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An Interaction Framework for Studying Co-Creative AI

arXiv.org Artificial Intelligence

Machine learning has been applied to a number of creative, design-oriented tasks. However, it remains unclear how to best empower human users with these machine learning approaches, particularly those users without technical expertise. In this paper we propose a general framework for turn-based interaction between human users and AI agents designed to support human creativity, called {co-creative systems}. The framework can be used to better understand the space of possible designs of co-creative systems and reveal future research directions. We demonstrate how to apply this framework in conjunction with a pair of recent human subject studies, comparing between the four human-AI systems employed in these studies and generating hypotheses towards future studies.


Distributed off-Policy Actor-Critic Reinforcement Learning with Policy Consensus

arXiv.org Artificial Intelligence

In this paper, we propose a distributed off-policy actor critic method to solve multi-agent reinforcement learning problems. Specifically, we assume that all agents keep local estimates of the global optimal policy parameter and update their local value function estimates independently. Then, we introduce an additional consensus step to let all the agents asymptotically achieve agreement on the global optimal policy function. The convergence analysis of the proposed algorithm is provided and the effectiveness of the proposed algorithm is validated using a distributed resource allocation example. Compared to relevant distributed actor critic methods, here the agents do not share information about their local tasks, but instead they coordinate to estimate the global policy function.


Modeling Intelligent Decision Making Command And Control Agents: An Application to Air Defense

arXiv.org Artificial Intelligence

The paper is a half-way between the agent technology and the mathematical reasoning to model tactical decision making tasks. These models are applied to air defense (AD) domain for command and control (C2). It also addresses the issues related to evaluation of agents. The agents are designed and implemented using the agent-programming paradigm. The agents are deployed in an air combat simulated environment for performing the tasks of C2 like electronic counter counter measures, threat assessment, and weapon allocation. The simulated AD system runs without any human intervention, and represents state-of-the-art model for C2 autonomy. The use of agents as autonomous decision making entities is particularly useful in view of futuristic network centric warfare.


Machine Learning for Data-Driven Movement Generation: a Review of the State of the Art

arXiv.org Machine Learning

The rise of non-linear and interactive media such as video games has increased the need for automatic movement animation generation. In this survey, we review and analyze different aspects of building automatic movement generation systems using machine learning techniques and motion capture data. We cover topics such as high-level movement characterization, training data, features representation, machine learning models, and evaluation methods. We conclude by presenting a discussion of the reviewed literature and outlining the research gaps and remaining challenges for future work.


A Learning Framework for Distribution-Based Game-Theoretic Solution Concepts

arXiv.org Artificial Intelligence

The past few years have seen several works establishing PAC frameworks for solving various problems in economic domains; these include optimal auction design, approximate optima of submodular functions, stable partitions and payoff divisions in cooperative games and more. In this work, we provide a unified learning-theoretic methodology for modeling these problems, and establish some useful tools for determining whether a given economic solution concept can be learned from data. Our learning theoretic framework generalizes a notion of function space dimension --- the graph dimension --- adapting it to the solution concept learning domain. We identify sufficient conditions for the PAC learnability of solution concepts, and show that results in existing works can be immediately derived using our general methodology. Finally, we apply our methods in other economic domains, yielding a novel notion of PAC competitive equilibrium and PAC Condorcet winners.


Planning with Explanatory Actions: A Joint Approach to Plan Explicability and Explanations in Human-Aware Planning

arXiv.org Artificial Intelligence

In this work, we formulate the process of generating explanations as model reconciliation for planning problems as one of planning with explanatory actions. We show that these problems could be better understood within the framework of epistemic planning and that, in fact, most earlier works on explanation as model reconciliation correspond to tractable subsets of epistemic planning problems. We empirically show how our approach is computationally more efficient than existing techniques for explanation generation and also discuss how this particular approach could be extended to capture most of the existing variants of explanation as model reconciliation. We end the paper with a discussion of how this formulation could be extended to generate novel explanatory behaviors.


Annealing for Distributed Global Optimization

arXiv.org Machine Learning

The paper proves convergence to global optima for a class of distributed algorithms for nonconvex optimization in network-based multi-agent settings. Agents are permitted to communicate over a time-varying undirected graph. Each agent is assumed to possess a local objective function (assumed to be smooth, but possibly nonconvex). The paper considers algorithms for optimizing the sum function. A distributed algorithm of the consensus+innovations type is proposed which relies on first-order information at the agent level. Under appropriate conditions on network connectivity and the cost objective, convergence to the set of global optima is achieved by an annealing-type approach, with decaying Gaussian noise independently added into each agent's update step. It is shown that the proposed algorithm converges in probability to the set of global minima of the sum function.


Beyond Turing: Intelligent Agents Centered on the User

arXiv.org Artificial Intelligence

Most research on intelligent agents centers on the agent and not on the user. We look at the origins of agent-centric research for slot-filling, gaming and chatbot agents. We then argue that it is important to concentrate more on the user. After reviewing relevant literature, some approaches for creating and assessing user-centric systems are proposed.


PolyAI scores $12M Series A to put its 'conversational AI agents' in contact centres

#artificialintelligence

PolyAI, a London startup founded by experts in the field of "conversational AI" -- including CEO Nikola Mrkšić, who was previously the first engineer at Apple-acquired VocalIQ -- has raised $12 million in Series A funding to deploy its tech in customer support contact centres. The round was led by Point72 Ventures, with participation from Sands Capital Ventures, Amadeus Capital Partners, Passion Capital and Entrepreneur First (EF). PolyAI's founders are graduates of EF, although they didn't meet during the company building program but already knew each other from their time at Cambridge's Dialog Systems Group, part of the Machine Intelligence Lab at the University of Cambridge. "We started PolyAI in 2017, straight after submitting our PhD theses," Mrkšić tells me. "At Cambridge, we developed state-of-the-art conversational technology, and starting a company was the best way to get this tech used in the real world. We brought many of our Cambridge colleagues with us and started building the commercial version of our conversational platform."


DSPG: Decentralized Simultaneous Perturbations Gradient Descent Scheme

arXiv.org Machine Learning

In this paper, we present an asynchronous approximate gradient method that is easy to implement called DSPG (Decentralized Simultaneous Perturbation Stochastic Approximations, with Constant Sensitivity Parameters). It is obtained by modifying SPSA (Simultaneous Perturbation Stochastic Approximations) to allow for decentralized optimization in multi-agent learning and distributed control scenarios. SPSA is a popular approximate gradient method developed by Spall, that is used in Robotics and Learning. In the multi-agent learning setup considered herein, the agents are assumed to be asynchronous (agents abide by their local clocks) and communicate via a wireless medium, that is prone to losses and delays. We analyze the gradient estimation bias that arises from setting the sensitivity parameters to a single value, and the bias that arises from communication losses and delays. Specifically, we show that these biases can be countered through better and frequent communication and/or by choosing a small fixed value for the sensitivity parameters. We also discuss the variance of the gradient estimator and its effect on the rate of convergence. Finally, we present numerical results supporting DSPG and the aforementioned theories and discussions.