundations have not been fully worked out. Specifically, although algorithms with precise privacy guarantees exist, even their most efficient implementations are not fast enough on realistic instances, whereas for practical algorithms no meaningful privacy guarantees exist. Secure-MAFS, a variant of the multi-agent forward search algorithm (MAFS) is the only practical algorithm to attempt to offer more precise guarantees, but only in very limited settings and with proof sketches only. In this paper we formulate a precise notion of secure computation for search-based algorithms and prove that Secure MAFS has this property in all domains.


Efficient Large-Scale Fleet Management via Multi-Agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Large-scale online ride-sharing platforms have substantially transformed our lives by reallocating transportation resources to alleviate traffic congestion and promote transportation efficiency. An efficient fleet management strategy not only can significantly improve the utilization of transportation resources but also increase the revenue and customer satisfaction. It is a challenging task to design an effective fleet management strategy that can adapt to an environment involving complex dynamics between demand and supply. Existing studies usually work on a simplified problem setting that can hardly capture the complicated stochastic demand-supply variations in high-dimensional space. In this paper we propose to tackle the large-scale fleet management problem using reinforcement learning, and propose a contextual multi-agent reinforcement learning framework including two concrete algorithms, namely contextual deep Q-learning and contextual multi-agent actor-critic, to achieve explicit coordination among a large number of agents adaptive to different contexts. We show significant improvements of the proposed framework over state-of-the-art approaches through extensive empirical studies.


Scientists create an AI system that 'mimics human religiosity'

Daily Mail - Science & tech

Religious conflict can occur when a group of people who share the same belief or religion feel threatened by another expanding group. This xenophobia then becomes violent in 20 per cent of cases when people start to question their own beliefs and ideals. An international team of resarchers used artificial intelligence to create a virtual world with various'agents' that interacted with one another. This is the first time this form of AI has been used in research and the scientists claim the findings can be used to support governments address and prevent terrorism and social conflict. The software is a psychologically realistic model of a human that mimics how we think and identify with particular groups.


Cooperative, Dynamics-based, and Abstraction-Guided Multi-robot Motion Planning

Journal of Artificial Intelligence Research

This paper presents an effective, cooperative, and probabilistically-complete multi-robot motion planner that enables each robot to move to a desired location while avoiding collisions with obstacles and other robots. The approach takes into account not only the geometric constraints arising from collision avoidance, but also the differential constraints imposed by the motion dynamics of each robot. This makes it possible to generate collision-free and dynamically-feasible trajectories that can be executed in the physical world.The salient aspect of the approach is the coupling of sampling-based motion planning to handle the complexity arising from the obstacles and robot dynamics with multi-agent search to find solutions over a suitable discrete abstraction. The discrete abstraction is obtained by constructing roadmaps to solve a relaxed problem that accounts for the obstacles but not the dynamics. Sampling-based motion planning expands a motion tree in the composite state space of all the robots by adding collision-free and dynamically-feasible trajectories as branches. Efficiency is obtained by using multi-agent search to find non-conflicting routes over the discrete abstraction which serve as heuristics to guide the motion-tree expansion. When little or no progress is made, the routes are penalized and the multi-agent search is invoked again to find alternative routes. This synergistic coupling makes it possible to effectively plan collision-free and dynamically-feasible motions that enable each robot to reach its goal. Experiments using vehicle models with nonlinear dynamics operating in complex environments, where cooperation among robots is required, show significant speedups over related work.


Taking Human out of Learning Applications: A Survey on Automated Machine Learning

arXiv.org Artificial Intelligence

Machine learning techniques have deeply rooted in our everyday life. However, since it is knowledge- and labor-intensive to pursuit good learning performance, human experts are heavily engaged in every aspect of machine learning. In order to make machine learning techniques easier to apply and reduce the demand for experienced human experts, automatic machine learning~(AutoML) has emerged as a hot topic of both in industry and academy. In this paper, we provide a survey on existing AutoML works. First, we introduce and define the AutoML problem, with inspiration from both realms of automation and machine learning. Then, we propose a general AutoML framework that not only covers almost all existing approaches but also guides the design for new methods. Afterward, we categorize and review the existing works from two aspects, i.e., the problem setup and the employed techniques. Finally, we provide a detailed analysis of AutoML approaches and explain the reasons underneath their successful applications. We hope this survey can serve as not only an insightful guideline for AutoML beginners but also an inspiration for future researches.


Overoptimization Failures and Specification Gaming in Multi-agent Systems

arXiv.org Artificial Intelligence

In this paper, we show that even if artificial intelligence (AI) or machine learning (ML) systems are individually well-aligned with a goal, specific classes of over-optimization failures can create dynamics in multiparty systems that lead to new failure modes. Even specification of noncompetitive or cooperative goals does not necessarily provide any guarantee for the behavior of systems. By outlining how and why these multi-agent failures can occur, the paper hopes to spur system designers to explicitly consider these failure modes in designing systems, and to find approaches for mitigating them. When complex systems are optimized by a single agent, the representation of the system and of the goal used for optimization often lead to failures that can be surprising to the agent's designers. These various failure modes have been referred to as Goodhart's law [1, 2], Campbell's law [3], faulty reward functions [4], distributional shift [4], reward hacking [5], Proxyeconomics[6], and presumably many other terms. Such failure modes are the focus of a significant body of work in AI safety, and progress has been made.


Nonlocal flocking dynamics: Learning the fractional order of PDEs from particle simulations

arXiv.org Machine Learning

Flocking refers to collective behavior of a large number of interacting entities, where the interactions between discrete individuals produce collective motion on the large scale. We employ an agent-based model to describe the microscopic dynamics of each individual in a flock, and use a fractional PDE to model the evolution of macroscopic quantities of interest. The macroscopic models with phenomenological interaction functions are derived by applying the continuum hypothesis to the microscopic model. Instead of specifying the fPDEs with an ad hoc fractional order for nonlocal flocking dynamics, we learn the effective nonlocal influence function in fPDEs directly from particle trajectories generated by the agent-based simulations. We demonstrate how the learning framework is used to connect the discrete agent-based model to the continuum fPDEs in 1D and 2D nonlocal flocking dynamics. In particular, a Cucker-Smale particle model is employed to describe the microscale dynamics of each individual, while Euler equations with nonlocal interaction terms are used to compute the evolution of macroscale quantities. The trajectories generated by the particle simulations mimic the field data of tracking logs that can be obtained experimentally. They can be used to learn the fractional order of the influence function using a Gaussian process regression model implemented with the Bayesian optimization. We show that the numerical solution of the learned Euler equations solved by the finite volume scheme can yield correct density distributions consistent with the collective behavior of the agent-based system. The proposed method offers new insights on how to scale the discrete agent-based models to the continuum-based PDE models, and could serve as a paradigm on extracting effective governing equations for nonlocal flocking dynamics directly from particle trajectories.


Learning to Play with Intrinsically-Motivated Self-Aware Agents

arXiv.org Artificial Intelligence

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network that implements curiosity-driven intrinsic motivation. Using a simple but ecologically naturalistic simulated environment in which an agent can move and interact with objects it sees, we propose a "world-model" network that learns to predict the dynamic consequences of the agent's actions. Simultaneously, we train a separate explicit "self-model" that allows the agent to track the error map of its own world-model, and then uses the self-model to adversarially challenge the developing world-model. We demonstrate that this policy causes the agent to explore novel and informative interactions with its environment, leading to the generation of a spectrum of complex behaviors, including ego-motion prediction, object attention, and object gathering. Moreover, the world-model that the agent learns supports improved performance on object dynamics prediction, detection, localization and recognition tasks. Taken together, our results are initial steps toward creating flexible autonomous agents that self-supervise in complex novel physical environments.


Social Vehicle Swarms: A Novel Perspective on Social-aware Vehicular Communication Architecture

arXiv.org Artificial Intelligence

Abstract--Internet of vehicles is a promising area related to D2D communication and internet of things. We present a novel perspective for vehicular communications, social vehicle swarms, to study and analyze socially aware internet of vehicles with the assistance of an agent-based model intended to reveal hidden patterns behind superficial data. After discussing its components, namely its agents, environments, and rules, we introduce supportive technology and methods, deep reinforcement learning, privacy preserving data mining and sub-cloud computing, in order to detect the most significant and interesting information for each individual effectively, which is the key desire. Finally, several relevant research topics and challenges are discussed. NETNET of vehicles (IoV) is a particular case, with vehicles being basic units, of internet of things (IoT) [1], which allows objects or devices to interact and communicate, indicating that an intrinsic component of IoT or IoV is device-to-device (D2D) communication [2]. IoV aims to build an intelligent system to improve the quality of driving or living; formally, to increase the quality of experience (QoE) or quality of service (QoS) [3]. Further study of IoV could lead to integration with smart cities, where each building, house, or even each individual device is capable of communication via wired or wireless access. On the other hand, online social networks (OSNs) have gained a growing amount of attention during recent years, and their use has almost become a daily necessity. This work has been supported by the National Natural Science Foundation of China (Nos.61271173 and 61372068), the Research Fund for the Doctoral Program of Higher Education of China (No.20130203110005), the Fundamental Research Funds for the Central Universities (No.K5051301033), the 111 Project(No. B08038), and also supported by the ISN State Key Laboratory. Y. Zhang, F. Tian and B. Song are with the State Key Laboratory of Integrated Services Networks, Xidian University, 710071, China (email: y.zhang@stu.xidian.edu.cn,