Agents
A Coupled Operational Semantics for Goals and Commitments
Telang, Pankaj R., Singh, Munindar P., Yorke-Smith, Neil
Commitments capture how an agent relates to another agent, whereas goals describe states of the world that an agent is motivated to bring about. Commitments are elements of the social state of a set of agents whereas goals are elements of the private states of individual agents. It makes intuitive sense that goals and commitments are understood as being complementary to each other. More importantly, an agent's goals and commitments ought to be coherent, in the sense that an agent's goals would lead it to adopt or modify relevant commitments and an agent's commitments would lead it to adopt or modify relevant goals. However, despite the intuitive naturalness of the above connections, they have not been adequately studied in a formal framework. This article provides a combined operational semantics for goals and commitments by relating their respective life cycles as a basis for how these concepts (1) cohere for an individual agent and (2) engender cooperation among agents.
Imitation Learning from Video by Leveraging Proprioception
Torabi, Faraz, Warnell, Garrett, Stone, Peter
Classically, imitation learning algorithms have been developed for idealized situations, e.g., the demonstrations are often required to be collected in the exact same environment and usually include the demonstrator's actions. Recently, however, the research community has begun to address some of these shortcomings by offering algorithmic solutions that enable imitation learning from observation (IfO), e.g., learning to perform a task from visual demonstrations that may be in a different environment and do not include actions. Motivated by the fact that agents often also have access to their own internal states (i.e., proprioception), we propose and study an IfO algorithm that leverages this information in the policy learning process. The proposed architecture learns policies over proprioceptive state representations and compares the resulting trajectories visually to the demonstration data. We experimentally test the proposed technique on several MuJoCo domains and show that it outperforms other imitation from observation algorithms by a large margin.
Position Paper: From Multi-Agent Pathfinding to Pipe Routing
Belov, Gleb, Cohen, Liron, de la Banda, Maria Garcia, Harabor, Daniel, Koenig, Sven, Wei, Xinrui
The 2D Multi-Agent Path Finding (MAPF) problem aims at finding collision-free paths for a number of agents, from a set of start locations to a set of goal positions in a known 2D environment. MAPF has been studied in theoretical computer science, robotics, and artificial intelligence over several decades, due to its importance for robot navigation. It is currently experiencing significant scientific progress due to its relevance in automated warehousing (such as those operated by Amazon) and in other contemporary application areas. In this paper, we demonstrate that many recently developed MAPF algorithms apply more broadly than currently believed in the MAPF research community. In particular, we describe the 3D Pipe Routing (PR) problem, which aims at placing collision-free pipes from given start locations to given goal locations in a known 3D environment. The MAPF and PR problems are similar: a solution to a MAPF instance is a set of blocked cells in x-y-t space, while a solution to the corresponding PR instance is a set of blocked cells in x-y-z space. We show how to use this similarity to apply several recently developed MAPF algorithms to the PR problem, and discuss their performance on abstract PR instances. We also discuss further research necessary to tackle real-world pipe-routing instances of interest to industry today. This opens up a new direction of industrial relevance for the MAPF research community.
A Regularized Opponent Model with Maximum Entropy Objective
Tian, Zheng, Wen, Ying, Gong, Zhichen, Punakkath, Faiz, Zou, Shihao, Wang, Jun
In a single-agent setting, reinforcement learning (RL) tasks can be cast into an inference problem by introducing a binary random variable o, which stands for the "optimality". In this paper, we redefine the binary random variable o in multi-agent setting and formalize multi-agent reinforcement learning (MARL) as probabilistic inference. We derive a variational lower bound of the likelihood of achieving the optimality and name it as Regularized Opponent Model with Maximum Entropy Objective (ROMMEO). From ROMMEO, we present a novel perspective on opponent modeling and show how it can improve the performance of training agents theoretically and empirically in cooperative games. To optimize ROMMEO, we first introduce a tabular Q-iteration method ROMMEO-Q with proof of convergence. We extend the exact algorithm to complex environments by proposing an approximate version, ROMMEO-AC. We evaluate these two algorithms on the challenging iterated matrix game and differential game respectively and show that they can outperform strong MARL baselines.
Collaborative Interactive Learning -- A clarification of terms and a differentiation from other research fields
Hanika, Tom, Herde, Marek, Kuhn, Jochen, Leimeister, Jan Marco, Lukowicz, Paul, Oeste-Reiß, Sarah, Schmidt, Albrecht, Sick, Bernhard, Stumme, Gerd, Tomforde, Sven, Zweig, Katharina Anna
The field of collaborative interactive learning (CIL) aims at developing and investigating the technological foundations for a new generation of smart systems that support humans in their everyday life. While the concept of CIL has already been carved out in detail (including the fields of dedicated CIL and opportunistic CIL) and many research objectives have been stated, there is still the need to clarify some terms such as information, knowledge, and experience in the context of CIL and to differentiate CIL from recent and ongoing research in related fields such as active learning, collaborative learning, and others. Both aspects are addressed in this paper.
Accuracy Improvement of Neural Network Training using Particle Swarm Optimization and its Stability Analysis for Classification
Nandi, Arijit, Jana, Nanda Dulal
Supervised classification is the most active and emerging research trends in today's scenario. In this view, Artificial Neural Network (ANN) techniques have been widely employed and growing interest to the researchers day by day. ANN training aims to find the proper setting of parameters such as weights ($\textbf{W}$) and biases ($b$) to properly classify the given data samples. The training process is formulated in an error minimization problem which consists of many local optima in the search landscape. In this paper, an enhanced Particle Swarm Optimization is proposed to minimize the error function for classifying real-life data sets. A stability analysis is performed to establish the efficiency of the proposed method for improving classification accuracy. The performance measurement such as confusion matrix, $F$-measure and convergence graph indicates the significant improvement in the classification accuracy.
Emergence in Multi-Agent Systems
Zhao, Yan (Dartmouth College) | Santos, Eugene (Dartmouth College)
In a multiagent system or MAS, due to agent interactions, the agents as a group may make decisions that none of them would make alone; this phenomenon is called emergence. Emergence is characterized by an unanticipated system behavior caused by nonlinear interactions. This paper detects such emergence in a MAS by analyzing agent behaviors across two simple strategies. In the first strategy, agents make decisions based on the local information; in the second strategy, agents make decisions based on global information provided via communication. The proposed method identifies when and how nonlinear interactions cause behavior change, and quantitatively defines emergence based on the change in team performance. It then proves several theorems about emergence in a MAS. It also explores several emergence-related factors like the communication cost and the reward gap quantitatively. Experimental results on several benchmarks demonstrate the promising performance of the proposed framework in detecting emergence in a MAS.
FLAIRS-32 Poster Abstracts
Barták, Roman (Charles University) | Brawner, Keith (United States Army)
The FLAIRS poster track is designed to promote discussion of emerging ideas and work in order to encourage and help guide researchers — especially new researchers — who are able to present a full poster in the conference poster session and receive that critical work-shaping feedback that helps guide good work into great work. Abstracts of those posters appear here, which we hope to see fully developed into future FLAIRS papers..
A Conversational Intelligent Agent for Career Guidance and Counseling
Hampton, Andrew (University of Memphis) | Rus, Vasile (University of Memphis) | Andrasik, Frank (University of Memphis) | Nye, Benjamin (University of Southern California) | Graesser, Art (University of Memphis)
Navigating a career constitutes one of life’s most enduring challenges, particularly within a unique organization like the US Navy. While the Navy has numerous resources for guidance, accessing and identifying key information sources across the many existing platforms can be challenging for sailors (e.g., determining the appropriate program or point of contact, developing an accurate understanding of the process, and even recognizing the need for planning itself). Focusing on intermediate goals, evaluations, education, certifications, and training is quite demanding, even before considering their cumulative long-term implications. These are on top of generic personal issues, such as financial difficulties and homesickness when at sea for prolonged periods. We present the preliminary construction of a conversational intelligent agent designed to provide a user-friendly, adaptive environment that recognizes user input pertinent to these issues and provides guidance to appropriate resources within the Navy. User input from “counseling sessions” is linked, using advanced natural language processing techniques, to our framework of Navy training and education standards, promotion protocols, and organizational structure, producing feedback on resources and recommendations sensitive to user history and stated career goals. The proposed innovative technology monitors sailors’ career progress, proactively triggering sessions before major career milestones or when performance drops below Navy expectations, by using a mixed-initiative design. System-triggered sessions involve positive feedback and informative dialogues (using existing Navy career guidance protocols). The intelligent agent also offers counseling for personal problems, triggering targeted dialogues designed to gather more information, offer tailored suggestions, and provide referrals to appropriate resources or to a human counselor when in-depth counseling is warranted. This software, currently in alpha testing, has the potential to serve as a centralized information hub, engaging and encouraging sailors to take ownership of their career paths in the most efficient way possible, benefiting both individuals and the Navy as a whole.
Predicting Learners’ Performance Using EEG and Eye Tracking Features
Khedher, Asma Ben (University of Montreal) | Jraidi, Imène (University of Montreal) | Frasson, Claude (University of Montreal)
In this paper, we aim to predict students’ learning perfor-mance by combining two-modality sensing variables, namely eye tracking that monitors learners’ eye movements and elec-troencephalography (EEG) that measures learners’ cerebral activity. Our long-term goal is to use both data to provide ap-propriate adaptive assistance for students to enhance their learning experience and optimize their performance. An ex-perimental study was conducted in order to collet gaze data and brainwave signals of fifteen students during an interac-tion with a virtual learning environment. Different classifica-tion algorithms were used to discriminate between two groups of learners: students who successfully resolve the problem-solving tasks and students who do not. Experimental results demonstrated that the K-Nearest Neighbor classifier achieved good accuracy when combining both eye movement and EEG features compared to using solely eye movement or EEG.