Agents
Defending with Shared Resources on a Network
Li, Minming, Tran-Thanh, Long, Wu, Xiaowei
In this paper we consider a defending problem on a network. In the model, the defender holds a total defending resource of R, which can be distributed to the nodes of the network. The defending resource allocated to a node can be shared by its neighbors. There is a weight associated with every edge that represents the efficiency defending resources are shared between neighboring nodes. We consider the setting when each attack can affect not only the target node, but its neighbors as well. Assuming that nodes in the network have different treasures to defend and different defending requirements, the defender aims at allocating the defending resource to the nodes to minimize the loss due to attack. We give polynomial time exact algorithms for two important special cases of the network defending problem. For the case when an attack can only affect the target node, we present an LP-based exact algorithm. For the case when defending resources cannot be shared, we present a max-flow-based exact algorithm. We show that the general problem is NP-hard, and we give a 2-approximation algorithm based on LP-rounding. Moreover, by giving a matching lower bound of 2 on the integrality gap on the LP relaxation, we show that our rounding is tight.
How autonomous systems use AI that learns from the world around it
If a mine collapses or an earthquake strands people underground in a subway car, first responders can't rush into that unknown subterranean environment without potentially endangering themselves. A rescue team must ensure an area is structurally sound and air is breathable before pushing forward -- which sometimes means help moves slower than anyone would like. In a competition sponsored by DARPA, teams are designing autonomous robots that can explore and map these potentially dangerous underground landscapes and also identify objects of interest to first responders like survivors, backpacks, cell phones or fire extinguishers. "With a robot, you're able to take much more risk and potentially move much faster in a rescue," said Sebastian Scherer, Carnegie Mellon University associate research professor and co-leader of Team Explorer, which took first place in the initial leg of that Subterranean Challenge using Microsoft's AirSim technology to train its robots to recognize objects in a simulated mine. "It's really difficult to design a system to operate in an environment where you really have no idea what's coming next. It has to be very robust and be able to make decisions on its own to get itself out of trouble," Scherer said.
Inducing Cooperation via Team Regret Minimization based Multi-Agent Deep Reinforcement Learning
Yu, Runsheng, Shi, Zhenyu, Wang, Xinrun, Wang, Rundong, Liu, Buhong, Hou, Xinwen, Lai, Hanjiang, An, Bo
Existing value-factorized based Multi-Agent deep Reinforce-ment Learning (MARL) approaches are well-performing invarious multi-agent cooperative environment under thecen-tralized training and decentralized execution(CTDE) scheme,where all agents are trained together by the centralized valuenetwork and each agent execute its policy independently. How-ever, an issue remains open: in the centralized training process,when the environment for the team is partially observable ornon-stationary, i.e., the observation and action informationof all the agents cannot represent the global states, existingmethods perform poorly and sample inefficiently. Regret Min-imization (RM) can be a promising approach as it performswell in partially observable and fully competitive settings.However, it tends to model others as opponents and thus can-not work well under the CTDE scheme. In this work, wepropose a novel team RM based Bayesian MARL with threekey contributions: (a) we design a novel RM method to traincooperative agents as a team and obtain a team regret-basedpolicy for that team; (b) we introduce a novel method to de-compose the team regret to generate the policy for each agentfor decentralized execution; (c) to further improve the perfor-mance, we leverage a differential particle filter (a SequentialMonte Carlo method) network to get an accurate estimation ofthe state for each agent. Experimental results on two-step ma-trix games (cooperative game) and battle games (large-scalemixed cooperative-competitive games) demonstrate that ouralgorithm significantly outperforms state-of-the-art methods.
Leveraging Decentralized Artificial Intelligence to Enhance Resilience of Energy Networks
Imteaj, Ahmed, Amini, M. Hadi, Mohammadi, Javad
This paper reintroduces the notion of resilience in the context of recent issues originated from climate change triggered events including severe hurricanes and wildfires. A recent example is PG&E's forced power outage to contain wildfire risk which led to widespread power disruption. This paper focuses on answering two questions: who is responsible for resilience? and how to quantify the monetary value of resilience? To this end, we first provide preliminary definitions of resilience for power systems. We then investigate the role of natural hazards, especially wildfire, on power system resilience. Finally, we will propose a decentralized strategy for a resilient management system using distributed storage and demand response resources. Our proposed high fidelity model provides utilities, operators, and policymakers with a clearer picture for strategic decision making and preventive decisions.
Hebbian Synaptic Modifications in Spiking Neurons that Learn
Bartlett, Peter L., Baxter, Jonathan
In this paper, we derive a new model of synaptic plasticity, b ased on recent algorithms for reinforcement learning (in which an age nt attempts to learn appropriate actions to maximize its long-term averag e reward). We show that these direct reinforcement learning algorithms a lso give locally optimal performance for the problem of reinforcement learn ing with multiple agents, without any explicit communication between a gents. By considering a network of spiking neurons as a collection of agen ts attempting to maximize the long-term average of a reward signal, we deri ve a synaptic update rule that is qualitatively similar to Hebb's post ulate. This rule requires only simple computations, such as addition and lea ky integration, and involves only quantities that are available in the vicin ity of the synapse. Furthermore, it leads to synaptic connection strengths tha t give locally optimal values of the long term average reward. The reinforcem ent learning paradigm is sufficiently broad to encompass many learning pr oblems that are solved by the brain. We illustrate, with simulations, th at the approach is effective for simple pattern classification and motor learn ing tasks. It is widely accepted that the functions performed by neural circuits are modified by adjustments to the strength of the synaptic connectio ns between neurons. 1 In the 1940s, Donald Hebb speculated that such adjustments a re associated with simultaneous (or nearly simultaneous) firing of the presyna ptic and postsynaptic neurons [14]: When an axon of cell A ... persistently takes part in firing [cell B ], some growth process or metabolic change takes place [to incr ease] A's efficacy as one of the cells firing B .
IKEA Furniture Assembly Environment for Long-Horizon Complex Manipulation Tasks
Lee, Youngwoon, Hu, Edward S., Yang, Zhengyu, Yin, Alex, Lim, Joseph J.
The IKEA Furniture Assembly Environment is one of the first benchmarks for testing and accelerating the automation of complex manipulation tasks. The environment is designed to advance reinforcement learning from simple toy tasks to complex tasks requiring both long-term planning and sophisticated low-level control. Our environment supports over 80 different furniture models, Sawyer and Baxter robot simulation, and domain randomization. The IKEA Furniture Assembly Environment is a testbed for methods aiming to solve complex manipulation tasks. The environment is publicly available at https://clvrai.com/furniture
Cooperative Pathfinding based on high-scalability Multi-agent RRT*
Problems that claim several agents to find no-conflicts paths from their start locations to their destinations are named as cooperative pathfinding problems. This problem can be efficiently solved by the Multi-agent RRT*(MA-RRT*) algorithm, which offers better scalability than some traditional algorithms, such as Optimal Anytime(OA), in sparse environments. However, MA-RRT* cannot effectively find solutions in relatively dense environments, cause some random samples in the free space cannot be explored by the rapidly random tree, which hinders the application of MA-RRT* in a more complicated real-world. This paper proposes an improved version of MA-RRT *, called Multi-agent RRT* Potential Field (MA-RRT*PF), an anytime algorithm that can efficiently guide the rapidly random tree to the free space in relatively dense environments. It works by incorporating a potential field to the GREEDY function to enhance the ability to avoid the obstacles. The results show that MA-RRT*PF performs much better than MA-RRT* in relatively dense environments in terms of scalability while still maintaining the solution quality.
Learning Efficient Multi-agent Communication: An Information Bottleneck Approach
Wang, Rundong, He, Xu, Yu, Runsheng, Qiu, Wei, An, Bo, Rabinovich, Zinovi
Many real-world multi-agent reinforcement learning applications require agents to communicate, assisted by a communication protocol. These applications face a common and critical issue of communication's limited bandwidth that constrains agents' ability to cooperate successfully. In this paper, rather than proposing a fixed communication protocol, we develop an Informative Multi-Agent Communication (IMAC) method to learn efficient communication protocols. Our contributions are threefold. First, we notice a fact that a limited bandwidth translates into a constraint on the communicated message entropy, thus paving the way of controlling the bandwidth. Second, we introduce a customized batch-norm layer, which controls the messages' entropy to simulate the limited bandwidth constraint. Third, we apply the information bottleneck method to discover the optimal communication protocol, which can satisfy a bandwidth constraint via training with the prior distribution in the method. To demonstrate the efficacy of our method, we conduct extensive experiments in various cooperative and competitive multi-agent tasks across two dimensions: the number of agents and different bandwidths. We show that IMAC converges fast, and leads to efficient communication among agents under the limited-bandwidth constraint as compared to many baseline methods.
Cooperative Pathfinding based on memory-efficient Multi-agent RRT*
In cooperative pathfinding problems, no-conflicts paths that bring several agents from their start location to their destination need to be planned. This problem can be efficiently solved by Multi-agent RRT*(MA-RRT*) algorithm, which offers better scalability than the classical algorithms, such as Optimal Anytime(OA), in sparse environments. However, the implementation of this algorithm in systems with limited memory is hindered because the number of nodes in the tree grows indefinitely as the paths get optimized. This paper proposes an improved version of MA-RRT*, called Multi-agent RRT* Fixed Node(MA-RRT*FN), which limits the number of nodes stored in the tree by removing the weak nodes which are not likely on the path reaching the goal. The results show that MA-RRT*FN performs close to MA-RRT* in terms of scalability and solution quality while the memory required is much lower and fixed.
Google Cloud's Contact Center AI hits general availability
Google Cloud is making Contact Center AI generally available for use today. The cloud service is built with conversational AI engine Dialogflow to automate interactions with customers in call centers. Contact Center AI contains Virtual Agent to automatically respond to customer queries with voice or text or handoff the conversation to a person when a bot is unable to help a customer. Agent Assist uses natural language processing to augment customer service agent interactions with customers when a bot is unable to help a customer. The news comes today as Google pushed its rich communication services (RCS) to Android Messages users in the United States, and days after Google's experimental unit Area 120 CallJoy service for answering phone calls and customer questions for small businesses got an upgrade.