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Investorideas.com Newswire - AI Stock News: GBT (OTCPINK: GTCH) Adding Cognitive Features Within Its Expert Agent

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Newswire) GBT Technologies Inc. (OTCPINK: GTCH) ("GBT", or the "Company"), a company specializing in the development of Internet of Things (IoT) and Artificial Intelligence (AI) enabled networking and tracking technologies, including its GopherInsight wireless mesh network technology platform and its Avant! AI, for both mobile and fixed solutions, announced that it is now adding the first elements of cognitive features within its AI expert agent. The agent now includes feedback features, i.e. "thumbs up" and "thumbs down", that work with the artificial neural network mechanism to learn and improve answers' accuracy and their relationship to the topic. The user feedback is fed into the Avant! RNN (Recurrent Neural Network), which synthesizes data from various information sources, weighing and comparing the feedback to the answer context to provide the best, most accurate answers.


Poincar\'e Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games

arXiv.org Machine Learning

We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem gradient-descent-ascent dynamics can exhibit a variety of behaviors antithetical to convergence to the game theoretically meaningful min-max solution. Specifically, different forms of recurrent behavior (including periodicity and Poincar\'e recurrence) are possible as well as convergence to spurious (non-min-max) equilibria for a positive measure of initial conditions. At the technical level, our analysis combines tools from optimization theory, game theory and dynamical systems.


The 'personality' in artificial intelligence

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The rise of'deep learning' has caused a lot of excitement around the revolutionary capabilities of these artificially intelligent agents. But it's also raised fear and suspicion about what exactly is going on inside each algorithm. One way for us to gain some understanding of our silicon-based friends (or foes?) is for them to disclose their framework of decision-making in a way that we humans can understand โ€“ by using the concept of personality. My research explores how some of these deep learning agents can be better understood through their'personalities' โ€“ like whether they are'greedy', 'selfish' or'prudent'. We are now at the dawn of a new era in AI technology โ€“ a so-called fourth industrial revolution that will reshape every industry.


SingularityNET: Learn About The World's First Public AI Network On The Blockchain

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What to know about SingularityNET (AGI)? Blockchain technology has become one of the most in-demand technologies worldwide. Among the innovations that prove its advancement is the launching of SingularityNet. Many will confuse it with a typical marketplace, but SingularityNet is a decentralized marketplace for Artificial Intelligence (AI). The businesses associated with AI are increasing daily; however, there's a significant difference between the people developing AI tools (researchers and academics) and the businesses that want to make use of the technology for specific needs.


Robots as Actors in a Film: No War, A Robot Story

arXiv.org Artificial Intelligence

Will the Third World War be fought by robots? This short film is a light-hearted comedy that aims to trigger an interesting discussion and reflexion on the terrifying killer-robot stories that increasingly fill us with dread when we read the news headlines. The fictional scenario takes inspiration from current scientific research and describes a future where robots are asked by humans to join the war. Robots are divided, sparking protests in robot society... will robots join the conflict or will they refuse to be employed in human warfare? Food for thought for engineers, roboticists and anyone imagining what the upcoming robot revolution could look like. We let robots pop on camera to tell a story, taking on the role of actors playing in the film, instructed through code on how to "act" for each scene.


Why Can't AI Beat Humans at Angry Birds? - The New Stack

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For seven years, AI researchers have been struggling with an unusual challenge: shooting cartoon birds at cartoon pigs. An annual competition tests their ability to craft an AI agent that can play the popular video game Angry Birds. This month two researchers posted a paper on arXiv.org It's an example of the kind of weird obstacles that all AI researchers face as they attempt to adapt cutting-edge technologies to some very human endeavors. Teams around the world are tackling much more sophisticated problems, persevering to overcome the obstacles on the path to our shiny technology-enhanced future.


Convergent Policy Optimization for Safe Reinforcement Learning

arXiv.org Machine Learning

We study the safe reinforcement learning problem with nonlinear function approximation, where policy optimization is formulated as a constrained optimization problem with both the objective and the constraint being nonconvex functions. For such a problem, we construct a sequence of surrogate convex constrained optimization problems by replacing the nonconvex functions locally with convex quadratic functions obtained from policy gradient estimators. We prove that the solutions to these surrogate problems converge to a stationary point of the original nonconvex problem. Furthermore, to extend our theoretical results, we apply our algorithm to examples of optimal control and multi-agent reinforcement learning with safety constraints.


Job opportunities - Research - Maastricht University

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We have nearly 30 years' experience in research and teaching. Our efforts focus on four complimentary fields: Artificial Intelligence, Data Science, Computer Science and Applied Mathematics. The department's contributions to areas such as multi-agent systems, (medical) signal and image processing, game theory and AI search techniques are internationally recognized. DKE maintains a large and worldwide network of public and private collaborators, and our staff is firmly rooted in multiple national and international research networks. Next to our research, we take pride in our education.


Banking on AI: Dynamics 365 Customer Insights and Virtual Agent for Customer Service - Redspire

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A bank's AI goals should look beyond cost reduction, welcome though that is. This technology has the capacity to do much more. Indeed, it can completely transform on institution from the core." In our recent Banking on AI article, we gave an overview of the rapid pace of AI evolution in the banking sector and looked at the limitless opportunity to automate functions and augment the banking workplace. Microsft's Dynamics 365 AI solutions feature the most impactful and proprietary AI capabilities in global technology, and support banking organisations to deliver meaningful customer experience.


Coalitional Games with Stochastic Characteristic Functions and Private Types

arXiv.org Artificial Intelligence

The research on coalitional games has focused on how to share the reward among a coalition such that players are in-centivised to collaborate together. It assumes that the (deterministic or stochastic) characteristic function is known in advance. This paper studies a new setting (a task allocation problem) where the characteristic function is not known and it is controlled by some private information from the players. Hence, the challenge here is twofold: (i) incentivize players to reveal their private information truthfully, (ii) incentivize them to collaborate together. We show that existing reward distribution mechanisms or auctions cannot solve the challenge. Hence, we propose the very first mechanism for the problem from the perspective of both mechanism design and coalitional games.